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Posted to java-dev@axis.apache.org by sa...@apache.org on 2005/04/06 09:44:12 UTC

cvs commit: ws-axis/c/tests/auto_build/testcases/server/cpp PrimitiveAndArray.cpp

samisa      2005/04/06 00:44:12

  Added:       c/tests/auto_build/testcases/server/cpp
                        PrimitiveAndArray.cpp
  Log:
  Added service impl
  
  Revision  Changes    Path
  1.1                  ws-axis/c/tests/auto_build/testcases/server/cpp/PrimitiveAndArray.cpp
  
  Index: PrimitiveAndArray.cpp
  ===================================================================
  /*
   * Copyright 2003-2004 The Apache Software Foundation.
  
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *		http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   *
   * This file was auto-generated by the Axis C++ Web Service Generator (WSDL2Ws)
   * This file contains definitions of the web service
   */
  
  #include "PrimitiveAndArray.hpp"
  
  
  PrimitiveAndArray::PrimitiveAndArray()
  {
  }
  
  PrimitiveAndArray::~PrimitiveAndArray()
  {
  }
  
  /* This function is called by the AxisEngine when something went wrong
   with the current web service request processing. Appropriate actions should
   be taken here.*/
  void PrimitiveAndArray::onFault()
  {
  }
  /* This function is called by the AxisEngine when this web service
   library is first loaded. So here we can initialize any global/static
   data structures of this web service or open database connections */
  void PrimitiveAndArray::init()
  {
  }
  /* This function is called by the AxisEngine when this web service
   library is unloaded. So we can deallocate any global/static data structures
   and close database connections etc here. */
  void PrimitiveAndArray::fini()
  {
  }
  ComplexReturn* PrimitiveAndArray::sendPrimitiveAndArray(xsd__int Value0, xsd__int_Array Value1)  
  {
  	ComplexReturn *ret=new ComplexReturn();
  	ret->returnInt=Value0;
  	ret->returnArray=Value1;
  	return ret;
  }
  ComplexReturn* PrimitiveAndArray::sendArrayAndPrimitive(xsd__int_Array Value0, xsd__int Value1)  
  {
  	ComplexReturn *ret=new ComplexReturn();
  	ret->returnInt=Value1;
  	ret->returnArray=Value0;
  	return ret;
  }