You are viewing a plain text version of this content. The canonical link for it is here.
Posted to commits@flex.apache.org by ma...@apache.org on 2013/10/08 02:29:18 UTC

[1/8] temp commit move experimental callout to spark

Updated Branches:
  refs/heads/callout [created] 891df7581


http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/spark/src/spark/components/ContentBackgroundAppearance.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/components/ContentBackgroundAppearance.as b/frameworks/projects/spark/src/spark/components/ContentBackgroundAppearance.as
new file mode 100644
index 0000000..13f0f0a
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/components/ContentBackgroundAppearance.as
@@ -0,0 +1,72 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.components
+{
+
+/**
+ *  The ContentBackgroundAppearance class defines the constants for the
+ *  allowed values of the <code>contentBackgroundAppearance</code> style of 
+ *  Callout.
+ * 
+ *  @see spark.components.Callout#style:contentBackgroundAppearance
+ *  
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */
+public final class ContentBackgroundAppearance
+{
+    //--------------------------------------------------------------------------
+    //
+    //  Class constants
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  Applies a shadow and mask to the contentGroup.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const INSET:String = "inset";
+    
+    /**
+     *  Applies mask to the contentGroup.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const FLAT:String = "flat";
+    
+    /**
+     *  Disables both the <code>contentBackgroundColor</code> style and
+     *  contentGroup masking. Use this value when Callout's contents should
+     *  appear directly on top of the <code>backgroundColor</code> or when
+     *  contents provide their own masking. 
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const NONE:String = "none";
+}
+}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/spark/src/spark/core/ContainerDestructionPolicy.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/core/ContainerDestructionPolicy.as b/frameworks/projects/spark/src/spark/core/ContainerDestructionPolicy.as
new file mode 100644
index 0000000..2ae91f1
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/core/ContainerDestructionPolicy.as
@@ -0,0 +1,62 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.core
+{
+/**
+ *  The ContainerCreationPolicy class defines the constant values
+ *  for the <code>destructionPolicy</code> property of spark view
+ *  classes.
+ *
+ *  @see spark.components.supportClasses.ViewNavigatorBase#destructionPolicy
+ *  @see spark.components.View#destructionPolicy
+ *  
+ *  @langversion 3.0
+ *  @playerversion AIR 2.5
+ *  @productversion Flex 4.5
+ */
+public final class ContainerDestructionPolicy
+{
+    //--------------------------------------------------------------------------
+    //
+    //  Class constants
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  The lifespan of the container's children is automatically
+     *  managed by the container based on the container's own
+     *  heuristic.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    public static const AUTO:String = "auto";
+    
+    /**
+     *  The container never destroys its children.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    public static const NEVER:String = "never";
+}
+}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/spark-manifest.xml
----------------------------------------------------------------------
diff --git a/frameworks/spark-manifest.xml b/frameworks/spark-manifest.xml
index 5574a7d..5ae7f02 100644
--- a/frameworks/spark-manifest.xml
+++ b/frameworks/spark-manifest.xml
@@ -53,6 +53,8 @@
     <component id="ButtonBarHorizontalLayout" class="spark.components.supportClasses.ButtonBarHorizontalLayout"/>
     <component id="ButtonBase" class="spark.components.supportClasses.ButtonBase"/>
     <component id="CallAction" class="spark.effects.CallAction"/>
+	<component id="Callout" class="spark.components.Callout"/>
+    <component id="CalloutButton" class="spark.components.CalloutButton"/>
     <component id="CellPosition" class="spark.components.gridClasses.CellPosition"/>
     <component id="CellRegion" class="spark.components.gridClasses.CellRegion"/>
     <component id="CheckBox" class="spark.components.CheckBox"/>


[6/8] FIXED https://issues.apache.org/jira/browse/FLEX-33350 - mobile Callout moved to spark - Added borderColor and borderThickness styles to Callout - Desktop & Mobile Callout uses same s:Callout - MobileSkin refactored - new ActionScriptSkinBase cl

Posted by ma...@apache.org.
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/spark/src/spark/skins/spark/CalloutSkin.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/skins/spark/CalloutSkin.as b/frameworks/projects/spark/src/spark/skins/spark/CalloutSkin.as
new file mode 100644
index 0000000..d3b1357
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/skins/spark/CalloutSkin.as
@@ -0,0 +1,743 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.skins.spark
+{
+
+import flash.display.BlendMode;
+import flash.display.GradientType;
+import flash.display.Graphics;
+import flash.display.Sprite;
+import flash.events.Event;
+
+import mx.core.UIComponent;
+import mx.core.mx_internal;
+import mx.events.EffectEvent;
+import mx.events.FlexEvent;
+import mx.utils.ColorUtil;
+
+import spark.components.ArrowDirection;
+import spark.components.Callout;
+import spark.components.ContentBackgroundAppearance;
+import spark.components.Group;
+import spark.core.SpriteVisualElement;
+import spark.effects.Fade;
+import spark.primitives.RectangularDropShadow;
+import spark.skins.ActionScriptSkinBase;
+import spark.skins.spark.assets.CalloutContentBackground;
+import spark.skins.spark.supportClasses.CalloutArrow;
+
+
+use namespace mx_internal;
+
+/**
+ *  The default skin class for the Spark Callout component in mobile
+ *  applications.
+ * 
+ *  <p>The <code>contentGroup</code> lies above a <code>backgroundColor</code> fill
+ *  which frames the <code>contentGroup</code>. The position and size of the frame 
+ *  adjust based on the host component <code>arrowDirection</code>, leaving
+ *  space for the <code>arrow</code> to appear on the outside edge of the
+ *  frame.</p>
+ * 
+ *  <p>The <code>arrow</code> skin part is not positioned by the skin. Instead,
+ *  the Callout component positions the arrow relative to the owner in
+ *  <code>updateSkinDisplayList()</code>. This method assumes that Callout skin
+ *  and the <code>arrow</code> use the same coordinate space.</p>
+ *  
+ *  @see spark.components.Callout
+ *  
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */ 
+public class CalloutSkin extends ActionScriptSkinBase
+{
+    mx_internal static const BACKGROUND_GRADIENT_BRIGHTNESS_TOP:int = 15;
+    
+    mx_internal static const BACKGROUND_GRADIENT_BRIGHTNESS_BOTTOM:int = -60;
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Constructor
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  Constructor. 
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function CalloutSkin()
+    {
+        super();
+        
+        dropShadowAlpha = 0.7;
+
+                // default DPI_160
+        backgroundCornerRadius = 6;
+        contentBackgroundInsetClass = CalloutContentBackground;
+        backgroundGradientHeight = 83;
+        frameThickness = 6;
+        arrowWidth = 26;
+        arrowHeight = 13;
+        contentCornerRadius = 4;
+        dropShadowBlurX = 12;
+        dropShadowBlurY = 12;
+        dropShadowDistance = 2;
+        highlightWeight = 0.5;
+
+         /*
+                backgroundCornerRadius = 8;
+                contentBackgroundInsetClass = CalloutContentBackground;
+                backgroundGradientHeight = 110;
+                frameThickness = 6;
+                arrowWidth = 26;
+                arrowHeight = 13;
+                contentCornerRadius = 5;
+                dropShadowBlurX = 16;
+                dropShadowBlurY = 16;
+                dropShadowDistance = 3;
+                highlightWeight = 1;
+          */
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Variables
+    //
+    //--------------------------------------------------------------------------
+    
+    /** 
+     *  @copy spark.skins.spark.ApplicationSkin#hostComponent
+     */
+    public var hostComponent:Callout;
+    
+    /**
+     *  Enables a RectangularDropShadow behind the <code>backgroundColor</code> frame.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var dropShadowVisible:Boolean = true;
+    
+    /**
+     *  Enables a vertical linear gradient in the <code>backgroundColor</code> frame. This
+     *  gradient fill is drawn across both the arrow and the frame. By default,
+     *  the gradient brightens the background color by 15% and darkens it by 60%.
+     * 
+     *  @default true
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var useBackgroundGradient:Boolean = true;
+    
+    /**
+     *  Corner radius used for the <code>contentBackgroundColor</code> fill.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var contentCornerRadius:uint;
+    
+    /**
+     *  A class reference to an FXG class that is layered underneath the
+     *  <code>contentGroup</code>. The instance of this class is sized to match the
+     *  <code>contentGroup</code>.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var contentBackgroundInsetClass:Class;
+    
+    /**
+     *  Corner radius of the <code>backgroundColor</code> "frame".
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var backgroundCornerRadius:Number;
+    
+    /**
+     *  The thickness of the <code>backgroundColor</code> "frame" that surrounds the
+     *  <code>contentGroup</code>.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var frameThickness:Number;
+    
+    /**
+     *  Color of the border stroke around the <code>backgroundColor</code> "frame".
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    mx_internal var borderColor:uint  = 0;
+
+    /**
+     *  Thickness of the border stroke around the <code>backgroundColor</code>
+     *  "frame".
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    mx_internal var borderThickness:Number = NaN;
+
+    /**
+     *  Width of the arrow in vertical directions. This property also controls
+     *  the height of the arrow in horizontal directions.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var arrowWidth:Number;
+    
+    /**
+     *  Height of the arrow in vertical directions. This property also controls
+     *  the width of the arrow in horizontal directions.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var arrowHeight:Number;
+    
+    /**
+     *  @private
+     *  Instance of the contentBackgroundClass
+     */
+    mx_internal var contentBackgroundGraphic:SpriteVisualElement;
+    
+    /**
+     *  @private
+     *  Tracks changes to the skin state to support the fade out tranisition 
+     *  when closed;
+     */
+    mx_internal var isOpen:Boolean;
+    
+    private var backgroundGradientHeight:Number;
+    
+    private var contentMask:Sprite;
+    
+    private var backgroundFill:SpriteVisualElement;
+    
+    private var dropShadow:RectangularDropShadow;
+    
+    private var dropShadowBlurX:Number;
+    
+    private var dropShadowBlurY:Number;
+    
+    private var dropShadowDistance:Number;
+    
+    private var dropShadowAlpha:Number;
+    
+    private var fade:Fade;
+    
+    private var highlightWeight:Number;
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Skin parts
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  @copy spark.components.SkinnableContainer#contentGroup
+     */
+    public var contentGroup:Group;
+    
+    /**
+     * @copy spark.components.Callout#arrow
+     */
+    public var arrow:UIComponent;
+
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Overridden methods
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     * @private
+     */
+    override protected function createChildren():void
+    {
+        super.createChildren();
+        
+        if (dropShadowVisible)
+        {
+            dropShadow = new RectangularDropShadow();
+            dropShadow.angle = 90;
+            dropShadow.distance = dropShadowDistance;
+            dropShadow.blurX = dropShadowBlurX;
+            dropShadow.blurY = dropShadowBlurY;
+            dropShadow.tlRadius = dropShadow.trRadius = dropShadow.blRadius = 
+                dropShadow.brRadius = backgroundCornerRadius;
+            dropShadow.mouseEnabled = false;
+            dropShadow.alpha = dropShadowAlpha;
+            addChild(dropShadow);
+        }
+        
+        // background fill placed above the drop shadow
+        backgroundFill = new SpriteVisualElement();
+        addChild(backgroundFill);
+        
+        // arrow
+        if (!arrow)
+        {
+            arrow = new CalloutArrow();
+            arrow.id = "arrow";
+            arrow.styleName = this;
+            addChild(arrow);
+        }
+        
+        // contentGroup
+        if (!contentGroup)
+        {
+            contentGroup = new Group();
+            contentGroup.id = "contentGroup";
+            addChild(contentGroup);
+        }
+
+        borderThickness = getStyle("borderThickness");
+        borderColor = getStyle("borderColor");
+
+    }
+    
+    /**
+     * @private
+     */
+    override protected function commitProperties():void
+    {
+        super.commitProperties();
+        
+        // add or remove the contentBackgroundGraphic
+        var contentBackgroundAppearance:String = getStyle("contentBackgroundAppearance");
+        
+        if (contentBackgroundAppearance == ContentBackgroundAppearance.INSET)
+        {
+            // create the contentBackgroundGraphic
+            if (!contentBackgroundGraphic && contentBackgroundInsetClass)
+            {
+                contentBackgroundGraphic = new contentBackgroundInsetClass() as SpriteVisualElement;
+                
+                // with the current skin structure, contentBackgroundGraphic is
+                // always the last child
+                addChild(contentBackgroundGraphic);
+            }
+        }
+        else if (contentBackgroundGraphic)
+        {
+            // if already created, remove the graphic for "flat" and "none"
+            removeChild(contentBackgroundGraphic);
+            contentBackgroundGraphic = null;
+        }
+        
+        // always invalidate to accomodate arrow direction changes
+        invalidateSize();
+        invalidateDisplayList();
+    }
+    
+    /**
+     * @private
+     */
+    override protected function measure():void
+    {
+        super.measure();
+
+        var borderWeight:Number = isNaN(borderThickness) ? 0 : borderThickness;
+        var frameAdjustment:Number = (frameThickness + borderWeight) * 2;
+        
+        var arrowMeasuredWidth:Number;
+        var arrowMeasuredHeight:Number;
+        
+        // pad the arrow so that the edges are within the background corner radius
+        if (isArrowHorizontal)
+        {
+            arrowMeasuredWidth = arrowHeight;
+            arrowMeasuredHeight = arrowWidth + (backgroundCornerRadius * 2);
+        }
+        else if (isArrowVertical)
+        {
+            arrowMeasuredWidth = arrowWidth + (backgroundCornerRadius * 2);
+            arrowMeasuredHeight = arrowHeight;
+        }
+        
+        // count the contentGroup size and frame size
+        measuredMinWidth = contentGroup.measuredMinWidth + frameAdjustment;
+        measuredMinHeight = contentGroup.measuredMinHeight + frameAdjustment;
+        
+        measuredWidth = contentGroup.getPreferredBoundsWidth() + frameAdjustment;
+        measuredHeight = contentGroup.getPreferredBoundsHeight() + frameAdjustment;
+        
+        // add the arrow size based on the arrowDirection
+        if (isArrowHorizontal)
+        {
+            measuredMinWidth += arrowMeasuredWidth;
+            measuredMinHeight = Math.max(measuredMinHeight, arrowMeasuredHeight);
+            
+            measuredWidth += arrowMeasuredWidth;
+            measuredHeight = Math.max(measuredHeight, arrowMeasuredHeight);
+        }
+        else if (isArrowVertical)
+        {
+            measuredMinWidth += Math.max(measuredMinWidth, arrowMeasuredWidth);
+            measuredMinHeight += arrowMeasuredHeight;
+            
+            measuredWidth = Math.max(measuredWidth, arrowMeasuredWidth);
+            measuredHeight += arrowMeasuredHeight;
+        }
+    }
+    
+    /**
+     *  @private
+     *  SkinnaablePopUpContainer skins must dispatch a 
+     *  FlexEvent.STATE_CHANGE_COMPLETE event for the component to properly
+     *  update the skin state.
+     */
+    override protected function commitCurrentState():void
+    {
+        super.commitCurrentState();
+        
+        var isNormal:Boolean = (currentState == "normal");
+        var isDisabled:Boolean = (currentState == "disabled")
+        
+        // play a fade out if the callout was previously open
+        if (!(isNormal || isDisabled) && isOpen)
+        {
+            if (!fade)
+            {
+                fade = new Fade();
+                fade.target = this;
+                fade.duration = 200;
+                fade.alphaTo = 0;
+            }
+            
+            // BlendMode.LAYER while fading out
+            blendMode = BlendMode.LAYER;
+            
+            // play a short fade effect
+            fade.addEventListener(EffectEvent.EFFECT_END, stateChangeComplete);
+            fade.play();
+            
+            isOpen = false;
+        }
+        else
+        {
+            isOpen = isNormal || isDisabled;
+            
+            // handle re-opening the Callout while fading out
+            if (fade && fade.isPlaying)
+            {
+                // Do not dispatch a state change complete.
+                // SkinnablePopUpContainer handles state interruptions.
+                fade.removeEventListener(EffectEvent.EFFECT_END, stateChangeComplete);
+                fade.stop();
+            }
+            
+            if (isDisabled)
+            {
+                // BlendMode.LAYER to allow CalloutArrow BlendMode.ERASE
+                blendMode = BlendMode.LAYER;
+                
+                alpha = 0.5;
+            }
+            else
+            {
+                // BlendMode.NORMAL for non-animated state transitions
+                blendMode = BlendMode.NORMAL;
+                
+                if (isNormal)
+                    alpha = 1;
+                else
+                    alpha = 0;
+            }
+            
+            stateChangeComplete();
+        }
+    }
+    
+    /**
+     * @private
+     */
+    override protected function drawBackground(unscaledWidth:Number, unscaledHeight:Number):void
+    {
+        super.drawBackground(unscaledWidth, unscaledHeight);
+        
+        var frameEllipseSize:Number = backgroundCornerRadius * 2;
+        
+        // account for borderThickness center stroke alignment
+        var showBorder:Boolean = !isNaN(borderThickness);
+        var borderWeight:Number = showBorder ? borderThickness : 0;
+        
+        // contentBackgroundGraphic already accounts for the arrow position
+        // use it's positioning instead of recalculating based on unscaledWidth
+        // and unscaledHeight
+        var frameX:Number = Math.floor(contentGroup.getLayoutBoundsX() - frameThickness) - (borderWeight / 2);
+        var frameY:Number = Math.floor(contentGroup.getLayoutBoundsY() - frameThickness) - (borderWeight / 2);
+        var frameWidth:Number = contentGroup.getLayoutBoundsWidth() + (frameThickness * 2) + borderWeight;
+        var frameHeight:Number = contentGroup.getLayoutBoundsHeight() + (frameThickness * 2) + borderWeight;
+        
+        var backgroundColor:Number = getStyle("backgroundColor");
+        var backgroundAlpha:Number = getStyle("backgroundAlpha");
+        
+        var bgFill:Graphics = backgroundFill.graphics;
+        bgFill.clear();
+        
+        if (showBorder)
+            bgFill.lineStyle(borderThickness, borderColor, 1, true);
+        
+        if (useBackgroundGradient)
+        {
+            // top color is brighter if arrowDirection == ArrowDirection.UP
+            var backgroundColorTop:Number = ColorUtil.adjustBrightness2(backgroundColor, 
+                BACKGROUND_GRADIENT_BRIGHTNESS_TOP);
+            var backgroundColorBottom:Number = ColorUtil.adjustBrightness2(backgroundColor, 
+                BACKGROUND_GRADIENT_BRIGHTNESS_BOTTOM);
+            
+            // max gradient height = backgroundGradientHeight
+            colorMatrix.createGradientBox(unscaledWidth, backgroundGradientHeight,
+                Math.PI / 2, 0, 0);
+            
+            bgFill.beginGradientFill(GradientType.LINEAR,
+                [backgroundColorTop, backgroundColorBottom],
+                [backgroundAlpha, backgroundAlpha],
+                [0, 255],
+                colorMatrix);
+        }
+        else
+        {
+            bgFill.beginFill(backgroundColor, backgroundAlpha);
+        }
+        
+        bgFill.drawRoundRect(frameX, frameY, frameWidth,
+            frameHeight, frameEllipseSize, frameEllipseSize);
+        bgFill.endFill();
+        
+        // draw content background styles
+        var contentBackgroundAppearance:String = getStyle("contentBackgroundAppearance");
+        
+        if (contentBackgroundAppearance != ContentBackgroundAppearance.NONE)
+        {
+            var contentEllipseSize:Number = contentCornerRadius * 2;
+            var contentBackgroundAlpha:Number = getStyle("contentBackgroundAlpha");
+            var contentWidth:Number = contentGroup.getLayoutBoundsWidth();
+            var contentHeight:Number = contentGroup.getLayoutBoundsHeight();
+            
+            // all appearance values except for "none" use a mask
+            if (!contentMask)
+                contentMask = new SpriteVisualElement();
+            
+            contentGroup.mask = contentMask;
+            
+            // draw contentMask in contentGroup coordinate space
+            var maskGraphics:Graphics = contentMask.graphics;
+            maskGraphics.clear();
+            maskGraphics.beginFill(0, 1);
+            maskGraphics.drawRoundRect(0, 0, contentWidth, contentHeight,
+                contentEllipseSize, contentEllipseSize);
+            maskGraphics.endFill();
+            
+            // reset line style to none
+            if (showBorder)
+                bgFill.lineStyle(NaN);
+            
+            // draw the contentBackgroundColor
+            bgFill.beginFill(getStyle("contentBackgroundColor"),
+                contentBackgroundAlpha);
+            bgFill.drawRoundRect(contentGroup.getLayoutBoundsX(),
+                contentGroup.getLayoutBoundsY(),
+                contentWidth, contentHeight, contentEllipseSize, contentEllipseSize);
+            bgFill.endFill();
+            
+            if (contentBackgroundGraphic)
+                contentBackgroundGraphic.alpha = contentBackgroundAlpha;
+        }
+        else // if (contentBackgroundAppearance == CalloutContentBackgroundAppearance.NONE))
+        {
+            // remove the mask
+            if (contentMask)
+            {
+                contentGroup.mask = null;
+                contentMask = null;
+            }
+        }
+        
+        // draw highlight in the callout when the arrow is hidden
+        if (useBackgroundGradient && !isArrowHorizontal && !isArrowVertical)
+        {
+            // highlight width spans the callout width minus the corner radius
+            var highlightWidth:Number = frameWidth - frameEllipseSize;
+            var highlightX:Number = frameX + backgroundCornerRadius;
+            var highlightOffset:Number = (highlightWeight * 1.5);
+            
+            // straight line across the top
+            bgFill.lineStyle(highlightWeight, 0xFFFFFF, 0.2 * backgroundAlpha);
+            bgFill.moveTo(highlightX, highlightOffset);
+            bgFill.lineTo(highlightX + highlightWidth, highlightOffset);
+        }
+    }
+    
+    /**
+     * @private
+     */
+    override protected function layoutContents(unscaledWidth:Number, unscaledHeight:Number):void
+    {
+        super.layoutContents(unscaledWidth, unscaledHeight);
+        
+        // pad the arrow so that the edges are within the background corner radius
+        if (isArrowHorizontal)
+        {
+            arrow.width = arrowHeight;
+            arrow.height = arrowWidth + (backgroundCornerRadius * 2);
+        }
+        else if (isArrowVertical)
+        {
+            arrow.width = arrowWidth + (backgroundCornerRadius * 2);
+            arrow.height = arrowHeight;
+        }
+        
+        setElementSize(backgroundFill, unscaledWidth, unscaledHeight);
+        setElementPosition(backgroundFill, 0, 0);
+        
+        var frameX:Number = 0;
+        var frameY:Number = 0;
+        var frameWidth:Number = unscaledWidth;
+        var frameHeight:Number = unscaledHeight;
+        
+        switch (hostComponent.arrowDirection)
+        {
+            case ArrowDirection.UP:
+                frameY = arrow.height;
+                frameHeight -= arrow.height;
+                break;
+            case ArrowDirection.DOWN:
+                frameHeight -= arrow.height;
+                break;
+            case ArrowDirection.LEFT:
+                frameX = arrow.width;
+                frameWidth -= arrow.width;
+                break;
+            case ArrowDirection.RIGHT:
+                frameWidth -= arrow.width;
+                break;
+            default:
+                // no arrow, content takes all available space
+                break;
+        }
+        
+        if (dropShadow)
+        {
+            setElementSize(dropShadow, frameWidth, frameHeight);
+            setElementPosition(dropShadow, frameX, frameY);
+        }
+        
+        // Show frameThickness by inset of contentGroup
+        var borderWeight:Number = isNaN(borderThickness) ? 0 : borderThickness;
+        var contentBackgroundAdjustment:Number = frameThickness + borderWeight;
+        
+        var contentBackgroundX:Number = frameX + contentBackgroundAdjustment;
+        var contentBackgroundY:Number = frameY + contentBackgroundAdjustment;
+        
+        contentBackgroundAdjustment = contentBackgroundAdjustment * 2;
+        var contentBackgroundWidth:Number = frameWidth - contentBackgroundAdjustment;
+        var contentBackgroundHeight:Number = frameHeight - contentBackgroundAdjustment;
+        
+        if (contentBackgroundGraphic)
+        {
+            setElementSize(contentBackgroundGraphic, contentBackgroundWidth, contentBackgroundHeight);
+            setElementPosition(contentBackgroundGraphic, contentBackgroundX, contentBackgroundY);
+        }
+        
+        setElementSize(contentGroup, contentBackgroundWidth, contentBackgroundHeight);
+        setElementPosition(contentGroup, contentBackgroundX, contentBackgroundY);
+        
+        // mask position is in the contentGroup coordinate space
+        if (contentMask)
+            setElementSize(contentMask, contentBackgroundWidth, contentBackgroundHeight);
+    }
+    
+    override public function styleChanged(styleProp:String):void
+    {
+        super.styleChanged(styleProp);
+        
+        var allStyles:Boolean = !styleProp || styleProp == "styleName";
+        
+        if (allStyles || (styleProp == "contentBackgroundAppearance"))
+            invalidateProperties();
+        
+        if (allStyles || (styleProp == "backgroundAlpha"))
+        {
+            var backgroundAlpha:Number = getStyle("backgroundAlpha");
+            
+            // Use BlendMode.LAYER to allow CalloutArrow to erase the dropShadow
+            // when the Callout background is transparent
+            blendMode = (backgroundAlpha < 1) ? BlendMode.LAYER : BlendMode.NORMAL;
+        }
+
+    }
+    
+    /**
+     * @private
+     */
+    mx_internal function get isArrowHorizontal():Boolean
+    {
+        return (hostComponent.arrowDirection == ArrowDirection.LEFT
+            || hostComponent.arrowDirection == ArrowDirection.RIGHT);
+    }
+    
+    /**
+     * @private
+     */
+    mx_internal function get isArrowVertical():Boolean
+    {
+        return (hostComponent.arrowDirection == ArrowDirection.UP
+            || hostComponent.arrowDirection == ArrowDirection.DOWN);
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Event handlers
+    //
+    //--------------------------------------------------------------------------
+    
+    private function stateChangeComplete(event:Event=null):void
+    {
+        if (fade && event)
+            fade.removeEventListener(EffectEvent.EFFECT_END, stateChangeComplete);
+        
+        // SkinnablePopUpContainer relies on state changes for open and close
+        dispatchEvent(new FlexEvent(FlexEvent.STATE_CHANGE_COMPLETE));
+    }
+}
+}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/spark/src/spark/skins/spark/assets/CalloutContentBackground.fxg
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/skins/spark/assets/CalloutContentBackground.fxg b/frameworks/projects/spark/src/spark/skins/spark/assets/CalloutContentBackground.fxg
new file mode 100644
index 0000000..8442b96
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/skins/spark/assets/CalloutContentBackground.fxg
@@ -0,0 +1,51 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!--
+
+  Licensed to the Apache Software Foundation (ASF) under one or more
+  contributor license agreements.  See the NOTICE file distributed with
+  this work for additional information regarding copyright ownership.
+  The ASF licenses this file to You under the Apache License, Version 2.0
+  (the "License"); you may not use this file except in compliance with
+  the License.  You may obtain a copy of the License at
+
+      http://www.apache.org/licenses/LICENSE-2.0
+
+  Unless required by applicable law or agreed to in writing, software
+  distributed under the License is distributed on an "AS IS" BASIS,
+  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+  See the License for the specific language governing permissions and
+  limitations under the License.
+
+-->
+
+<Graphic version="2.0" xmlns="http://ns.adobe.com/fxg/2008"
+	scaleGridLeft="12" scaleGridRight="588" scaleGridTop="30" scaleGridBottom="388">
+
+	<!-- invisible fix for scaling -->
+	<Rect x="0" y="399" width="600" height="1">
+		<fill>
+			<SolidColor color="#ffffff" alpha="0"/>
+		</fill>
+	</Rect>
+    
+	<!-- Content Shading Top -->
+	<Rect x="0" y="0" width="600" height="20"
+			topLeftRadiusX="10" topLeftRadiusY="10"
+			topRightRadiusX="10" topRightRadiusY="10">
+		<fill>
+			<LinearGradient  rotation="90">
+				<GradientEntry ratio="0" color="#000000" alpha="0.6"/>
+				<GradientEntry ratio="0.5" color="#000000" alpha="0"/>
+			</LinearGradient>
+		</fill>
+	</Rect>
+		
+	<!-- Content Highlight -->
+	<Rect x="1" y="1" width="598" height="398"
+			radiusX="10" radiusY="10">
+		<stroke>
+			<SolidColorStroke color="#FFFFFF" alpha="0.8"
+								weight="2"/>
+		</stroke>
+	</Rect>
+</Graphic>

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/spark/src/spark/skins/spark/supportClasses/CalloutArrow.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/skins/spark/supportClasses/CalloutArrow.as b/frameworks/projects/spark/src/spark/skins/spark/supportClasses/CalloutArrow.as
new file mode 100644
index 0000000..825fd1e
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/skins/spark/supportClasses/CalloutArrow.as
@@ -0,0 +1,423 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.skins.spark.supportClasses
+{
+import flash.display.BlendMode;
+import flash.display.GradientType;
+import flash.display.Graphics;
+import flash.display.GraphicsPathCommand;
+import flash.display.Sprite;
+
+import mx.core.DPIClassification;
+import mx.core.FlexGlobals;
+import mx.core.IVisualElement;
+import mx.core.UIComponent;
+import mx.core.mx_internal;
+import mx.utils.ColorUtil;
+
+import spark.components.Application;
+import spark.components.ArrowDirection;
+import spark.components.Callout;
+import spark.skins.ActionScriptSkinBase;
+import spark.skins.spark.CalloutSkin;
+
+use namespace mx_internal;
+
+/**
+ *  The arrow skin part for CalloutSkin.
+ *
+ *  @see spark.skin.mobile.CalloutSkin
+ *
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */
+public class CalloutArrow extends UIComponent
+{
+    public function CalloutArrow()
+    {
+        super();
+
+        useBackgroundGradient = true;
+
+        var applicationDPI:Number = Application(FlexGlobals.topLevelApplication).applicationDPI;
+
+        // Copy DPI-specific values from CalloutSkin
+        switch (applicationDPI)
+        {
+            case DPIClassification.DPI_320:
+            {
+                // Note provisional may need changes
+                gap = 32;
+                backgroundGradientHeight = 440;
+                highlightWeight = 4;
+
+                break;
+            }
+            case DPIClassification.DPI_480:
+            {
+                // Note provisional may need changes
+                gap = 24;
+                backgroundGradientHeight = 330;
+                highlightWeight = 3;
+
+                break;
+            }
+            case DPIClassification.DPI_320:
+            {
+                gap = 16;
+                backgroundGradientHeight = 220;
+                highlightWeight = 2;
+
+                break;
+            }
+            case DPIClassification.DPI_240:
+            {
+                gap = 12;
+                backgroundGradientHeight = 165;
+                highlightWeight = 1;
+
+                break;
+            }
+            case DPIClassification.DPI_120:
+            {
+                // Note provisional may need changes
+                gap = 6;
+                backgroundGradientHeight = 83;
+                highlightWeight = 1;
+
+                break;
+            }
+            default:
+            {
+                // default DPI_160
+                gap = 8;
+                backgroundGradientHeight = 110;
+                highlightWeight = 1;
+
+                break;
+            }
+        }
+    }
+
+    /**
+     *  A gap on the frame-adjacent side of the arrow graphic to avoid
+     *  drawing past the CalloutSkin backgroundCornerRadius.
+     *
+     *  <p>The default implementation matches the gap value with the
+     *  <code>backgroundCornerRadius</code> value in <code>CalloutSkin</code>.</p>
+     *
+     *  @see spark.skins.mobile.CalloutSkin#backgroundCornerRadius
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected var gap:Number;
+    /**
+     *  @copy spark.skins.mobile.CalloutSkin#backgroundGradientHeight
+     */
+    protected var backgroundGradientHeight:Number;
+    /**
+     *  @copy spark.skins.mobile.CalloutSkin#useBackgroundGradient
+     */
+    protected var useBackgroundGradient:Boolean;
+    /**
+     *  @copy spark.skins.mobile.CalloutSkin#highlightWeight
+     */
+    private var highlightWeight:Number;
+    /**
+     *  @private
+     *  A sibling of the arrow used to erase the drop shadow in CalloutSkin
+     */
+    private var eraseFill:Sprite;
+
+    /**
+     * @private
+     */
+    override protected function createChildren():void
+    {
+        super.createChildren();
+
+        // eraseFill has the same position and arrow shape in order to erase
+        // the drop shadow under the arrow when backgroundAlpha < 1
+        eraseFill = new Sprite();
+        eraseFill.blendMode = BlendMode.ERASE;
+
+        // layer eraseFill below the arrow 
+        parent.addChildAt(eraseFill, parent.getChildIndex(this));
+    }
+
+    /**
+     * @private
+     */
+    override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
+    {
+        super.updateDisplayList(unscaledWidth, unscaledHeight);
+
+        graphics.clear();
+        eraseFill.graphics.clear();
+
+        var calloutSkin:Object = parent;
+        var hostComponent:Callout = calloutSkin.hostComponent;
+        var arrowDirection:String = hostComponent.arrowDirection;
+
+        if (arrowDirection == ArrowDirection.NONE)
+            return;
+
+        // when drawing the arrow, compensate for cornerRadius via padding
+        var arrowGraphics:Graphics = this.graphics;
+        var eraseGraphics:Graphics = eraseFill.graphics;
+        var arrowWidth:Number = unscaledWidth;
+        var arrowHeight:Number = unscaledHeight;
+        var arrowX:Number = 0;
+        var arrowY:Number = 0;
+        var arrowTipX:Number = 0;
+        var arrowTipY:Number = 0;
+        var arrowEndX:Number = 0;
+        var arrowEndY:Number = 0;
+
+        var borderThickness:Number = hostComponent.getStyle("borderThickness"); // does not inherit
+        var borderColor:uint = hostComponent.getStyle("borderColor"); // does not inherit
+        var showBorder:Boolean = !isNaN(borderThickness) && borderThickness > 0;
+        var borderWeight:Number = showBorder ? borderThickness : 0;
+
+        var borderHalf:Number = borderWeight / 2;
+        var isHorizontal:Boolean = false;
+
+        if ((arrowDirection == ArrowDirection.LEFT) ||
+                (arrowDirection == ArrowDirection.RIGHT))
+        {
+            isHorizontal = true;
+
+            arrowX = -borderHalf;
+            arrowY = gap;
+            arrowHeight = arrowHeight - (gap * 2);
+
+            arrowTipX = arrowWidth - borderHalf;
+            arrowTipY = arrowY + (arrowHeight / 2);
+
+            arrowEndX = arrowX;
+            arrowEndY = arrowY + arrowHeight;
+
+            // flip coordinates to point left
+            if (arrowDirection == ArrowDirection.LEFT)
+            {
+                arrowX = arrowWidth - arrowX;
+                arrowTipX = arrowWidth - arrowTipX;
+                arrowEndX = arrowWidth - arrowEndX;
+            }
+        }
+        else
+        {
+            arrowX = gap;
+            arrowY = -borderHalf;
+            arrowWidth = arrowWidth - (gap * 2);
+
+            arrowTipX = arrowX + (arrowWidth / 2);
+            arrowTipY = arrowHeight - borderHalf;
+
+            arrowEndX = arrowX + arrowWidth;
+            arrowEndY = arrowY;
+
+            // flip coordinates to point up
+            if (hostComponent.arrowDirection == ArrowDirection.UP)
+            {
+                arrowY = arrowHeight - arrowY;
+                arrowTipY = arrowHeight - arrowTipY;
+                arrowEndY = arrowHeight - arrowEndY;
+            }
+        }
+
+        var commands:Vector.<int> = new Vector.<int>(3, true);
+        commands[0] = GraphicsPathCommand.MOVE_TO;
+        commands[1] = GraphicsPathCommand.LINE_TO;
+        commands[2] = GraphicsPathCommand.LINE_TO;
+
+        var coords:Vector.<Number> = new Vector.<Number>(6, true);
+        coords[0] = arrowX;
+        coords[1] = arrowY;
+        coords[2] = arrowTipX
+        coords[3] = arrowTipY;
+        coords[4] = arrowEndX
+        coords[5] = arrowEndY;
+
+        var backgroundColor:Number = getStyle("backgroundColor");
+        var backgroundAlpha:Number = getStyle("backgroundAlpha");
+
+        if (useBackgroundGradient)
+        {
+            var backgroundColorTop:Number = ColorUtil.adjustBrightness2(backgroundColor,
+                    CalloutSkin.BACKGROUND_GRADIENT_BRIGHTNESS_TOP);
+            var backgroundColorBottom:Number = ColorUtil.adjustBrightness2(backgroundColor,
+                    CalloutSkin.BACKGROUND_GRADIENT_BRIGHTNESS_BOTTOM);
+
+            // translate the gradient based on the arrow position
+            ActionScriptSkinBase.colorMatrix.createGradientBox(unscaledWidth,
+                    backgroundGradientHeight, Math.PI / 2, 0, -getLayoutBoundsY());
+
+            arrowGraphics.beginGradientFill(GradientType.LINEAR,
+                    [backgroundColorTop, backgroundColorBottom],
+                    [backgroundAlpha, backgroundAlpha],
+                    [0, 255],
+                    ActionScriptSkinBase.colorMatrix);
+        }
+        else
+        {
+            arrowGraphics.beginFill(backgroundColor, backgroundAlpha);
+        }
+
+        // cover the adjacent border from the callout frame
+        if (showBorder)
+        {
+            var coverX:Number = 0;
+            var coverY:Number = 0;
+            var coverWidth:Number = 0;
+            var coverHeight:Number = 0;
+
+            switch (arrowDirection)
+            {
+                case ArrowDirection.UP:
+                {
+                    coverX = arrowX;
+                    coverY = arrowY;
+                    coverWidth = arrowWidth;
+                    coverHeight = borderWeight;
+                    break;
+                }
+                case ArrowDirection.DOWN:
+                {
+                    coverX = arrowX;
+                    coverY = -borderWeight;
+                    coverWidth = arrowWidth;
+                    coverHeight = borderWeight;
+                    break;
+                }
+                case ArrowDirection.LEFT:
+                {
+                    coverX = arrowX;
+                    coverY = arrowY;
+                    coverWidth = borderWeight;
+                    coverHeight = arrowHeight;
+                    break;
+                }
+                case ArrowDirection.RIGHT:
+                {
+                    coverX = -borderWeight;
+                    coverY = arrowY;
+                    coverWidth = borderWeight;
+                    coverHeight = arrowHeight;
+                    break;
+                }
+            }
+
+            arrowGraphics.drawRect(coverX, coverY, coverWidth, coverHeight);
+        }
+
+        // erase the drop shadow from the CalloutSkin
+        if (backgroundAlpha < 1)
+        {
+            // move eraseFill to the same position as the arrow
+            eraseFill.x = getLayoutBoundsX()
+            eraseFill.y = getLayoutBoundsY();
+
+            // draw the arrow shape
+            eraseGraphics.beginFill(0, 1);
+            eraseGraphics.drawPath(commands, coords);
+            eraseGraphics.endFill();
+        }
+
+        // draw arrow path
+        if (showBorder)
+        {
+            arrowGraphics.lineStyle(borderThickness, borderColor, 1, true);
+        }
+
+
+        arrowGraphics.drawPath(commands, coords);
+        arrowGraphics.endFill();
+
+        // adjust the highlight position to the origin of the callout
+        var isArrowUp:Boolean = (arrowDirection == ArrowDirection.UP);
+        var offsetY:Number = (isArrowUp) ? unscaledHeight : -getLayoutBoundsY();
+
+        // highlight starts after the backgroundCornerRadius
+        var highlightX:Number = gap - getLayoutBoundsX();
+
+        // highlight Y position is based on the stroke weight 
+        var highlightOffset:Number = (highlightWeight * 1.5);
+        var highlightY:Number = highlightOffset + offsetY;
+
+        // highlight width spans the callout width minus the corner radius
+        var highlightWidth:Number = IVisualElement(calloutSkin).getLayoutBoundsWidth() - (gap * 2);
+
+        if (isHorizontal)
+        {
+            highlightWidth -= arrowWidth;
+
+            if (arrowDirection == ArrowDirection.LEFT)
+                highlightX += arrowWidth;
+        }
+
+        // highlight on the top edge is drawn in the arrow only in the UP direction
+        if (useBackgroundGradient)
+        {
+            if (isArrowUp)
+            {
+                // highlight follows the top edge, including the arrow
+                var rightWidth:Number = highlightWidth - arrowWidth;
+
+                // highlight style
+                arrowGraphics.lineStyle(highlightWeight, 0xFFFFFF, 0.2 * backgroundAlpha);
+
+                // in the arrow coordinate space, the highlightX must be less than 0
+                if (highlightX < 0)
+                {
+                    arrowGraphics.moveTo(highlightX, highlightY);
+                    arrowGraphics.lineTo(arrowX, highlightY);
+
+                    // compute the remaining highlight
+                    rightWidth -= (arrowX - highlightX);
+                }
+
+                // arrow highlight (adjust Y downward)
+                coords[1] = arrowY + highlightOffset;
+                coords[3] = arrowTipY + highlightOffset;
+                coords[5] = arrowEndY + highlightOffset;
+                arrowGraphics.drawPath(commands, coords);
+
+                // right side
+                if (rightWidth > 0)
+                {
+                    arrowGraphics.moveTo(arrowEndX, highlightY);
+                    arrowGraphics.lineTo(arrowEndX + rightWidth, highlightY);
+                }
+            }
+            else
+            {
+                // straight line across the top
+                arrowGraphics.lineStyle(highlightWeight, 0xFFFFFF, 0.2 * backgroundAlpha);
+                arrowGraphics.moveTo(highlightX, highlightY);
+                arrowGraphics.lineTo(highlightX + highlightWidth, highlightY);
+            }
+        }
+    }
+}
+}
\ No newline at end of file


[2/8] temp commit move experimental callout to spark

Posted by ma...@apache.org.
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/spark/src/spark/components/Callout.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/components/Callout.as b/frameworks/projects/spark/src/spark/components/Callout.as
new file mode 100644
index 0000000..8d81b4a
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/components/Callout.as
@@ -0,0 +1,1669 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.components
+{
+import flash.display.DisplayObject;
+import flash.display.DisplayObjectContainer;
+import flash.events.Event;
+import flash.geom.ColorTransform;
+import flash.geom.Matrix;
+import flash.geom.Point;
+import flash.geom.Rectangle;
+
+import mx.core.DPIClassification;
+import mx.core.FlexGlobals;
+import mx.core.ILayoutElement;
+import mx.core.IVisualElement;
+import mx.core.LayoutDirection;
+import mx.core.UIComponent;
+import mx.core.mx_internal;
+import mx.events.ResizeEvent;
+import mx.managers.SystemManager;
+import mx.utils.MatrixUtil;
+import mx.utils.PopUpUtil;
+
+use namespace mx_internal;
+
+//--------------------------------------
+//  Styles
+//--------------------------------------
+
+/**
+ *  Appearance of the <code>contentGroup</code>. 
+ *  Valid MXML values are <code>inset</code>, 
+ *  <code>flat</code>, and <code>none</code>.
+ *
+ *  <p>In ActionScript, you can use the following constants
+ *  to set this property:
+ *  <code>ContentBackgroundAppearance.INSET</code>,
+ *  <code>ContentBackgroundAppearance.FLAT</code> and
+ *  <code>ContentBackgroundAppearance.NONE</code>.</p>
+ *
+ *  @default ContentBackgroundAppearance.INSET
+ *  
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */ 
+[Style(name="contentBackgroundAppearance", type="String", enumeration="inset,flat,none", inherit="no")]
+
+//--------------------------------------
+//  Other metadata
+//--------------------------------------
+
+[IconFile("Callout.png")]
+
+/**
+ *  The Callout container is a SkinnablePopUpContainer that functions as a pop-up
+ *  with additional owner-relative positioning options similar to PopUpAnchor.
+ *  Callout also adds an optional <code>arrow</code> skin part that visually
+ *  displays the direction toward the owner.
+ *
+ *  <p>The following image shows a Callout container labeled 'Settings':</p>
+ *
+ * <p>
+ *  <img src="../../images/ca_calloutViewNav_ca.png" alt="Callout container" />
+ * </p>
+ *
+ *  <p>You can also use the CalloutButton control to open a callout container. 
+ *  The CalloutButton control encapsulates in a single control the callout container 
+ *  and all of the logic necessary to open and close the callout. 
+ *  The CalloutButton control is then said to the be the owner, or host, 
+ *  of the callout.</p>
+ *
+ *  <p>Callout uses the <code>horizontalPosition</code> and
+ *  <code>verticalPosition</code> properties to determine the position of the
+ *  Callout relative to the owner that is specified by the <code>open()</code>
+ *  method. 
+ *  Both properties can be set to <code>CalloutPosition.AUTO</code> which selects a
+ *  position based on the aspect ratio of the screen for the Callout to fit
+ *  with minimal overlap with the owner and and minimal adjustments at the
+ *  screen bounds.</p>
+ *
+ *  <p>Once positioned, the Callout positions the arrow on the side adjacent
+ *  to the owner, centered as close as possible on the horizontal or vertical
+ *  center of the owner as appropriate. The arrow is hidden in cases where
+ *  the Callout position is not adjacent to any edge.</p>
+ *
+ *  <p>You do not create a Callout container as part of the normal layout
+ *  of its parent container.
+ *  Instead, it appears as a pop-up container on top of its parent.
+ *  Therefore, you do not create it directly in the MXML code of your application.</p>
+ *
+ *  <p>Instead, you create is as an MXML component, often in a separate MXML file.
+ *  To show the component create an instance of the MXML component, and
+ *  then call the <code>open()</code> method.
+ *  You can also set the size and position of the component when you open it.</p>
+ *
+ *  <p>To close the component, call the <code>close()</code> method.
+ *  If the pop-up needs to return data to a handler, you can add an event listener for
+ *  the <code>PopUp.CLOSE</code> event, and specify the returned data in
+ *  the <code>close()</code> method.</p>
+ *
+ *  <p>The Callout is initially in its <code>closed</code> skin state.
+ *  When it opens, it adds itself as a pop-up to the PopUpManager,
+ *  and transition to the <code>normal</code> skin state.
+ *  To define open and close animations, use a custom skin with transitions between
+ *  the <code>closed</code> and <code>normal</code> skin states.</p>
+ * 
+ *  <p>Callout changes the default inheritance behavior seen in Flex components 
+ *  and instead, inherits styles from the top-level application. This prevents
+ *  Callout's contents from unintentionally inheriting styles from an owner
+ *  (i.e. Button or TextInput) where the default appearance was desired and
+ *  expected.</p>
+ *
+ *  <p>The Callout container has the following default characteristics:</p>
+ *     <table class="innertable">
+ *     <tr><th>Characteristic</th><th>Description</th></tr>
+ *     <tr><td>Default size</td><td>Large enough to display its children</td></tr>
+ *     <tr><td>Minimum size</td><td>0 pixels</td></tr>
+ *     <tr><td>Maximum size</td><td>10000 pixels wide and 10000 pixels high</td></tr>
+ *     <tr><td>Default skin class</td><td>spark.skins.mobile.CalloutSkin</td></tr>
+ *     </table>
+ *
+ *  @mxml <p>The <code>&lt;s:Callout&gt;</code> tag inherits all of the tag
+ *  attributes of its superclass and adds the following tag attributes:</p>
+ *
+ *  <pre>
+ *  &lt;s:Callout
+ *    <strong>Properties</strong>
+ *    horizontalPosition="auto"
+ *    verticalPosition="auto"
+ *
+ *    <strong>Styles</strong>
+ *    contentBackgroundAppearance="inset"
+ *  /&gt;
+ *  </pre>
+ *
+ *  @see spark.components.CalloutButton
+ *  @see spark.skins.mobile.CalloutSkin
+ *  @see spark.components.ContentBackgroundAppearance
+ *  @see spark.components.CalloutPosition
+ *
+ *  @includeExample examples/CalloutExample.mxml -noswf
+ *
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */
+public class Callout extends SkinnablePopUpContainer
+{
+
+    //--------------------------------------------------------------------------
+    //
+    //  Class constants
+    //
+    //--------------------------------------------------------------------------
+
+    private static var decomposition:Vector.<Number> = new <Number>[0,0,0,0,0];
+
+    //--------------------------------------------------------------------------
+    //
+    //  Constructor
+    //
+    //--------------------------------------------------------------------------
+
+    /**
+     *  Constructor.
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function Callout()
+    {
+        super();
+    }
+
+    //--------------------------------------------------------------------------
+    //
+    //  Skin parts
+    //
+    //--------------------------------------------------------------------------
+
+    [Bindable]
+    [SkinPart(required="false")]
+
+    /**
+     *  An optional skin part that visually connects the owner to the
+     *  contentGroup.
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public var arrow:UIComponent;
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Variables
+    //
+    //--------------------------------------------------------------------------
+    
+    private var invalidatePositionFlag:Boolean = false;
+
+    //--------------------------------------------------------------------------
+    //
+    //  Properties
+    //
+    //--------------------------------------------------------------------------
+
+    //----------------------------------
+    //  horizontalPosition
+    //----------------------------------
+
+    private var _horizontalPosition:String = CalloutPosition.AUTO;
+
+    [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
+
+    /**
+     *  Horizontal position of the callout relative to the owner.
+     *
+     *  <p>Possible values are <code>"before"</code>, <code>"start"</code>,
+     *  <code>"middle"</code>, <code>"end"</code>, <code>"after"</code>,
+     *  and <code>"auto"</code> (default).</p>
+     *
+     *  @default CalloutPosition.AUTO
+     *  @see spark.components.CalloutPosition
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get horizontalPosition():String
+    {
+        return _horizontalPosition;
+    }
+
+    /**
+     *  @private
+     */
+    public function set horizontalPosition(value:String):void
+    {
+        if (value == _horizontalPosition)
+            return;
+
+        _horizontalPosition = value;
+
+        invalidatePosition();
+    }
+
+    //----------------------------------
+    //  actualHorizontalPosition
+    //----------------------------------
+
+    private var _actualHorizontalPosition:String;
+
+    /**
+     *  Fully resolved horizontal position after evaluating CalloutPosition.AUTO.
+     * 
+     *  <p>Update this property in <code>commitProperties()</code> when the
+     *  explicit <code>horizontalPosition</code> is CalloutPosition.AUTO. 
+     *  This property must be updated in <code>updatePopUpPosition()</code>
+     *  when attempting to reposition the Callout.</p> 
+     *  
+     *  <p>Subclasses should read this property when computing the <code>arrowDirection</code>,
+     *  the arrow position in <code>updateSkinDisplayList()</code>.</p>
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    mx_internal function get actualHorizontalPosition():String
+    {
+        if (_actualHorizontalPosition)
+            return _actualHorizontalPosition;
+
+        return horizontalPosition;
+    }
+
+    /**
+     *  @private
+     */
+    mx_internal function set actualHorizontalPosition(value:String):void
+    {
+        _actualHorizontalPosition = value;
+    }
+
+    //----------------------------------
+    //  verticalPosition
+    //----------------------------------
+
+    private var _verticalPosition:String = CalloutPosition.AUTO;
+
+    [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
+
+    /**
+     *  Vertical position of the callout relative to the owner.
+     *
+     *  <p>Possible values are <code>"before"</code>, <code>"start"</code>,
+     *  <code>"middle"</code>, <code>"end"</code>, <code>"after"</code>,
+     *  and <code>"auto"</code> (default).</p>
+     *
+     *  @default CalloutPosition.AUTO
+     *  @see spark.components.CalloutPosition
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get verticalPosition():String
+    {
+        return _verticalPosition;
+    }
+
+    /**
+     *  @private
+     */
+    public function set verticalPosition(value:String):void
+    {
+        if (value == _verticalPosition)
+            return;
+
+        _verticalPosition = value;
+
+        invalidatePosition();
+    }
+
+    //----------------------------------
+    //  actualVerticalPosition
+    //----------------------------------
+
+    private var _actualVerticalPosition:String;
+    
+    /**
+     *  Fully resolved vertical position after evaluating CalloutPosition.AUTO.
+     * 
+     *  <p>Update this property in <code>commitProperties()</code> when the
+     *  explicit <code>verticalPosition</code> is CalloutPosition.AUTO. 
+     *  This property must be updated in <code>updatePopUpPosition()</code>
+     *  when attempting to reposition the Callout.</p> 
+     *  
+     *  <p>Subclasses should read this property when computing the <code>arrowDirection</code>,
+     *  the arrow position in <code>updateSkinDisplayList()</code>.</p>
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    mx_internal function get actualVerticalPosition():String
+    {
+        if (_actualVerticalPosition)
+            return _actualVerticalPosition;
+
+        return verticalPosition;
+    }
+
+    /**
+     *  @private
+     */
+    mx_internal function set actualVerticalPosition(value:String):void
+    {
+        _actualVerticalPosition = value;
+    }
+
+    //----------------------------------
+    //  arrowDirection
+    //----------------------------------
+
+    private var _arrowDirection:String = ArrowDirection.NONE;
+    
+    /**
+     *  @private
+     *  Indicates if arrow direction was flipped automatically.
+     */
+    private var arrowDirectionAdjusted:Boolean = false;
+
+    /**
+     *  A read-only property that indicates the direction from the callout
+     *  towards the owner.
+     *
+     *  <p>This value is computed based on the callout position given by
+     *  <code>horizontalPosition</code> and <code>verticalPosition</code>.
+     *  Exterior and interior positions will point from the callout towards
+     *  the edge of the owner. Corner and absolute center positions are not
+     *  supported and will return a value of <code>"none".</code></p>
+     * 
+     *  @default none
+     *
+     *  @see spark.components.ArrowDirection
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get arrowDirection():String
+    {
+        return _arrowDirection;
+    }
+    
+    /**
+     *  @private
+     *  Invalidate skin when the arrowDirection changes. Dispatches an 
+     *  "arrowDirectionChanged" event when the property is set.
+     */
+    mx_internal function setArrowDirection(value:String):void
+    {
+        if (_arrowDirection == value)
+            return;
+        
+        _arrowDirection = value;
+        
+        // Instead of using skin states for each arrowDirection, the
+        // skin must override commitProperties() and account for
+        // arrowDirection on it's own.
+        skin.invalidateProperties();
+        
+        // adjust margins based on arrow direction
+        switch (arrowDirection)
+        {
+            case ArrowDirection.DOWN:
+            {
+                // Set the marginBottom to zero to place the arrow adjacent to the keyboard
+                softKeyboardEffectMarginBottom = 0;
+                softKeyboardEffectMarginTop = margin;
+                break;
+            }
+            case ArrowDirection.UP:
+            {
+                // Arrow should already be adjacent to the owner or the top of
+                // the screen.
+                softKeyboardEffectMarginTop = 0;
+                softKeyboardEffectMarginBottom = margin;
+                break;
+            }
+            default:
+            {
+                softKeyboardEffectMarginBottom = margin;
+                softKeyboardEffectMarginTop = margin;
+                break;
+            }
+        }
+        
+        if (hasEventListener("arrowDirectionChanged"))
+            dispatchEvent(new Event("arrowDirectionChanged"));
+    }
+    
+    //----------------------------------
+    //  margin
+    //----------------------------------
+    
+    private var _margin:Number = NaN;
+    
+    /**
+     *  @private
+     *  Defines a margin around the Callout to nudge it's position away from the
+     *  edge of the screen.
+     */
+    mx_internal function get margin():Number
+    {
+        if (isNaN(_margin))
+        {
+            var dpi:Number = FlexGlobals.topLevelApplication["applicationDPI"];
+            
+            if (dpi)
+            {
+                switch (dpi)
+                {
+					case DPIClassification.DPI_640:
+					{
+						_margin = 32;
+						break;
+					}
+					case DPIClassification.DPI_480:
+					{
+						_margin = 24;
+						break;
+					}
+                    case DPIClassification.DPI_320:
+                    {
+                        _margin = 16;
+                        break;
+                    }
+					case DPIClassification.DPI_240:
+					{
+						_margin = 12;
+						break;
+					}
+					case DPIClassification.DPI_120:
+					{
+						_margin = 6;
+						break;
+					}
+                    default:
+                    {
+                        // default DPI_160
+                        _margin = 8;
+                        break;
+                    }
+                }
+            }
+            else
+            {
+                _margin = 8;
+            }
+        }
+        
+        return _margin;
+    }
+    
+    private var _explicitMoveForSoftKeyboard:Boolean = false;
+    
+    /**
+     *  @private
+     */
+    override public function get moveForSoftKeyboard():Boolean
+    {
+        // If no explicit setting, then automatically disable move when
+        // pointing up towards the owner.
+        if (!_explicitMoveForSoftKeyboard && 
+            (arrowDirection == ArrowDirection.UP))
+        {
+            return false;
+        }
+        
+        return super.moveForSoftKeyboard;
+    }
+    
+    /**
+     *  @private
+     */
+    override public function set moveForSoftKeyboard(value:Boolean):void
+    {
+        super.moveForSoftKeyboard = value;
+        
+        _explicitMoveForSoftKeyboard = true;
+    }
+    
+    //----------------------------------
+    //  calloutMaxWidth
+    //----------------------------------
+    
+    private var _calloutMaxWidth:Number = NaN;
+    
+    /**
+     *  @private
+     */
+    mx_internal function get calloutMaxWidth():Number
+    {
+        return _calloutMaxWidth;
+    }
+    
+    /**
+     *  @private
+     */
+    mx_internal function set calloutMaxWidth(value:Number):void
+    {
+        if (_calloutMaxWidth == value)
+            return;
+        
+        _calloutMaxWidth = value;
+        
+        invalidateMaxSize();
+    }
+
+    
+    //----------------------------------
+    //  calloutMaxHeight
+    //----------------------------------
+    
+    private var _calloutMaxHeight:Number = NaN;
+    
+    /**
+     *  @private
+     */
+    mx_internal function get calloutMaxHeight():Number
+    {
+        return _calloutMaxHeight;
+    }
+    
+    /**
+     *  @private
+     */
+    mx_internal function set calloutMaxHeight(value:Number):void
+    {
+        if (_calloutMaxHeight == value)
+            return;
+        
+        _calloutMaxHeight = value;
+        
+        invalidateMaxSize();
+    }
+
+
+    //--------------------------------------------------------------------------
+    //
+    //  Overridden methods
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  @private
+     */
+    override public function get explicitMaxWidth():Number
+    {
+        if (!isNaN(super.explicitMaxWidth))
+            return super.explicitMaxWidth;
+        
+        return calloutMaxWidth;
+    }
+    
+    /**
+     *  @private
+     */
+    override public function get explicitMaxHeight():Number
+    {
+        if (!isNaN(super.explicitMaxHeight))
+            return super.explicitMaxHeight;
+        
+        return calloutMaxHeight;
+    }
+
+    /**
+     *  @private
+     */
+    override protected function commitProperties():void
+    {
+        super.commitProperties();
+        
+        // Do not commit position changes if closed (no owner) or owner was 
+        // removed from the display list.
+        if (!owner || !owner.parent)
+            return;
+        
+        // Compute actual positions when using AUTO
+        commitAutoPosition();
+        
+        // Compute max size based on actual positions
+        commitMaxSize();
+        
+        if (arrow)
+        {
+            // arrowDirection can be set in 2 ways: (1) horizontalPostion/verticalPosition
+            // changes and (2) flipping the axis to fit on screen. 
+            if (!arrowDirectionAdjusted)
+            {
+                // Invalidate only when the arrow direction changes
+                var direction:String = determineArrowPosition(actualHorizontalPosition,
+                    actualVerticalPosition);
+                
+                if (arrowDirection != direction)
+                {
+                    setArrowDirection(direction);
+                    
+                    if (arrow)
+                        arrow.visible = (arrowDirection != ArrowDirection.NONE);
+                }
+            }
+            
+            // Always reset the arrow position
+            invalidateDisplayList();
+        }
+    }
+
+    /**
+     *  @private
+     *  Re-position the pop-up using actualHorizontalPosition and
+     *  actualVerticalPosition. 
+     */
+    override public function updatePopUpPosition():void
+    {
+        if (!owner || !systemManager)
+            return;
+        
+        var popUpPoint:Point = calculatePopUpPosition();
+        var ownerComponent:UIComponent = owner as UIComponent;
+        var concatenatedColorTransform:ColorTransform = 
+            (ownerComponent) ? ownerComponent.$transform.concatenatedColorTransform : null;
+        
+        PopUpUtil.applyPopUpTransform(owner, concatenatedColorTransform,
+                                      systemManager, this, popUpPoint);
+    }
+
+    /**
+     *  @private
+     *
+     *  Cooperative layout
+     *  @see spark.components.supportClasses.TrackBase#partAdded
+     */
+    override protected function partAdded(partName:String, instance:Object):void
+    {
+        super.partAdded(partName, instance);
+
+        if (instance == arrow)
+            arrow.addEventListener(ResizeEvent.RESIZE, arrow_resizeHandler);
+    }
+
+    /**
+     *  @private
+     */
+    override protected function partRemoved(partName:String, instance:Object):void
+    {
+        super.partRemoved(partName, instance);
+
+        if (instance == arrow)
+            arrow.removeEventListener(ResizeEvent.RESIZE, arrow_resizeHandler);
+    }
+
+    /**
+     *  @private
+     */
+    override public function open(owner:DisplayObjectContainer, modal:Boolean=false):void
+    {
+        if (isOpen)
+            return;
+        
+        // reset state
+        invalidatePositionFlag = false;
+        arrowDirectionAdjusted = false;
+
+        // Add to PopUpManager, calls updatePopUpPosition(), and change state
+        super.open(owner, modal);
+        
+        // Reposition the callout when the screen changes
+        var systemManagerParent:SystemManager = this.parent as SystemManager;
+        
+        if (systemManagerParent)
+            systemManagerParent.addEventListener(Event.RESIZE, systemManager_resizeHandler);
+    }
+    
+    /**
+     *  @private
+     */
+    override public function close(commit:Boolean=false, data:*=null):void
+    {
+        if (!isOpen)
+            return;
+        
+        var systemManagerParent:SystemManager = this.parent as SystemManager;
+        
+        if (systemManagerParent)
+            systemManagerParent.removeEventListener(Event.RESIZE, systemManager_resizeHandler);
+        
+        super.close(commit, data);
+    }
+    
+    /**
+     *  @private
+     */
+    override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
+    {
+        super.updateDisplayList(unscaledWidth, unscaledHeight);
+        
+        // Callout can be respositioned while open via SystemManager resize or
+        // explicit changes to horizontalPostion and verticalPosition.
+        if (isOpen && invalidatePositionFlag)
+        {
+            updatePopUpPosition();
+            invalidatePositionFlag = false;
+        }
+
+        // Position the arrow
+        updateSkinDisplayList();
+    }
+
+    //--------------------------------------------------------------------------
+    //
+    //  Methods
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  @private
+     */
+    private function invalidatePosition():void
+    {
+        arrowDirectionAdjusted = false;
+        
+        invalidateProperties();
+        
+        if (isOpen)
+            invalidatePositionFlag = true;
+    }
+    
+    /**
+     *  @private
+     *  Force a new measurement when callout should use it's screen-constrained
+     *  max size.
+     */
+    private function invalidateMaxSize():void
+    {
+        // calloutMaxWidth and calloutMaxHeight don't invalidate 
+        // explicitMaxWidth or explicitMaxHeight. If callout's max size changes
+        // and explicit max sizes aren't set, then invalidate size here so that
+        // callout's max size is applied.
+        if (!canSkipMeasurement() && !isMaxSizeSet)
+            skin.invalidateSize();
+    }
+
+    /**
+     *  Sets the bounds of <code>arrow</code>, whose geometry isn't fully
+     *  specified by the skin's layout.
+     *
+     *  <p>Subclasses can override this method to update the arrow's size,
+     *  position, and visibility, based on the computed
+     *  <code>arrowDirection</code>.</p>
+     *
+     *  <p>By default, this method aligns the arrow on the shorter of either
+     *  the <code>arrow</code> bounds or the <code>owner</code> bounds. This
+     *  implementation assumes that the <code>arrow</code> and the Callout skin
+     *  share the same coordinate space.</p>
+     *
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected function updateSkinDisplayList():void
+    {
+        var ownerVisualElement:IVisualElement = owner as IVisualElement;
+
+        // Sanity check to verify owner is still on the display list. If not,
+        // leave the arrow in the current position.
+        if (!arrow || !ownerVisualElement ||
+            (arrowDirection == ArrowDirection.NONE) ||
+            (!ownerVisualElement.parent))
+            return;
+
+        var isStartPosition:Boolean = false;
+        var isMiddlePosition:Boolean = false;
+        var isEndPosition:Boolean = false;
+
+        var position:String = (isArrowVertical) ? actualHorizontalPosition : actualVerticalPosition;
+
+        isStartPosition = (position == CalloutPosition.START);
+        isMiddlePosition = (position == CalloutPosition.MIDDLE);
+        isEndPosition = (position == CalloutPosition.END);
+
+        var isEndOfCallout:Boolean = (arrowDirection == ArrowDirection.DOWN)
+            || (arrowDirection == ArrowDirection.RIGHT);
+
+        var calloutWidth:Number = getLayoutBoundsWidth();
+        var calloutHeight:Number = getLayoutBoundsHeight();
+        var arrowWidth:Number = arrow.getLayoutBoundsWidth();
+        var arrowHeight:Number = arrow.getLayoutBoundsHeight();
+
+        // arrow X/Y in pop-up coordinates
+        var arrowX:Number = 0;
+        var arrowY:Number = 0;
+
+        // Max arrow positions
+        var maxArrowX:Number = calloutWidth - arrowWidth;
+        var maxArrowY:Number = calloutHeight - arrowHeight;
+        
+        // Find the registration point of the owner
+        var sandboxRoot:DisplayObject = systemManager.getSandboxRoot();
+        var regPoint:Point = owner.localToGlobal(new Point());
+        regPoint = sandboxRoot.globalToLocal(regPoint);
+
+        if (isArrowVertical)
+        {
+            // Vertical arrows need horizontal alignment
+            var ownerX:Number = regPoint.x;
+            var ownerVisibleWidth:Number = (ownerVisualElement)
+                ? ownerVisualElement.getLayoutBoundsWidth() : owner.width;
+
+            // Edge cases when start/end of owner is not visible
+            if ((ownerX < 0) && (ownerVisibleWidth < screen.width))
+                ownerVisibleWidth = Math.max(ownerVisibleWidth + ownerX, 0);
+            else if ((ownerX >= 0) && ((ownerX + ownerVisibleWidth) >= screen.width))
+                ownerVisibleWidth = Math.max(screen.width - ownerX, 0);
+
+            ownerVisibleWidth = Math.min(ownerVisibleWidth, screen.width);
+
+            if (calloutWidth <= ownerVisibleWidth)
+            {
+                arrowX = (calloutWidth - arrowWidth) / 2;
+            }
+            else // if (calloutWidth > ownerWidth)
+            {
+                // Center the arrow on the owner
+                arrowX = (ownerVisibleWidth - arrowWidth) / 2;
+                
+                // Add owner offset
+                if (ownerX > 0)
+                    arrowX += Math.abs(ownerX - getLayoutBoundsX());
+                
+                if (ownerX < margin)
+                    arrowX -= (margin - ownerX);
+            }
+            
+            // arrow should not extend past the callout bounds
+            arrowX = Math.max(Math.min(maxArrowX, arrowX), 0);
+
+            // Move the arrow to the bottom of the callout
+            if (isEndOfCallout)
+                arrowY = calloutHeight - arrowHeight;
+        }
+        else
+        {
+            // Horizontal arrows need vertical alignment
+            var ownerY:Number = regPoint.y;
+            var ownerVisibleHeight:Number = (ownerVisualElement)
+                ? ownerVisualElement.getLayoutBoundsHeight() : owner.height;
+
+            // Edge cases when start/end of owner is not visible
+            if ((ownerY < 0) && (ownerVisibleHeight < screen.height))
+                ownerVisibleHeight = Math.max(ownerVisibleHeight + ownerY, 0);
+            else if ((ownerY >= 0) && ((ownerY + ownerVisibleHeight) >= screen.height))
+                ownerVisibleHeight = Math.max(screen.height - ownerY, 0);
+
+            ownerVisibleHeight = Math.min(ownerVisibleHeight, screen.height);
+
+            if (calloutHeight <= ownerVisibleHeight)
+            {
+                arrowY = (calloutHeight - arrowHeight) / 2;
+            }
+            else // if (calloutHeight > ownerHeight)
+            {
+                // Center the arrow on the owner
+                arrowY = (ownerVisibleHeight - arrowHeight) / 2;
+                
+                // Add owner offset
+                if (ownerY > 0)
+                    arrowY += Math.abs(ownerY - getLayoutBoundsY());
+                
+                if (ownerY < margin)
+                    ownerY -= (margin - ownerY);
+            }
+            
+            // arrow should not extend past the callout bounds
+            arrowY = Math.max(Math.min(maxArrowY, arrowY), 0);
+
+            // Move the arrow to the end of the callout
+            if (isEndOfCallout)
+                arrowX = calloutWidth - arrowWidth;
+        }
+
+        arrow.setLayoutBoundsPosition(Math.floor(arrowX), Math.floor(arrowY));
+        arrow.invalidateDisplayList();
+    }
+    
+    /**
+     *  @private
+     * 
+     *  Flip or clear the adjusted position when the callout bounds are outside
+     *  the screen bounds.
+     */
+    mx_internal function adjustCalloutPosition(actualPosition:String, preferredPosition:String,
+                                               calloutStart:Number, calloutEnd:Number,
+                                               screenStart:Number, screenEnd:Number,
+                                               ownerStart:Number, ownerEnd:Number,
+                                               revert:Boolean=false):String
+    {
+        if (!actualPosition)
+            return null;
+        
+        var adjustedPosition:String = null;
+        var calloutSize:Number = calloutEnd - calloutStart;
+        
+        // Exterior space
+        var exteriorSpaceStart:Number = Math.max(0, ownerStart - screenStart);
+        var exteriorSpaceEnd:Number = Math.max(0, ownerEnd - screenEnd);
+        
+        // Fallback to interior positions if using AUTO and callout can not
+        // fit in either exterior positions
+        var useInterior:Boolean = (preferredPosition == CalloutPosition.AUTO) &&
+            (exteriorSpaceStart < calloutSize) &&
+            (exteriorSpaceEnd < calloutSize);
+        var isExterior:Boolean = false;
+        
+        // Flip to opposite position
+        switch (actualPosition)
+        {
+            case CalloutPosition.BEFORE:
+            {
+                isExterior = true;
+                
+                if (calloutStart < screenStart)
+                    adjustedPosition = CalloutPosition.AFTER;
+                
+                break;
+            }
+            case CalloutPosition.AFTER:
+            {
+                isExterior = true;
+                
+                if (calloutEnd > screenEnd)
+                    adjustedPosition = CalloutPosition.BEFORE;
+                
+                break;
+            }
+            case CalloutPosition.END:
+            {
+                if (calloutStart < screenStart)
+                    adjustedPosition = CalloutPosition.START;
+                break;
+            }
+            case CalloutPosition.START:
+            {
+                if (calloutEnd > screenEnd)
+                    adjustedPosition = CalloutPosition.END;
+                break;
+            }
+            // case CalloutPosition.MIDDLE:
+            // Nudge instead of flipping
+        }
+        
+        // Use interior position if exterior flipping was necessary
+        if (useInterior && adjustedPosition && isExterior)
+        {
+            // Choose the exterior position with the most available space.
+            // Note that START grows towards the exterior END and vice versa.
+            adjustedPosition = (exteriorSpaceEnd >= exteriorSpaceStart) ? 
+                CalloutPosition.START : CalloutPosition.END;
+        }
+        
+        // Return null to revert the adjusted position
+        // Otherwise, return the incoming position
+        if (revert)
+            return (adjustedPosition) ? null : actualPosition;
+        
+        // Adjusted position or null if the callout already fits
+        return adjustedPosition;
+    }
+    
+    /**
+     *  @private
+     * 
+     *  Nudge the callout position to fit on screen. Prefer top/left positions
+     *  and allow overflow to get clipped on the bottom/right.
+     */
+    mx_internal function nudgeToFit(calloutStart:Number, calloutEnd:Number,
+                                    screenStart:Number, screenEnd:Number,
+                                    scaleFactor:Number):Number
+    {
+        var position:Number = 0;
+        
+        if (calloutStart < screenStart)
+            position += (screenStart - calloutStart) / scaleFactor;
+        else if (calloutEnd > screenEnd)
+            position -= (calloutEnd - screenEnd) / scaleFactor;
+        
+        return position;
+    }
+
+    /**
+     *  @private
+     *
+     *  Basically the same as PopUpAnchor, but with more position options
+     *  including exterior, interior and corner positions.
+     * 
+     *  Nudging to fit the screen accounts for <code>margin</code> so that
+     *  the Callout is not positioned in the margin.
+     * 
+     *  <code>arrowDirection</code> will change if required for the callout
+     *  to fit.
+     *
+     *  @see #margin
+     */
+    mx_internal function calculatePopUpPosition():Point
+    {
+        // This implementation doesn't handle rotation
+        var sandboxRoot:DisplayObject = systemManager.getSandboxRoot();
+        var matrix:Matrix = MatrixUtil.getConcatenatedMatrix(owner, sandboxRoot);
+
+        var regPoint:Point = new Point();
+
+        if (!matrix)
+            return regPoint;
+        
+        var adjustedHorizontalPosition:String;
+        var adjustedVerticalPosition:String;
+        var calloutBounds:Rectangle = determinePosition(actualHorizontalPosition,
+            actualVerticalPosition, matrix, regPoint);
+        var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
+
+        // Position the callout in the opposite direction if it
+        // does not fit on the screen.
+        if (screen)
+        {
+            adjustedHorizontalPosition = adjustCalloutPosition(
+                actualHorizontalPosition, horizontalPosition,
+                calloutBounds.left, calloutBounds.right,
+                screen.left, screen.right,
+                ownerBounds.left, ownerBounds.right);
+
+            adjustedVerticalPosition = adjustCalloutPosition(
+                actualVerticalPosition, verticalPosition,
+                calloutBounds.top, calloutBounds.bottom,
+                screen.top, screen.bottom,
+                ownerBounds.top, ownerBounds.bottom);
+        }
+
+        var oldArrowDirection:String = arrowDirection;
+        var actualArrowDirection:String = null;
+        
+        // Reset arrowDirectionAdjusted
+        arrowDirectionAdjusted = false;
+
+        // Get the new registration point based on the adjusted position
+        if ((adjustedHorizontalPosition != null) || (adjustedVerticalPosition != null))
+        {
+            var adjustedRegPoint:Point = new Point();
+            var tempHorizontalPosition:String = (adjustedHorizontalPosition)
+                ? adjustedHorizontalPosition : actualHorizontalPosition;
+            var tempVerticalPosition:String = (adjustedVerticalPosition)
+                ? adjustedVerticalPosition : actualVerticalPosition;
+
+            // Adjust arrow direction after adjusting position
+            actualArrowDirection = determineArrowPosition(tempHorizontalPosition,
+                tempVerticalPosition);
+
+            // All position flips gaurantee an arrowDirection change
+            setArrowDirection(actualArrowDirection);
+            arrowDirectionAdjusted = true;
+
+            if (arrow)
+                arrow.visible = (arrowDirection != ArrowDirection.NONE);
+
+            // Reposition the arrow
+            updateSkinDisplayList();
+
+            var adjustedBounds:Rectangle = determinePosition(tempHorizontalPosition,
+                tempVerticalPosition, matrix, adjustedRegPoint);
+
+            if (screen)
+            {
+                // If we adjusted the position but the callout still doesn't fit,
+                // then revert to the original position.
+                adjustedHorizontalPosition = adjustCalloutPosition(
+                    adjustedHorizontalPosition, horizontalPosition,
+                    adjustedBounds.left, adjustedBounds.right,
+                    screen.left, screen.right,
+                    ownerBounds.left, ownerBounds.right,
+                    true);
+                
+                adjustedVerticalPosition = adjustCalloutPosition(
+                    adjustedVerticalPosition, verticalPosition,
+                    adjustedBounds.top, adjustedBounds.bottom,
+                    screen.top, screen.bottom, 
+                    ownerBounds.top, ownerBounds.bottom,
+                    true);
+            }
+
+            if ((adjustedHorizontalPosition != null) || (adjustedVerticalPosition != null))
+            {
+                regPoint = adjustedRegPoint;
+                calloutBounds = adjustedBounds;
+
+                // Temporarily set actual positions to reposition the arrow
+                if (adjustedHorizontalPosition)
+                    actualHorizontalPosition = adjustedHorizontalPosition;
+
+                if (adjustedVerticalPosition)
+                    actualVerticalPosition = adjustedVerticalPosition;
+
+                // Reposition the arrow with the new actual position
+                updateSkinDisplayList();
+            }
+            else
+            {
+                // Restore previous arrow direction *before* reversing the
+                // adjusted positions
+                setArrowDirection(oldArrowDirection);
+                arrowDirectionAdjusted = false;
+
+                // Reposition the arrow to the original position
+                updateSkinDisplayList();
+            }
+        }
+
+        MatrixUtil.decomposeMatrix(decomposition, matrix, 0, 0);
+        var concatScaleX:Number = decomposition[3];
+        var concatScaleY:Number = decomposition[4];
+
+        // If the callout still doesn't fit, then nudge it
+        // so it is completely on the screen. Make sure to include scale.
+        var screenTop:Number = screen.top;
+        var screenBottom:Number = screen.bottom;
+        var screenLeft:Number = screen.left;
+        var screenRight:Number = screen.right;
+        
+        // Allow zero margin on the the side with the arrow
+        switch (arrowDirection)
+        {
+            case ArrowDirection.UP:
+            {
+                screenBottom -= margin;
+                screenLeft += margin;
+                screenRight -= margin
+                break;
+            }
+            case ArrowDirection.DOWN:
+            {
+                screenTop += margin;
+                screenLeft += margin;
+                screenRight -= margin
+                break;
+            }
+            case ArrowDirection.LEFT:
+            {
+                screenTop += margin;
+                screenBottom -= margin;
+                screenRight -= margin
+                break;
+            }
+            case ArrowDirection.RIGHT:
+            {
+                screenTop += margin;
+                screenBottom -= margin;
+                screenLeft += margin;
+                break;
+            }
+            default:
+            {
+                screenTop += margin;
+                screenBottom -= margin;
+                screenLeft += margin;
+                screenRight -= margin
+                break;
+            }
+        }
+        
+        regPoint.y += nudgeToFit(calloutBounds.top, calloutBounds.bottom,
+            screenTop, screenBottom, concatScaleY);
+        
+        regPoint.x += nudgeToFit(calloutBounds.left, calloutBounds.right,
+            screenLeft, screenRight, concatScaleX);
+
+        // Compute the stage coordinates of the upper,left corner of the PopUp, taking
+        // the postTransformOffsets - which include mirroring - into account.
+        // If we're mirroring, then the implicit assumption that x=left will fail,
+        // so we compensate here.
+
+        if (layoutDirection == LayoutDirection.RTL)
+            regPoint.x += calloutBounds.width;
+        return MatrixUtil.getConcatenatedComputedMatrix(owner, sandboxRoot).transformPoint(regPoint);
+    }
+
+    /**
+     *  @private
+     *  Computes <code>actualHorizontalPosition</code> and/or
+     *  <code>actualVerticalPosition</code> values when using
+     *  <code>CalloutPosition.AUTO</code>. When implementing subclasses of
+     *  Callout, use <code>actualHorizontalPosition</code> and
+     *  <code>actualVerticalPosition</code> to compute
+     *  <code>arrowDirection</code> and positioning in
+     *  <code>updatePopUpPosition()</code> and <code>updateSkinDisplayList()</code>.
+     *
+     *  <p>The default implementation chooses "outer" positions for the callout
+     *  such that the owner is not obscured. Horizontal/Vertical orientation
+     *  relative to the owner choosen based on the aspect ratio.</p>
+     *
+     *  <p>When the aspect ratio is landscape, and the callout can fit to the
+     *  left or right of the owner, <code>actualHorizontalPosition</code> is
+     *  set to <code>CalloutPosition.BEFORE</code> or
+     *  <code>CalloutPosition.AFTER</code> as appropriate.
+     *  <code>actualVerticalPosition</code> is set to
+     *  <code>CalloutPosition.MIDDLE</code> to have the vertical center of the
+     *  callout align to the vertical center of the owner.</p>
+     *
+     *  <p>When the aspect ratio is portrait, and the callout can fit
+     *  above or below the owner, <code>actualVerticalPosition</code> is
+     *  set to <code>CalloutPosition.BEFORE</code> or
+     *  <code>CalloutPosition.AFTER</code> as appropriate.
+     *  <code>actualHorizontalPosition</code> is set to
+     *  <code>CalloutPosition.MIDDLE</code> to have the horizontal center of the
+     *  callout align to the horizontal center of the owner.</p>
+     *
+     *  <p>Subclasses may override to modify automatic positioning behavior.</p>
+     */
+    mx_internal function commitAutoPosition():void
+    {
+        if (!screen || ((horizontalPosition != CalloutPosition.AUTO) &&
+            (verticalPosition != CalloutPosition.AUTO)))
+        {
+            // Use explicit positions instead of AUTO
+            actualHorizontalPosition = null;
+            actualVerticalPosition = null;
+            
+            return;
+        }
+
+        var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
+
+        // Use aspect ratio to determine vertical/horizontal preference
+        var isLandscape:Boolean = (screen.width > screen.height);
+
+        // Exterior space
+        var exteriorSpaceLeft:Number = Math.max(0, ownerBounds.left);
+        var exteriorSpaceRight:Number = Math.max(0, screen.width - ownerBounds.right);
+        var exteriorSpaceTop:Number = Math.max(0, ownerBounds.top);
+        var exteriorSpaceBottom:Number = Math.max(0, screen.height - ownerBounds.bottom);
+
+        if (verticalPosition != CalloutPosition.AUTO)
+        {
+            // Horizontal auto only
+            switch (verticalPosition)
+            {
+                case CalloutPosition.START:
+                case CalloutPosition.MIDDLE:
+                case CalloutPosition.END:
+                {
+                    actualHorizontalPosition = (exteriorSpaceRight > exteriorSpaceLeft) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
+                    break;
+                }
+                default:
+                {
+                    actualHorizontalPosition = CalloutPosition.MIDDLE;
+                    break;
+                }
+            }
+            
+            actualVerticalPosition = null;
+        }
+        else if (horizontalPosition != CalloutPosition.AUTO)
+        {
+            // Vertical auto only
+            switch (horizontalPosition)
+            {
+                case CalloutPosition.START:
+                case CalloutPosition.MIDDLE:
+                case CalloutPosition.END:
+                {
+                    actualVerticalPosition = (exteriorSpaceBottom > exteriorSpaceTop) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
+                    break;
+                }
+                default:
+                {
+                    actualVerticalPosition = CalloutPosition.MIDDLE;
+                    break;
+                }
+            }
+            
+            actualHorizontalPosition = null;
+        }
+        else // if ((verticalPosition == CalloutPosition.AUTO) && (horizontalPosition == CalloutPosition.AUTO))
+        {
+            if (!isLandscape)
+            {
+                // Arrow will be vertical when in portrait
+                actualHorizontalPosition = CalloutPosition.MIDDLE;
+                actualVerticalPosition = (exteriorSpaceBottom > exteriorSpaceTop) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
+            }
+            else
+            {
+                // Arrow will be horizontal when in landscape
+                actualHorizontalPosition = (exteriorSpaceRight > exteriorSpaceLeft) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
+                actualVerticalPosition = CalloutPosition.MIDDLE;
+            }
+        }
+    }
+    
+    /**
+     *  @private
+     *  Return true if user-specified max size if set
+     */
+    mx_internal function get isMaxSizeSet():Boolean
+    {
+        var explicitMaxW:Number = super.explicitMaxWidth;
+        var explicitMaxH:Number = super.explicitMaxHeight;
+        
+        return (!isNaN(explicitMaxW) && !isNaN(explicitMaxH));
+    }
+    
+    /**
+     *  @private
+     *  Return the original height if the soft keyboard is active. This height
+     *  is used to stabilize AUTO positioning so that the position is based
+     *  on the original height of the Callout instead of a possibly shorter
+     *  height due to soft keyboard effects.
+     */
+    mx_internal function get calloutHeight():Number
+    {
+        return (isSoftKeyboardEffectActive) ? softKeyboardEffectCachedHeight : getLayoutBoundsHeight();
+    }
+    
+    /**
+     *  @private
+     *  Compute max width and max height. Uses the the owner and screen bounds 
+     *  as well as preferred positions to determine max width and max height  
+     *  for all possible exterior and interior positions.
+     */
+    mx_internal function commitMaxSize():void
+    {
+        var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
+        var ownerLeft:Number = ownerBounds.left;
+        var ownerRight:Number = ownerBounds.right;
+        var ownerTop:Number = ownerBounds.top;
+        var ownerBottom:Number = ownerBounds.bottom;
+        var maxW:Number;
+        var maxH:Number;
+        
+        switch (actualHorizontalPosition)
+        {
+            case CalloutPosition.MIDDLE:
+            {
+                // Callout matches screen width
+                maxW = screen.width - (margin * 2);
+                break;
+            }
+            case CalloutPosition.START:
+            case CalloutPosition.END:
+            {
+                // Flip left and right when using inner positions
+                ownerLeft = ownerBounds.right;
+                ownerRight = ownerBounds.left;
+                
+                // Fall through
+            }
+            default:
+            {
+                // Maximum is the larger of the actual position or flipped position
+                maxW = Math.max(ownerLeft, screen.right - ownerRight) - margin;
+                break;
+            }
+        }
+        
+        // If preferred position was AUTO, then allow maxWidth to grow to
+        // fit the interior position if the owner is wide
+        if ((horizontalPosition == CalloutPosition.AUTO) &&
+            (ownerBounds.width > maxW))
+            maxW += ownerBounds.width;
+        
+        switch (actualVerticalPosition)
+        {
+            case CalloutPosition.MIDDLE:
+            {
+                // Callout matches screen height
+                maxH = screen.height - (margin * 2);
+                break;
+            }
+            case CalloutPosition.START:
+            case CalloutPosition.END:
+            {
+                // Flip top and bottom when using inner positions
+                ownerTop = ownerBounds.bottom;
+                ownerBottom = ownerBounds.top;
+                
+                // Fall through
+            }
+            default:
+            {
+                // Maximum is the larger of the actual position or flipped position
+                maxH = Math.max(ownerTop, screen.bottom - ownerBottom) - margin;
+                break;
+            }
+        }
+        
+        // If preferred position was AUTO, then allow maxHeight to grow to
+        // fit the interior position if the owner is tall
+        if ((verticalPosition == CalloutPosition.AUTO) && 
+            (ownerBounds.height > maxH))
+            maxH += ownerBounds.height;
+        
+        calloutMaxWidth = maxW;
+        calloutMaxHeight = maxH;
+    }
+
+    /**
+     *  @private
+     */
+    mx_internal function determineArrowPosition(horizontalPos:String, verticalPos:String):String
+    {
+        // Determine arrow direction, outer positions get priority.
+        // Corner positions and center show no arrow
+        var direction:String = ArrowDirection.NONE;
+
+        if (horizontalPos == CalloutPosition.BEFORE)
+        {
+            if ((verticalPos != CalloutPosition.BEFORE)
+                &&  (verticalPos != CalloutPosition.AFTER))
+            {
+                direction = ArrowDirection.RIGHT;
+            }
+        }
+        else if (horizontalPos == CalloutPosition.AFTER)
+        {
+            if ((verticalPos != CalloutPosition.BEFORE)
+                && (verticalPos != CalloutPosition.AFTER))
+            {
+                direction = ArrowDirection.LEFT;
+            }
+        }
+        else if (verticalPos == CalloutPosition.BEFORE)
+        {
+            direction = ArrowDirection.DOWN;
+        }
+        else if (verticalPos == CalloutPosition.AFTER)
+        {
+            direction = ArrowDirection.UP;
+        }
+        else if (horizontalPos == CalloutPosition.START)
+        {
+            direction = ArrowDirection.LEFT;
+        }
+        else if (horizontalPos == CalloutPosition.END)
+        {
+            direction = ArrowDirection.RIGHT;
+        }
+        else if (verticalPos == CalloutPosition.START)
+        {
+            direction = ArrowDirection.UP;
+        }
+        else if (verticalPos == CalloutPosition.END)
+        {
+            direction = ArrowDirection.DOWN;
+        }
+
+        return direction
+    }
+
+    /**
+     *  @private
+     * 
+     *  Uses horizontalPosition and verticalPosition to determine the bounds of
+     *  the callout.
+     */
+    mx_internal function determinePosition(horizontalPos:String, verticalPos:String,
+                                           matrix:Matrix, registrationPoint:Point):Rectangle
+    {
+        var ownerVisualElement:ILayoutElement = owner as ILayoutElement;
+        var ownerWidth:Number = (ownerVisualElement) ? ownerVisualElement.getLayoutBoundsWidth() : owner.width;
+        var ownerHeight:Number = (ownerVisualElement) ? ownerVisualElement.getLayoutBoundsHeight() : owner.height;
+        var calloutWidth:Number = getLayoutBoundsWidth();
+        var calloutHeight:Number = this.calloutHeight;
+
+        switch (horizontalPos)
+        {
+            case CalloutPosition.BEFORE:
+            {
+                // The full width of the callout is before the owner
+                // All arrow directions are ArrowDirection.RIGHT x=(width - arrow.width)
+                registrationPoint.x = -calloutWidth;
+                break;
+            }
+            case CalloutPosition.START:
+            {
+                // ArrowDirection.LEFT is at x=0
+                registrationPoint.x = 0;
+                break;
+            }
+            case CalloutPosition.END:
+            {
+                // The ends of the owner and callout are aligned
+                registrationPoint.x = (ownerWidth - calloutWidth);
+                break;
+            }
+            case CalloutPosition.AFTER:
+            {
+                // The full width of the callout is after the owner
+                // All arrow directions are ArrowDirection.LEFT (x=0)
+                registrationPoint.x = ownerWidth;
+                break;
+            }
+            default: // case CalloutPosition.MIDDLE:
+            {
+                registrationPoint.x = Math.floor((ownerWidth - calloutWidth) / 2);
+                break;
+            }
+        }
+
+        switch (verticalPos)
+        {
+            case CalloutPosition.BEFORE:
+            {
+                // The full height of the callout is before the owner
+                // All arrow directions are ArrowDirection.DOWN y=(height - arrow.height)
+                registrationPoint.y = -calloutHeight;
+                break;
+            }
+            case CalloutPosition.START:
+            {
+                // ArrowDirection.UP is at y=0
+                registrationPoint.y = 0;
+                break;
+            }
+            case CalloutPosition.MIDDLE:
+            {
+                registrationPoint.y = Math.floor((ownerHeight - calloutHeight) / 2);
+                break;
+            }
+            case CalloutPosition.END:
+            {
+                // The ends of the owner and callout are aligned
+                registrationPoint.y = (ownerHeight - calloutHeight);
+                break;
+            }
+            default: //case CalloutPosition.AFTER:
+            {
+                // The full height of the callout is after the owner
+                // All arrow directions are ArrowDirection.UP (y=0)
+                registrationPoint.y = ownerHeight;
+                break;
+            }
+        }
+
+        var topLeft:Point = registrationPoint.clone();
+        var size:Point = MatrixUtil.transformBounds(calloutWidth, calloutHeight, matrix, topLeft);
+        var bounds:Rectangle = new Rectangle();
+        
+        bounds.left = topLeft.x;
+        bounds.top = topLeft.y;
+        bounds.width = size.x;
+        bounds.height = size.y;
+        
+        return bounds;
+    }
+    
+    /**
+     * @private
+     */
+    mx_internal function get isArrowVertical():Boolean
+    {
+        return (arrowDirection == ArrowDirection.UP ||
+                arrowDirection == ArrowDirection.DOWN);
+    }
+
+    //--------------------------------------------------------------------------
+    //
+    //  Event handlers
+    //
+    //--------------------------------------------------------------------------
+
+    /**
+     *  @private
+     */
+    private function arrow_resizeHandler(event:Event):void
+    {
+        updateSkinDisplayList();
+    }
+    
+    /**
+     *  @private
+     */
+    private function systemManager_resizeHandler(event:Event):void
+    {
+        // Remove explicit settings if due to Resize effect
+        softKeyboardEffectResetExplicitSize();
+        
+        // Screen resize might require a new arrow direction and callout position
+        invalidatePosition();
+        
+        if (!isSoftKeyboardEffectActive)
+        {
+            // Force validation and use new screen size only if the keyboard
+            // effect is not active. The stage dimensions may be invalid while 
+            // the soft keyboard is active. See SDK-31860.
+            validateNow();
+        }
+    }
+}
+}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/spark/src/spark/components/Callout.png
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/components/Callout.png b/frameworks/projects/spark/src/spark/components/Callout.png
new file mode 100644
index 0000000..36bc882
Binary files /dev/null and b/frameworks/projects/spark/src/spark/components/Callout.png differ

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/spark/src/spark/components/CalloutButton.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/components/CalloutButton.as b/frameworks/projects/spark/src/spark/components/CalloutButton.as
new file mode 100644
index 0000000..7eec462
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/components/CalloutButton.as
@@ -0,0 +1,807 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.components
+{
+import flash.events.Event;
+
+import mx.core.ClassFactory;
+import mx.core.IFactory;
+import mx.core.mx_internal;
+import mx.utils.BitFlagUtil;
+
+import spark.components.supportClasses.DropDownController;
+import spark.core.ContainerDestructionPolicy;
+import spark.events.DropDownEvent;
+import spark.events.PopUpEvent;
+import spark.layouts.supportClasses.LayoutBase;
+
+use namespace mx_internal;
+
+//--------------------------------------
+//  Styles
+//--------------------------------------
+
+[Exclude(name="repeatDelay", kind="style")]
+[Exclude(name="repeatInterval", kind="style")]
+
+//--------------------------------------
+//  Events
+//--------------------------------------
+
+/**
+ *  Dispatched when the callout closes for any reason, such when: 
+ *  <ul>
+ *      <li>The callout is programmatically closed.</li>
+ *      <li>The user clicks outside of the callout.</li>
+ *      <li>The user clicks the open button while the callout is 
+ *  displayed.</li>
+ *  </ul>
+ *
+ *  @eventType spark.events.DropDownEvent.CLOSE
+ *  
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */
+[Event(name="close", type="spark.events.DropDownEvent")]
+
+/**
+ *  Dispatched when the user clicks the open button
+ *  to display the callout.  
+ *
+ *  @eventType spark.events.DropDownEvent.OPEN
+ *  
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */
+[Event(name="open", type="spark.events.DropDownEvent")]
+
+//--------------------------------------
+//  Other metadata
+//--------------------------------------
+
+[IconFile("Callout.png")]
+
+[DefaultProperty("calloutContent")]
+
+/**
+ *  The CalloutButton control is a drop down component that defines a button to
+ *  open and close a Callout container. 
+ *  The CalloutButton specifies the layout and child components 
+ *  of the Callout container.
+ *
+ *  <p>The following image shows a Callout container under the CalloutButton 
+ *  labeled 'Open callout':</p>
+ *
+ * <p>
+ *  <img src="../../images/ca_calloutButton_ca.png" alt="Callout button" />
+ * </p>
+ *
+ *  <p>The CalloutButton control uses the spark.components.supportClasses.DropDownController
+ *  class to manage the Callout container. 
+ *  You can access the DropDownController by using the protected 
+ *  <code>CalloutButton.dropDownController</code> property.</p>
+ *
+ *  <p>When the callout is open:</p>
+ *  <ul>
+ *    <li>Clicking the button closes the callout</li>
+ *    <li>Clicking outside of the callout closes the callout.</li>
+ *  </ul>
+ *
+ *  <p>The CalloutButton component has the following default characteristics:</p>
+ *     <table class="innertable">
+ *        <tr>
+ *           <th>Characteristic</th>
+ *           <th>Description</th>
+ *        </tr>
+ *        <tr>
+ *           <td>Default size</td>
+ *           <td>Wide enough to display the text label of the control</td>
+ *        </tr>
+ *        <tr>
+ *           <td>Minimum size</td>
+ *           <td>32 pixels wide and 43 pixels high</td>
+ *        </tr>
+ *        <tr>
+ *           <td>Maximum size</td>
+ *           <td>10000 pixels wide and 10000 pixels high</td>
+ *        </tr>
+ *        <tr>
+ *           <td>Default skin class</td>
+ *           <td>spark.skins.mobile.CalloutButtonSkin</td>
+ *        </tr>
+ *     </table>
+ *
+ *  @mxml
+ *  
+ *  <p>The <code>&lt;s:CalloutButton&gt;</code> tag inherits all of the tag 
+ *  attributes of its superclass and adds the following tag attributes:</p>
+ *  
+ *  <pre>
+ *  &lt;s:CalloutButton
+ *   <strong>Properties</strong>
+ *    calloutDestructionPolicy="auto"
+ *    calloutLayout="BasicLayout"
+ *    horizontalPosition="auto"
+ *    verticalPosition="auto
+ * 
+ *   <strong>Events</strong>
+ *    open="<i>No default</i>"
+ *    close="<i>No default</i>"
+ *      ...
+ *      <i>child tags</i>
+ *      ...
+ *  &lt;/s:CalloutButton&gt;
+ *  </pre>
+ * 
+ *  @see spark.components.Callout
+ *  @see spark.components.Button
+ *  @see spark.components.supportClasses.DropDownController
+ *
+ *  @includeExample examples/CalloutButtonExample.mxml -noswf
+ *  
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */
+public class CalloutButton extends Button
+{
+    //--------------------------------------------------------------------------
+    //
+    //  Class constants
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  @private
+     */
+    mx_internal static const CALLOUT_CONTENT_PROPERTY_FLAG:uint = 1 << 0;
+    
+    /**
+     *  @private
+     */
+    mx_internal static const CALLOUT_LAYOUT_PROPERTY_FLAG:uint = 1 << 1;
+    
+    /**
+     *  @private
+     */
+    mx_internal static const HORIZONTAL_POSITION_PROPERTY_FLAG:uint = 1 << 2;
+    
+    /**
+     *  @private
+     */
+    mx_internal static const VERTICAL_POSITION_PROPERTY_FLAG:uint = 1 << 3;
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Constructor
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  Constructor.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function CalloutButton()
+    {
+        super();
+        
+        dropDownController = new DropDownController();
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Skin parts
+    //
+    //--------------------------------------------------------------------------
+    
+    [SkinPart(required="false")]
+    
+    /**
+     *  A skin part that defines the drop-down factory which creates the Callout
+     *  instance.
+     * 
+     *  If <code>dropDown</code> is not defined on the skin, a  
+     *  <code>ClassFactory</code> is created to generate a default Callout
+     *  instance.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public var dropDown:IFactory;
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Variables
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  @private
+     *  Several properties are proxied to callout.  However, when callout
+     *  is not around, we need to store values set on CalloutButton.  This object 
+     *  stores those values.  If callout is around, the values are stored 
+     *  on the callout directly.  However, we need to know what values 
+     *  have been set by the developer on the CalloutButton (versus set on 
+     *  the callout or defaults of the callout) as those are values 
+     *  we want to carry around if the callout changes (via a new skin). 
+     *  In order to store this info effeciently, calloutProperties becomes 
+     *  a uint to store a series of BitFlags.  These bits represent whether a 
+     *  property has been explicitely set on this CalloutButton.  When the 
+     *  callout is not around, calloutProperties is a typeless 
+     *  object to store these proxied properties.  When callout is around,
+     *  calloutProperties stores booleans as to whether these properties 
+     *  have been explicitely set or not.
+     */
+    mx_internal var calloutProperties:Object = {};
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Properties proxied to callout
+    //
+    //--------------------------------------------------------------------------
+    
+    //----------------------------------
+    //  calloutContent
+    //---------------------------------- 
+    
+    [ArrayElementType("mx.core.IVisualElement")]
+    
+    /**
+     *  The set of components to include in the Callout's content.
+     *
+     *  @default null
+     *
+     *  @see spark.components.Callout
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get calloutContent():Array
+    {
+        if (callout && callout.contentGroup)
+            return callout.contentGroup.getMXMLContent();
+        else
+            return calloutProperties.calloutContent;
+    }
+    
+    /**
+     *  @private
+     */
+    public function set calloutContent(value:Array):void
+    {
+        if (callout)
+        {
+            callout.mxmlContent = value;
+            calloutProperties = BitFlagUtil.update(calloutProperties as uint, 
+                CALLOUT_CONTENT_PROPERTY_FLAG, value != null);
+        }
+        else
+            calloutProperties.calloutContent = value;
+    }
+    
+    //----------------------------------
+    //  calloutLayout
+    //---------------------------------- 
+    
+    /**
+     *  Defines the layout of the Callout container.
+     *
+     *  @default BasicLayout
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get calloutLayout():LayoutBase
+    {
+        return (callout)  ? callout.layout : calloutProperties.calloutLayout;
+    }
+    
+    /**
+     *  @private
+     */
+    public function set calloutLayout(value:LayoutBase):void
+    {
+        if (callout)
+        {
+            callout.layout = value;
+            calloutProperties = BitFlagUtil.update(calloutProperties as uint, 
+                CALLOUT_LAYOUT_PROPERTY_FLAG, true);
+        }
+        else
+            calloutProperties.calloutLayout = value;
+    }
+    
+    //----------------------------------
+    //  horizontalPosition
+    //----------------------------------
+    
+    [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
+    
+    /**
+     *  @copy spark.components.Callout#horizontalPosition
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get horizontalPosition():String
+    {
+        if (callout)
+            return callout.horizontalPosition;
+        
+        return calloutProperties.horizontalPosition;
+    }
+    
+    /**
+     *  @private
+     */
+    public function set horizontalPosition(value:String):void
+    {
+        if (callout)
+        {
+            callout.horizontalPosition = value;
+            calloutProperties = BitFlagUtil.update(calloutProperties as uint, 
+                HORIZONTAL_POSITION_PROPERTY_FLAG, value != null);
+        }
+        else
+            calloutProperties.horizontalPosition = value;
+    }
+    
+    //----------------------------------
+    //  verticalPosition
+    //----------------------------------
+    
+    [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
+    
+    /**
+     *  @copy spark.components.Callout#verticalPosition
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get verticalPosition():String
+    {
+        if (callout)
+            return callout.verticalPosition;
+        
+        return calloutProperties.verticalPosition;
+    }
+    
+    /**
+     *  @private
+     */
+    public function set verticalPosition(value:String):void
+    {
+        if (callout)
+        {
+            callout.verticalPosition = value;
+            calloutProperties = BitFlagUtil.update(calloutProperties as uint, 
+                VERTICAL_POSITION_PROPERTY_FLAG, value != null);
+        }
+        else
+            calloutProperties.verticalPosition = value;
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Properties
+    //
+    //--------------------------------------------------------------------------
+    
+    //----------------------------------
+    //  callout
+    //----------------------------------
+    
+    /**
+     *  @private
+     */
+    private var _callout:Callout;
+    
+    [Bindable("calloutChanged")]
+    
+    /**
+     *  The Callout instance created after the <code>DropDownEvent.OPEN</code>
+     *  is fired. The instance is created using the <code>dropDown</code>
+     *  <code>IFactory</code> skin part.
+     * 
+     *  @see #calloutDestructionPolicy
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get callout():Callout
+    {
+        return _callout;
+    }
+    
+    /**
+     *  @private
+     */
+    mx_internal function setCallout(value:Callout):void
+    {
+        if (_callout == value)
+            return;
+        
+        _callout = value;
+        
+        if (hasEventListener("calloutChanged"))
+            dispatchEvent(new Event("calloutChanged"));
+    }
+    
+    //----------------------------------
+    //  dropDownController
+    //----------------------------------
+    
+    /**
+     *  @private
+     */
+    private var _dropDownController:DropDownController; 
+    
+    /**
+     *  Instance of the DropDownController class that handles all of the mouse, keyboard 
+     *  and focus user interactions. 
+     * 
+     *  Flex calls the <code>initializeDropDownController()</code> method after 
+     *  the DropDownController instance is created in the constructor.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    protected function get dropDownController():DropDownController
+    {
+        return _dropDownController;
+    }
+    
+    /**
+     *  @private
+     */
+    protected function set dropDownController(value:DropDownController):void
+    {
+        if (_dropDownController == value)
+            return;
+        
+        _dropDownController = value;
+        
+        _dropDownController.closeOnResize = false;
+        _dropDownController.addEventListener(DropDownEvent.OPEN, dropDownController_openHandler);
+        _dropDownController.addEventListener(DropDownEvent.CLOSE, dropDownController_closeHandler);
+        
+        _dropDownController.openButton = this;
+        
+        if (callout)
+            _dropDownController.dropDown = callout;    
+    }
+    
+    //----------------------------------
+    //  isDropDownOpen
+    //----------------------------------
+    
+    /**
+     *  @copy spark.components.supportClasses.DropDownController#isOpen
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get isDropDownOpen():Boolean
+    {
+        if (dropDownController)
+            return dropDownController.isOpen;
+        else
+            return false;
+    }
+    
+    //----------------------------------
+    //  calloutDestructionPolicy
+    //----------------------------------
+    
+    private var _calloutDestructionPolicy:String = ContainerDestructionPolicy.AUTO;
+    
+    [Inspectable(category="General", enumeration="auto,never", defaultValue="auto")]
+    
+    /**
+     *  Defines the destruction policy the callout button uses
+     *  when the callout is closed. 
+     *  If set to <code>"auto"</code>, the button 
+     *  destroys the Callout instance when it is closed.  
+     *  If set to <code>"never"</code>, the Callout container 
+     *  is cached in memory.
+     * 
+     *  @default auto
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function get calloutDestructionPolicy():String
+    {
+        return _calloutDestructionPolicy;
+    }
+    
+    /**
+     *  @private
+     */
+    public function set calloutDestructionPolicy(value:String):void
+    {
+        if (_calloutDestructionPolicy == value)
+            return;
+        
+        _calloutDestructionPolicy = value;
+        
+        // destroy the callout immediately if currently closed
+        if (!isDropDownOpen &&
+            (calloutDestructionPolicy == ContainerDestructionPolicy.AUTO))
+        {
+            destroyCallout();
+        }
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Overridden methods
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  @private
+     */
+    override protected function attachSkin():void
+    {
+        super.attachSkin();
+        
+        // create dropDown if it was not found in the skin
+        if (!dropDown && !("dropDown" in skin))
+            dropDown = new ClassFactory(Callout);
+    }
+    
+    /**
+     *  @private
+     */
+    override protected function partAdded(partName:String, instance:Object):void
+    {
+        super.partAdded(partName, instance);
+        
+        if (partName == "dropDown")
+        {
+            // copy proxied values from calloutProperties (if set) to callout
+            var newCalloutProperties:uint = 0;
+            var calloutInstance:Callout = instance as Callout;
+            
+            if (calloutInstance && dropDownController)
+            {
+                calloutInstance.id = "callout";
+                dropDownController.dropDown = calloutInstance;
+                
+                calloutInstance.addEventListener(PopUpEvent.OPEN, callout_openHandler);
+                calloutInstance.addEventListener(PopUpEvent.CLOSE, callout_closeHandler);
+                
+                if (calloutProperties.calloutContent !== undefined)
+                {
+                    calloutInstance.mxmlContent = calloutProperties.calloutContent;
+                    newCalloutProperties = BitFlagUtil.update(newCalloutProperties, 
+                        CALLOUT_CONTENT_PROPERTY_FLAG, true);
+                }
+                
+                if (calloutProperties.calloutLayout !== undefined)
+                {
+                    calloutInstance.layout = calloutProperties.calloutLayout;
+                    newCalloutProperties = BitFlagUtil.update(newCalloutProperties, 
+                        CALLOUT_LAYOUT_PROPERTY_FLAG, true);
+                }
+                
+                if (calloutProperties.horizontalPosition !== undefined)
+                {
+                    calloutInstance.horizontalPosition = calloutProperties.horizontalPosition;
+                    newCalloutProperties = BitFlagUtil.update(newCalloutProperties, 
+                        HORIZONTAL_POSITION_PROPERTY_FLAG, true);
+                }
+                
+                if (calloutProperties.verticalPosition !== undefined)
+                {
+                    calloutInstance.verticalPosition = calloutProperties.verticalPosition;
+                    newCalloutProperties = BitFlagUtil.update(newCalloutProperties, 
+                        VERTICAL_POSITION_PROPERTY_FLAG, true);
+                }
+                
+                calloutProperties = newCalloutProperties;
+            }
+        }
+    }
+    
+    /**
+     *  @private
+     */
+    override protected function partRemoved(partName:String, instance:Object):void
+    {
+        if (dropDownController && (instance == callout))
+        {
+            dropDownController.dropDown = null;
+        }
+        
+        if (partName == "dropDown")
+        {
+            callout.removeEventListener(PopUpEvent.OPEN, callout_openHandler);
+            callout.removeEventListener(PopUpEvent.CLOSE, callout_closeHandler);
+            
+            // copy proxied values from callout (if explicitely set) to calloutProperties
+            var newCalloutProperties:Object = {};
+            
+            if (BitFlagUtil.isSet(calloutProperties as uint, CALLOUT_CONTENT_PROPERTY_FLAG) &&
+                (callout.contentGroup))
+            {
+                newCalloutProperties.calloutContent = callout.contentGroup.getMXMLContent();
+                callout.contentGroup.mxmlContent = null;
+            }
+            
+            if (BitFlagUtil.isSet(calloutProperties as uint, CALLOUT_LAYOUT_PROPERTY_FLAG))
+            {
+                newCalloutProperties.calloutLayout = callout.layout;
+                callout.layout = null;
+            }
+            
+            if (BitFlagUtil.isSet(calloutProperties as uint, HORIZONTAL_POSITION_PROPERTY_FLAG))
+                newCalloutProperties.horizontalPosition = callout.horizontalPosition;
+            
+            if (BitFlagUtil.isSet(calloutProperties as uint, VERTICAL_POSITION_PROPERTY_FLAG))
+                newCalloutProperties.verticalPosition = callout.verticalPosition;
+            
+            calloutProperties = newCalloutProperties;
+        }
+        
+        super.partRemoved(partName, instance);
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Methods
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  Initializes the dropDown and changes the skin state to open. 
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */ 
+    public function openDropDown():void
+    {
+        dropDownController.openDropDown();
+    }
+    
+    /**
+     *  Changes the skin state to normal.
+     *  
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public function closeDropDown():void
+    {
+        dropDownController.closeDropDown(false);
+    }
+    
+    /**
+     *  @private
+     *  Destroys the callout 
+     */
+    private function destroyCallout():void
+    {
+        removeDynamicPartInstance("dropDown", callout);
+        setCallout(null);
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Event handlers
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  @private
+     *  Event handler for the <code>dropDownController</code> 
+     *  <code>DropDownEvent.OPEN</code> event. Creates and opens the Callout.
+     */
+    mx_internal function dropDownController_openHandler(event:DropDownEvent):void
+    {
+        if (!callout)
+            setCallout(createDynamicPartInstance("dropDown") as Callout);
+        
+        if (callout)
+        {
+            // close the callout if the CalloutButton is removed
+            addEventListener(Event.REMOVED_FROM_STAGE, button_removedFromStage);
+            
+            callout.open(this, false);
+        }
+    }
+    
+    /**
+     *  @private
+     *  Event handler for the <code>dropDownController</code> 
+     *  <code>DropDownEvent.CLOSE</code> event. Closes the Callout.
+     */
+    mx_internal function dropDownController_closeHandler(event:DropDownEvent):void
+    {
+        // If the callout was closed directly, then callout could already be
+        // destroyed by calloutDestructionPolicy
+        if (callout)
+        {
+            removeEventListener(Event.REMOVED_FROM_STAGE, button_removedFromStage);
+            
+            // Dispatch the close event after the callout's PopUpEvent.CLOSE fires
+            callout.close();
+        }
+    }
+    
+    /**
+     *  @private
+     */
+    private function callout_openHandler(event:PopUpEvent):void
+    {
+        dispatchEvent(new DropDownEvent(DropDownEvent.OPEN));
+    }
+    
+    /**
+     *  @private
+     */
+    private function callout_closeHandler(event:PopUpEvent):void
+    {
+        // Sanity check. Was callout closed without calling closeDropDown()? 
+        // If so, call closeDropDown directly to remove event listeners. This 
+        // callout_closeHandler will only be called once since the 2nd call
+        // to close() in dropDownController_closeHandler() will not dispatch
+        // another PopUpEvent.CLOSE.
+        if (dropDownController.isOpen)
+            closeDropDown();
+        
+        if (calloutDestructionPolicy == ContainerDestructionPolicy.AUTO)
+            destroyCallout();
+        
+        dispatchEvent(new DropDownEvent(DropDownEvent.CLOSE));
+    }
+    
+    /**
+     *  @private
+     */
+    private function button_removedFromStage(event:Event):void
+    {
+        if (!isDropDownOpen)
+            return;
+        
+        // Hide the callout immediately instead of waiting for the skin
+        // state to transition to "closed"
+        callout.visible = false;
+
+        closeDropDown();
+    }
+}
+}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/spark/src/spark/components/CalloutPosition.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/components/CalloutPosition.as b/frameworks/projects/spark/src/spark/components/CalloutPosition.as
new file mode 100644
index 0000000..a0b6e7d
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/components/CalloutPosition.as
@@ -0,0 +1,96 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.components
+{
+
+/**
+ *  The CalloutPosition calss defines the enumeration of 
+ *  horizontal and vertical positions of the Callout component
+ *  relative to the owner.
+ * 
+ *  @see spark.components.Callout
+ *  @see spark.components.Callout#horizontalPosition
+ *  @see spark.components.Callout#verticalPosition
+ * 
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */
+public final class CalloutPosition
+{
+    
+    /**
+     *  Position the trailing edge of the callout before the leading edge of the owner.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const BEFORE:String = "before";
+    
+    /**
+     *  Position the leading edge of the callout at the leading edge of the owner.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const START:String = "start";
+    
+    /**
+     *  Position the horizontalCenter of the callout to the horizontalCenter of the owner.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const MIDDLE:String = "middle";
+    
+    /**
+     *  Position the trailing edge of the callout at the trailing edge of the owner.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const END:String = "end";
+    
+    /**
+     *  Position the leading edge of the callout after the trailing edge of the owner.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const AFTER:String = "after";
+    
+    /**
+     *  Position the callout on the exterior of the owner where the callout 
+     *  requires the least amount of resizing to fit.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const AUTO:String = "auto";
+    
+}
+
+}
\ No newline at end of file


[7/8] git commit: [flex-sdk] [refs/heads/callout] - FIXED https://issues.apache.org/jira/browse/FLEX-33350 - mobile Callout moved to spark - Added borderColor and borderThickness styles to Callout - Desktop & Mobile Callout uses same s:Callout - MobileSk

Posted by ma...@apache.org.
FIXED https://issues.apache.org/jira/browse/FLEX-33350
- mobile Callout moved to spark
- Added borderColor and borderThickness styles to Callout
- Desktop & Mobile Callout uses same s:Callout
- MobileSkin refactored
   - new ActionScriptSkinBase class takes 99% of MobileSkin, and belongs to spark
   - MobileSkin inherts from ActionScriptSkinBase with few overriddes
- New skin for desktop  Callout = spark.skins.spark.CalloutSkin
  - inherits from ActionScriptSkinBase
  - duplicated from mobile skin (pure AS skin)
  - with different css settings:  lighter frame, and dark gray 1px border
  - Limitation: CalloutSkin not a SparkSkin (chromeColor has no effect)


Project: http://git-wip-us.apache.org/repos/asf/flex-sdk/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-sdk/commit/074354ca
Tree: http://git-wip-us.apache.org/repos/asf/flex-sdk/tree/074354ca
Diff: http://git-wip-us.apache.org/repos/asf/flex-sdk/diff/074354ca

Branch: refs/heads/callout
Commit: 074354ca2b78db404009bf3cf23dadb8045d7615
Parents: 3e23c76
Author: mamsellem <ma...@systar.com>
Authored: Tue Oct 8 02:23:46 2013 +0200
Committer: mamsellem <ma...@systar.com>
Committed: Tue Oct 8 02:23:46 2013 +0200

----------------------------------------------------------------------
 .../src/spark/skins/mobile/CalloutSkin.as       |   4 +
 .../skins/mobile/supportClasses/CalloutArrow.as |  19 +-
 .../skins/mobile/supportClasses/MobileSkin.as   | 756 +---------------
 frameworks/projects/spark/defaults.css          |  10 +
 frameworks/projects/spark/src/SparkClasses.as   |   2 +
 .../spark/src/spark/components/Callout.as       |  25 +
 .../src/spark/skins/ActionScriptSkinBase.as     | 853 +++++++++++++++++++
 .../spark/src/spark/skins/spark/CalloutSkin.as  | 743 ++++++++++++++++
 .../spark/assets/CalloutContentBackground.fxg   |  51 ++
 .../skins/spark/supportClasses/CalloutArrow.as  | 423 +++++++++
 10 files changed, 2121 insertions(+), 765 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/mobiletheme/src/spark/skins/mobile/CalloutSkin.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobiletheme/src/spark/skins/mobile/CalloutSkin.as b/frameworks/projects/mobiletheme/src/spark/skins/mobile/CalloutSkin.as
index b76696c..364327d 100644
--- a/frameworks/projects/mobiletheme/src/spark/skins/mobile/CalloutSkin.as
+++ b/frameworks/projects/mobiletheme/src/spark/skins/mobile/CalloutSkin.as
@@ -407,6 +407,10 @@ public class CalloutSkin extends MobileSkin
             contentGroup.id = "contentGroup";
             addChild(contentGroup);
         }
+
+        borderThickness = getStyle("borderThickness");
+        borderColor = getStyle("borderColor");
+
     }
     
     /**

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as b/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as
index 35f8757..453068c 100644
--- a/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as
+++ b/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as
@@ -36,7 +36,6 @@ import mx.utils.ColorUtil;
 import spark.components.Application;
 import spark.components.ArrowDirection;
 import spark.components.Callout;
-import spark.core.SpriteVisualElement;
 import spark.skins.mobile.CalloutSkin;
 
 use namespace mx_internal;
@@ -148,16 +147,7 @@ public class CalloutArrow extends UIComponent
      */
     protected var useBackgroundGradient:Boolean;
     
-    /**
-     *  @copy spark.skins.mobile.CalloutSkin#borderColor
-     */
-    protected var borderColor:Number;
-    
-    /**
-     *  @copy spark.skins.mobile.CalloutSkin#borderThickness
-     */
-    protected var borderThickness:Number = NaN;
-    
+
     /**
      *  @private
      *  A sibling of the arrow used to erase the drop shadow in CalloutSkin
@@ -208,8 +198,9 @@ public class CalloutArrow extends UIComponent
         var arrowTipY:Number = 0;
         var arrowEndX:Number = 0;
         var arrowEndY:Number = 0;
-        
-        var showBorder:Boolean = !isNaN(borderThickness);
+
+        var borderThickness:Number = getStyle("borderThickness");
+        var showBorder:Boolean = !isNaN(borderThickness) && borderThickness > 0;
         var borderWeight:Number = showBorder ? borderThickness : 0;
         var borderHalf:Number = borderWeight / 2;
         var isHorizontal:Boolean = false;
@@ -358,7 +349,7 @@ public class CalloutArrow extends UIComponent
         
         // draw arrow path
         if (showBorder)
-            arrowGraphics.lineStyle(borderThickness, borderColor, 1, true);
+            arrowGraphics.lineStyle(borderThickness, getStyle("borderColor"), 1, true);
         
         arrowGraphics.drawPath(commands, coords);
         arrowGraphics.endFill();

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/MobileSkin.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/MobileSkin.as b/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/MobileSkin.as
index e0abe24..bbaeaf5 100644
--- a/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/MobileSkin.as
+++ b/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/MobileSkin.as
@@ -19,24 +19,12 @@
 
 package spark.skins.mobile.supportClasses
 {
-import flash.display.DisplayObject;
-import flash.display.GradientType;
-import flash.display.Graphics;
 import flash.geom.ColorTransform;
 import flash.geom.Matrix;
 
-import mx.core.FlexGlobals;
-import mx.core.IFlexDisplayObject;
-import mx.core.ILayoutElement;
-import mx.core.UIComponent;
 import mx.core.mx_internal;
-import mx.utils.ColorUtil;
 
-import spark.components.supportClasses.SkinnableComponent;
-import spark.components.supportClasses.StyleableTextField;
-import spark.core.DisplayObjectSharingMode;
-import spark.core.IGraphicElement;
-import spark.skins.IHighlightBitmapCaptureClient;
+import spark.skins.ActionScriptSkinBase;
 
 use namespace mx_internal;
 
@@ -50,7 +38,7 @@ use namespace mx_internal;
  *  @playerversion AIR 2.5 
  *  @productversion Flex 4.5
  */
-public class MobileSkin extends UIComponent implements IHighlightBitmapCaptureClient
+public class MobileSkin extends ActionScriptSkinBase
 {
     //--------------------------------------------------------------------------
     //
@@ -94,60 +82,10 @@ public class MobileSkin extends UIComponent implements IHighlightBitmapCaptureCl
      */
     public function MobileSkin()
     {
+        useMinimumHitArea = true;
     }
     
-    //--------------------------------------------------------------------------
-    //
-    //  Variables
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  Specifies whether or not this skin should be affected by the <code>symbolColor</code> style.
-     *
-     *  @default false
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    protected var useSymbolColor:Boolean = false;
-    
-    /**
-     *  @private
-     *  Toggles transparent, centered hit-area if the unscaled size is less
-     *  than one-quarter inch square. Physical size is based on applicationDPI.
-     */
-    mx_internal var useMinimumHitArea:Boolean = true;
-    
-    /**
-     *  Specifies a default width. <code>measuredWidth</code> returns this value
-     *  when the computed <code>measuredWidth</code> is less than
-     *  <code>measuredDefaultWidth</code>.
-     *
-     *  @default 0
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    protected var measuredDefaultWidth:Number = 0;
-    
-    /**
-     *  Specifies a default height. <code>measuredHeight</code> returns this value
-     *  when the computed <code>measuredHeight</code> is less than
-     *  <code>measuredDefaultHeight</code>.
-     *
-     *  @default 0
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    protected var measuredDefaultHeight:Number = 0;
+
     
     //----------------------------------
     //  colorMatrix
@@ -183,691 +121,7 @@ public class MobileSkin extends UIComponent implements IHighlightBitmapCaptureCl
         return _colorTransform;
     }
     
-    //----------------------------------
-    //  applicationDPI
-    //----------------------------------
 
-    /**
-     *  Returns the DPI of the application. This property can only be set in MXML on the root application.
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    protected function get applicationDPI():Number
-    {
-        return FlexGlobals.topLevelApplication.applicationDPI;
-    }
-    
-    //----------------------------------
-    //  symbolItems
-    //----------------------------------
-    
-    /**
-     * Names of items that should have their <code>color</code> property defined by 
-     * the <code>symbolColor</code> style.
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 1.5
-     *  @productversion Flex 4
-     */
-    protected function get symbolItems():Array
-    {
-        return null;
-    }
-    
-    //----------------------------------
-    //  currentState
-    //----------------------------------
-    
-    private var _currentState:String;
-    
-    /**
-     *  @private 
-     */ 
-    override public function get currentState():String
-    {
-        return _currentState;
-    }
-    
-    /**
-     *  @private 
-     */ 
-    override public function set currentState(value:String):void
-    {
-        if (value != _currentState)
-        {
-            _currentState = value;
-            commitCurrentState();
-        }
-    }
-    
-    /**
-     *  Called whenever the currentState changes. Skins should override
-     *  this function if they make any appearance changes during 
-     *  a state change.
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5 
-     *  @productversion Flex 4.5
-     */ 
-    protected function commitCurrentState():void
-    {
-    }
-    
-    /**
-     *  MobileSkin does not use states. Skins should override this function
-     *  to return false for states that are not implemented.
-     * 
-     * @param stateName The state name.
-     * 
-     * @return false for states that are not implemented.
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5 
-     *  @productversion Flex 4.5
-     */ 
-    override public function hasState(stateName:String):Boolean
-    {
-        return true;
-    }
-    
-    /**
-     *  @private
-     */ 
-    override public function setCurrentState(stateName:String,
-                                             playTransition:Boolean = true):void
-    {
-        currentState = stateName;
-    }
-    
-    /**
-     *  @private
-     */ 
-    override public function get measuredWidth():Number
-    {
-        return Math.max(super.measuredWidth, measuredDefaultWidth);
-    }
-    
-    /**
-     *  @private
-     */ 
-    override public function get measuredHeight():Number
-    {
-        return Math.max(super.measuredHeight, measuredDefaultHeight);
-    }
-    
-    /**
-     *  @private
-     */
-    override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
-    {
-        graphics.clear();
-        
-        super.updateDisplayList(unscaledWidth, unscaledHeight);
-        
-        layoutContents(unscaledWidth, unscaledHeight);
-        
-        if (useSymbolColor)
-            applySymbolColor();
-        
-        if (useMinimumHitArea)
-            drawMinimumHitArea(unscaledWidth, unscaledHeight);
-        
-        drawBackground(unscaledWidth, unscaledHeight);
-    }
-    
-    /**
-     *  @private
-     *  Make the component's explicitMinWidth property override its skin's.
-     *  This is useful for cases where the skin's minWidth constrains
-     *  the skin's measured size. In those cases the user could set
-     *  explicit limits on the component itself thus relaxing the
-     *  hard-coded limits in the skin. See SDK-24741.
-     */
-    override public function get explicitMinWidth():Number
-    {
-        if (parent is SkinnableComponent)
-        {
-            var parentExplicitMinWidth:Number = SkinnableComponent(parent).explicitMinWidth;
-            if (!isNaN(parentExplicitMinWidth))
-                return parentExplicitMinWidth;
-        }
-        return super.explicitMinWidth;
-    }
-    
-    /**
-     *  @private
-     *  Make the component's explicitMinWidth property override its skin's.
-     *  This is useful for cases where the skin's minWidth constrains
-     *  the skin's measured size. In those cases the user could set
-     *  explicit limits on the component itself thus relaxing the
-     *  hard-coded limits in the skin. See SDK-24741.
-     */
-    override public function get explicitMinHeight():Number
-    {
-        if (parent is SkinnableComponent)
-        {
-            var parentExplicitMinHeight:Number = SkinnableComponent(parent).explicitMinHeight;
-            if (!isNaN(parentExplicitMinHeight))
-                return parentExplicitMinHeight;
-        }
-        return super.explicitMinHeight;
-    }
-    
-    /**
-     *  @private
-     *  Make the component's explicitMinWidth property override its skin's.
-     *  This is useful for cases where the skin's minWidth constrains
-     *  the skin's measured size. In those cases the user could set
-     *  explicit limits on the component itself thus relaxing the
-     *  hard-coded limits in the skin. See SDK-24741.
-     */
-    override public function get explicitMaxWidth():Number
-    {
-        if (parent is SkinnableComponent)
-        {
-            var parentExplicitMaxWidth:Number = SkinnableComponent(parent).explicitMaxWidth;
-            if (!isNaN(parentExplicitMaxWidth))
-                return parentExplicitMaxWidth;
-        }
-        return super.explicitMaxWidth;
-    }
-    
-    /**
-     *  @private
-     *  Make the component's explicitMinWidth property override its skin's.
-     *  This is useful for cases where the skin's minWidth constrains
-     *  the skin's measured size. In those cases the user could set
-     *  explicit limits on the component itself thus relaxing the
-     *  hard-coded limits in the skin. See SDK-24741.
-     */
-    override public function get explicitMaxHeight():Number
-    {
-        if (parent is SkinnableComponent)
-        {
-            var parentExplicitMaxHeight:Number = SkinnableComponent(parent).explicitMaxHeight;
-            if (!isNaN(parentExplicitMaxHeight))
-                return parentExplicitMaxHeight;
-        }
-        return super.explicitMaxHeight;
-    }
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Class methods
-    //
-    //--------------------------------------------------------------------------
-    
-    mx_internal function drawMinimumHitArea(unscaledWidth:Number, unscaledHeight:Number):void
-    {
-        // minimum hit area is 0.25 inches square
-        var minSize:Number = applicationDPI / 4;
-        
-        // skip if skin size is larger than minimum
-        if ((unscaledWidth > minSize) && (unscaledHeight > minSize))
-            return;
-        
-        // center a transparent hit area larger than the skin
-        var hitAreaWidth:Number = Math.max(minSize, unscaledWidth);
-        var hitAreaHeight:Number = Math.max(minSize, unscaledHeight);
-        var hitAreaX:Number = (unscaledWidth - hitAreaWidth) / 2;
-        var hitAreaY:Number = (unscaledHeight - hitAreaHeight) / 2;
-        
-        graphics.beginFill(0, 0);
-        graphics.drawRect(hitAreaX, hitAreaY, hitAreaWidth, hitAreaHeight);
-        graphics.endFill();
-    }
-    
-    /**
-     *  Positions the children for this skin.
-     * 
-     *  <p>This method, along with <code>colorizeContents()</code>, is called 
-     *  by the <code>updateDisplayList()</code> method.</p>
-     * 
-     *  <p>This method positions skin parts and graphic children of the skin.  
-     *  Subclasses should override this to position their children.</p>
-     * 
-     *  @param unscaledWidth Specifies the width of the component, in pixels,
-     *  in the component's coordinates, regardless of the value of the
-     *  <code>scaleX</code> property of the component.
-     *
-     *  @param unscaledHeight Specifies the height of the component, in pixels,
-     *  in the component's coordinates, regardless of the value of the
-     *  <code>scaleY</code> property of the component.
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10.1
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    protected function layoutContents(unscaledWidth:Number, unscaledHeight:Number):void
-    {
-        
-    }
-    
-    /**
-     *  A helper method to set a color transform on a DisplayObject.
-     * 
-     *  @param displayObject The display object to transform
-     *  @param originalColor The original color
-     *  @param tintColor The desired color
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5 
-     *  @productversion Flex 4.5
-     */
-    protected function applyColorTransform(displayObject:DisplayObject, originalColor:uint, tintColor:uint):void
-    {
-        colorTransform.redOffset = ((tintColor & (0xFF << 16)) >> 16) - ((originalColor & (0xFF << 16)) >> 16);
-        colorTransform.greenOffset = ((tintColor & (0xFF << 8)) >> 8) - ((originalColor & (0xFF << 8)) >> 8);
-        colorTransform.blueOffset = (tintColor & 0xFF) - (originalColor & 0xFF);
-        colorTransform.alphaMultiplier = alpha;
-        
-        displayObject.transform.colorTransform = colorTransform;
-    }
-    
-    /**
-     *  Renders a background for the skin.
-     * 
-     *  <p>This method, along with <code>layoutContents()</code>, is called 
-     *  by the <code>updateDisplayList()</code>.</p>
-     * 
-     *  <p>This method draws the background chromeColor.
-     *  Override this method to change the appearance of the chromeColor.</p>
-     * 
-     *  @param unscaledWidth Specifies the width of the component, in pixels,
-     *  in the component's coordinates, regardless of the value of the
-     *  <code>scaleX</code> property of the component.
-     *
-     *  @param unscaledHeight Specifies the height of the component, in pixels,
-     *  in the component's coordinates, regardless of the value of the
-     *  <code>scaleY</code> property of the component.
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    protected function drawBackground(unscaledWidth:Number, unscaledHeight:Number):void
-    {
-        
-    }
-    
-    /**
-     *  @private
-     */
-    mx_internal function applySymbolColor():void
-    {
-        var symbols:Array = symbolItems;
-        var len:uint = (symbols) ? symbols.length : 0;
-        
-        if (len > 0)
-        {
-            var symbolColor:uint = getStyle("symbolColor");
-            var symbolObj:Object;
-            var transformInitialized:Boolean = false;
-            
-            for (var i:uint = 0; i < len; i++)
-            {
-                symbolObj = this[symbols[i]];
-                
-                // SparkSkin assumed symbols were IFill objects
-                // with a color property. MobileSkin instead assumes symbols
-                // are DisplayObjects.
-                if (symbolObj is DisplayObject)
-                {
-                    if (!transformInitialized)
-                    {
-                        colorTransform.redOffset = ((symbolColor & (0xFF << 16)) >> 16) - DEFAULT_SYMBOL_COLOR_VALUE;
-                        colorTransform.greenOffset = ((symbolColor & (0xFF << 8)) >> 8) - DEFAULT_SYMBOL_COLOR_VALUE;
-                        colorTransform.blueOffset = (symbolColor & 0xFF) - DEFAULT_SYMBOL_COLOR_VALUE;
-                        colorTransform.alphaMultiplier = alpha;
-                        
-                        transformInitialized = true;
-                    }
-                    
-                    DisplayObject(symbolObj).transform.colorTransform = colorTransform;
-                }
-            }
-        }
-    }
-    
-    /**
-     *  A helper method to position children elements of this component.
-     * 
-     *  <p>This method is the recommended way to position children elements.  You can 
-     *  use this method instead of checking for and using
-     *  various interfaces/classes such as ILayoutElement, IFlexDisplayObject, 
-     *  or StyleableTextField.</p>
-     * 
-     *  <p>Call this method after calling <code>setElementSize()</code></p>
-     *
-     *  @param element The child element to position.  The element could be an 
-     *  ILayoutElement, IFlexDisplayObject, StyleableTextField, or a generic 
-     *  DisplayObject.
-     *
-     *  @param x The x-coordinate of the child.
-     *
-     *  @param y The y-coordinate of the child.
-     *
-     *  @see #setElementSize  
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10.1
-     *  @playerversion AIR 2.5 
-     *  @productversion Flex 4.5
-     */
-    protected function setElementPosition(element:Object, x:Number, y:Number):void
-    {
-        if (element is ILayoutElement)
-        {
-            ILayoutElement(element).setLayoutBoundsPosition(x, y, false);
-        }
-        else if (element is IFlexDisplayObject)
-        {
-            IFlexDisplayObject(element).move(x, y);   
-        }
-        else
-        {
-            element.x = x;
-            element.y = y;
-        }
-    }
-    
-    /**
-     *  A helper method to size children elements of this component.
-     * 
-     *  <p>This method is the recommended way to size children elements. You can 
-     *  use this method instead of checking for and using
-     *  interfaces/classes such as ILayoutElement, IFlexDisplayObject, 
-     *  or StyleableTextField.</p>
-     *
-     *  <p>Call this method before calling the <code>setElementPosition()</code> method.</p>
-     * 
-     *  @param element The child element to size. The element could be an 
-     *  ILayoutElement, IFlexDisplayObject, StyleableTextField, or a generic 
-     *  DisplayObject.
-     *
-     *  @param width The width of the child.
-     *
-     *  @param height The height of the child.
-     *
-     *  @see #setElementPosition  
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10.1
-     *  @playerversion AIR 2.5 
-     *  @productversion Flex 4.5
-     */
-    protected function setElementSize(element:Object, width:Number, height:Number):void
-    {
-        if (element is ILayoutElement)
-        {
-            ILayoutElement(element).setLayoutBoundsSize(width, height, false);
-        }
-        else if (element is IFlexDisplayObject)
-        {
-            IFlexDisplayObject(element).setActualSize(width, height);
-        }
-        else
-        {
-            element.width = width;
-            element.height = height;
-        }
-    }
-    
-    /**
-     *  A helper method to retrieve the preferred width of a child element.
-     * 
-     *  <p>This method is the recommended way to get a child element's preferred 
-     *  width. You can use this method instead of checking for and using
-     *  various interfaces/classes such as ILayoutElement, IFlexDisplayObject, 
-     *  or StyleableTextField.</p>
-     *
-     *  @param element The child element to retrieve the width for. The element could  
-     *  be an ILayoutElement, IFlexDisplayObject, StyleableTextField, or a generic 
-     *  DisplayObject.
-     * 
-     *  @return The child element's preferred width.
-     *
-     *  @see #sizeElement
-     *  @see #getElementPreferredHeight  
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10.1
-     *  @playerversion AIR 2.5 
-     *  @productversion Flex 4.5
-     */
-    protected function getElementPreferredWidth(element:Object):Number
-    {
-        if (element is ILayoutElement)
-        {
-            return ILayoutElement(element).getPreferredBoundsWidth();
-        }
-        else if (element is IFlexDisplayObject)
-        {
-            return IFlexDisplayObject(element).measuredWidth;
-        }
-        else
-        {
-            return element.width;
-        }
-    }
-    
-    /**
-     *  A helper method to retrieve the preferred height of a child element.
-     * 
-     *  <p>This method is the recommended way to get a child element's preferred 
-     *  height. You can use this method instead of checking for and using
-     *  various interfaces/classes such as ILayoutElement, IFlexDisplayObject, 
-     *  or StyleableTextField.</p>
-     *
-     *  @param element The child element to retrieve the height for. The element could  
-     *  be an ILayoutElement, IFlexDisplayObject, StyleableTextField, or a generic 
-     *  DisplayObject.
-     *
-     *  @return The child element's preferred height.
-     *
-     *  @see #sizeElement
-     *  @see #getElementPreferredWidth 
-     * 
-     *  @langversion 3.0
-     *  @playerversion Flash 10.1
-     *  @playerversion AIR 2.5 
-     *  @productversion Flex 4.5
-     */
-    protected function getElementPreferredHeight(element:Object):Number
-    {
-        if (element is ILayoutElement)
-        {
-            return ILayoutElement(element).getPreferredBoundsHeight();
-        }
-        else if (element is IFlexDisplayObject)
-        {
-            return IFlexDisplayObject(element).measuredHeight;
-        }
-        else
-        {
-            return element.height;
-        }
-    }
-    
-    /**
-     *  List of IDs of items that should be excluded when rendering the focus ring.
-     *  Only items of type DisplayObject or GraphicElement should be excluded. Items
-     *  of other types are ignored.
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    protected function get focusSkinExclusions():Array 
-    {
-        return null;
-    }
-    
-    private static var exclusionAlphaValues:Array;
-    
-    private static var oldContentBackgroundAlpha:Number;
-    
-    private static var contentBackgroundAlphaSetLocally:Boolean;
-    
-    /**
-     *  Called before a bitmap capture is made for this skin. The default implementation
-     *  excludes items in the focusSkinExclusions array.
-     * 
-     * @return <code>true</code> if the component needs to be redrawn; otherwise <code>false</code>.
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    public function beginHighlightBitmapCapture():Boolean
-    {
-        var exclusions:Array = focusSkinExclusions;
-        if (!exclusions)
-        {
-            if (("hostComponent" in this) && this["hostComponent"] is SkinnableComponent)
-                exclusions = SkinnableComponent(this["hostComponent"]).suggestedFocusSkinExclusions;
-        }
-        var exclusionCount:Number = (exclusions == null) ? 0 : exclusions.length;
-        
-        /* we'll store off the previous alpha of the exclusions so we
-        can restore them when we're done
-        */
-        exclusionAlphaValues = [];
-        var needRedraw:Boolean = false;
-        
-        for (var i:int = 0; i < exclusionCount; i++)        
-        {
-            // skip if the part isn't there
-            if (!(exclusions[i] in this))
-                continue;
-            
-            var ex:Object = this[exclusions[i]];
-            /* we're going to go under the covers here to try and modify alpha with the least
-            amount of disruption to the component.  For UIComponents, we go to Sprite's alpha property;
-            */
-            if (ex is UIComponent)
-            {
-                exclusionAlphaValues[i] = (ex as UIComponent).$alpha; 
-                (ex as UIComponent).$alpha = 0;
-            } 
-            else if (ex is DisplayObject)
-            {
-                exclusionAlphaValues[i] = (ex as DisplayObject).alpha; 
-                (ex as DisplayObject).alpha = 0;
-            }
-            else if (ex is IGraphicElement) 
-            {
-                /* if we're lucky, the IGE has its own DisplayObject, and we can just trip its alpha.
-                If not, we're going to have to set it to 0, and force a redraw of the whole component */
-                var ge:IGraphicElement = ex as IGraphicElement;
-                if (ge.displayObjectSharingMode == DisplayObjectSharingMode.OWNS_UNSHARED_OBJECT)
-                {
-                    exclusionAlphaValues[i] = ge.displayObject.alpha;
-                    ge.displayObject.alpha = 0;
-                }
-                else
-                {
-                    exclusionAlphaValues[i] = ge.alpha;
-                    ge.alpha = 0;
-                    needRedraw = true;
-                }
-            }
-        }
-        
-        // If we have a mostly-transparent content background, temporarily bump
-        // up the contentBackgroundAlpha so the captured bitmap includes an opaque
-        // snapshot of the background.
-        if (getStyle("contentBackgroundAlpha") < 0.5)
-        {
-            if (styleDeclaration && styleDeclaration.getStyle("contentBackgroundAlpha") !== null)
-                contentBackgroundAlphaSetLocally = true;
-            else
-                contentBackgroundAlphaSetLocally = false;
-            oldContentBackgroundAlpha = getStyle("contentBackgroundAlpha");
-            setStyle("contentBackgroundAlpha", 0.5);
-            needRedraw = true;
-        }
-        
-        /* if we excluded an IGE without its own DO, we need to update the component before grabbing the bitmap */
-        return needRedraw;
-    }
-    
-    /**
-     *  Called after a bitmap capture is made for this skin. The default implementation 
-     *  restores the items in the focusSkinExclusions array.
-     * 
-     * @return <code>true</code> if the component needs to be redrawn; otherwise <code>false</code>.
-     *  
-     *  @langversion 3.0
-     *  @playerversion Flash 10
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    public function endHighlightBitmapCapture():Boolean
-    {
-        var exclusions:Array = focusSkinExclusions;
-        if (!exclusions)
-        {
-            if (this["hostComponent"] is SkinnableComponent)
-                exclusions = SkinnableComponent(this["hostComponent"]).suggestedFocusSkinExclusions;
-        }
-        var exclusionCount:Number = (exclusions == null) ? 0 : exclusions.length;
-        var needRedraw:Boolean = false;
-        
-        for (var i:int=0; i < exclusionCount; i++)      
-        {
-            // skip if the part isn't there
-            if (!(exclusions[i] in this))
-                continue;
-            
-            var ex:Object = this[exclusions[i]];
-            if (ex is UIComponent)
-            {
-                (ex as UIComponent).$alpha = exclusionAlphaValues[i];
-            } 
-            else if (ex is DisplayObject)
-            {
-                (ex as DisplayObject).alpha = exclusionAlphaValues[i];
-            }
-            else if (ex is IGraphicElement) 
-            {
-                var ge:IGraphicElement = ex as IGraphicElement;
-                if (ge.displayObjectSharingMode == DisplayObjectSharingMode.OWNS_UNSHARED_OBJECT)
-                {
-                    ge.displayObject.alpha = exclusionAlphaValues[i];
-                }
-                else
-                {
-                    ge.alpha = exclusionAlphaValues[i];         
-                    needRedraw = true;
-                }
-            }
-        }
-        
-        exclusionAlphaValues = null;
-        
-        if (!isNaN(oldContentBackgroundAlpha))
-        {
-            if (contentBackgroundAlphaSetLocally)
-                setStyle("contentBackgroundAlpha", oldContentBackgroundAlpha);
-            else
-                clearStyle("contentBackgroundAlpha");
-            needRedraw = true;
-            oldContentBackgroundAlpha = NaN;
-        }
-        
-        return needRedraw;
-    }
+
 }
 }
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/spark/defaults.css
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/defaults.css b/frameworks/projects/spark/defaults.css
index 754c860..0b6ba5c 100644
--- a/frameworks/projects/spark/defaults.css
+++ b/frameworks/projects/spark/defaults.css
@@ -50,6 +50,16 @@ ButtonBar
     skinClass: ClassReference("spark.skins.spark.ButtonBarSkin");
 }
 
+Callout
+{
+    backgroundColor: #ffffff;
+    contentBackgroundAppearance: flat;
+    contentBackgroundColor: #FFFFFF;
+    skinClass: ClassReference("spark.skins.spark.CalloutSkin");
+    borderColor: #3d3d3d;
+    borderThickness: 1;
+}
+
 CheckBox
 {
     skinClass: ClassReference("spark.skins.spark.CheckBoxSkin");

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/spark/src/SparkClasses.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/SparkClasses.as b/frameworks/projects/spark/src/SparkClasses.as
index 0800608..0aa207f 100644
--- a/frameworks/projects/spark/src/SparkClasses.as
+++ b/frameworks/projects/spark/src/SparkClasses.as
@@ -121,6 +121,8 @@ import spark.skins.spark.VSliderTrackSkin; VSliderTrackSkin;
 import spark.utils.TextFlowUtil; TextFlowUtil;
 
 import spark.components.ContentBackgroundAppearance;ContentBackgroundAppearance;
+import spark.skins.ActionScriptSkinBase; ActionScriptSkinBase ;
+import spark.skins.spark.CalloutSkin;  CalloutSkin;
 }
 
 }

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/spark/src/spark/components/Callout.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/components/Callout.as b/frameworks/projects/spark/src/spark/components/Callout.as
index 8d81b4a..85593dd 100644
--- a/frameworks/projects/spark/src/spark/components/Callout.as
+++ b/frameworks/projects/spark/src/spark/components/Callout.as
@@ -64,6 +64,31 @@ use namespace mx_internal;
  */ 
 [Style(name="contentBackgroundAppearance", type="String", enumeration="inset,flat,none", inherit="no")]
 
+/**
+ *  Color  of the frame border  and arrow outline  of the Callout control.
+ *  @default 0
+ *
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 3.8
+ *  @productversion Flex 4.11
+ */
+
+[Style(name="borderColor", type="uint", format="Color", inherit="no", theme="spark, mobile")]
+
+/**
+ *   Thickness of the border stroke around the <code>backgroundColor</code> Callout "frame" and arrow.
+ *  Set to NaN or 0 to hide the border ;
+ *
+ *  @default NaN
+ *
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 3.8
+ *  @productversion Flex 4.11
+ */
+[Style(name="borderThickness", type="Number", format="Length", inherit="no", theme="spark,mobile")]
+
 //--------------------------------------
 //  Other metadata
 //--------------------------------------

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/074354ca/frameworks/projects/spark/src/spark/skins/ActionScriptSkinBase.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/skins/ActionScriptSkinBase.as b/frameworks/projects/spark/src/spark/skins/ActionScriptSkinBase.as
new file mode 100644
index 0000000..93a49ba
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/skins/ActionScriptSkinBase.as
@@ -0,0 +1,853 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.skins
+{
+import flash.display.DisplayObject;
+import flash.geom.ColorTransform;
+import flash.geom.Matrix;
+
+import mx.core.FlexGlobals;
+import mx.core.IFlexDisplayObject;
+import mx.core.ILayoutElement;
+import mx.core.UIComponent;
+import mx.core.mx_internal;
+
+import spark.components.supportClasses.SkinnableComponent;
+import spark.core.DisplayObjectSharingMode;
+import spark.core.IGraphicElement;
+
+use namespace mx_internal;
+
+/**
+ *  ActionScript-based skin for both mobile and desktop applications.
+ *  This skin is the base class for MobileSkin.
+ *  As an optimization,  it removes state transition support.
+ * 
+ *  @langversion 3.0
+ *  @playerversion Flash 10
+ *  @playerversion AIR 2.5 
+ *  @productversion Flex 4.5
+ */
+public class ActionScriptSkinBase extends UIComponent implements IHighlightBitmapCaptureClient
+{
+    //--------------------------------------------------------------------------
+    //
+    //  Class constants
+    //
+    //--------------------------------------------------------------------------
+
+    /**
+     *  @private
+     *  Default symbol color for <code>symbolColor</code> style.
+     */
+    mx_internal static const DEFAULT_SYMBOL_COLOR_VALUE:uint = 0x00;
+    //--------------------------------------------------------------------------
+    //
+    //  Constructor
+    //
+    //--------------------------------------------------------------------------
+    /**
+     *  Constructor.
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5 
+     *  @productversion Flex 4.5
+     * 
+     */
+    public function ActionScriptSkinBase()
+    {
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Variables
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  Specifies whether or not this skin should be affected by the <code>symbolColor</code> style.
+     *
+     *  @default false
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    protected var useSymbolColor:Boolean = false;
+    
+    /**
+     *  @private
+     *  Toggles transparent, centered hit-area if the unscaled size is less
+     *  than one-quarter inch square. Physical size is based on applicationDPI.
+     */
+    mx_internal var useMinimumHitArea:Boolean = false;
+    
+    /**
+     *  Specifies a default width. <code>measuredWidth</code> returns this value
+     *  when the computed <code>measuredWidth</code> is less than
+     *  <code>measuredDefaultWidth</code>.
+     *
+     *  @default 0
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    protected var measuredDefaultWidth:Number = 0;
+    
+    /**
+     *  Specifies a default height. <code>measuredHeight</code> returns this value
+     *  when the computed <code>measuredHeight</code> is less than
+     *  <code>measuredDefaultHeight</code>.
+     *
+     *  @default 0
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    protected var measuredDefaultHeight:Number = 0;
+    
+    //----------------------------------
+    //  colorMatrix
+    //----------------------------------
+    
+    private static var _colorMatrix:Matrix = new Matrix();
+    
+    /**
+     *  @private
+     */
+    mx_internal static function get colorMatrix():Matrix
+    {
+        if (!_colorMatrix)
+            _colorMatrix = new Matrix();
+        
+        return _colorMatrix;
+    }
+    
+    //----------------------------------
+    //  colorTransform
+    //----------------------------------
+    
+    private static var _colorTransform:ColorTransform;
+    
+    /**
+     *  @private
+     */
+    mx_internal static function get colorTransform():ColorTransform
+    {
+        if (!_colorTransform)
+            _colorTransform = new ColorTransform();
+        
+        return _colorTransform;
+    }
+    
+    //----------------------------------
+    //  applicationDPI
+    //----------------------------------
+
+    /**
+     *  Returns the DPI of the application. This property can only be set in MXML on the root application.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    protected function get applicationDPI():Number
+    {
+        return FlexGlobals.topLevelApplication.applicationDPI;
+    }
+    
+    //----------------------------------
+    //  symbolItems
+    //----------------------------------
+    
+    /**
+     * Names of items that should have their <code>color</code> property defined by 
+     * the <code>symbolColor</code> style.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 1.5
+     *  @productversion Flex 4
+     */
+    protected function get symbolItems():Array
+    {
+        return null;
+    }
+    
+    //----------------------------------
+    //  currentState
+    //----------------------------------
+    
+    private var _currentState:String;
+    
+    /**
+     *  @private 
+     */ 
+    override public function get currentState():String
+    {
+        return _currentState;
+    }
+    
+    /**
+     *  @private 
+     */ 
+    override public function set currentState(value:String):void
+    {
+        if (value != _currentState)
+        {
+            _currentState = value;
+            commitCurrentState();
+        }
+    }
+    
+    /**
+     *  Called whenever the currentState changes. Skins should override
+     *  this function if they make any appearance changes during 
+     *  a state change.
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5 
+     *  @productversion Flex 4.5
+     */ 
+    protected function commitCurrentState():void
+    {
+    }
+    
+    /**
+     *  MobileSkin does not use states. Skins should override this function
+     *  to return false for states that are not implemented.
+     * 
+     * @param stateName The state name.
+     * 
+     * @return false for states that are not implemented.
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5 
+     *  @productversion Flex 4.5
+     */ 
+    override public function hasState(stateName:String):Boolean
+    {
+        return true;
+    }
+    
+    /**
+     *  @private
+     */ 
+    override public function setCurrentState(stateName:String,
+                                             playTransition:Boolean = true):void
+    {
+        currentState = stateName;
+    }
+    
+    /**
+     *  @private
+     */ 
+    override public function get measuredWidth():Number
+    {
+        return Math.max(super.measuredWidth, measuredDefaultWidth);
+    }
+    
+    /**
+     *  @private
+     */ 
+    override public function get measuredHeight():Number
+    {
+        return Math.max(super.measuredHeight, measuredDefaultHeight);
+    }
+    
+    /**
+     *  @private
+     */
+    override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
+    {
+        graphics.clear();
+        
+        super.updateDisplayList(unscaledWidth, unscaledHeight);
+        
+        layoutContents(unscaledWidth, unscaledHeight);
+        
+        if (useSymbolColor)
+            applySymbolColor();
+        
+        if (useMinimumHitArea)
+            drawMinimumHitArea(unscaledWidth, unscaledHeight);
+        
+        drawBackground(unscaledWidth, unscaledHeight);
+    }
+    
+    /**
+     *  @private
+     *  Make the component's explicitMinWidth property override its skin's.
+     *  This is useful for cases where the skin's minWidth constrains
+     *  the skin's measured size. In those cases the user could set
+     *  explicit limits on the component itself thus relaxing the
+     *  hard-coded limits in the skin. See SDK-24741.
+     */
+    override public function get explicitMinWidth():Number
+    {
+        if (parent is SkinnableComponent)
+        {
+            var parentExplicitMinWidth:Number = SkinnableComponent(parent).explicitMinWidth;
+            if (!isNaN(parentExplicitMinWidth))
+                return parentExplicitMinWidth;
+        }
+        return super.explicitMinWidth;
+    }
+    
+    /**
+     *  @private
+     *  Make the component's explicitMinWidth property override its skin's.
+     *  This is useful for cases where the skin's minWidth constrains
+     *  the skin's measured size. In those cases the user could set
+     *  explicit limits on the component itself thus relaxing the
+     *  hard-coded limits in the skin. See SDK-24741.
+     */
+    override public function get explicitMinHeight():Number
+    {
+        if (parent is SkinnableComponent)
+        {
+            var parentExplicitMinHeight:Number = SkinnableComponent(parent).explicitMinHeight;
+            if (!isNaN(parentExplicitMinHeight))
+                return parentExplicitMinHeight;
+        }
+        return super.explicitMinHeight;
+    }
+    
+    /**
+     *  @private
+     *  Make the component's explicitMinWidth property override its skin's.
+     *  This is useful for cases where the skin's minWidth constrains
+     *  the skin's measured size. In those cases the user could set
+     *  explicit limits on the component itself thus relaxing the
+     *  hard-coded limits in the skin. See SDK-24741.
+     */
+    override public function get explicitMaxWidth():Number
+    {
+        if (parent is SkinnableComponent)
+        {
+            var parentExplicitMaxWidth:Number = SkinnableComponent(parent).explicitMaxWidth;
+            if (!isNaN(parentExplicitMaxWidth))
+                return parentExplicitMaxWidth;
+        }
+        return super.explicitMaxWidth;
+    }
+    
+    /**
+     *  @private
+     *  Make the component's explicitMinWidth property override its skin's.
+     *  This is useful for cases where the skin's minWidth constrains
+     *  the skin's measured size. In those cases the user could set
+     *  explicit limits on the component itself thus relaxing the
+     *  hard-coded limits in the skin. See SDK-24741.
+     */
+    override public function get explicitMaxHeight():Number
+    {
+        if (parent is SkinnableComponent)
+        {
+            var parentExplicitMaxHeight:Number = SkinnableComponent(parent).explicitMaxHeight;
+            if (!isNaN(parentExplicitMaxHeight))
+                return parentExplicitMaxHeight;
+        }
+        return super.explicitMaxHeight;
+    }
+    
+    //--------------------------------------------------------------------------
+    //
+    //  Class methods
+    //
+    //--------------------------------------------------------------------------
+    
+    mx_internal function drawMinimumHitArea(unscaledWidth:Number, unscaledHeight:Number):void
+    {
+        // minimum hit area is 0.25 inches square
+        var minSize:Number = applicationDPI / 4;
+        
+        // skip if skin size is larger than minimum
+        if ((unscaledWidth > minSize) && (unscaledHeight > minSize))
+            return;
+        
+        // center a transparent hit area larger than the skin
+        var hitAreaWidth:Number = Math.max(minSize, unscaledWidth);
+        var hitAreaHeight:Number = Math.max(minSize, unscaledHeight);
+        var hitAreaX:Number = (unscaledWidth - hitAreaWidth) / 2;
+        var hitAreaY:Number = (unscaledHeight - hitAreaHeight) / 2;
+        
+        graphics.beginFill(0, 0);
+        graphics.drawRect(hitAreaX, hitAreaY, hitAreaWidth, hitAreaHeight);
+        graphics.endFill();
+    }
+    
+    /**
+     *  Positions the children for this skin.
+     * 
+     *  <p>This method, along with <code>colorizeContents()</code>, is called 
+     *  by the <code>updateDisplayList()</code> method.</p>
+     * 
+     *  <p>This method positions skin parts and graphic children of the skin.  
+     *  Subclasses should override this to position their children.</p>
+     * 
+     *  @param unscaledWidth Specifies the width of the component, in pixels,
+     *  in the component's coordinates, regardless of the value of the
+     *  <code>scaleX</code> property of the component.
+     *
+     *  @param unscaledHeight Specifies the height of the component, in pixels,
+     *  in the component's coordinates, regardless of the value of the
+     *  <code>scaleY</code> property of the component.
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10.1
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    protected function layoutContents(unscaledWidth:Number, unscaledHeight:Number):void
+    {
+        
+    }
+    
+    /**
+     *  A helper method to set a color transform on a DisplayObject.
+     * 
+     *  @param displayObject The display object to transform
+     *  @param originalColor The original color
+     *  @param tintColor The desired color
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5 
+     *  @productversion Flex 4.5
+     */
+    protected function applyColorTransform(displayObject:DisplayObject, originalColor:uint, tintColor:uint):void
+    {
+        colorTransform.redOffset = ((tintColor & (0xFF << 16)) >> 16) - ((originalColor & (0xFF << 16)) >> 16);
+        colorTransform.greenOffset = ((tintColor & (0xFF << 8)) >> 8) - ((originalColor & (0xFF << 8)) >> 8);
+        colorTransform.blueOffset = (tintColor & 0xFF) - (originalColor & 0xFF);
+        colorTransform.alphaMultiplier = alpha;
+        
+        displayObject.transform.colorTransform = colorTransform;
+    }
+    
+    /**
+     *  Renders a background for the skin.
+     * 
+     *  <p>This method, along with <code>layoutContents()</code>, is called 
+     *  by the <code>updateDisplayList()</code>.</p>
+     * 
+     *  <p>This method draws the background chromeColor.
+     *  Override this method to change the appearance of the chromeColor.</p>
+     * 
+     *  @param unscaledWidth Specifies the width of the component, in pixels,
+     *  in the component's coordinates, regardless of the value of the
+     *  <code>scaleX</code> property of the component.
+     *
+     *  @param unscaledHeight Specifies the height of the component, in pixels,
+     *  in the component's coordinates, regardless of the value of the
+     *  <code>scaleY</code> property of the component.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    protected function drawBackground(unscaledWidth:Number, unscaledHeight:Number):void
+    {
+        
+    }
+    
+    /**
+     *  @private
+     */
+    mx_internal function applySymbolColor():void
+    {
+        var symbols:Array = symbolItems;
+        var len:uint = (symbols) ? symbols.length : 0;
+        
+        if (len > 0)
+        {
+            var symbolColor:uint = getStyle("symbolColor");
+            var symbolObj:Object;
+            var transformInitialized:Boolean = false;
+            
+            for (var i:uint = 0; i < len; i++)
+            {
+                symbolObj = this[symbols[i]];
+                
+                // SparkSkin assumed symbols were IFill objects
+                // with a color property. MobileSkin instead assumes symbols
+                // are DisplayObjects.
+                if (symbolObj is DisplayObject)
+                {
+                    if (!transformInitialized)
+                    {
+                        colorTransform.redOffset = ((symbolColor & (0xFF << 16)) >> 16) - DEFAULT_SYMBOL_COLOR_VALUE;
+                        colorTransform.greenOffset = ((symbolColor & (0xFF << 8)) >> 8) - DEFAULT_SYMBOL_COLOR_VALUE;
+                        colorTransform.blueOffset = (symbolColor & 0xFF) - DEFAULT_SYMBOL_COLOR_VALUE;
+                        colorTransform.alphaMultiplier = alpha;
+                        
+                        transformInitialized = true;
+                    }
+                    
+                    DisplayObject(symbolObj).transform.colorTransform = colorTransform;
+                }
+            }
+        }
+    }
+    
+    /**
+     *  A helper method to position children elements of this component.
+     * 
+     *  <p>This method is the recommended way to position children elements.  You can 
+     *  use this method instead of checking for and using
+     *  various interfaces/classes such as ILayoutElement, IFlexDisplayObject, 
+     *  or StyleableTextField.</p>
+     * 
+     *  <p>Call this method after calling <code>setElementSize()</code></p>
+     *
+     *  @param element The child element to position.  The element could be an 
+     *  ILayoutElement, IFlexDisplayObject, StyleableTextField, or a generic 
+     *  DisplayObject.
+     *
+     *  @param x The x-coordinate of the child.
+     *
+     *  @param y The y-coordinate of the child.
+     *
+     *  @see #setElementSize  
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10.1
+     *  @playerversion AIR 2.5 
+     *  @productversion Flex 4.5
+     */
+    protected function setElementPosition(element:Object, x:Number, y:Number):void
+    {
+        if (element is ILayoutElement)
+        {
+            ILayoutElement(element).setLayoutBoundsPosition(x, y, false);
+        }
+        else if (element is IFlexDisplayObject)
+        {
+            IFlexDisplayObject(element).move(x, y);   
+        }
+        else
+        {
+            element.x = x;
+            element.y = y;
+        }
+    }
+    
+    /**
+     *  A helper method to size children elements of this component.
+     * 
+     *  <p>This method is the recommended way to size children elements. You can 
+     *  use this method instead of checking for and using
+     *  interfaces/classes such as ILayoutElement, IFlexDisplayObject, 
+     *  or StyleableTextField.</p>
+     *
+     *  <p>Call this method before calling the <code>setElementPosition()</code> method.</p>
+     * 
+     *  @param element The child element to size. The element could be an 
+     *  ILayoutElement, IFlexDisplayObject, StyleableTextField, or a generic 
+     *  DisplayObject.
+     *
+     *  @param width The width of the child.
+     *
+     *  @param height The height of the child.
+     *
+     *  @see #setElementPosition  
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10.1
+     *  @playerversion AIR 2.5 
+     *  @productversion Flex 4.5
+     */
+    protected function setElementSize(element:Object, width:Number, height:Number):void
+    {
+        if (element is ILayoutElement)
+        {
+            ILayoutElement(element).setLayoutBoundsSize(width, height, false);
+        }
+        else if (element is IFlexDisplayObject)
+        {
+            IFlexDisplayObject(element).setActualSize(width, height);
+        }
+        else
+        {
+            element.width = width;
+            element.height = height;
+        }
+    }
+    
+    /**
+     *  A helper method to retrieve the preferred width of a child element.
+     * 
+     *  <p>This method is the recommended way to get a child element's preferred 
+     *  width. You can use this method instead of checking for and using
+     *  various interfaces/classes such as ILayoutElement, IFlexDisplayObject, 
+     *  or StyleableTextField.</p>
+     *
+     *  @param element The child element to retrieve the width for. The element could  
+     *  be an ILayoutElement, IFlexDisplayObject, StyleableTextField, or a generic 
+     *  DisplayObject.
+     * 
+     *  @return The child element's preferred width.
+     *
+     *  @see #sizeElement
+     *  @see #getElementPreferredHeight  
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10.1
+     *  @playerversion AIR 2.5 
+     *  @productversion Flex 4.5
+     */
+    protected function getElementPreferredWidth(element:Object):Number
+    {
+        if (element is ILayoutElement)
+        {
+            return ILayoutElement(element).getPreferredBoundsWidth();
+        }
+        else if (element is IFlexDisplayObject)
+        {
+            return IFlexDisplayObject(element).measuredWidth;
+        }
+        else
+        {
+            return element.width;
+        }
+    }
+    
+    /**
+     *  A helper method to retrieve the preferred height of a child element.
+     * 
+     *  <p>This method is the recommended way to get a child element's preferred 
+     *  height. You can use this method instead of checking for and using
+     *  various interfaces/classes such as ILayoutElement, IFlexDisplayObject, 
+     *  or StyleableTextField.</p>
+     *
+     *  @param element The child element to retrieve the height for. The element could  
+     *  be an ILayoutElement, IFlexDisplayObject, StyleableTextField, or a generic 
+     *  DisplayObject.
+     *
+     *  @return The child element's preferred height.
+     *
+     *  @see #sizeElement
+     *  @see #getElementPreferredWidth 
+     * 
+     *  @langversion 3.0
+     *  @playerversion Flash 10.1
+     *  @playerversion AIR 2.5 
+     *  @productversion Flex 4.5
+     */
+    protected function getElementPreferredHeight(element:Object):Number
+    {
+        if (element is ILayoutElement)
+        {
+            return ILayoutElement(element).getPreferredBoundsHeight();
+        }
+        else if (element is IFlexDisplayObject)
+        {
+            return IFlexDisplayObject(element).measuredHeight;
+        }
+        else
+        {
+            return element.height;
+        }
+    }
+    
+    /**
+     *  List of IDs of items that should be excluded when rendering the focus ring.
+     *  Only items of type DisplayObject or GraphicElement should be excluded. Items
+     *  of other types are ignored.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    protected function get focusSkinExclusions():Array 
+    {
+        return null;
+    }
+    
+    private static var exclusionAlphaValues:Array;
+    
+    private static var oldContentBackgroundAlpha:Number;
+    
+    private static var contentBackgroundAlphaSetLocally:Boolean;
+    
+    /**
+     *  Called before a bitmap capture is made for this skin. The default implementation
+     *  excludes items in the focusSkinExclusions array.
+     * 
+     * @return <code>true</code> if the component needs to be redrawn; otherwise <code>false</code>.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    public function beginHighlightBitmapCapture():Boolean
+    {
+        var exclusions:Array = focusSkinExclusions;
+        if (!exclusions)
+        {
+            if (("hostComponent" in this) && this["hostComponent"] is SkinnableComponent)
+                exclusions = SkinnableComponent(this["hostComponent"]).suggestedFocusSkinExclusions;
+        }
+        var exclusionCount:Number = (exclusions == null) ? 0 : exclusions.length;
+        
+        /* we'll store off the previous alpha of the exclusions so we
+        can restore them when we're done
+        */
+        exclusionAlphaValues = [];
+        var needRedraw:Boolean = false;
+        
+        for (var i:int = 0; i < exclusionCount; i++)        
+        {
+            // skip if the part isn't there
+            if (!(exclusions[i] in this))
+                continue;
+            
+            var ex:Object = this[exclusions[i]];
+            /* we're going to go under the covers here to try and modify alpha with the least
+            amount of disruption to the component.  For UIComponents, we go to Sprite's alpha property;
+            */
+            if (ex is UIComponent)
+            {
+                exclusionAlphaValues[i] = (ex as UIComponent).$alpha; 
+                (ex as UIComponent).$alpha = 0;
+            } 
+            else if (ex is DisplayObject)
+            {
+                exclusionAlphaValues[i] = (ex as DisplayObject).alpha; 
+                (ex as DisplayObject).alpha = 0;
+            }
+            else if (ex is IGraphicElement) 
+            {
+                /* if we're lucky, the IGE has its own DisplayObject, and we can just trip its alpha.
+                If not, we're going to have to set it to 0, and force a redraw of the whole component */
+                var ge:IGraphicElement = ex as IGraphicElement;
+                if (ge.displayObjectSharingMode == DisplayObjectSharingMode.OWNS_UNSHARED_OBJECT)
+                {
+                    exclusionAlphaValues[i] = ge.displayObject.alpha;
+                    ge.displayObject.alpha = 0;
+                }
+                else
+                {
+                    exclusionAlphaValues[i] = ge.alpha;
+                    ge.alpha = 0;
+                    needRedraw = true;
+                }
+            }
+        }
+        
+        // If we have a mostly-transparent content background, temporarily bump
+        // up the contentBackgroundAlpha so the captured bitmap includes an opaque
+        // snapshot of the background.
+        if (getStyle("contentBackgroundAlpha") < 0.5)
+        {
+            if (styleDeclaration && styleDeclaration.getStyle("contentBackgroundAlpha") !== null)
+                contentBackgroundAlphaSetLocally = true;
+            else
+                contentBackgroundAlphaSetLocally = false;
+            oldContentBackgroundAlpha = getStyle("contentBackgroundAlpha");
+            setStyle("contentBackgroundAlpha", 0.5);
+            needRedraw = true;
+        }
+        
+        /* if we excluded an IGE without its own DO, we need to update the component before grabbing the bitmap */
+        return needRedraw;
+    }
+    
+    /**
+     *  Called after a bitmap capture is made for this skin. The default implementation 
+     *  restores the items in the focusSkinExclusions array.
+     * 
+     * @return <code>true</code> if the component needs to be redrawn; otherwise <code>false</code>.
+     *  
+     *  @langversion 3.0
+     *  @playerversion Flash 10
+     *  @playerversion AIR 2.5
+     *  @productversion Flex 4.5
+     */
+    public function endHighlightBitmapCapture():Boolean
+    {
+        var exclusions:Array = focusSkinExclusions;
+        if (!exclusions)
+        {
+            if (this["hostComponent"] is SkinnableComponent)
+                exclusions = SkinnableComponent(this["hostComponent"]).suggestedFocusSkinExclusions;
+        }
+        var exclusionCount:Number = (exclusions == null) ? 0 : exclusions.length;
+        var needRedraw:Boolean = false;
+        
+        for (var i:int=0; i < exclusionCount; i++)      
+        {
+            // skip if the part isn't there
+            if (!(exclusions[i] in this))
+                continue;
+            
+            var ex:Object = this[exclusions[i]];
+            if (ex is UIComponent)
+            {
+                (ex as UIComponent).$alpha = exclusionAlphaValues[i];
+            } 
+            else if (ex is DisplayObject)
+            {
+                (ex as DisplayObject).alpha = exclusionAlphaValues[i];
+            }
+            else if (ex is IGraphicElement) 
+            {
+                var ge:IGraphicElement = ex as IGraphicElement;
+                if (ge.displayObjectSharingMode == DisplayObjectSharingMode.OWNS_UNSHARED_OBJECT)
+                {
+                    ge.displayObject.alpha = exclusionAlphaValues[i];
+                }
+                else
+                {
+                    ge.alpha = exclusionAlphaValues[i];         
+                    needRedraw = true;
+                }
+            }
+        }
+        
+        exclusionAlphaValues = null;
+        
+        if (!isNaN(oldContentBackgroundAlpha))
+        {
+            if (contentBackgroundAlphaSetLocally)
+                setStyle("contentBackgroundAlpha", oldContentBackgroundAlpha);
+            else
+                clearStyle("contentBackgroundAlpha");
+            needRedraw = true;
+            oldContentBackgroundAlpha = NaN;
+        }
+        
+        return needRedraw;
+    }
+}
+}
\ No newline at end of file


[3/8] temp commit move experimental callout to spark

Posted by ma...@apache.org.
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/CalloutButton.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/components/CalloutButton.as b/frameworks/projects/mobilecomponents/src/spark/components/CalloutButton.as
deleted file mode 100644
index 7eec462..0000000
--- a/frameworks/projects/mobilecomponents/src/spark/components/CalloutButton.as
+++ /dev/null
@@ -1,807 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-//
-//  Licensed to the Apache Software Foundation (ASF) under one or more
-//  contributor license agreements.  See the NOTICE file distributed with
-//  this work for additional information regarding copyright ownership.
-//  The ASF licenses this file to You under the Apache License, Version 2.0
-//  (the "License"); you may not use this file except in compliance with
-//  the License.  You may obtain a copy of the License at
-//
-//      http://www.apache.org/licenses/LICENSE-2.0
-//
-//  Unless required by applicable law or agreed to in writing, software
-//  distributed under the License is distributed on an "AS IS" BASIS,
-//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-//  See the License for the specific language governing permissions and
-//  limitations under the License.
-//
-////////////////////////////////////////////////////////////////////////////////
-
-package spark.components
-{
-import flash.events.Event;
-
-import mx.core.ClassFactory;
-import mx.core.IFactory;
-import mx.core.mx_internal;
-import mx.utils.BitFlagUtil;
-
-import spark.components.supportClasses.DropDownController;
-import spark.core.ContainerDestructionPolicy;
-import spark.events.DropDownEvent;
-import spark.events.PopUpEvent;
-import spark.layouts.supportClasses.LayoutBase;
-
-use namespace mx_internal;
-
-//--------------------------------------
-//  Styles
-//--------------------------------------
-
-[Exclude(name="repeatDelay", kind="style")]
-[Exclude(name="repeatInterval", kind="style")]
-
-//--------------------------------------
-//  Events
-//--------------------------------------
-
-/**
- *  Dispatched when the callout closes for any reason, such when: 
- *  <ul>
- *      <li>The callout is programmatically closed.</li>
- *      <li>The user clicks outside of the callout.</li>
- *      <li>The user clicks the open button while the callout is 
- *  displayed.</li>
- *  </ul>
- *
- *  @eventType spark.events.DropDownEvent.CLOSE
- *  
- *  @langversion 3.0
- *  @playerversion AIR 3
- *  @productversion Flex 4.6
- */
-[Event(name="close", type="spark.events.DropDownEvent")]
-
-/**
- *  Dispatched when the user clicks the open button
- *  to display the callout.  
- *
- *  @eventType spark.events.DropDownEvent.OPEN
- *  
- *  @langversion 3.0
- *  @playerversion AIR 3
- *  @productversion Flex 4.6
- */
-[Event(name="open", type="spark.events.DropDownEvent")]
-
-//--------------------------------------
-//  Other metadata
-//--------------------------------------
-
-[IconFile("Callout.png")]
-
-[DefaultProperty("calloutContent")]
-
-/**
- *  The CalloutButton control is a drop down component that defines a button to
- *  open and close a Callout container. 
- *  The CalloutButton specifies the layout and child components 
- *  of the Callout container.
- *
- *  <p>The following image shows a Callout container under the CalloutButton 
- *  labeled 'Open callout':</p>
- *
- * <p>
- *  <img src="../../images/ca_calloutButton_ca.png" alt="Callout button" />
- * </p>
- *
- *  <p>The CalloutButton control uses the spark.components.supportClasses.DropDownController
- *  class to manage the Callout container. 
- *  You can access the DropDownController by using the protected 
- *  <code>CalloutButton.dropDownController</code> property.</p>
- *
- *  <p>When the callout is open:</p>
- *  <ul>
- *    <li>Clicking the button closes the callout</li>
- *    <li>Clicking outside of the callout closes the callout.</li>
- *  </ul>
- *
- *  <p>The CalloutButton component has the following default characteristics:</p>
- *     <table class="innertable">
- *        <tr>
- *           <th>Characteristic</th>
- *           <th>Description</th>
- *        </tr>
- *        <tr>
- *           <td>Default size</td>
- *           <td>Wide enough to display the text label of the control</td>
- *        </tr>
- *        <tr>
- *           <td>Minimum size</td>
- *           <td>32 pixels wide and 43 pixels high</td>
- *        </tr>
- *        <tr>
- *           <td>Maximum size</td>
- *           <td>10000 pixels wide and 10000 pixels high</td>
- *        </tr>
- *        <tr>
- *           <td>Default skin class</td>
- *           <td>spark.skins.mobile.CalloutButtonSkin</td>
- *        </tr>
- *     </table>
- *
- *  @mxml
- *  
- *  <p>The <code>&lt;s:CalloutButton&gt;</code> tag inherits all of the tag 
- *  attributes of its superclass and adds the following tag attributes:</p>
- *  
- *  <pre>
- *  &lt;s:CalloutButton
- *   <strong>Properties</strong>
- *    calloutDestructionPolicy="auto"
- *    calloutLayout="BasicLayout"
- *    horizontalPosition="auto"
- *    verticalPosition="auto
- * 
- *   <strong>Events</strong>
- *    open="<i>No default</i>"
- *    close="<i>No default</i>"
- *      ...
- *      <i>child tags</i>
- *      ...
- *  &lt;/s:CalloutButton&gt;
- *  </pre>
- * 
- *  @see spark.components.Callout
- *  @see spark.components.Button
- *  @see spark.components.supportClasses.DropDownController
- *
- *  @includeExample examples/CalloutButtonExample.mxml -noswf
- *  
- *  @langversion 3.0
- *  @playerversion AIR 3
- *  @productversion Flex 4.6
- */
-public class CalloutButton extends Button
-{
-    //--------------------------------------------------------------------------
-    //
-    //  Class constants
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  @private
-     */
-    mx_internal static const CALLOUT_CONTENT_PROPERTY_FLAG:uint = 1 << 0;
-    
-    /**
-     *  @private
-     */
-    mx_internal static const CALLOUT_LAYOUT_PROPERTY_FLAG:uint = 1 << 1;
-    
-    /**
-     *  @private
-     */
-    mx_internal static const HORIZONTAL_POSITION_PROPERTY_FLAG:uint = 1 << 2;
-    
-    /**
-     *  @private
-     */
-    mx_internal static const VERTICAL_POSITION_PROPERTY_FLAG:uint = 1 << 3;
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Constructor
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  Constructor.
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function CalloutButton()
-    {
-        super();
-        
-        dropDownController = new DropDownController();
-    }
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Skin parts
-    //
-    //--------------------------------------------------------------------------
-    
-    [SkinPart(required="false")]
-    
-    /**
-     *  A skin part that defines the drop-down factory which creates the Callout
-     *  instance.
-     * 
-     *  If <code>dropDown</code> is not defined on the skin, a  
-     *  <code>ClassFactory</code> is created to generate a default Callout
-     *  instance.
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public var dropDown:IFactory;
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Variables
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  @private
-     *  Several properties are proxied to callout.  However, when callout
-     *  is not around, we need to store values set on CalloutButton.  This object 
-     *  stores those values.  If callout is around, the values are stored 
-     *  on the callout directly.  However, we need to know what values 
-     *  have been set by the developer on the CalloutButton (versus set on 
-     *  the callout or defaults of the callout) as those are values 
-     *  we want to carry around if the callout changes (via a new skin). 
-     *  In order to store this info effeciently, calloutProperties becomes 
-     *  a uint to store a series of BitFlags.  These bits represent whether a 
-     *  property has been explicitely set on this CalloutButton.  When the 
-     *  callout is not around, calloutProperties is a typeless 
-     *  object to store these proxied properties.  When callout is around,
-     *  calloutProperties stores booleans as to whether these properties 
-     *  have been explicitely set or not.
-     */
-    mx_internal var calloutProperties:Object = {};
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Properties proxied to callout
-    //
-    //--------------------------------------------------------------------------
-    
-    //----------------------------------
-    //  calloutContent
-    //---------------------------------- 
-    
-    [ArrayElementType("mx.core.IVisualElement")]
-    
-    /**
-     *  The set of components to include in the Callout's content.
-     *
-     *  @default null
-     *
-     *  @see spark.components.Callout
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get calloutContent():Array
-    {
-        if (callout && callout.contentGroup)
-            return callout.contentGroup.getMXMLContent();
-        else
-            return calloutProperties.calloutContent;
-    }
-    
-    /**
-     *  @private
-     */
-    public function set calloutContent(value:Array):void
-    {
-        if (callout)
-        {
-            callout.mxmlContent = value;
-            calloutProperties = BitFlagUtil.update(calloutProperties as uint, 
-                CALLOUT_CONTENT_PROPERTY_FLAG, value != null);
-        }
-        else
-            calloutProperties.calloutContent = value;
-    }
-    
-    //----------------------------------
-    //  calloutLayout
-    //---------------------------------- 
-    
-    /**
-     *  Defines the layout of the Callout container.
-     *
-     *  @default BasicLayout
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get calloutLayout():LayoutBase
-    {
-        return (callout)  ? callout.layout : calloutProperties.calloutLayout;
-    }
-    
-    /**
-     *  @private
-     */
-    public function set calloutLayout(value:LayoutBase):void
-    {
-        if (callout)
-        {
-            callout.layout = value;
-            calloutProperties = BitFlagUtil.update(calloutProperties as uint, 
-                CALLOUT_LAYOUT_PROPERTY_FLAG, true);
-        }
-        else
-            calloutProperties.calloutLayout = value;
-    }
-    
-    //----------------------------------
-    //  horizontalPosition
-    //----------------------------------
-    
-    [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
-    
-    /**
-     *  @copy spark.components.Callout#horizontalPosition
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get horizontalPosition():String
-    {
-        if (callout)
-            return callout.horizontalPosition;
-        
-        return calloutProperties.horizontalPosition;
-    }
-    
-    /**
-     *  @private
-     */
-    public function set horizontalPosition(value:String):void
-    {
-        if (callout)
-        {
-            callout.horizontalPosition = value;
-            calloutProperties = BitFlagUtil.update(calloutProperties as uint, 
-                HORIZONTAL_POSITION_PROPERTY_FLAG, value != null);
-        }
-        else
-            calloutProperties.horizontalPosition = value;
-    }
-    
-    //----------------------------------
-    //  verticalPosition
-    //----------------------------------
-    
-    [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
-    
-    /**
-     *  @copy spark.components.Callout#verticalPosition
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get verticalPosition():String
-    {
-        if (callout)
-            return callout.verticalPosition;
-        
-        return calloutProperties.verticalPosition;
-    }
-    
-    /**
-     *  @private
-     */
-    public function set verticalPosition(value:String):void
-    {
-        if (callout)
-        {
-            callout.verticalPosition = value;
-            calloutProperties = BitFlagUtil.update(calloutProperties as uint, 
-                VERTICAL_POSITION_PROPERTY_FLAG, value != null);
-        }
-        else
-            calloutProperties.verticalPosition = value;
-    }
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Properties
-    //
-    //--------------------------------------------------------------------------
-    
-    //----------------------------------
-    //  callout
-    //----------------------------------
-    
-    /**
-     *  @private
-     */
-    private var _callout:Callout;
-    
-    [Bindable("calloutChanged")]
-    
-    /**
-     *  The Callout instance created after the <code>DropDownEvent.OPEN</code>
-     *  is fired. The instance is created using the <code>dropDown</code>
-     *  <code>IFactory</code> skin part.
-     * 
-     *  @see #calloutDestructionPolicy
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get callout():Callout
-    {
-        return _callout;
-    }
-    
-    /**
-     *  @private
-     */
-    mx_internal function setCallout(value:Callout):void
-    {
-        if (_callout == value)
-            return;
-        
-        _callout = value;
-        
-        if (hasEventListener("calloutChanged"))
-            dispatchEvent(new Event("calloutChanged"));
-    }
-    
-    //----------------------------------
-    //  dropDownController
-    //----------------------------------
-    
-    /**
-     *  @private
-     */
-    private var _dropDownController:DropDownController; 
-    
-    /**
-     *  Instance of the DropDownController class that handles all of the mouse, keyboard 
-     *  and focus user interactions. 
-     * 
-     *  Flex calls the <code>initializeDropDownController()</code> method after 
-     *  the DropDownController instance is created in the constructor.
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    protected function get dropDownController():DropDownController
-    {
-        return _dropDownController;
-    }
-    
-    /**
-     *  @private
-     */
-    protected function set dropDownController(value:DropDownController):void
-    {
-        if (_dropDownController == value)
-            return;
-        
-        _dropDownController = value;
-        
-        _dropDownController.closeOnResize = false;
-        _dropDownController.addEventListener(DropDownEvent.OPEN, dropDownController_openHandler);
-        _dropDownController.addEventListener(DropDownEvent.CLOSE, dropDownController_closeHandler);
-        
-        _dropDownController.openButton = this;
-        
-        if (callout)
-            _dropDownController.dropDown = callout;    
-    }
-    
-    //----------------------------------
-    //  isDropDownOpen
-    //----------------------------------
-    
-    /**
-     *  @copy spark.components.supportClasses.DropDownController#isOpen
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get isDropDownOpen():Boolean
-    {
-        if (dropDownController)
-            return dropDownController.isOpen;
-        else
-            return false;
-    }
-    
-    //----------------------------------
-    //  calloutDestructionPolicy
-    //----------------------------------
-    
-    private var _calloutDestructionPolicy:String = ContainerDestructionPolicy.AUTO;
-    
-    [Inspectable(category="General", enumeration="auto,never", defaultValue="auto")]
-    
-    /**
-     *  Defines the destruction policy the callout button uses
-     *  when the callout is closed. 
-     *  If set to <code>"auto"</code>, the button 
-     *  destroys the Callout instance when it is closed.  
-     *  If set to <code>"never"</code>, the Callout container 
-     *  is cached in memory.
-     * 
-     *  @default auto
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get calloutDestructionPolicy():String
-    {
-        return _calloutDestructionPolicy;
-    }
-    
-    /**
-     *  @private
-     */
-    public function set calloutDestructionPolicy(value:String):void
-    {
-        if (_calloutDestructionPolicy == value)
-            return;
-        
-        _calloutDestructionPolicy = value;
-        
-        // destroy the callout immediately if currently closed
-        if (!isDropDownOpen &&
-            (calloutDestructionPolicy == ContainerDestructionPolicy.AUTO))
-        {
-            destroyCallout();
-        }
-    }
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Overridden methods
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  @private
-     */
-    override protected function attachSkin():void
-    {
-        super.attachSkin();
-        
-        // create dropDown if it was not found in the skin
-        if (!dropDown && !("dropDown" in skin))
-            dropDown = new ClassFactory(Callout);
-    }
-    
-    /**
-     *  @private
-     */
-    override protected function partAdded(partName:String, instance:Object):void
-    {
-        super.partAdded(partName, instance);
-        
-        if (partName == "dropDown")
-        {
-            // copy proxied values from calloutProperties (if set) to callout
-            var newCalloutProperties:uint = 0;
-            var calloutInstance:Callout = instance as Callout;
-            
-            if (calloutInstance && dropDownController)
-            {
-                calloutInstance.id = "callout";
-                dropDownController.dropDown = calloutInstance;
-                
-                calloutInstance.addEventListener(PopUpEvent.OPEN, callout_openHandler);
-                calloutInstance.addEventListener(PopUpEvent.CLOSE, callout_closeHandler);
-                
-                if (calloutProperties.calloutContent !== undefined)
-                {
-                    calloutInstance.mxmlContent = calloutProperties.calloutContent;
-                    newCalloutProperties = BitFlagUtil.update(newCalloutProperties, 
-                        CALLOUT_CONTENT_PROPERTY_FLAG, true);
-                }
-                
-                if (calloutProperties.calloutLayout !== undefined)
-                {
-                    calloutInstance.layout = calloutProperties.calloutLayout;
-                    newCalloutProperties = BitFlagUtil.update(newCalloutProperties, 
-                        CALLOUT_LAYOUT_PROPERTY_FLAG, true);
-                }
-                
-                if (calloutProperties.horizontalPosition !== undefined)
-                {
-                    calloutInstance.horizontalPosition = calloutProperties.horizontalPosition;
-                    newCalloutProperties = BitFlagUtil.update(newCalloutProperties, 
-                        HORIZONTAL_POSITION_PROPERTY_FLAG, true);
-                }
-                
-                if (calloutProperties.verticalPosition !== undefined)
-                {
-                    calloutInstance.verticalPosition = calloutProperties.verticalPosition;
-                    newCalloutProperties = BitFlagUtil.update(newCalloutProperties, 
-                        VERTICAL_POSITION_PROPERTY_FLAG, true);
-                }
-                
-                calloutProperties = newCalloutProperties;
-            }
-        }
-    }
-    
-    /**
-     *  @private
-     */
-    override protected function partRemoved(partName:String, instance:Object):void
-    {
-        if (dropDownController && (instance == callout))
-        {
-            dropDownController.dropDown = null;
-        }
-        
-        if (partName == "dropDown")
-        {
-            callout.removeEventListener(PopUpEvent.OPEN, callout_openHandler);
-            callout.removeEventListener(PopUpEvent.CLOSE, callout_closeHandler);
-            
-            // copy proxied values from callout (if explicitely set) to calloutProperties
-            var newCalloutProperties:Object = {};
-            
-            if (BitFlagUtil.isSet(calloutProperties as uint, CALLOUT_CONTENT_PROPERTY_FLAG) &&
-                (callout.contentGroup))
-            {
-                newCalloutProperties.calloutContent = callout.contentGroup.getMXMLContent();
-                callout.contentGroup.mxmlContent = null;
-            }
-            
-            if (BitFlagUtil.isSet(calloutProperties as uint, CALLOUT_LAYOUT_PROPERTY_FLAG))
-            {
-                newCalloutProperties.calloutLayout = callout.layout;
-                callout.layout = null;
-            }
-            
-            if (BitFlagUtil.isSet(calloutProperties as uint, HORIZONTAL_POSITION_PROPERTY_FLAG))
-                newCalloutProperties.horizontalPosition = callout.horizontalPosition;
-            
-            if (BitFlagUtil.isSet(calloutProperties as uint, VERTICAL_POSITION_PROPERTY_FLAG))
-                newCalloutProperties.verticalPosition = callout.verticalPosition;
-            
-            calloutProperties = newCalloutProperties;
-        }
-        
-        super.partRemoved(partName, instance);
-    }
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Methods
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  Initializes the dropDown and changes the skin state to open. 
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */ 
-    public function openDropDown():void
-    {
-        dropDownController.openDropDown();
-    }
-    
-    /**
-     *  Changes the skin state to normal.
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function closeDropDown():void
-    {
-        dropDownController.closeDropDown(false);
-    }
-    
-    /**
-     *  @private
-     *  Destroys the callout 
-     */
-    private function destroyCallout():void
-    {
-        removeDynamicPartInstance("dropDown", callout);
-        setCallout(null);
-    }
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Event handlers
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  @private
-     *  Event handler for the <code>dropDownController</code> 
-     *  <code>DropDownEvent.OPEN</code> event. Creates and opens the Callout.
-     */
-    mx_internal function dropDownController_openHandler(event:DropDownEvent):void
-    {
-        if (!callout)
-            setCallout(createDynamicPartInstance("dropDown") as Callout);
-        
-        if (callout)
-        {
-            // close the callout if the CalloutButton is removed
-            addEventListener(Event.REMOVED_FROM_STAGE, button_removedFromStage);
-            
-            callout.open(this, false);
-        }
-    }
-    
-    /**
-     *  @private
-     *  Event handler for the <code>dropDownController</code> 
-     *  <code>DropDownEvent.CLOSE</code> event. Closes the Callout.
-     */
-    mx_internal function dropDownController_closeHandler(event:DropDownEvent):void
-    {
-        // If the callout was closed directly, then callout could already be
-        // destroyed by calloutDestructionPolicy
-        if (callout)
-        {
-            removeEventListener(Event.REMOVED_FROM_STAGE, button_removedFromStage);
-            
-            // Dispatch the close event after the callout's PopUpEvent.CLOSE fires
-            callout.close();
-        }
-    }
-    
-    /**
-     *  @private
-     */
-    private function callout_openHandler(event:PopUpEvent):void
-    {
-        dispatchEvent(new DropDownEvent(DropDownEvent.OPEN));
-    }
-    
-    /**
-     *  @private
-     */
-    private function callout_closeHandler(event:PopUpEvent):void
-    {
-        // Sanity check. Was callout closed without calling closeDropDown()? 
-        // If so, call closeDropDown directly to remove event listeners. This 
-        // callout_closeHandler will only be called once since the 2nd call
-        // to close() in dropDownController_closeHandler() will not dispatch
-        // another PopUpEvent.CLOSE.
-        if (dropDownController.isOpen)
-            closeDropDown();
-        
-        if (calloutDestructionPolicy == ContainerDestructionPolicy.AUTO)
-            destroyCallout();
-        
-        dispatchEvent(new DropDownEvent(DropDownEvent.CLOSE));
-    }
-    
-    /**
-     *  @private
-     */
-    private function button_removedFromStage(event:Event):void
-    {
-        if (!isDropDownOpen)
-            return;
-        
-        // Hide the callout immediately instead of waiting for the skin
-        // state to transition to "closed"
-        callout.visible = false;
-
-        closeDropDown();
-    }
-}
-}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/CalloutPosition.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/components/CalloutPosition.as b/frameworks/projects/mobilecomponents/src/spark/components/CalloutPosition.as
deleted file mode 100644
index a0b6e7d..0000000
--- a/frameworks/projects/mobilecomponents/src/spark/components/CalloutPosition.as
+++ /dev/null
@@ -1,96 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-//
-//  Licensed to the Apache Software Foundation (ASF) under one or more
-//  contributor license agreements.  See the NOTICE file distributed with
-//  this work for additional information regarding copyright ownership.
-//  The ASF licenses this file to You under the Apache License, Version 2.0
-//  (the "License"); you may not use this file except in compliance with
-//  the License.  You may obtain a copy of the License at
-//
-//      http://www.apache.org/licenses/LICENSE-2.0
-//
-//  Unless required by applicable law or agreed to in writing, software
-//  distributed under the License is distributed on an "AS IS" BASIS,
-//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-//  See the License for the specific language governing permissions and
-//  limitations under the License.
-//
-////////////////////////////////////////////////////////////////////////////////
-
-package spark.components
-{
-
-/**
- *  The CalloutPosition calss defines the enumeration of 
- *  horizontal and vertical positions of the Callout component
- *  relative to the owner.
- * 
- *  @see spark.components.Callout
- *  @see spark.components.Callout#horizontalPosition
- *  @see spark.components.Callout#verticalPosition
- * 
- *  @langversion 3.0
- *  @playerversion AIR 3
- *  @productversion Flex 4.6
- */
-public final class CalloutPosition
-{
-    
-    /**
-     *  Position the trailing edge of the callout before the leading edge of the owner.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const BEFORE:String = "before";
-    
-    /**
-     *  Position the leading edge of the callout at the leading edge of the owner.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const START:String = "start";
-    
-    /**
-     *  Position the horizontalCenter of the callout to the horizontalCenter of the owner.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const MIDDLE:String = "middle";
-    
-    /**
-     *  Position the trailing edge of the callout at the trailing edge of the owner.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const END:String = "end";
-    
-    /**
-     *  Position the leading edge of the callout after the trailing edge of the owner.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const AFTER:String = "after";
-    
-    /**
-     *  Position the callout on the exterior of the owner where the callout 
-     *  requires the least amount of resizing to fit.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const AUTO:String = "auto";
-    
-}
-
-}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/ContentBackgroundAppearance.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/components/ContentBackgroundAppearance.as b/frameworks/projects/mobilecomponents/src/spark/components/ContentBackgroundAppearance.as
deleted file mode 100644
index 13f0f0a..0000000
--- a/frameworks/projects/mobilecomponents/src/spark/components/ContentBackgroundAppearance.as
+++ /dev/null
@@ -1,72 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-//
-//  Licensed to the Apache Software Foundation (ASF) under one or more
-//  contributor license agreements.  See the NOTICE file distributed with
-//  this work for additional information regarding copyright ownership.
-//  The ASF licenses this file to You under the Apache License, Version 2.0
-//  (the "License"); you may not use this file except in compliance with
-//  the License.  You may obtain a copy of the License at
-//
-//      http://www.apache.org/licenses/LICENSE-2.0
-//
-//  Unless required by applicable law or agreed to in writing, software
-//  distributed under the License is distributed on an "AS IS" BASIS,
-//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-//  See the License for the specific language governing permissions and
-//  limitations under the License.
-//
-////////////////////////////////////////////////////////////////////////////////
-
-package spark.components
-{
-
-/**
- *  The ContentBackgroundAppearance class defines the constants for the
- *  allowed values of the <code>contentBackgroundAppearance</code> style of 
- *  Callout.
- * 
- *  @see spark.components.Callout#style:contentBackgroundAppearance
- *  
- *  @langversion 3.0
- *  @playerversion AIR 3
- *  @productversion Flex 4.6
- */
-public final class ContentBackgroundAppearance
-{
-    //--------------------------------------------------------------------------
-    //
-    //  Class constants
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  Applies a shadow and mask to the contentGroup.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const INSET:String = "inset";
-    
-    /**
-     *  Applies mask to the contentGroup.
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const FLAT:String = "flat";
-    
-    /**
-     *  Disables both the <code>contentBackgroundColor</code> style and
-     *  contentGroup masking. Use this value when Callout's contents should
-     *  appear directly on top of the <code>backgroundColor</code> or when
-     *  contents provide their own masking. 
-     *  
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const NONE:String = "none";
-}
-}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/core/ContainerDestructionPolicy.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/core/ContainerDestructionPolicy.as b/frameworks/projects/mobilecomponents/src/spark/core/ContainerDestructionPolicy.as
deleted file mode 100644
index 2ae91f1..0000000
--- a/frameworks/projects/mobilecomponents/src/spark/core/ContainerDestructionPolicy.as
+++ /dev/null
@@ -1,62 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-//
-//  Licensed to the Apache Software Foundation (ASF) under one or more
-//  contributor license agreements.  See the NOTICE file distributed with
-//  this work for additional information regarding copyright ownership.
-//  The ASF licenses this file to You under the Apache License, Version 2.0
-//  (the "License"); you may not use this file except in compliance with
-//  the License.  You may obtain a copy of the License at
-//
-//      http://www.apache.org/licenses/LICENSE-2.0
-//
-//  Unless required by applicable law or agreed to in writing, software
-//  distributed under the License is distributed on an "AS IS" BASIS,
-//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-//  See the License for the specific language governing permissions and
-//  limitations under the License.
-//
-////////////////////////////////////////////////////////////////////////////////
-
-package spark.core
-{
-/**
- *  The ContainerCreationPolicy class defines the constant values
- *  for the <code>destructionPolicy</code> property of spark view
- *  classes.
- *
- *  @see spark.components.supportClasses.ViewNavigatorBase#destructionPolicy
- *  @see spark.components.View#destructionPolicy
- *  
- *  @langversion 3.0
- *  @playerversion AIR 2.5
- *  @productversion Flex 4.5
- */
-public final class ContainerDestructionPolicy
-{
-    //--------------------------------------------------------------------------
-    //
-    //  Class constants
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  The lifespan of the container's children is automatically
-     *  managed by the container based on the container's own
-     *  heuristic.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    public static const AUTO:String = "auto";
-    
-    /**
-     *  The container never destroys its children.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 2.5
-     *  @productversion Flex 4.5
-     */
-    public static const NEVER:String = "never";
-}
-}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/spark/src/SparkClasses.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/SparkClasses.as b/frameworks/projects/spark/src/SparkClasses.as
index cf36f06..0800608 100644
--- a/frameworks/projects/spark/src/SparkClasses.as
+++ b/frameworks/projects/spark/src/SparkClasses.as
@@ -119,6 +119,8 @@ import spark.skins.spark.VSliderSkin; VSliderSkin;
 import spark.skins.spark.VSliderThumbSkin; VSliderThumbSkin;
 import spark.skins.spark.VSliderTrackSkin; VSliderTrackSkin;
 import spark.utils.TextFlowUtil; TextFlowUtil;
+
+import spark.components.ContentBackgroundAppearance;ContentBackgroundAppearance;
 }
 
 }

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/spark/src/spark/components/ArrowDirection.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/spark/src/spark/components/ArrowDirection.as b/frameworks/projects/spark/src/spark/components/ArrowDirection.as
new file mode 100644
index 0000000..2ef7c4c
--- /dev/null
+++ b/frameworks/projects/spark/src/spark/components/ArrowDirection.as
@@ -0,0 +1,84 @@
+////////////////////////////////////////////////////////////////////////////////
+//
+//  Licensed to the Apache Software Foundation (ASF) under one or more
+//  contributor license agreements.  See the NOTICE file distributed with
+//  this work for additional information regarding copyright ownership.
+//  The ASF licenses this file to You under the Apache License, Version 2.0
+//  (the "License"); you may not use this file except in compliance with
+//  the License.  You may obtain a copy of the License at
+//
+//      http://www.apache.org/licenses/LICENSE-2.0
+//
+//  Unless required by applicable law or agreed to in writing, software
+//  distributed under the License is distributed on an "AS IS" BASIS,
+//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+//  See the License for the specific language governing permissions and
+//  limitations under the License.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+package spark.components
+{
+/**
+ *  Enumeration of arrow directions for use in visual components.
+ * 
+ *  @see spark.components.Callout#arrowDirection
+ * 
+ *  @langversion 3.0
+ *  @playerversion AIR 3
+ *  @productversion Flex 4.6
+ */
+public class ArrowDirection
+{
+    //--------------------------------------------------------------------------
+    //
+    //  Class constants
+    //
+    //--------------------------------------------------------------------------
+    
+    /**
+     *  Arrow points right.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const RIGHT:String = "right";
+    
+    /**
+     *  Arrow points up.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const UP:String = "up";
+    
+    /**
+     *  Arrow points left.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const LEFT:String = "left";
+    
+    /**
+     *  Arrow points down.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const DOWN:String = "down";
+    
+    /**
+     *  No arrow direciton.
+     * 
+     *  @langversion 3.0
+     *  @playerversion AIR 3
+     *  @productversion Flex 4.6
+     */
+    public static const NONE:String = "none";
+}
+}


[5/8] git commit: [flex-sdk] [refs/heads/callout] - Merge branch 'develop' into callout

Posted by ma...@apache.org.
Merge branch 'develop' into callout


Project: http://git-wip-us.apache.org/repos/asf/flex-sdk/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-sdk/commit/3e23c769
Tree: http://git-wip-us.apache.org/repos/asf/flex-sdk/tree/3e23c769
Diff: http://git-wip-us.apache.org/repos/asf/flex-sdk/diff/3e23c769

Branch: refs/heads/callout
Commit: 3e23c769a3a2bcead78fb6db82ca629b9331d95e
Parents: 0d6e7b3 6e0cb6c
Author: mamsellem <ma...@systar.com>
Authored: Mon Oct 7 21:41:26 2013 +0200
Committer: mamsellem <ma...@systar.com>
Committed: Mon Oct 7 21:41:26 2013 +0200

----------------------------------------------------------------------
 RELEASE_NOTES                                   | 12 ++-
 build/check_sigs.sh                             | 77 ++++++++++++++++++
 build/deploy_release_candidate.sh               | 82 ++++++++++++++++++++
 build/make_release_branch.sh                    | 49 ++++++++++++
 build/tag_release_candidate.sh                  | 47 +++++++++++
 frameworks/downloads.xml                        | 26 ++-----
 .../itemRenderers/MenuBarItemRenderer.mxml      | 41 +++++-----
 .../itemRenderers/MenuCoreItemRenderer.as       |  2 +
 .../itemRenderers/MenuItemRenderer.mxml         | 41 +++++-----
 .../experimental/src/spark/skins/AlertSkin.mxml | 41 +++++-----
 .../src/spark/skins/ColorPickerButtonSkin.mxml  | 41 +++++-----
 .../src/spark/skins/ColorPickerSkin.mxml        | 42 +++++-----
 .../src/spark/skins/MenuBarSkin.mxml            | 41 +++++-----
 .../experimental/src/spark/skins/MenuSkin.mxml  | 41 +++++-----
 .../src/spark/skins/ProgressBarSkin.mxml        | 41 +++++-----
 15 files changed, 434 insertions(+), 190 deletions(-)
----------------------------------------------------------------------



[4/8] git commit: [flex-sdk] [refs/heads/callout] - temp commit move experimental callout to spark

Posted by ma...@apache.org.
temp commit move experimental callout to spark


Project: http://git-wip-us.apache.org/repos/asf/flex-sdk/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-sdk/commit/0d6e7b32
Tree: http://git-wip-us.apache.org/repos/asf/flex-sdk/tree/0d6e7b32
Diff: http://git-wip-us.apache.org/repos/asf/flex-sdk/diff/0d6e7b32

Branch: refs/heads/callout
Commit: 0d6e7b32f9f708bc871160a60b9cdc2e9a7bb7a6
Parents: 05ae41d
Author: mamsellem <ma...@systar.com>
Authored: Mon Oct 7 21:36:00 2013 +0200
Committer: mamsellem <ma...@systar.com>
Committed: Mon Oct 7 21:36:00 2013 +0200

----------------------------------------------------------------------
 .../projects/mobilecomponents/manifest.xml      |    2 -
 .../src/MobileComponentsClasses.as              |    2 +-
 .../src/MobileComponentsClassesAIR2.as          |    1 -
 .../src/spark/components/ArrowDirection.as      |   84 -
 .../src/spark/components/Callout.as             | 1669 ------------------
 .../src/spark/components/Callout.png            |  Bin 410 -> 0 bytes
 .../src/spark/components/CalloutButton.as       |  807 ---------
 .../src/spark/components/CalloutPosition.as     |   96 -
 .../components/ContentBackgroundAppearance.as   |   72 -
 .../spark/core/ContainerDestructionPolicy.as    |   62 -
 frameworks/projects/spark/src/SparkClasses.as   |    2 +
 .../src/spark/components/ArrowDirection.as      |   84 +
 .../spark/src/spark/components/Callout.as       | 1669 ++++++++++++++++++
 .../spark/src/spark/components/Callout.png      |  Bin 0 -> 410 bytes
 .../spark/src/spark/components/CalloutButton.as |  807 +++++++++
 .../src/spark/components/CalloutPosition.as     |   96 +
 .../components/ContentBackgroundAppearance.as   |   72 +
 .../spark/core/ContainerDestructionPolicy.as    |   62 +
 frameworks/spark-manifest.xml                   |    2 +
 19 files changed, 2795 insertions(+), 2794 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/manifest.xml
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/manifest.xml b/frameworks/projects/mobilecomponents/manifest.xml
index 06cc74b..810bfea 100644
--- a/frameworks/projects/mobilecomponents/manifest.xml
+++ b/frameworks/projects/mobilecomponents/manifest.xml
@@ -25,8 +25,6 @@
 -->
 <componentPackage>
     <component id="ActionBar" class="spark.components.ActionBar"/>
-    <component id="Callout" class="spark.components.Callout"/>
-    <component id="CalloutButton" class="spark.components.CalloutButton"/>
     <component id="CrossFadeViewTransition" class="spark.transitions.CrossFadeViewTransition"/>
     <component id="DateSpinner" class="spark.components.DateSpinner"/>
     <component id="DateSpinnerItemRenderer" class="spark.components.calendarClasses.DateSpinnerItemRenderer"/>

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as b/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as
index f213281..7da878a 100644
--- a/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as
+++ b/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as
@@ -35,6 +35,6 @@ internal class MobileComponentsClasses
     import spark.components.supportClasses.StyleableStageText; StyleableStageText;
     import spark.components.supportClasses.StyleableTextField; StyleableTextField;
     import spark.components.ActionBarDefaultButtonAppearance; ActionBarDefaultButtonAppearance;
-    import spark.components.ContentBackgroundAppearance; ContentBackgroundAppearance;
+
 }
 }

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as b/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as
index 17f8e56..d5468cd 100644
--- a/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as
+++ b/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as
@@ -34,6 +34,5 @@ internal class MobileComponentsClassesAIR2
     import spark.preloaders.SplashScreen; SplashScreen;
     import spark.components.supportClasses.StyleableTextField; StyleableTextField;
     import spark.components.ActionBarDefaultButtonAppearance; ActionBarDefaultButtonAppearance;
-    import spark.components.ContentBackgroundAppearance; ContentBackgroundAppearance;
 }
 }

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/ArrowDirection.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/components/ArrowDirection.as b/frameworks/projects/mobilecomponents/src/spark/components/ArrowDirection.as
deleted file mode 100644
index 2ef7c4c..0000000
--- a/frameworks/projects/mobilecomponents/src/spark/components/ArrowDirection.as
+++ /dev/null
@@ -1,84 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-//
-//  Licensed to the Apache Software Foundation (ASF) under one or more
-//  contributor license agreements.  See the NOTICE file distributed with
-//  this work for additional information regarding copyright ownership.
-//  The ASF licenses this file to You under the Apache License, Version 2.0
-//  (the "License"); you may not use this file except in compliance with
-//  the License.  You may obtain a copy of the License at
-//
-//      http://www.apache.org/licenses/LICENSE-2.0
-//
-//  Unless required by applicable law or agreed to in writing, software
-//  distributed under the License is distributed on an "AS IS" BASIS,
-//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-//  See the License for the specific language governing permissions and
-//  limitations under the License.
-//
-////////////////////////////////////////////////////////////////////////////////
-
-package spark.components
-{
-/**
- *  Enumeration of arrow directions for use in visual components.
- * 
- *  @see spark.components.Callout#arrowDirection
- * 
- *  @langversion 3.0
- *  @playerversion AIR 3
- *  @productversion Flex 4.6
- */
-public class ArrowDirection
-{
-    //--------------------------------------------------------------------------
-    //
-    //  Class constants
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  Arrow points right.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const RIGHT:String = "right";
-    
-    /**
-     *  Arrow points up.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const UP:String = "up";
-    
-    /**
-     *  Arrow points left.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const LEFT:String = "left";
-    
-    /**
-     *  Arrow points down.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const DOWN:String = "down";
-    
-    /**
-     *  No arrow direciton.
-     * 
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public static const NONE:String = "none";
-}
-}

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/Callout.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/components/Callout.as b/frameworks/projects/mobilecomponents/src/spark/components/Callout.as
deleted file mode 100644
index 8615ab5..0000000
--- a/frameworks/projects/mobilecomponents/src/spark/components/Callout.as
+++ /dev/null
@@ -1,1669 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-//
-//  Licensed to the Apache Software Foundation (ASF) under one or more
-//  contributor license agreements.  See the NOTICE file distributed with
-//  this work for additional information regarding copyright ownership.
-//  The ASF licenses this file to You under the Apache License, Version 2.0
-//  (the "License"); you may not use this file except in compliance with
-//  the License.  You may obtain a copy of the License at
-//
-//      http://www.apache.org/licenses/LICENSE-2.0
-//
-//  Unless required by applicable law or agreed to in writing, software
-//  distributed under the License is distributed on an "AS IS" BASIS,
-//  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-//  See the License for the specific language governing permissions and
-//  limitations under the License.
-//
-////////////////////////////////////////////////////////////////////////////////
-
-package spark.components
-{
-import flash.display.DisplayObject;
-import flash.display.DisplayObjectContainer;
-import flash.events.Event;
-import flash.geom.ColorTransform;
-import flash.geom.Matrix;
-import flash.geom.Point;
-import flash.geom.Rectangle;
-
-import mx.core.DPIClassification;
-import mx.core.FlexGlobals;
-import mx.core.ILayoutElement;
-import mx.core.IVisualElement;
-import mx.core.LayoutDirection;
-import mx.core.UIComponent;
-import mx.core.mx_internal;
-import mx.events.ResizeEvent;
-import mx.managers.SystemManager;
-import mx.utils.MatrixUtil;
-import mx.utils.PopUpUtil;
-
-use namespace mx_internal;
-
-//--------------------------------------
-//  Styles
-//--------------------------------------
-
-/**
- *  Appearance of the <code>contentGroup</code>. 
- *  Valid MXML values are <code>inset</code>, 
- *  <code>flat</code>, and <code>none</code>.
- *
- *  <p>In ActionScript, you can use the following constants
- *  to set this property:
- *  <code>ContentBackgroundAppearance.INSET</code>,
- *  <code>ContentBackgroundAppearance.FLAT</code> and
- *  <code>ContentBackgroundAppearance.NONE</code>.</p>
- *
- *  @default ContentBackgroundAppearance.INSET
- *  
- *  @langversion 3.0
- *  @playerversion AIR 3
- *  @productversion Flex 4.6
- */ 
-[Style(name="contentBackgroundAppearance", type="String", enumeration="inset,flat,none", inherit="no")]
-
-//--------------------------------------
-//  Other metadata
-//--------------------------------------
-
-[IconFile("Callout.png")]
-
-/**
- *  The Callout container is a SkinnablePopUpContainer that functions as a pop-up
- *  with additional owner-relative positioning options similar to PopUpAnchor.
- *  Callout also adds an optional <code>arrow</code> skin part that visually
- *  displays the direction toward the owner.
- *
- *  <p>The following image shows a Callout container labeled 'Settings':</p>
- *
- * <p>
- *  <img src="../../images/ca_calloutViewNav_ca.png" alt="Callout container" />
- * </p>
- *
- *  <p>You can also use the CalloutButton control to open a callout container. 
- *  The CalloutButton control encapsulates in a single control the callout container 
- *  and all of the logic necessary to open and close the callout. 
- *  The CalloutButton control is then said to the be the owner, or host, 
- *  of the callout.</p>
- *
- *  <p>Callout uses the <code>horizontalPosition</code> and
- *  <code>verticalPosition</code> properties to determine the position of the
- *  Callout relative to the owner that is specified by the <code>open()</code>
- *  method. 
- *  Both properties can be set to <code>CalloutPosition.AUTO</code> which selects a
- *  position based on the aspect ratio of the screen for the Callout to fit
- *  with minimal overlap with the owner and and minimal adjustments at the
- *  screen bounds.</p>
- *
- *  <p>Once positioned, the Callout positions the arrow on the side adjacent
- *  to the owner, centered as close as possible on the horizontal or vertical
- *  center of the owner as appropriate. The arrow is hidden in cases where
- *  the Callout position is not adjacent to any edge.</p>
- *
- *  <p>You do not create a Callout container as part of the normal layout
- *  of its parent container.
- *  Instead, it appears as a pop-up container on top of its parent.
- *  Therefore, you do not create it directly in the MXML code of your application.</p>
- *
- *  <p>Instead, you create is as an MXML component, often in a separate MXML file.
- *  To show the component create an instance of the MXML component, and
- *  then call the <code>open()</code> method.
- *  You can also set the size and position of the component when you open it.</p>
- *
- *  <p>To close the component, call the <code>close()</code> method.
- *  If the pop-up needs to return data to a handler, you can add an event listener for
- *  the <code>PopUp.CLOSE</code> event, and specify the returned data in
- *  the <code>close()</code> method.</p>
- *
- *  <p>The Callout is initially in its <code>closed</code> skin state.
- *  When it opens, it adds itself as a pop-up to the PopUpManager,
- *  and transition to the <code>normal</code> skin state.
- *  To define open and close animations, use a custom skin with transitions between
- *  the <code>closed</code> and <code>normal</code> skin states.</p>
- * 
- *  <p>Callout changes the default inheritance behavior seen in Flex components 
- *  and instead, inherits styles from the top-level application. This prevents
- *  Callout's contents from unintentionally inheriting styles from an owner
- *  (i.e. Button or TextInput) where the default appearance was desired and
- *  expected.</p>
- *
- *  <p>The Callout container has the following default characteristics:</p>
- *     <table class="innertable">
- *     <tr><th>Characteristic</th><th>Description</th></tr>
- *     <tr><td>Default size</td><td>Large enough to display its children</td></tr>
- *     <tr><td>Minimum size</td><td>0 pixels</td></tr>
- *     <tr><td>Maximum size</td><td>10000 pixels wide and 10000 pixels high</td></tr>
- *     <tr><td>Default skin class</td><td>spark.skins.mobile.CalloutSkin</td></tr>
- *     </table>
- *
- *  @mxml <p>The <code>&lt;s:Callout&gt;</code> tag inherits all of the tag
- *  attributes of its superclass and adds the following tag attributes:</p>
- *
- *  <pre>
- *  &lt;s:Callout
- *    <strong>Properties</strong>
- *    horizontalPosition="auto"
- *    verticalPosition="auto"
- *
- *    <strong>Styles</strong>
- *    contentBackgroundAppearance="inset"
- *  /&gt;
- *  </pre>
- *
- *  @see spark.components.CalloutButton
- *  @see spark.skins.mobile.CalloutSkin
- *  @see spark.components.ContentBackgroundAppearance
- *  @see spark.components.CalloutPosition
- *
- *  @includeExample examples/CalloutExample.mxml -noswf
- *
- *  @langversion 3.0
- *  @playerversion AIR 3
- *  @productversion Flex 4.6
- */
-public class Callout extends SkinnablePopUpContainer
-{
-
-    //--------------------------------------------------------------------------
-    //
-    //  Class constants
-    //
-    //--------------------------------------------------------------------------
-
-    private static var decomposition:Vector.<Number> = new <Number>[0,0,0,0,0];
-
-    //--------------------------------------------------------------------------
-    //
-    //  Constructor
-    //
-    //--------------------------------------------------------------------------
-
-    /**
-     *  Constructor.
-     *
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function Callout()
-    {
-        super();
-    }
-
-    //--------------------------------------------------------------------------
-    //
-    //  Skin parts
-    //
-    //--------------------------------------------------------------------------
-
-    [Bindable]
-    [SkinPart(required="false")]
-
-    /**
-     *  An optional skin part that visually connects the owner to the
-     *  contentGroup.
-     *
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public var arrow:UIComponent;
-    
-    //--------------------------------------------------------------------------
-    //
-    //  Variables
-    //
-    //--------------------------------------------------------------------------
-    
-    private var invalidatePositionFlag:Boolean = false;
-
-    //--------------------------------------------------------------------------
-    //
-    //  Properties
-    //
-    //--------------------------------------------------------------------------
-
-    //----------------------------------
-    //  horizontalPosition
-    //----------------------------------
-
-    private var _horizontalPosition:String = CalloutPosition.AUTO;
-
-    [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
-
-    /**
-     *  Horizontal position of the callout relative to the owner.
-     *
-     *  <p>Possible values are <code>"before"</code>, <code>"start"</code>,
-     *  <code>"middle"</code>, <code>"end"</code>, <code>"after"</code>,
-     *  and <code>"auto"</code> (default).</p>
-     *
-     *  @default CalloutPosition.AUTO
-     *  @see spark.components.CalloutPosition
-     *
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get horizontalPosition():String
-    {
-        return _horizontalPosition;
-    }
-
-    /**
-     *  @private
-     */
-    public function set horizontalPosition(value:String):void
-    {
-        if (value == _horizontalPosition)
-            return;
-
-        _horizontalPosition = value;
-
-        invalidatePosition();
-    }
-
-    //----------------------------------
-    //  actualHorizontalPosition
-    //----------------------------------
-
-    private var _actualHorizontalPosition:String;
-
-    /**
-     *  Fully resolved horizontal position after evaluating CalloutPosition.AUTO.
-     * 
-     *  <p>Update this property in <code>commitProperties()</code> when the
-     *  explicit <code>horizontalPosition</code> is CalloutPosition.AUTO. 
-     *  This property must be updated in <code>updatePopUpPosition()</code>
-     *  when attempting to reposition the Callout.</p> 
-     *  
-     *  <p>Subclasses should read this property when computing the <code>arrowDirection</code>,
-     *  the arrow position in <code>updateSkinDisplayList()</code>.</p>
-     *
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    protected function get actualHorizontalPosition():String
-    {
-        if (_actualHorizontalPosition)
-            return _actualHorizontalPosition;
-
-        return horizontalPosition;
-    }
-
-    /**
-     *  @private
-     */
-    protected function set actualHorizontalPosition(value:String):void
-    {
-        _actualHorizontalPosition = value;
-    }
-
-    //----------------------------------
-    //  verticalPosition
-    //----------------------------------
-
-    private var _verticalPosition:String = CalloutPosition.AUTO;
-
-    [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
-
-    /**
-     *  Vertical position of the callout relative to the owner.
-     *
-     *  <p>Possible values are <code>"before"</code>, <code>"start"</code>,
-     *  <code>"middle"</code>, <code>"end"</code>, <code>"after"</code>,
-     *  and <code>"auto"</code> (default).</p>
-     *
-     *  @default CalloutPosition.AUTO
-     *  @see spark.components.CalloutPosition
-     *
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get verticalPosition():String
-    {
-        return _verticalPosition;
-    }
-
-    /**
-     *  @private
-     */
-    public function set verticalPosition(value:String):void
-    {
-        if (value == _verticalPosition)
-            return;
-
-        _verticalPosition = value;
-
-        invalidatePosition();
-    }
-
-    //----------------------------------
-    //  actualVerticalPosition
-    //----------------------------------
-
-    private var _actualVerticalPosition:String;
-    
-    /**
-     *  Fully resolved vertical position after evaluating CalloutPosition.AUTO.
-     * 
-     *  <p>Update this property in <code>commitProperties()</code> when the
-     *  explicit <code>verticalPosition</code> is CalloutPosition.AUTO. 
-     *  This property must be updated in <code>updatePopUpPosition()</code>
-     *  when attempting to reposition the Callout.</p> 
-     *  
-     *  <p>Subclasses should read this property when computing the <code>arrowDirection</code>,
-     *  the arrow position in <code>updateSkinDisplayList()</code>.</p>
-     *
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    protected function get actualVerticalPosition():String
-    {
-        if (_actualVerticalPosition)
-            return _actualVerticalPosition;
-
-        return verticalPosition;
-    }
-
-    /**
-     *  @private
-     */
-    protected function set actualVerticalPosition(value:String):void
-    {
-        _actualVerticalPosition = value;
-    }
-
-    //----------------------------------
-    //  arrowDirection
-    //----------------------------------
-
-    private var _arrowDirection:String = ArrowDirection.NONE;
-    
-    /**
-     *  @private
-     *  Indicates if arrow direction was flipped automatically.
-     */
-    private var arrowDirectionAdjusted:Boolean = false;
-
-    /**
-     *  A read-only property that indicates the direction from the callout
-     *  towards the owner.
-     *
-     *  <p>This value is computed based on the callout position given by
-     *  <code>horizontalPosition</code> and <code>verticalPosition</code>.
-     *  Exterior and interior positions will point from the callout towards
-     *  the edge of the owner. Corner and absolute center positions are not
-     *  supported and will return a value of <code>"none".</code></p>
-     * 
-     *  @default none
-     *
-     *  @see spark.components.ArrowDirection
-     *
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    public function get arrowDirection():String
-    {
-        return _arrowDirection;
-    }
-    
-    /**
-     *  @private
-     *  Invalidate skin when the arrowDirection changes. Dispatches an 
-     *  "arrowDirectionChanged" event when the property is set.
-     */
-    mx_internal function setArrowDirection(value:String):void
-    {
-        if (_arrowDirection == value)
-            return;
-        
-        _arrowDirection = value;
-        
-        // Instead of using skin states for each arrowDirection, the
-        // skin must override commitProperties() and account for
-        // arrowDirection on it's own.
-        skin.invalidateProperties();
-        
-        // adjust margins based on arrow direction
-        switch (arrowDirection)
-        {
-            case ArrowDirection.DOWN:
-            {
-                // Set the marginBottom to zero to place the arrow adjacent to the keyboard
-                softKeyboardEffectMarginBottom = 0;
-                softKeyboardEffectMarginTop = margin;
-                break;
-            }
-            case ArrowDirection.UP:
-            {
-                // Arrow should already be adjacent to the owner or the top of
-                // the screen.
-                softKeyboardEffectMarginTop = 0;
-                softKeyboardEffectMarginBottom = margin;
-                break;
-            }
-            default:
-            {
-                softKeyboardEffectMarginBottom = margin;
-                softKeyboardEffectMarginTop = margin;
-                break;
-            }
-        }
-        
-        if (hasEventListener("arrowDirectionChanged"))
-            dispatchEvent(new Event("arrowDirectionChanged"));
-    }
-    
-    //----------------------------------
-    //  margin
-    //----------------------------------
-    
-    private var _margin:Number = NaN;
-    
-    /**
-     *  @private
-     *  Defines a margin around the Callout to nudge it's position away from the
-     *  edge of the screen.
-     */
-    mx_internal function get margin():Number
-    {
-        if (isNaN(_margin))
-        {
-            var dpi:Number = FlexGlobals.topLevelApplication["applicationDPI"];
-            
-            if (dpi)
-            {
-                switch (dpi)
-                {
-					case DPIClassification.DPI_640:
-					{
-						_margin = 32;
-						break;
-					}
-					case DPIClassification.DPI_480:
-					{
-						_margin = 24;
-						break;
-					}
-                    case DPIClassification.DPI_320:
-                    {
-                        _margin = 16;
-                        break;
-                    }
-					case DPIClassification.DPI_240:
-					{
-						_margin = 12;
-						break;
-					}
-					case DPIClassification.DPI_120:
-					{
-						_margin = 6;
-						break;
-					}
-                    default:
-                    {
-                        // default DPI_160
-                        _margin = 8;
-                        break;
-                    }
-                }
-            }
-            else
-            {
-                _margin = 8;
-            }
-        }
-        
-        return _margin;
-    }
-    
-    private var _explicitMoveForSoftKeyboard:Boolean = false;
-    
-    /**
-     *  @private
-     */
-    override public function get moveForSoftKeyboard():Boolean
-    {
-        // If no explicit setting, then automatically disable move when
-        // pointing up towards the owner.
-        if (!_explicitMoveForSoftKeyboard && 
-            (arrowDirection == ArrowDirection.UP))
-        {
-            return false;
-        }
-        
-        return super.moveForSoftKeyboard;
-    }
-    
-    /**
-     *  @private
-     */
-    override public function set moveForSoftKeyboard(value:Boolean):void
-    {
-        super.moveForSoftKeyboard = value;
-        
-        _explicitMoveForSoftKeyboard = true;
-    }
-    
-    //----------------------------------
-    //  calloutMaxWidth
-    //----------------------------------
-    
-    private var _calloutMaxWidth:Number = NaN;
-    
-    /**
-     *  @private
-     */
-    mx_internal function get calloutMaxWidth():Number
-    {
-        return _calloutMaxWidth;
-    }
-    
-    /**
-     *  @private
-     */
-    mx_internal function set calloutMaxWidth(value:Number):void
-    {
-        if (_calloutMaxWidth == value)
-            return;
-        
-        _calloutMaxWidth = value;
-        
-        invalidateMaxSize();
-    }
-
-    
-    //----------------------------------
-    //  calloutMaxHeight
-    //----------------------------------
-    
-    private var _calloutMaxHeight:Number = NaN;
-    
-    /**
-     *  @private
-     */
-    mx_internal function get calloutMaxHeight():Number
-    {
-        return _calloutMaxHeight;
-    }
-    
-    /**
-     *  @private
-     */
-    mx_internal function set calloutMaxHeight(value:Number):void
-    {
-        if (_calloutMaxHeight == value)
-            return;
-        
-        _calloutMaxHeight = value;
-        
-        invalidateMaxSize();
-    }
-
-
-    //--------------------------------------------------------------------------
-    //
-    //  Overridden methods
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  @private
-     */
-    override public function get explicitMaxWidth():Number
-    {
-        if (!isNaN(super.explicitMaxWidth))
-            return super.explicitMaxWidth;
-        
-        return calloutMaxWidth;
-    }
-    
-    /**
-     *  @private
-     */
-    override public function get explicitMaxHeight():Number
-    {
-        if (!isNaN(super.explicitMaxHeight))
-            return super.explicitMaxHeight;
-        
-        return calloutMaxHeight;
-    }
-
-    /**
-     *  @private
-     */
-    override protected function commitProperties():void
-    {
-        super.commitProperties();
-        
-        // Do not commit position changes if closed (no owner) or owner was 
-        // removed from the display list.
-        if (!owner || !owner.parent)
-            return;
-        
-        // Compute actual positions when using AUTO
-        commitAutoPosition();
-        
-        // Compute max size based on actual positions
-        commitMaxSize();
-        
-        if (arrow)
-        {
-            // arrowDirection can be set in 2 ways: (1) horizontalPostion/verticalPosition
-            // changes and (2) flipping the axis to fit on screen. 
-            if (!arrowDirectionAdjusted)
-            {
-                // Invalidate only when the arrow direction changes
-                var direction:String = determineArrowPosition(actualHorizontalPosition,
-                    actualVerticalPosition);
-                
-                if (arrowDirection != direction)
-                {
-                    setArrowDirection(direction);
-                    
-                    if (arrow)
-                        arrow.visible = (arrowDirection != ArrowDirection.NONE);
-                }
-            }
-            
-            // Always reset the arrow position
-            invalidateDisplayList();
-        }
-    }
-
-    /**
-     *  @private
-     *  Re-position the pop-up using actualHorizontalPosition and
-     *  actualVerticalPosition. 
-     */
-    override public function updatePopUpPosition():void
-    {
-        if (!owner || !systemManager)
-            return;
-        
-        var popUpPoint:Point = calculatePopUpPosition();
-        var ownerComponent:UIComponent = owner as UIComponent;
-        var concatenatedColorTransform:ColorTransform = 
-            (ownerComponent) ? ownerComponent.$transform.concatenatedColorTransform : null;
-        
-        PopUpUtil.applyPopUpTransform(owner, concatenatedColorTransform,
-                                      systemManager, this, popUpPoint);
-    }
-
-    /**
-     *  @private
-     *
-     *  Cooperative layout
-     *  @see spark.components.supportClasses.TrackBase#partAdded
-     */
-    override protected function partAdded(partName:String, instance:Object):void
-    {
-        super.partAdded(partName, instance);
-
-        if (instance == arrow)
-            arrow.addEventListener(ResizeEvent.RESIZE, arrow_resizeHandler);
-    }
-
-    /**
-     *  @private
-     */
-    override protected function partRemoved(partName:String, instance:Object):void
-    {
-        super.partRemoved(partName, instance);
-
-        if (instance == arrow)
-            arrow.removeEventListener(ResizeEvent.RESIZE, arrow_resizeHandler);
-    }
-
-    /**
-     *  @private
-     */
-    override public function open(owner:DisplayObjectContainer, modal:Boolean=false):void
-    {
-        if (isOpen)
-            return;
-        
-        // reset state
-        invalidatePositionFlag = false;
-        arrowDirectionAdjusted = false;
-
-        // Add to PopUpManager, calls updatePopUpPosition(), and change state
-        super.open(owner, modal);
-        
-        // Reposition the callout when the screen changes
-        var systemManagerParent:SystemManager = this.parent as SystemManager;
-        
-        if (systemManagerParent)
-            systemManagerParent.addEventListener(Event.RESIZE, systemManager_resizeHandler);
-    }
-    
-    /**
-     *  @private
-     */
-    override public function close(commit:Boolean=false, data:*=null):void
-    {
-        if (!isOpen)
-            return;
-        
-        var systemManagerParent:SystemManager = this.parent as SystemManager;
-        
-        if (systemManagerParent)
-            systemManagerParent.removeEventListener(Event.RESIZE, systemManager_resizeHandler);
-        
-        super.close(commit, data);
-    }
-    
-    /**
-     *  @private
-     */
-    override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
-    {
-        super.updateDisplayList(unscaledWidth, unscaledHeight);
-        
-        // Callout can be respositioned while open via SystemManager resize or
-        // explicit changes to horizontalPostion and verticalPosition.
-        if (isOpen && invalidatePositionFlag)
-        {
-            updatePopUpPosition();
-            invalidatePositionFlag = false;
-        }
-
-        // Position the arrow
-        updateSkinDisplayList();
-    }
-
-    //--------------------------------------------------------------------------
-    //
-    //  Methods
-    //
-    //--------------------------------------------------------------------------
-    
-    /**
-     *  @private
-     */
-    private function invalidatePosition():void
-    {
-        arrowDirectionAdjusted = false;
-        
-        invalidateProperties();
-        
-        if (isOpen)
-            invalidatePositionFlag = true;
-    }
-    
-    /**
-     *  @private
-     *  Force a new measurement when callout should use it's screen-constrained
-     *  max size.
-     */
-    private function invalidateMaxSize():void
-    {
-        // calloutMaxWidth and calloutMaxHeight don't invalidate 
-        // explicitMaxWidth or explicitMaxHeight. If callout's max size changes
-        // and explicit max sizes aren't set, then invalidate size here so that
-        // callout's max size is applied.
-        if (!canSkipMeasurement() && !isMaxSizeSet)
-            skin.invalidateSize();
-    }
-
-    /**
-     *  Sets the bounds of <code>arrow</code>, whose geometry isn't fully
-     *  specified by the skin's layout.
-     *
-     *  <p>Subclasses can override this method to update the arrow's size,
-     *  position, and visibility, based on the computed
-     *  <code>arrowDirection</code>.</p>
-     *
-     *  <p>By default, this method aligns the arrow on the shorter of either
-     *  the <code>arrow</code> bounds or the <code>owner</code> bounds. This
-     *  implementation assumes that the <code>arrow</code> and the Callout skin
-     *  share the same coordinate space.</p>
-     *
-     *  @langversion 3.0
-     *  @playerversion AIR 3
-     *  @productversion Flex 4.6
-     */
-    protected function updateSkinDisplayList():void
-    {
-        var ownerVisualElement:IVisualElement = owner as IVisualElement;
-
-        // Sanity check to verify owner is still on the display list. If not,
-        // leave the arrow in the current position.
-        if (!arrow || !ownerVisualElement ||
-            (arrowDirection == ArrowDirection.NONE) ||
-            (!ownerVisualElement.parent))
-            return;
-
-        var isStartPosition:Boolean = false;
-        var isMiddlePosition:Boolean = false;
-        var isEndPosition:Boolean = false;
-
-        var position:String = (isArrowVertical) ? actualHorizontalPosition : actualVerticalPosition;
-
-        isStartPosition = (position == CalloutPosition.START);
-        isMiddlePosition = (position == CalloutPosition.MIDDLE);
-        isEndPosition = (position == CalloutPosition.END);
-
-        var isEndOfCallout:Boolean = (arrowDirection == ArrowDirection.DOWN)
-            || (arrowDirection == ArrowDirection.RIGHT);
-
-        var calloutWidth:Number = getLayoutBoundsWidth();
-        var calloutHeight:Number = getLayoutBoundsHeight();
-        var arrowWidth:Number = arrow.getLayoutBoundsWidth();
-        var arrowHeight:Number = arrow.getLayoutBoundsHeight();
-
-        // arrow X/Y in pop-up coordinates
-        var arrowX:Number = 0;
-        var arrowY:Number = 0;
-
-        // Max arrow positions
-        var maxArrowX:Number = calloutWidth - arrowWidth;
-        var maxArrowY:Number = calloutHeight - arrowHeight;
-        
-        // Find the registration point of the owner
-        var sandboxRoot:DisplayObject = systemManager.getSandboxRoot();
-        var regPoint:Point = owner.localToGlobal(new Point());
-        regPoint = sandboxRoot.globalToLocal(regPoint);
-
-        if (isArrowVertical)
-        {
-            // Vertical arrows need horizontal alignment
-            var ownerX:Number = regPoint.x;
-            var ownerVisibleWidth:Number = (ownerVisualElement)
-                ? ownerVisualElement.getLayoutBoundsWidth() : owner.width;
-
-            // Edge cases when start/end of owner is not visible
-            if ((ownerX < 0) && (ownerVisibleWidth < screen.width))
-                ownerVisibleWidth = Math.max(ownerVisibleWidth + ownerX, 0);
-            else if ((ownerX >= 0) && ((ownerX + ownerVisibleWidth) >= screen.width))
-                ownerVisibleWidth = Math.max(screen.width - ownerX, 0);
-
-            ownerVisibleWidth = Math.min(ownerVisibleWidth, screen.width);
-
-            if (calloutWidth <= ownerVisibleWidth)
-            {
-                arrowX = (calloutWidth - arrowWidth) / 2;
-            }
-            else // if (calloutWidth > ownerWidth)
-            {
-                // Center the arrow on the owner
-                arrowX = (ownerVisibleWidth - arrowWidth) / 2;
-                
-                // Add owner offset
-                if (ownerX > 0)
-                    arrowX += Math.abs(ownerX - getLayoutBoundsX());
-                
-                if (ownerX < margin)
-                    arrowX -= (margin - ownerX);
-            }
-            
-            // arrow should not extend past the callout bounds
-            arrowX = Math.max(Math.min(maxArrowX, arrowX), 0);
-
-            // Move the arrow to the bottom of the callout
-            if (isEndOfCallout)
-                arrowY = calloutHeight - arrowHeight;
-        }
-        else
-        {
-            // Horizontal arrows need vertical alignment
-            var ownerY:Number = regPoint.y;
-            var ownerVisibleHeight:Number = (ownerVisualElement)
-                ? ownerVisualElement.getLayoutBoundsHeight() : owner.height;
-
-            // Edge cases when start/end of owner is not visible
-            if ((ownerY < 0) && (ownerVisibleHeight < screen.height))
-                ownerVisibleHeight = Math.max(ownerVisibleHeight + ownerY, 0);
-            else if ((ownerY >= 0) && ((ownerY + ownerVisibleHeight) >= screen.height))
-                ownerVisibleHeight = Math.max(screen.height - ownerY, 0);
-
-            ownerVisibleHeight = Math.min(ownerVisibleHeight, screen.height);
-
-            if (calloutHeight <= ownerVisibleHeight)
-            {
-                arrowY = (calloutHeight - arrowHeight) / 2;
-            }
-            else // if (calloutHeight > ownerHeight)
-            {
-                // Center the arrow on the owner
-                arrowY = (ownerVisibleHeight - arrowHeight) / 2;
-                
-                // Add owner offset
-                if (ownerY > 0)
-                    arrowY += Math.abs(ownerY - getLayoutBoundsY());
-                
-                if (ownerY < margin)
-                    ownerY -= (margin - ownerY);
-            }
-            
-            // arrow should not extend past the callout bounds
-            arrowY = Math.max(Math.min(maxArrowY, arrowY), 0);
-
-            // Move the arrow to the end of the callout
-            if (isEndOfCallout)
-                arrowX = calloutWidth - arrowWidth;
-        }
-
-        arrow.setLayoutBoundsPosition(Math.floor(arrowX), Math.floor(arrowY));
-        arrow.invalidateDisplayList();
-    }
-    
-    /**
-     *  @private
-     * 
-     *  Flip or clear the adjusted position when the callout bounds are outside
-     *  the screen bounds.
-     */
-    mx_internal function adjustCalloutPosition(actualPosition:String, preferredPosition:String,
-                                               calloutStart:Number, calloutEnd:Number,
-                                               screenStart:Number, screenEnd:Number,
-                                               ownerStart:Number, ownerEnd:Number,
-                                               revert:Boolean=false):String
-    {
-        if (!actualPosition)
-            return null;
-        
-        var adjustedPosition:String = null;
-        var calloutSize:Number = calloutEnd - calloutStart;
-        
-        // Exterior space
-        var exteriorSpaceStart:Number = Math.max(0, ownerStart - screenStart);
-        var exteriorSpaceEnd:Number = Math.max(0, ownerEnd - screenEnd);
-        
-        // Fallback to interior positions if using AUTO and callout can not
-        // fit in either exterior positions
-        var useInterior:Boolean = (preferredPosition == CalloutPosition.AUTO) &&
-            (exteriorSpaceStart < calloutSize) &&
-            (exteriorSpaceEnd < calloutSize);
-        var isExterior:Boolean = false;
-        
-        // Flip to opposite position
-        switch (actualPosition)
-        {
-            case CalloutPosition.BEFORE:
-            {
-                isExterior = true;
-                
-                if (calloutStart < screenStart)
-                    adjustedPosition = CalloutPosition.AFTER;
-                
-                break;
-            }
-            case CalloutPosition.AFTER:
-            {
-                isExterior = true;
-                
-                if (calloutEnd > screenEnd)
-                    adjustedPosition = CalloutPosition.BEFORE;
-                
-                break;
-            }
-            case CalloutPosition.END:
-            {
-                if (calloutStart < screenStart)
-                    adjustedPosition = CalloutPosition.START;
-                break;
-            }
-            case CalloutPosition.START:
-            {
-                if (calloutEnd > screenEnd)
-                    adjustedPosition = CalloutPosition.END;
-                break;
-            }
-            // case CalloutPosition.MIDDLE:
-            // Nudge instead of flipping
-        }
-        
-        // Use interior position if exterior flipping was necessary
-        if (useInterior && adjustedPosition && isExterior)
-        {
-            // Choose the exterior position with the most available space.
-            // Note that START grows towards the exterior END and vice versa.
-            adjustedPosition = (exteriorSpaceEnd >= exteriorSpaceStart) ? 
-                CalloutPosition.START : CalloutPosition.END;
-        }
-        
-        // Return null to revert the adjusted position
-        // Otherwise, return the incoming position
-        if (revert)
-            return (adjustedPosition) ? null : actualPosition;
-        
-        // Adjusted position or null if the callout already fits
-        return adjustedPosition;
-    }
-    
-    /**
-     *  @private
-     * 
-     *  Nudge the callout position to fit on screen. Prefer top/left positions
-     *  and allow overflow to get clipped on the bottom/right.
-     */
-    mx_internal function nudgeToFit(calloutStart:Number, calloutEnd:Number,
-                                    screenStart:Number, screenEnd:Number,
-                                    scaleFactor:Number):Number
-    {
-        var position:Number = 0;
-        
-        if (calloutStart < screenStart)
-            position += (screenStart - calloutStart) / scaleFactor;
-        else if (calloutEnd > screenEnd)
-            position -= (calloutEnd - screenEnd) / scaleFactor;
-        
-        return position;
-    }
-
-    /**
-     *  @private
-     *
-     *  Basically the same as PopUpAnchor, but with more position options
-     *  including exterior, interior and corner positions.
-     * 
-     *  Nudging to fit the screen accounts for <code>margin</code> so that
-     *  the Callout is not positioned in the margin.
-     * 
-     *  <code>arrowDirection</code> will change if required for the callout
-     *  to fit.
-     *
-     *  @see #margin
-     */
-    mx_internal function calculatePopUpPosition():Point
-    {
-        // This implementation doesn't handle rotation
-        var sandboxRoot:DisplayObject = systemManager.getSandboxRoot();
-        var matrix:Matrix = MatrixUtil.getConcatenatedMatrix(owner, sandboxRoot);
-
-        var regPoint:Point = new Point();
-
-        if (!matrix)
-            return regPoint;
-        
-        var adjustedHorizontalPosition:String;
-        var adjustedVerticalPosition:String;
-        var calloutBounds:Rectangle = determinePosition(actualHorizontalPosition,
-            actualVerticalPosition, matrix, regPoint);
-        var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
-
-        // Position the callout in the opposite direction if it
-        // does not fit on the screen.
-        if (screen)
-        {
-            adjustedHorizontalPosition = adjustCalloutPosition(
-                actualHorizontalPosition, horizontalPosition,
-                calloutBounds.left, calloutBounds.right,
-                screen.left, screen.right,
-                ownerBounds.left, ownerBounds.right);
-
-            adjustedVerticalPosition = adjustCalloutPosition(
-                actualVerticalPosition, verticalPosition,
-                calloutBounds.top, calloutBounds.bottom,
-                screen.top, screen.bottom,
-                ownerBounds.top, ownerBounds.bottom);
-        }
-
-        var oldArrowDirection:String = arrowDirection;
-        var actualArrowDirection:String = null;
-        
-        // Reset arrowDirectionAdjusted
-        arrowDirectionAdjusted = false;
-
-        // Get the new registration point based on the adjusted position
-        if ((adjustedHorizontalPosition != null) || (adjustedVerticalPosition != null))
-        {
-            var adjustedRegPoint:Point = new Point();
-            var tempHorizontalPosition:String = (adjustedHorizontalPosition)
-                ? adjustedHorizontalPosition : actualHorizontalPosition;
-            var tempVerticalPosition:String = (adjustedVerticalPosition)
-                ? adjustedVerticalPosition : actualVerticalPosition;
-
-            // Adjust arrow direction after adjusting position
-            actualArrowDirection = determineArrowPosition(tempHorizontalPosition,
-                tempVerticalPosition);
-
-            // All position flips gaurantee an arrowDirection change
-            setArrowDirection(actualArrowDirection);
-            arrowDirectionAdjusted = true;
-
-            if (arrow)
-                arrow.visible = (arrowDirection != ArrowDirection.NONE);
-
-            // Reposition the arrow
-            updateSkinDisplayList();
-
-            var adjustedBounds:Rectangle = determinePosition(tempHorizontalPosition,
-                tempVerticalPosition, matrix, adjustedRegPoint);
-
-            if (screen)
-            {
-                // If we adjusted the position but the callout still doesn't fit,
-                // then revert to the original position.
-                adjustedHorizontalPosition = adjustCalloutPosition(
-                    adjustedHorizontalPosition, horizontalPosition,
-                    adjustedBounds.left, adjustedBounds.right,
-                    screen.left, screen.right,
-                    ownerBounds.left, ownerBounds.right,
-                    true);
-                
-                adjustedVerticalPosition = adjustCalloutPosition(
-                    adjustedVerticalPosition, verticalPosition,
-                    adjustedBounds.top, adjustedBounds.bottom,
-                    screen.top, screen.bottom, 
-                    ownerBounds.top, ownerBounds.bottom,
-                    true);
-            }
-
-            if ((adjustedHorizontalPosition != null) || (adjustedVerticalPosition != null))
-            {
-                regPoint = adjustedRegPoint;
-                calloutBounds = adjustedBounds;
-
-                // Temporarily set actual positions to reposition the arrow
-                if (adjustedHorizontalPosition)
-                    actualHorizontalPosition = adjustedHorizontalPosition;
-
-                if (adjustedVerticalPosition)
-                    actualVerticalPosition = adjustedVerticalPosition;
-
-                // Reposition the arrow with the new actual position
-                updateSkinDisplayList();
-            }
-            else
-            {
-                // Restore previous arrow direction *before* reversing the
-                // adjusted positions
-                setArrowDirection(oldArrowDirection);
-                arrowDirectionAdjusted = false;
-
-                // Reposition the arrow to the original position
-                updateSkinDisplayList();
-            }
-        }
-
-        MatrixUtil.decomposeMatrix(decomposition, matrix, 0, 0);
-        var concatScaleX:Number = decomposition[3];
-        var concatScaleY:Number = decomposition[4];
-
-        // If the callout still doesn't fit, then nudge it
-        // so it is completely on the screen. Make sure to include scale.
-        var screenTop:Number = screen.top;
-        var screenBottom:Number = screen.bottom;
-        var screenLeft:Number = screen.left;
-        var screenRight:Number = screen.right;
-        
-        // Allow zero margin on the the side with the arrow
-        switch (arrowDirection)
-        {
-            case ArrowDirection.UP:
-            {
-                screenBottom -= margin;
-                screenLeft += margin;
-                screenRight -= margin
-                break;
-            }
-            case ArrowDirection.DOWN:
-            {
-                screenTop += margin;
-                screenLeft += margin;
-                screenRight -= margin
-                break;
-            }
-            case ArrowDirection.LEFT:
-            {
-                screenTop += margin;
-                screenBottom -= margin;
-                screenRight -= margin
-                break;
-            }
-            case ArrowDirection.RIGHT:
-            {
-                screenTop += margin;
-                screenBottom -= margin;
-                screenLeft += margin;
-                break;
-            }
-            default:
-            {
-                screenTop += margin;
-                screenBottom -= margin;
-                screenLeft += margin;
-                screenRight -= margin
-                break;
-            }
-        }
-        
-        regPoint.y += nudgeToFit(calloutBounds.top, calloutBounds.bottom,
-            screenTop, screenBottom, concatScaleY);
-        
-        regPoint.x += nudgeToFit(calloutBounds.left, calloutBounds.right,
-            screenLeft, screenRight, concatScaleX);
-
-        // Compute the stage coordinates of the upper,left corner of the PopUp, taking
-        // the postTransformOffsets - which include mirroring - into account.
-        // If we're mirroring, then the implicit assumption that x=left will fail,
-        // so we compensate here.
-
-        if (layoutDirection == LayoutDirection.RTL)
-            regPoint.x += calloutBounds.width;
-        return MatrixUtil.getConcatenatedComputedMatrix(owner, sandboxRoot).transformPoint(regPoint);
-    }
-
-    /**
-     *  @private
-     *  Computes <code>actualHorizontalPosition</code> and/or
-     *  <code>actualVerticalPosition</code> values when using
-     *  <code>CalloutPosition.AUTO</code>. When implementing subclasses of
-     *  Callout, use <code>actualHorizontalPosition</code> and
-     *  <code>actualVerticalPosition</code> to compute
-     *  <code>arrowDirection</code> and positioning in
-     *  <code>updatePopUpPosition()</code> and <code>updateSkinDisplayList()</code>.
-     *
-     *  <p>The default implementation chooses "outer" positions for the callout
-     *  such that the owner is not obscured. Horizontal/Vertical orientation
-     *  relative to the owner choosen based on the aspect ratio.</p>
-     *
-     *  <p>When the aspect ratio is landscape, and the callout can fit to the
-     *  left or right of the owner, <code>actualHorizontalPosition</code> is
-     *  set to <code>CalloutPosition.BEFORE</code> or
-     *  <code>CalloutPosition.AFTER</code> as appropriate.
-     *  <code>actualVerticalPosition</code> is set to
-     *  <code>CalloutPosition.MIDDLE</code> to have the vertical center of the
-     *  callout align to the vertical center of the owner.</p>
-     *
-     *  <p>When the aspect ratio is portrait, and the callout can fit
-     *  above or below the owner, <code>actualVerticalPosition</code> is
-     *  set to <code>CalloutPosition.BEFORE</code> or
-     *  <code>CalloutPosition.AFTER</code> as appropriate.
-     *  <code>actualHorizontalPosition</code> is set to
-     *  <code>CalloutPosition.MIDDLE</code> to have the horizontal center of the
-     *  callout align to the horizontal center of the owner.</p>
-     *
-     *  <p>Subclasses may override to modify automatic positioning behavior.</p>
-     */
-    mx_internal function commitAutoPosition():void
-    {
-        if (!screen || ((horizontalPosition != CalloutPosition.AUTO) &&
-            (verticalPosition != CalloutPosition.AUTO)))
-        {
-            // Use explicit positions instead of AUTO
-            actualHorizontalPosition = null;
-            actualVerticalPosition = null;
-            
-            return;
-        }
-
-        var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
-
-        // Use aspect ratio to determine vertical/horizontal preference
-        var isLandscape:Boolean = (screen.width > screen.height);
-
-        // Exterior space
-        var exteriorSpaceLeft:Number = Math.max(0, ownerBounds.left);
-        var exteriorSpaceRight:Number = Math.max(0, screen.width - ownerBounds.right);
-        var exteriorSpaceTop:Number = Math.max(0, ownerBounds.top);
-        var exteriorSpaceBottom:Number = Math.max(0, screen.height - ownerBounds.bottom);
-
-        if (verticalPosition != CalloutPosition.AUTO)
-        {
-            // Horizontal auto only
-            switch (verticalPosition)
-            {
-                case CalloutPosition.START:
-                case CalloutPosition.MIDDLE:
-                case CalloutPosition.END:
-                {
-                    actualHorizontalPosition = (exteriorSpaceRight > exteriorSpaceLeft) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
-                    break;
-                }
-                default:
-                {
-                    actualHorizontalPosition = CalloutPosition.MIDDLE;
-                    break;
-                }
-            }
-            
-            actualVerticalPosition = null;
-        }
-        else if (horizontalPosition != CalloutPosition.AUTO)
-        {
-            // Vertical auto only
-            switch (horizontalPosition)
-            {
-                case CalloutPosition.START:
-                case CalloutPosition.MIDDLE:
-                case CalloutPosition.END:
-                {
-                    actualVerticalPosition = (exteriorSpaceBottom > exteriorSpaceTop) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
-                    break;
-                }
-                default:
-                {
-                    actualVerticalPosition = CalloutPosition.MIDDLE;
-                    break;
-                }
-            }
-            
-            actualHorizontalPosition = null;
-        }
-        else // if ((verticalPosition == CalloutPosition.AUTO) && (horizontalPosition == CalloutPosition.AUTO))
-        {
-            if (!isLandscape)
-            {
-                // Arrow will be vertical when in portrait
-                actualHorizontalPosition = CalloutPosition.MIDDLE;
-                actualVerticalPosition = (exteriorSpaceBottom > exteriorSpaceTop) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
-            }
-            else
-            {
-                // Arrow will be horizontal when in landscape
-                actualHorizontalPosition = (exteriorSpaceRight > exteriorSpaceLeft) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
-                actualVerticalPosition = CalloutPosition.MIDDLE;
-            }
-        }
-    }
-    
-    /**
-     *  @private
-     *  Return true if user-specified max size if set
-     */
-    mx_internal function get isMaxSizeSet():Boolean
-    {
-        var explicitMaxW:Number = super.explicitMaxWidth;
-        var explicitMaxH:Number = super.explicitMaxHeight;
-        
-        return (!isNaN(explicitMaxW) && !isNaN(explicitMaxH));
-    }
-    
-    /**
-     *  @private
-     *  Return the original height if the soft keyboard is active. This height
-     *  is used to stabilize AUTO positioning so that the position is based
-     *  on the original height of the Callout instead of a possibly shorter
-     *  height due to soft keyboard effects.
-     */
-    mx_internal function get calloutHeight():Number
-    {
-        return (isSoftKeyboardEffectActive) ? softKeyboardEffectCachedHeight : getLayoutBoundsHeight();
-    }
-    
-    /**
-     *  @private
-     *  Compute max width and max height. Uses the the owner and screen bounds 
-     *  as well as preferred positions to determine max width and max height  
-     *  for all possible exterior and interior positions.
-     */
-    mx_internal function commitMaxSize():void
-    {
-        var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
-        var ownerLeft:Number = ownerBounds.left;
-        var ownerRight:Number = ownerBounds.right;
-        var ownerTop:Number = ownerBounds.top;
-        var ownerBottom:Number = ownerBounds.bottom;
-        var maxW:Number;
-        var maxH:Number;
-        
-        switch (actualHorizontalPosition)
-        {
-            case CalloutPosition.MIDDLE:
-            {
-                // Callout matches screen width
-                maxW = screen.width - (margin * 2);
-                break;
-            }
-            case CalloutPosition.START:
-            case CalloutPosition.END:
-            {
-                // Flip left and right when using inner positions
-                ownerLeft = ownerBounds.right;
-                ownerRight = ownerBounds.left;
-                
-                // Fall through
-            }
-            default:
-            {
-                // Maximum is the larger of the actual position or flipped position
-                maxW = Math.max(ownerLeft, screen.right - ownerRight) - margin;
-                break;
-            }
-        }
-        
-        // If preferred position was AUTO, then allow maxWidth to grow to
-        // fit the interior position if the owner is wide
-        if ((horizontalPosition == CalloutPosition.AUTO) &&
-            (ownerBounds.width > maxW))
-            maxW += ownerBounds.width;
-        
-        switch (actualVerticalPosition)
-        {
-            case CalloutPosition.MIDDLE:
-            {
-                // Callout matches screen height
-                maxH = screen.height - (margin * 2);
-                break;
-            }
-            case CalloutPosition.START:
-            case CalloutPosition.END:
-            {
-                // Flip top and bottom when using inner positions
-                ownerTop = ownerBounds.bottom;
-                ownerBottom = ownerBounds.top;
-                
-                // Fall through
-            }
-            default:
-            {
-                // Maximum is the larger of the actual position or flipped position
-                maxH = Math.max(ownerTop, screen.bottom - ownerBottom) - margin;
-                break;
-            }
-        }
-        
-        // If preferred position was AUTO, then allow maxHeight to grow to
-        // fit the interior position if the owner is tall
-        if ((verticalPosition == CalloutPosition.AUTO) && 
-            (ownerBounds.height > maxH))
-            maxH += ownerBounds.height;
-        
-        calloutMaxWidth = maxW;
-        calloutMaxHeight = maxH;
-    }
-
-    /**
-     *  @private
-     */
-    mx_internal function determineArrowPosition(horizontalPos:String, verticalPos:String):String
-    {
-        // Determine arrow direction, outer positions get priority.
-        // Corner positions and center show no arrow
-        var direction:String = ArrowDirection.NONE;
-
-        if (horizontalPos == CalloutPosition.BEFORE)
-        {
-            if ((verticalPos != CalloutPosition.BEFORE)
-                &&  (verticalPos != CalloutPosition.AFTER))
-            {
-                direction = ArrowDirection.RIGHT;
-            }
-        }
-        else if (horizontalPos == CalloutPosition.AFTER)
-        {
-            if ((verticalPos != CalloutPosition.BEFORE)
-                && (verticalPos != CalloutPosition.AFTER))
-            {
-                direction = ArrowDirection.LEFT;
-            }
-        }
-        else if (verticalPos == CalloutPosition.BEFORE)
-        {
-            direction = ArrowDirection.DOWN;
-        }
-        else if (verticalPos == CalloutPosition.AFTER)
-        {
-            direction = ArrowDirection.UP;
-        }
-        else if (horizontalPos == CalloutPosition.START)
-        {
-            direction = ArrowDirection.LEFT;
-        }
-        else if (horizontalPos == CalloutPosition.END)
-        {
-            direction = ArrowDirection.RIGHT;
-        }
-        else if (verticalPos == CalloutPosition.START)
-        {
-            direction = ArrowDirection.UP;
-        }
-        else if (verticalPos == CalloutPosition.END)
-        {
-            direction = ArrowDirection.DOWN;
-        }
-
-        return direction
-    }
-
-    /**
-     *  @private
-     * 
-     *  Uses horizontalPosition and verticalPosition to determine the bounds of
-     *  the callout.
-     */
-    mx_internal function determinePosition(horizontalPos:String, verticalPos:String,
-                                           matrix:Matrix, registrationPoint:Point):Rectangle
-    {
-        var ownerVisualElement:ILayoutElement = owner as ILayoutElement;
-        var ownerWidth:Number = (ownerVisualElement) ? ownerVisualElement.getLayoutBoundsWidth() : owner.width;
-        var ownerHeight:Number = (ownerVisualElement) ? ownerVisualElement.getLayoutBoundsHeight() : owner.height;
-        var calloutWidth:Number = getLayoutBoundsWidth();
-        var calloutHeight:Number = this.calloutHeight;
-
-        switch (horizontalPos)
-        {
-            case CalloutPosition.BEFORE:
-            {
-                // The full width of the callout is before the owner
-                // All arrow directions are ArrowDirection.RIGHT x=(width - arrow.width)
-                registrationPoint.x = -calloutWidth;
-                break;
-            }
-            case CalloutPosition.START:
-            {
-                // ArrowDirection.LEFT is at x=0
-                registrationPoint.x = 0;
-                break;
-            }
-            case CalloutPosition.END:
-            {
-                // The ends of the owner and callout are aligned
-                registrationPoint.x = (ownerWidth - calloutWidth);
-                break;
-            }
-            case CalloutPosition.AFTER:
-            {
-                // The full width of the callout is after the owner
-                // All arrow directions are ArrowDirection.LEFT (x=0)
-                registrationPoint.x = ownerWidth;
-                break;
-            }
-            default: // case CalloutPosition.MIDDLE:
-            {
-                registrationPoint.x = Math.floor((ownerWidth - calloutWidth) / 2);
-                break;
-            }
-        }
-
-        switch (verticalPos)
-        {
-            case CalloutPosition.BEFORE:
-            {
-                // The full height of the callout is before the owner
-                // All arrow directions are ArrowDirection.DOWN y=(height - arrow.height)
-                registrationPoint.y = -calloutHeight;
-                break;
-            }
-            case CalloutPosition.START:
-            {
-                // ArrowDirection.UP is at y=0
-                registrationPoint.y = 0;
-                break;
-            }
-            case CalloutPosition.MIDDLE:
-            {
-                registrationPoint.y = Math.floor((ownerHeight - calloutHeight) / 2);
-                break;
-            }
-            case CalloutPosition.END:
-            {
-                // The ends of the owner and callout are aligned
-                registrationPoint.y = (ownerHeight - calloutHeight);
-                break;
-            }
-            default: //case CalloutPosition.AFTER:
-            {
-                // The full height of the callout is after the owner
-                // All arrow directions are ArrowDirection.UP (y=0)
-                registrationPoint.y = ownerHeight;
-                break;
-            }
-        }
-
-        var topLeft:Point = registrationPoint.clone();
-        var size:Point = MatrixUtil.transformBounds(calloutWidth, calloutHeight, matrix, topLeft);
-        var bounds:Rectangle = new Rectangle();
-        
-        bounds.left = topLeft.x;
-        bounds.top = topLeft.y;
-        bounds.width = size.x;
-        bounds.height = size.y;
-        
-        return bounds;
-    }
-    
-    /**
-     * @private
-     */
-    mx_internal function get isArrowVertical():Boolean
-    {
-        return (arrowDirection == ArrowDirection.UP ||
-                arrowDirection == ArrowDirection.DOWN);
-    }
-
-    //--------------------------------------------------------------------------
-    //
-    //  Event handlers
-    //
-    //--------------------------------------------------------------------------
-
-    /**
-     *  @private
-     */
-    private function arrow_resizeHandler(event:Event):void
-    {
-        updateSkinDisplayList();
-    }
-    
-    /**
-     *  @private
-     */
-    private function systemManager_resizeHandler(event:Event):void
-    {
-        // Remove explicit settings if due to Resize effect
-        softKeyboardEffectResetExplicitSize();
-        
-        // Screen resize might require a new arrow direction and callout position
-        invalidatePosition();
-        
-        if (!isSoftKeyboardEffectActive)
-        {
-            // Force validation and use new screen size only if the keyboard
-            // effect is not active. The stage dimensions may be invalid while 
-            // the soft keyboard is active. See SDK-31860.
-            validateNow();
-        }
-    }
-}
-}
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/Callout.png
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/components/Callout.png b/frameworks/projects/mobilecomponents/src/spark/components/Callout.png
deleted file mode 100644
index 36bc882..0000000
Binary files a/frameworks/projects/mobilecomponents/src/spark/components/Callout.png and /dev/null differ


[8/8] git commit: [flex-sdk] [refs/heads/callout] - Merge branch 'develop' of https://git-wip-us.apache.org/repos/asf/flex-sdk into callout FIXED https://issues.apache.org/jira/browse/FLEX-33350 - mobile Callout moved to spark - Added borderColor and bor

Posted by ma...@apache.org.
Merge branch 'develop' of https://git-wip-us.apache.org/repos/asf/flex-sdk into callout
FIXED https://issues.apache.org/jira/browse/FLEX-33350
- mobile Callout moved to spark
- Added borderColor and borderThickness styles to Callout
- Desktop & Mobile Callout uses same s:Callout
- MobileSkin refactored
   - new ActionScriptSkinBase class takes 99% of MobileSkin, and belongs to spark
   - MobileSkin inherts from ActionScriptSkinBase with few overriddes
- New skin for desktop  Callout = spark.skins.spark.CalloutSkin
  - inherits from ActionScriptSkinBase
  - duplicated from mobile skin (pure AS skin)
  - with different css settings:  lighter frame, and dark gray 1px border
  - Limitation: CalloutSkin not a SparkSkin (chromeColor has no effect)


Project: http://git-wip-us.apache.org/repos/asf/flex-sdk/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-sdk/commit/891df758
Tree: http://git-wip-us.apache.org/repos/asf/flex-sdk/tree/891df758
Diff: http://git-wip-us.apache.org/repos/asf/flex-sdk/diff/891df758

Branch: refs/heads/callout
Commit: 891df758147b14003eb02ff9199482e7a5a09fe5
Parents: 074354c 320dea3
Author: mamsellem <ma...@systar.com>
Authored: Tue Oct 8 02:24:38 2013 +0200
Committer: mamsellem <ma...@systar.com>
Committed: Tue Oct 8 02:26:29 2013 +0200

----------------------------------------------------------------------
 frameworks/projects/experimental/compile-config.xml                | 2 +-
 frameworks/projects/experimental_mobile/compile-config.xml         | 2 +-
 .../src/spark/skins/mobile/supportClasses/CalloutArrow.as          | 1 -
 3 files changed, 2 insertions(+), 3 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/891df758/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as
----------------------------------------------------------------------
diff --cc frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as
index 453068c,35f8757..ac8823d
--- a/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as
+++ b/frameworks/projects/mobiletheme/src/spark/skins/mobile/supportClasses/CalloutArrow.as
@@@ -20,7 -20,7 +20,6 @@@
  package spark.skins.mobile.supportClasses
  {
  import flash.display.BlendMode;
--import flash.display.DisplayObject;
  import flash.display.GradientType;
  import flash.display.Graphics;
  import flash.display.GraphicsPathCommand;