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Posted to dev@lucene.apache.org by "Adrien Grand (JIRA)" <ji...@apache.org> on 2012/06/14 18:20:43 UTC

[jira] [Updated] (LUCENE-4062) More fine-grained control over the packed integer implementation that is chosen

     [ https://issues.apache.org/jira/browse/LUCENE-4062?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Adrien Grand updated LUCENE-4062:
---------------------------------

    Attachment: LUCENE-4062-2.patch

I have run more tests on {{PackedInts}} impls over the last days to test their relative performance.

It appears that the specializations in {{Packed64SingleBlock}} don't help much and even hurt performance in some cases. Moreover, replacing the naive bulk operations by a {{System.arraycopy}} in {{Direct64}} is a big win. (See attached patch.)

You can look at the details of the tests here: http://people.apache.org/~jpountz/packed_ints.html (contiguous=Packed64, padding=Packed64SingleBlock,3 blocks=Packed*ThreeBlocks,direct=Direct*).

The tests were run on a 64-bit computer (Core 2 Duo E5500) with valueCount=10 000 000. "Memory overhead" is {unused space in bits}/{bits per value} while the other charts measure the number of gets/sets per second.

The random get/set results are very good for the packed versions, probably because they manage to fit much more values into the CPU caches than other impls. The reason why bulk get/set is faster when bitsPerValue>32 is that Direct64 uses System.arraycopy instead of naive copy (in a for loop).

Interestingly, the different impls have very close random get performance.
                
> More fine-grained control over the packed integer implementation that is chosen
> -------------------------------------------------------------------------------
>
>                 Key: LUCENE-4062
>                 URL: https://issues.apache.org/jira/browse/LUCENE-4062
>             Project: Lucene - Java
>          Issue Type: Improvement
>          Components: core/other
>            Reporter: Adrien Grand
>            Assignee: Adrien Grand
>            Priority: Minor
>              Labels: performance
>             Fix For: 4.0
>
>         Attachments: LUCENE-4062-2.patch, LUCENE-4062.patch, LUCENE-4062.patch, LUCENE-4062.patch, LUCENE-4062.patch, LUCENE-4062.patch, LUCENE-4062.patch, LUCENE-4062.patch
>
>
> In order to save space, Lucene has two main PackedInts.Mutable implentations, one that is very fast and is based on a byte/short/integer/long array (Direct*) and another one which packs bits in a memory-efficient manner (Packed*).
> The packed implementation tends to be much slower than the direct one, which discourages some Lucene components to use it. On the other hand, if you store 21 bits integers in a Direct32, this is a space loss of (32-21)/32=35%.
> If you accept to trade some space for speed, you could store 3 of these 21 bits integers in a long, resulting in an overhead of 1/3 bit per value. One advantage of this approach is that you never need to read more than one block to read or write a value, so this can be significantly faster than Packed32 and Packed64 which always need to read/write two blocks in order to avoid costly branches.
> I ran some tests, and for 10000000 21 bits values, this implementation takes less than 2% more space and has 44% faster writes and 30% faster reads. The 12 bits version (5 values per block) has the same performance improvement and a 6% memory overhead compared to the packed implementation.
> In order to select the best implementation for a given integer size, I wrote the {{PackedInts.getMutable(valueCount, bitsPerValue, acceptableOverheadPerValue)}} method. This method select the fastest implementation that has less than {{acceptableOverheadPerValue}} wasted bits per value. For example, if you accept an overhead of 20% ({{acceptableOverheadPerValue = 0.2f * bitsPerValue}}), which is pretty reasonable, here is what implementations would be selected:
>  * 1: Packed64SingleBlock1
>  * 2: Packed64SingleBlock2
>  * 3: Packed64SingleBlock3
>  * 4: Packed64SingleBlock4
>  * 5: Packed64SingleBlock5
>  * 6: Packed64SingleBlock6
>  * 7: Direct8
>  * 8: Direct8
>  * 9: Packed64SingleBlock9
>  * 10: Packed64SingleBlock10
>  * 11: Packed64SingleBlock12
>  * 12: Packed64SingleBlock12
>  * 13: Packed64
>  * 14: Direct16
>  * 15: Direct16
>  * 16: Direct16
>  * 17: Packed64
>  * 18: Packed64SingleBlock21
>  * 19: Packed64SingleBlock21
>  * 20: Packed64SingleBlock21
>  * 21: Packed64SingleBlock21
>  * 22: Packed64
>  * 23: Packed64
>  * 24: Packed64
>  * 25: Packed64
>  * 26: Packed64
>  * 27: Direct32
>  * 28: Direct32
>  * 29: Direct32
>  * 30: Direct32
>  * 31: Direct32
>  * 32: Direct32
>  * 33: Packed64
>  * 34: Packed64
>  * 35: Packed64
>  * 36: Packed64
>  * 37: Packed64
>  * 38: Packed64
>  * 39: Packed64
>  * 40: Packed64
>  * 41: Packed64
>  * 42: Packed64
>  * 43: Packed64
>  * 44: Packed64
>  * 45: Packed64
>  * 46: Packed64
>  * 47: Packed64
>  * 48: Packed64
>  * 49: Packed64
>  * 50: Packed64
>  * 51: Packed64
>  * 52: Packed64
>  * 53: Packed64
>  * 54: Direct64
>  * 55: Direct64
>  * 56: Direct64
>  * 57: Direct64
>  * 58: Direct64
>  * 59: Direct64
>  * 60: Direct64
>  * 61: Direct64
>  * 62: Direct64
> Under 32 bits per value, only 13, 17 and 22-26 bits per value would still choose the slower Packed64 implementation. Allowing a 50% overhead would prevent the packed implementation to be selected for bits per value under 32. Allowing an overhead of 32 bits per value would make sure that a Direct* implementation is always selected.
> Next steps would be to:
>  * make lucene components use this {{getMutable}} method and let users decide what trade-off better suits them,
>  * write a Packed32SingleBlock implementation if necessary (I didn't do it because I have no 32-bits computer to test the performance improvements).
> I think this would allow more fine-grained control over the speed/space trade-off, what do you think?

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