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Posted to dev@flume.apache.org by "Umesh Chaudhary (JIRA)" <ji...@apache.org> on 2016/09/28 11:42:20 UTC

[jira] [Commented] (FLUME-2894) Flume components should stop in the correct order (graceful shutdown)

    [ https://issues.apache.org/jira/browse/FLUME-2894?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=15529354#comment-15529354 ] 

Umesh Chaudhary commented on FLUME-2894:
----------------------------------------

Wondering if we can achieve this by current data structures used in LifecycleSupervisor class. We are using HashMap as:

    supervisedProcesses = new HashMap<LifecycleAware, Supervisoree>();

And it is having key as LifecycleAware which is not a NamedComponent. [~bessbd] [~jholoman], Need your inputs to do this.

> Flume components should stop in the correct order (graceful shutdown)
> ---------------------------------------------------------------------
>
>                 Key: FLUME-2894
>                 URL: https://issues.apache.org/jira/browse/FLUME-2894
>             Project: Flume
>          Issue Type: Bug
>          Components: Channel, Node, Sinks+Sources
>    Affects Versions: v1.6.0
>            Reporter: Piotr Wiecek
>
> Flume components should be stopped in the right way:
> * stop the sources (in order to not receiving further notifications),
> * wait until all events within the channels are consumed by the sinks,
> * stop the channels and the sinks.
> Currently, the shutdown hook stops the components in a random manner.
> E.g.: SINK, CHANNEL, SOURCE.
> Components are stored in the HashMap:
> {code:borderStyle=solid}
> Map<LifecycleAware, Supervisoree> supervisedProcesses;
> ...
> supervisedProcesses = new HashMap<LifecycleAware, Supervisoree>();
> ...
> @Override
>   public synchronized void stop() {
>   ...
>   for (final Entry<LifecycleAware, Supervisoree> entry : supervisedProcesses
>         .entrySet()) {
>       if (entry.getKey().getLifecycleState().equals(LifecycleState.START)) {
>         entry.getValue().status.desiredState = LifecycleState.STOP;
>         entry.getKey().stop();
>       }
>     }
> ....
> {code}
> The problems which we can have:
> * not all Events will be consumed (Sink will be stopped first)
> * Source will continue to accept messages even though other components are stopped



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