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Posted to dev@cxf.apache.org by James Mao <ja...@iona.com> on 2007/02/01 03:33:12 UTC

Re: [VOTE] Karma for Unreal

+1
> -----Original Message-----
> From: Liu, Jervis [mailto:jliu@iona.com]
> Sent: Sun 1/28/2007 9:47 PM
> To: cxf-dev@incubator.apache.org
> Subject: [VOTE] Karma for Unreal
>  
> Hi, 
>  
> I would like to propose we make Unreal a committer. I have been working with Unreal closely in the past month on several JAX-WS runtime issues, including JAX-WS handler support, CXF interceptor chain etc, these patches he submitted all came with solid qualities as well as good test coverage. To be honest I am now tired of applying patches on behalf of him, So its probably a good time to start a vote, especially for my relief :-)
>
> Unreal has been working on CXF for quite a while, what he has done includes:
>
> * 10 patches on CXF JCA area
>
> * 5 patches on JAX-WS area (mainly the JAX-WS handler and CXF interceptor chain related issues, as part of our recent effort to attack TCK)
>
> * 2 patches on core and API
>
> * Add a streaminterceptor sample that demonstrates how to develop and configure CXF interceptors. 
>
> Here's my +1 for making Unreal a committer.
>
> Cheers,
>
> Jervis
>
>
>   


Re: [VOTE] Karma for Unreal

Posted by Jim Jagielski <ji...@jaguNET.com>.
For completeness: I also vote +1.

Great job.