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Posted to commits@cordova.apache.org by an...@apache.org on 2012/08/25 02:00:47 UTC

[30/50] [abbrv] Abbreviate Korean as kr/

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/cordova/storage/sqltransaction/sqltransaction.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-SQLTransaction
-=======
-
-Contains methods that allow the user to execute SQL statements against the Database.
-
-Methods
--------
-
-- __executeSql__: executes a SQL statement
-
-Details
--------
-
-When you call a Database objects transaction method it's callback methods will be called with a SQLTransaction object.  The user can build up a database transaction by calling the executeSql method multiple times.  
-
-Supported Platforms
--------------------
-
-- Android
-- BlackBerry WebWorks (OS 6.0 and higher)
-- iPhone
-- webOS
-
-Execute SQL Quick Example
-------------------
-
-	function populateDB(tx) {
-		 tx.executeSql('DROP TABLE IF EXISTS DEMO');
-		 tx.executeSql('CREATE TABLE IF NOT EXISTS DEMO (id unique, data)');
-		 tx.executeSql('INSERT INTO DEMO (id, data) VALUES (1, "First row")');
-		 tx.executeSql('INSERT INTO DEMO (id, data) VALUES (2, "Second row")');
-	}
-	
-	function errorCB(err) {
-		alert("Error processing SQL: "+err);
-	}
-	
-	function successCB() {
-		alert("success!");
-	}
-	
-	var db = window.openDatabase("Database", "1.0", "Cordova Demo", 200000);
-	db.transaction(populateDB, errorCB, successCB);
-
-Full Example
-------------
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Storage Example</title>
-
-        <script type="text/javascript" charset="utf-8" src="cordova-2.0.0.js"></script>
-        <script type="text/javascript" charset="utf-8">
-
-        // Wait for Cordova to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-
-        // Cordova is ready
-        //
-        function onDeviceReady() {
-			var db = window.openDatabase("Database", "1.0", "Cordova Demo", 200000);
-			db.transaction(populateDB, errorCB, successCB);
-        }
-		
-		// Populate the database 
-		//
-		function populateDB(tx) {
-			 tx.executeSql('DROP TABLE IF EXISTS DEMO');
-			 tx.executeSql('CREATE TABLE IF NOT EXISTS DEMO (id unique, data)');
-			 tx.executeSql('INSERT INTO DEMO (id, data) VALUES (1, "First row")');
-			 tx.executeSql('INSERT INTO DEMO (id, data) VALUES (2, "Second row")');
-		}
-		
-		// Transaction error callback
-		//
-		function errorCB(err) {
-			alert("Error processing SQL: "+err);
-		}
-		
-		// Transaction success callback
-		//
-		function successCB() {
-			alert("success!");
-		}
-	
-        </script>
-      </head>
-      <body>
-        <h1>Example</h1>
-        <p>SQLTransaction</p>
-      </body>
-    </html>

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/cordova/storage/storage.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Storage
-==========
-
-> Provides access to the devices storage options.
-
-This API is based on the [W3C Web SQL Database Specification](http://dev.w3.org/html5/webdatabase/) and [W3C Web Storage API Specification](http://dev.w3.org/html5/webstorage/). Some devices already provide an implementation of this spec. For those devices, the built-in support is used instead of replacing it with Cordova's implementation. For devices that don't have storage support, Cordova's implementation should be compatible with the W3C specification.
-
-Methods
--------
-
-- openDatabase
-
-Arguments
----------
-
-- database_name
-- database_version
-- database_displayname
-- database_size
-
-Objects
--------
-
-- Database
-- SQLTransaction
-- SQLResultSet
-- SQLResultSetList
-- SQLError
-- localStorage
-
-Permissions
------------
-
-### Android
-
-#### app/res/xml/plugins.xml
-
-    <plugin name="Storage" value="org.apache.cordova.Storage" />
-
-### Bada
-
-    No permissions are required.
-
-### BlackBerry WebWorks
-
-#### www/config.xml
-
-    <feature id="blackberry.widgetcache" required="true" version="1.0.0.0" />
-
-### iOS
-
-    No permissions are required.
-
-### webOS
-
-    No permissions are required.
-
-### Windows Phone
-
-    No permissions are required.

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/cordova/storage/storage.opendatabase.md
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diff --git a/docs/ko/2.0.0/cordova/storage/storage.opendatabase.md b/docs/ko/2.0.0/cordova/storage/storage.opendatabase.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-openDatabase
-===============
-
-Returns a new Database object.
-
-    var dbShell = window.openDatabase(database_name, database_version, database_displayname, database_size);
-
-Description
------------
-
-window.openDatabase returns a new Database object.
-
-This method will create a new SQL Lite Database and return a Database object.  Use the Database Object to manipulate the data.
-
-Supported Platforms
--------------------
-
-- Android
-- BlackBerry WebWorks (OS 6.0 and higher)
-- iPhone
-- webOS
-
-Quick Example
--------------
-
-    var db = window.openDatabase("test", "1.0", "Test DB", 1000000);
-
-Full Example
-------------
-
-    <!DOCTYPE html>
-    <html>
-      <head>
-        <title>Storage Example</title>
-
-        <script type="text/javascript" charset="utf-8" src="cordova-2.0.0.js"></script>
-        <script type="text/javascript" charset="utf-8">
-
-        // Wait for Cordova to load
-        //
-        document.addEventListener("deviceready", onDeviceReady, false);
-
-        // Cordova is ready
-        //
-        function onDeviceReady() {
-			var db = window.openDatabase("test", "1.0", "Test DB", 1000000);
-        }
-		
-        </script>
-      </head>
-      <body>
-        <h1>Example</h1>
-        <p>Open Database</p>
-      </body>
-    </html>

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/command-line/index.md
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diff --git a/docs/ko/2.0.0/guide/command-line/index.md b/docs/ko/2.0.0/guide/command-line/index.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-# 커맨드 라인 사용법 
-
-Cordova now ships with a set of command-line tools that make it easier
-for you to develop cross-platform applications. You can build, clean,
-and launch an emulator with a single command. You can consider these
-instructions as an alternative to the Getting Started guides. Whereas
-the Getting Started guides help you get setup with the default IDEs and
-tooling surrounding the platforms you are working with, the command-line
-tools aim to provide a shell-based approach to creating and working with
-Cordova projects.
-
-## Supported Platforms
-
-* [iOS](#Command-Line%20Usage_ios)
-* [Android](#Command-Line%20Usage_android)
-* [BlackBerry](#Command-Line%20Usage_blackberry)
-
-## iOS
-
-The iOS command-line tools are built upon shell scripts and rely on
-XCode command-line tools such as `xcode-select` and `xcodebuild`.
-
-### Create a project
-
-Run the `create` command with the following parameters:
-
-* Path to your new Cordova iOS project
-* Package name, following reverse-domain style convention
-* Project name
-
-<!-- -->
-
-    $ ./path/to/cordova-ios/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
-
-### Build a project
-
-    $ /path/to/my_new_cordova_project/cordova/debug
-
-### Launch emulator
-
-    $ /path/to/my_new_cordova_project/cordova/emulate
-
-### Logging
-
-    $ /path/to/my_new_cordova_project/cordova/log
-
-
-## Android
-
-The Android command-line tools are built upon shell scripts. You _must_
-have the Android SDK's `tools` and `platform-tools` folders in your
-PATH!
-
-### Create a project
-
-Run the `create` command with the following parameters:
-
-* Path to your new Cordova Android project
-* Package name, following reverse-domain style convention
-* Main Activity name
-
-<!-- -->
-
-    $ /path/to/cordova-android/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
-
-or, on **Windows**
-
-    $ /path/to/cordova-android/bin/create.bat /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
-
-### Build a project
-
-    $ /path/to/my_new_cordova_project/cordova/debug
-
-or, on **Windows**
-
-    $ /path/to/my_new_cordova_project/cordova/debug.bat
-
-### Launch emulator
-
-    $ /path/to/my_new_cordova_project/cordova/emulate
-
-or, on **Windows**
-
-    $ /path/to/my_new_cordova_project/cordova/emulate.bat
-
-Make sure you have created at least one Android Virtual Device. If you did not it will ask you to create one with the `android` command.
-If you have multiple AVDs, it will prompt you to select an AVD.
-
-### Logging
-
-    $ /path/to/my_new_cordova_project/cordova/log
-
-or, on **Windows**
-
-    $ /path/to/my_new_cordova_project/cordova/log.bat
-
-### Cleaning
-
-    $ /path/to/my_new_cordova_project/cordova/clean
-
-or, on **Windows**
-
-    $ /path/to/my_new_cordova_project/cordova/clean.bat
-
-### Clean, build, deploy and launch
-
-    $ /path/to/my_new_cordova_project/cordova/BOOM
-
-or, on **Windows**
-
-    $ /path/to/my_new_cordova_project/cordova/BOOM.bat
-
-Make sure you have an emulator or a device connected.
-
-
-## BlackBerry
-
-The BlackBerry command-line tools are built upon shell scripts.
-
-### Create a project
-
-Run the `create` command with the following parameters:
-
-* Path to your new Cordova BlackBerry project
-* Application name
-
-<!-- -->
-
-    $ /path/to/cordova-blackberry-webworks/bin/create /path/to/my_new_cordova_project CordovaProjectName
-
-or, on **Windows**
-
-    $ /path/to/cordova-blackberry-webworks/bin/create.bat /path/to/my_new_cordova_project CordovaProjectName
-
-### Build a project
-
-For BlackBerry projects, please make sure you customize the
-`project.properties` file in the root of your Cordova project folder.
-This is necessary for things like supplying your BlackBerry signing key
-password, location of the BlackBerry WebWorks SDK, and location of
-BlackBerry simulator executables.
-
-    $ /path/to/my_new_cordova_project/cordova/debug
-
-or, on **Windows**
-
-    $ /path/to/my_new_cordova_project/cordova/debug.bat
-
-### Launch emulator
-
-For BlackBerry projects, please make sure you customize the
-`project.properties` file in the root of your Cordova project folder.
-This is necessary for things like supplying your BlackBerry signing key
-password, location of the BlackBerry WebWorks SDK, and location of
-BlackBerry simulator executables.
-
-    $ /path/to/my_new_cordova_project/cordova/emulate
-
-or, on **Windows**
-
-    $ /path/to/my_new_cordova_project/cordova/emulate.bat
-
-### Logging
-
-Unfortunately streaming logs directly from the device is not
-supported at this time. However, BlackBerry offers built-in Web
-Inspector support for Playbook and BlackBerry smartphone devices running
-BlackBerry OS 7.0 and above. Additionally, you can access your
-application's logs (including any calls to `console.log`) on your device
-by holding down the ALT key from the home screen and hitting "lglg"
-keys.

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/cordova-webview/android.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Embedding Cordova WebView on Android
-====================================
-
-Beginning in Cordova 1.9, with the assistance of the `CordovaActivity`, you can use Cordova as a component in a larger native Android application. This component is known in Android
-as the `CordovaWebView`. New Cordova-based applications from 1.9 onwards will be using the `CordovaWebView` as its main view, whether the legacy `DroidGap` approach is 
-used or not.
-
-The prerequisites are the same as the prerequisites for Android application development. It is assumed that you are familiar with Android development. If not, please
-look at the Getting Started guide to developing a Cordova Application and start there before continuing with this approach. This is not the main approach used
-to author Android Cordova applications. Thus the instructions are currently manual.  In the future, we may try to further automate project generation via this method.
-
-Prerequisites
--------------
-
-1. **Cordova 1.9** or greater
-2. Android SDK updated with 15
-
-Guide to using CordovaWebView in an Android Project
----------------------------------------------------
-
-1. Use `bin/create` to fetch the commons-codec-1.6.jar
-2. `cd` into `/framework` and run `ant jar` to build the cordova jar (it
-   will create the .jar file in the form `cordova-x.x.x.jar` in the
-   `/framework` folder)
-3. Copy the cordova jar into your Android project's `/libs` directory
-4. Edit your application's `main.xml` file (under `/res/xml`) to look similar the following. The `layout_height`, `layout_width` and `id` can be modified to suit your application
-
-        <org.apache.cordova.CordovaWebView
-            android:id="@+id/tutorialView"
-            android:layout_width="match_parent"
-            android:layout_height="match_parent" />
-
-5. Modify your activity so that it implements the `CordovaInterface`.  It is recommended that you implement the methods that are included.  You may wish to copy the methods from `/framework/src/org/apache/cordova/DroidGap.java`, or you may wish to implement your own methods.  Below is a fragment of code from a basic application that uses the interface (note how the view id referenced matches the `id` attribute specified in the above XML fragment from step 4):
-
-        public class CordovaViewTestActivity extends Activity implements CordovaInterface {
-            CordovaWebView cwv;
-            /* Called when the activity is first created. */
-            @Override
-            public void onCreate(Bundle savedInstanceState) {
-                super.onCreate(savedInstanceState);
-                setContentView(R.layout.main);
-                cwv = (CordovaWebView) findViewById(R.id.tutorialView);
-                cwv.loadUrl("file:///android_asset/www/index.html");
-            }
-
-6. Copy your application's HTML and JavaScript used to the `/assets/www` directory of your Android project
-7. Copy `cordova.xml` and `plugins.xml` from `/framework/res/xml` to the `/res/xml` folder in your project

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/cordova-webview/index.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Embedding WebView
-=================
-
-> Implement the Cordova WebView in your own project.
-
-- Embedding Cordova WebView on Android
-- Embedding Cordova WebView on iOS
-

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/cordova-webview/ios.md
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diff --git a/docs/ko/2.0.0/guide/cordova-webview/ios.md b/docs/ko/2.0.0/guide/cordova-webview/ios.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Embedding Cordova WebView on iOS
-================================
-
-Beginning with Cordova 1.4, you can use Cordova as a component in your iOS applications. This component is code-named "Cleaver".
-
-New Cordova-based applications created using the Xcode template provided in Cordova 1.4 or greater use Cleaver, and this template is considered the reference implementation for Cleaver.
-
-Beginning with Cordova 2.0.0, we only support the sub-project based Cleaver implementation from now on.
-
-Prerequisites
--------------
-
-1. **Cordova 2.0.0** or greater
-2. **Xcode 4.3** or greater
-3. `Cordova.plist` file
-
-
-Adding Cleaver to your Xcode project (CordovaLib sub-project)
--------------------------------------------------------------
-
-0. **Install** Cordova
-1. **Copy** the `Cordova.plist` file into your project folder on disk
-2. **Drag and drop** the `Cordova.plist` file into the Project Navigator of Xcode
-3. **Choose** the radio-button **"Create groups for any added folders"**
-4. Press the key combination **Option-Command-A**, which should drop down a sheet to add files to your project (the **"Add Files..." sheet**). Make sure the **"Created groups for any added folders"** radio-button is selected
-5. Press the key combination **Shift-Command-G**, which should drop down another sheet for you to go to a folder (the **"Go to the folder:" sheet**)
-6. Enter `~/Documents/CordovaLib/` in the **"Go to the folder:" sheet** and then press the **"Go"** button
-7. Select the `VERSION` file in the the **"Add Files..." sheet**
-8. Press the **"Add"** button in the **"Add Files..." sheet**
-9. Press the key combination **Option-Command-A**, which should drop down a sheet to add files to your project (the **"Add Files..." sheet**). Make sure the **"Created groups for any added folders"** radio-button is selected
-10. Press the key combination **Shift-Command-G**, which should drop down another sheet for you to go to a folder (the **"Go to the folder:" sheet**)
-11. Enter `~/Documents/CordovaLib/CordovaLib.xcodeproj` in the **"Go to the folder:" sheet** and then press the **"Go"** button
-12. Press the **"Add"** button in the **"Add Files..." sheet**
-13. Select `CordovaLib.xcodeproj` in the Project Navigator
-14. Press the key combination **Option-Command-1** to show the **File Inspector**
-15. Choose **"Relative to CORDOVALIB"** in the **File Inspector** for the drop-down menu for **Location** 
-16. Click on the **project icon** in the Project Navigator, select your **Project**, then select the **"Build Settings"** tab
-17. Add `-all_load` and `-Obj-C` - for the **"Other Linker Flags"** value
-18. Click on the **project icon** in the Project Navigator, select your **Target**, then select the **"Build Phases"** tab
-19. Expand **"Link Binaries with Libraries"** 
-20. Click on the **"+" button**, and add these **frameworks** (and optionally in the Project Navigator, **move** them under the Frameworks group):
-
-        AddressBook.framework
-        AddressBookUI.framework
-        AudioToolbox.framework
-        AVFoundation.framework
-        CoreLocation.framework
-        MediaPlayer.framework
-        QuartzCore.framework
-        SystemConfiguration.framework
-        MobileCoreServices.framework
-        CoreMedia.framework
-
-21. Expand **"Target Dependencies"** - the top box labeled like this if you have multiple boxes!
-22. Click on the **"+" button**, and add the `CordovaLib` build product
-23. Expand **"Link Binaries with Libraries"** - the top box labeled like
-    this if you have multiple boxes!
-24. Click on the **"+" button**, and add `libCordova.a`
-
-Using CDVViewController in your code
-------------------------------------
-
-1. Add this **header**:
-
-        #import <Cordova/CDVViewController.h>
-
-2. Instantiate a **new** `CDVViewController`, and retain it somewhere: 
-
-        CDVViewController* viewController = [CDVViewController new];
-
-3. (_OPTIONAL_) Set the `wwwFolderName` property (defaults to `"www"`):
-
-        viewController.wwwFolderName = @"myfolder";
-
-4. (_OPTIONAL_) Set the `startPage` property (defaults to `"index.html"`):
-
-        viewController.startPage = @"mystartpage.html";
-
-5. (_OPTIONAL_) Set the `useSplashScreen` property (defaults to `NO`):
-
-        viewController.useSplashScreen = YES;
-
-6. Set the **view frame** (always set this as the last property):
-
-        viewController.view.frame = CGRectMake(0, 0, 320, 480);
-
-7. **Add** Cleaver to your view:
-
-        [myView addSubview:viewController.view];
-
-Adding your HTML, CSS and JavaScript assets
--------------------------------------------
-
-1. Create a **new folder** in your project **on disk**, for example, name it `www`
-2. Put your **HTML, CSS and JavaScript assets** into this folder
-3. **Drag and drop** the folder into the Project Navigator of Xcode
-4. **Choose** the radio-button **"Create folder references for any added folders"**
-5. **Set the appropriate `wwwFolderName` and `startPage` properties** for the folder you created in **(1)** or use the defaults (see previous section) when you instantiate the `CDVViewController`.
-
-        /*
-         if you created a folder called 'myfolder' and
-         you want the file 'mypage.html' in it to be 
-         the startPage
-        */
-        viewController.wwwFolderName = @"myfolder";
-        viewController.startPage = @"mypage.html"
-

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/getting-started/android/index.md
----------------------------------------------------------------------
diff --git a/docs/ko/2.0.0/guide/getting-started/android/index.md b/docs/ko/2.0.0/guide/getting-started/android/index.md
deleted file mode 100644
index 4985ef8..0000000
--- a/docs/ko/2.0.0/guide/getting-started/android/index.md
+++ /dev/null
@@ -1,134 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Getting Started with Android
-============================
-
-이 문서는 Cordova의 개발환경을 설정하고 샘플 어플리케이션을 실행할 수 있는 방법을 설명한다. Cordova는 과거에 Phonegap으로 불리었기 때문에 일부에서 Phonegap의 이름이 남아있을 수 있다. 
-
-
-1. 요구사항
----------------
-
-- 이클립스(Eclipse) 3.4+
-
-
-2. Install SDK + Cordova
-------------------------
-
-- [Eclipse Classic](http://www.eclipse.org/downloads/) 를 다운로드 받고 설치한다.
-- [Android SDK](http://developer.android.com/sdk/index.html) 를 다운로드받고 설치한다.
-- [ADT Plugin](http://developer.android.com/sdk/eclipse-adt.html#installing)  를 다운로드받고 설치한다.
-- 최신버전의 [Cordova](http://phonegap.com/download) 를 다운받고 압축을 푼다. 이제부터는 Android 디렉토리에서 작업할 것이다. 
-
- 3. Setup New Project
----------------------
-
-- 이클립스를 실행하고 **New Project**메뉴를 선택한다. 
-    ![](img/guide/getting-started/android/step_1.jpg) 
-- 새로운 어플리케이션을 지정한다.
-    ![](img/guide/getting-started/android/step_2.jpg)
-- 어플리케이션 이름을 지정한다. 이는 프로젝트 이름과 패키지 네임스페이스로 사용된다.
-    ![](img/guide/getting-started/android/step_3.jpg)
-- 그림대로 선택한다. 
-    ![](img/guide/getting-started/android/step_4.jpg)
-- Blank Activity 를 생선한다. 
-    ![](img/guide/getting-started/android/step_5.jpg)
-- Activity가 아무것도 상속받지 않았는지 확인한다. 
-    
-- 프로젝트의 루트 디렉토리에서 두 개의 디렉토리를 생성한다.
- 	- **/libs**
- 	- **assets/www**
-- 다운받은 Cordova에서 **cordova-2.0.0.js** 를 선택해 **assets/www** 에 복사한다.
-- 다운받은 Cordova에서 **cordova-2.0.jar** 를 선택해  **/libs** 에 복사한다.
-- 다운받은 Cordova에서 **xml** 폴더를 **/res** 에 복사한다.
-
-- **cordova-2.0.0.jar** 를 프로젝트 Build Path 에 추가한다. 우선 /libs 디렉토리르 우클릭해서 **Build Paths/ &gt; Configure Build Path...** 로 메뉴로 이동한다. Libraries 탭을 누르고 **cordova-2.0.0.jar** 를 프로젝트에 추가한다. 바로 추가되지 않는다면 f5 를 눌러서 리프레쉬한다. 
-![](img/guide/getting-started/android/buildPath.jpg)
-
-- **src** 폴더의 메인 Java 파일을 수정한다.
-	- **import org.apache.cordova.*;** 를 추가한다.
-	- 상속받는 class 를 **Activity** 에서 **DroidGap** 로 바꾼다.
-	- **setContentView()** 라인을 **super.loadUrl("file:///android_asset/www/index.html");** 로 바꾼다.	![](img/guide/getting-started/android/javaSrc.jpg)
-	
-- AndroidManifest.xml 를 우클릭하고 **Open With &gt; Text Editor** 를 선택해서 파일을 연다. 
-- 아래의 권한설정값을 **&lt;uses-sdk.../&gt;** 와 **&lt;application.../&gt;** 태그 사이에 넣는다.
-
-        <supports-screens 
-            android:largeScreens="true" 
-            android:normalScreens="true" 
-            android:smallScreens="true" 
-            android:resizeable="true" 
-            android:anyDensity="true" />
-        <uses-permission android:name="android.permission.VIBRATE" />
-        <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
-        <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
-        <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS" />
-        <uses-permission android:name="android.permission.READ_PHONE_STATE" />
-        <uses-permission android:name="android.permission.INTERNET" />
-        <uses-permission android:name="android.permission.RECEIVE_SMS" />
-        <uses-permission android:name="android.permission.RECORD_AUDIO" />
-        <uses-permission android:name="android.permission.MODIFY_AUDIO_SETTINGS" />
-        <uses-permission android:name="android.permission.READ_CONTACTS" />
-        <uses-permission android:name="android.permission.WRITE_CONTACTS" />
-        <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
-        <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> 
-        <uses-permission android:name="android.permission.GET_ACCOUNTS" />
-        <uses-permission android:name="android.permission.BROADCAST_STICKY" />
-* 어플리케이션 권한의 담요 목록을 추가하였음에 주의하자. Google play에 커밋하기 전에 사용하지 않는 권한은 삭제해주어야 한다. 
-- **&lt;activity&gt;** 태그안에 아래의 구문을 붙여넣기 함으로써 orientation 변화를 사용할 수 있다.
-
-        android:configChanges="orientation|keyboardHidden"
-
-- 이제 AndroidManifest.xml 파일은 아래와 같이 보일 것이다.
-
-    ![](img/guide/getting-started/android/manifest.png)
-
-4. Hello World
---------------    
-
-- **assets/www** 디렉토리에서 **index.html** 을 생성하고 아래의 코드를 붙여넣자:
-
-        <!DOCTYPE HTML>
-        <html>
-        <head>
-        <title>Cordova</title>
-        <script type="text/javascript" charset="utf-8" src="cordova-1.9.0.js"></script>
-        </head>
-        <body>
-        <h1>Hello World</h1>
-        </body>
-        </html>
-
-5A. 시뮬레이터에 배포하기
------------------------
-
-- 프로젝트에서 우클릭하여 **Run As &gt; Android Application**을 선택한다.
-- 이클립스가 적합한 AVD를 선택하라고 할 것이다. 만약 없다면 생성해줘야 한다.
-
-
-5B. 실제 장치에 배포하기
---------------------
-
-- 안드로이드 장치가 컴퓨터에 연결되어 있고 USB 디버깅이 활성화되어있는지 화인한다.(**Settings &gt; Applications &gt; Development**)
-- 프로젝트에서 **Run As &gt; Android Application**을 선택한다.
-
-
-성공!
------

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/getting-started/bada/index.md
----------------------------------------------------------------------
diff --git a/docs/ko/2.0.0/guide/getting-started/bada/index.md b/docs/ko/2.0.0/guide/getting-started/bada/index.md
deleted file mode 100644
index aa68e52..0000000
--- a/docs/ko/2.0.0/guide/getting-started/bada/index.md
+++ /dev/null
@@ -1,93 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Getting Started with Bada
-=========================
-
-This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
-
-1. Requirements
----------------
-
-- Windows
-- You need the bada 1.2 SDK to use cordova-bada (which is no longer available on Samsung&apos;s website)
-
-2. Install SDK + Cordova
--------------------------
-
-- Download and install the [Bada SDK](http://developer.bada.com) (Windows only). 
-- Donwload the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the bada directory.
-
-
-3. Setup New Project
---------------------
-- In Bada IDE, select _File_ -> Import project -> Bada C++ / Flash Project. 
-    - Note: Bada 1.2 select "Bada Application Project"
-    
-    ![](img/guide/getting-started/bada/import_bada_project.png)
-
-- Make sure "Select root directory is checked" and then click Browse
-- Browse to Cordova bada project folder (bada for 1.2 and bada-wac for 2.x) and select it. Make sure "Copy projects into workspace is checked"
-    
-    ![](img/guide/getting-started/bada/import_bada_project.png)
-
-- Click "Finish"
-
-    ![](img/guide/getting-started/bada/bada_project.png)
- 
-4. Hello World
---------------
-
-**Bada 2.x**: Your HTML/CSS/Javascript code lives under the Res/ folder. Make sure your index.html contains the following two lines in the <head> section.
-
-
-        <link href="osp://webapp/css/style.css" rel="stylesheet" type="text/css" />
-        <script type="text/javascript" src="osp://webapp/js/webapp_core.js"></script>
-
-**Bada 1.2**: Your HTML/CSS/Javascript code lives under the Res/ folder. Make sure your index.html contains the following line.
-
-        <script type="text/javascript" src="cordova/cordova.js"> </script>
-
-5A. Deploy to Simulator
------------------------
-
-- **Bada 2.x**: Right click on your project s folder and select Run As -&gt; bada Emulator Web Application 
-    
-    ![](img/guide/getting-started/bada/bada_1_run.png)
-
-- **Bada 1.2**: Right click on your project&apos; folder and select Build configurations -&gt; Set Active -&gt; Simulator-Debug
-
-    ![](img/guide/getting-started/bada/bada_set_target.png)
-
-- Right click on your project&apos;s folder and select Run As -&gt; bada Simulator Application. You need to close the emulator every time you update your app!
-
-5B. Deploy to Device
---------------------
-
-- Make sure your device is properly configured 
-
-**Bada 2.x**: Right click on your project&apos;s folder and select Run As -&gt; bada Target Web Application
-
-**Bada 1.2**:
-- Right click on your project&apos;s folder and select Build configurations -> Set Active -> Target-Debug
-- Right click on your project&apos;s folder and select Run As -> bada Target Application. You need to close the emulator every time you update your app!
-
-
-Done!
------

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/getting-started/blackberry/index.md
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diff --git a/docs/ko/2.0.0/guide/getting-started/blackberry/index.md b/docs/ko/2.0.0/guide/getting-started/blackberry/index.md
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index 178cba1..0000000
--- a/docs/ko/2.0.0/guide/getting-started/blackberry/index.md
+++ /dev/null
@@ -1,101 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Getting Started with Blackberry
-============================
-
-Cordova for BlackBerry makes use of the [BlackBerry WebWorks framework](https://bdsc.webapps.blackberry.com/html5). BlackBerry WebWorks tooling is available for Windows or Mac environments. WebWorks applications can ONLY be deployed to BlackBerry devices running OS 5.0 and higher or the BlackBerry PlayBook operating system.
-
-1.  Requirements
----------------
-
-- Windows XP (32-bit) or Windows 7 (32-bit and 64-bit) or Mac OSX 10.6.4+
-- Java Development Kit (JDK)
-    - Windows: [Oracle JDK](http://www.oracle.com/technetwork/java/javase/downloads/index.html#jdk) (32-Bit Version)
-    - Mac OS X: Versions prior to Mac OS X 10.7 provided Java by default.  OS X 10.7+ requires installation of [Java](http://support.apple.com/kb/DL1421).
--   Apache Ant
-    - Windows: [Apache Ant](http://ant.apache.org/bindownload.cgi).
-    - Mac OS X: Apache Ant is bundled with Java install.
-
-2.  Install SDK + Cordova
--------------------------
-
-- PlayBook development requires the [Adobe Air SDK](http://www.adobe.com/devnet/air/air-sdk-download.html)
-- Download and install one or more of the WebWorks SDKs. Keep note of the install directory.
-    - Smartphone Development: [BlackBerry WebWorks Smartphone SDK](https://bdsc.webapps.blackberry.com/html5/download/sdk)
-    - PlayBook Development: [BlackBerry WebWorks Tablet OS SDK](https://bdsc.webapps.blackberry.com/html5/download/sdk)
-- Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents.
-
-3.  Setup New Project
---------------------
-
-- Open up a command prompt/terminal and navigate to where you extracted Cordova.
-- There is a directory for each platform that Cordova supports.  CD into the blackberry directory.
-- The blackberry directory contains two directories, `sample` and `www`.  The `sample` folder contains a complete Cordova project.  Copy the `sample` folder to another location on your computer.
-- Change to the newly created directory.
-- Open up the project.properties file with your favorite editor and edit the entries for `blackberry.bbwp.dir=` and/or `playbook.bbwp.dir=`. Set the  value(s) to the directory containing the `bbwp` binary in the WebWorks SDK(s) installed earlier.
-
-4.  Hello World
---------------
-
-Build the Cordova sample project by typing `ant target build` in your command prompt/terminal while you are in your project's directory. Replace `target` with either `blackberry` or `playbook`. Note this is a sample Cordova project and not a basic hello world application. The provided index.html in the www contains example usages of many of the Cordova API.
-
-5A.  Deploy to Simulator
---------------------------------------
-
-BlackBerry smartphone simulators are only available on Windows. PlayBook simulators require VMWare Player (Windows) or VMWare Fusion (Mac OS X). The WebWorks SDK provides a default simulator. Additional simulators are [available](http://us.blackberry.com/developers/resources/simulators.jsp).
-
-- Open the project.properties file with your favorite editor and customize the following properties.
-    - Smartphone (Optional)
-        - `blackberry.sim.dir` : Path to directory containing simulator. On windows file separator '\' must be escaped '\\\'.
-        - `blackberry.sim.bin` : Name of the simulator executable in the specified directory.
-    - Playbook
-        - `playbook.sim.ip` : IP address of simulator obtained when placing the simulator in developer mode through simulator security settings.
-        - `playbook.sim.password` : Simulator password which can be set through simulator security settings.
-- While in your project directory, in command prompt/terminal type `ant target load-simulator`. Replace `target` with either `blackberry` or `playbook`.  Note, for PlayBook the simulator virtual image must already be started.
-- The application will be installed in the All Applications section in the simulator.  Note, on BlackBerry OS 5 the application is installed in the Downloads folder.
-
-5B.  Deploy to Device (Windows and Mac)
---------------------------------------
-
-- Deploying to a device requires signing keys which can be obtained from RIM.
-    - Fill out this [form](https://bdsc.webapps.blackberry.com/html5/signingkey). to request signing keys.
-    - Install the signing keys once they have been received:
-        - [Setup Smartphone Signing keys](https://bdsc.webapps.blackberry.com/html5/documentation/ww_publishing/signing_setup_smartphone_apps_1920010_11.html)
-        - [Setup Tablet Signing keys](https://bdsc.webapps.blackberry.com/html5/documentation/ww_publishing/signing_setup_tablet_apps_1920009_11.html)
-- Install [BlackBerry Desktop Sofware](http://us.blackberry.com/apps-software/desktop/) to be able to install a signed application to a smartphone device attached via USB.
-- Open the project.properties file with your favorite editor and customize the following properties:
-    - Smartphone (Optional)
-        - `blackberry.sigtool.password` : Password used when code signing keys were registered.  If not specified, a prompt will occur.
-    - Playbook (Required)
-        - `playbook.sigtool.csk.password` : Signing key password.
-        - `playbook.sigtool.p12.password` : Signing key password.
-        - `playbook.device.ip` : IP address of device obtained when placing the device in developer mode through device security settings.
-        - `playbook.device.password` : Device password which is set through device security settings.
-- While in your project directory, in command prompt/terminal type `ant target load-device`. Replace `target` with either `blackberry` or `playbook`.
-- The application will be installed in the All Applications section in the device.  Note, on BlackBerry OS 5 the application is installed in the Downloads folder.
-
-Additional Information
-----------------------
-
-The following articles provide help to issues you may encounter when developing a Cordova application which is based on the BlackBerry WebWorks framework.
-
-- [BlackBerry WebWorks Development Pitfalls](http://supportforums.blackberry.com/t5/Web-and-WebWorks-Development/Common-BlackBerry-WebWorks-development-pitfalls-that-can-be/ta-p/624712)
-- [Best practices for packaging WebWorks applications](https://bdsc.webapps.blackberry.com/html5/documentation/ww_developing/bestpractice_compiling_ww_apps_1873324_11.html)
-

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/getting-started/index.md
----------------------------------------------------------------------
diff --git a/docs/ko/2.0.0/guide/getting-started/index.md b/docs/ko/2.0.0/guide/getting-started/index.md
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index ac9b754..0000000
--- a/docs/ko/2.0.0/guide/getting-started/index.md
+++ /dev/null
@@ -1,29 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Getting Started Guides
-======================
-
-- Getting Started with Android
-- Getting Started with Blackberry
-- Getting Started with iOS
-- Getting Started with Symbian
-- Getting Started with WebOS
-- Getting Started with Windows Phone
-- Getting Started with Bada

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/getting-started/ios/index.md
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diff --git a/docs/ko/2.0.0/guide/getting-started/ios/index.md b/docs/ko/2.0.0/guide/getting-started/ios/index.md
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index fc305f7..0000000
--- a/docs/ko/2.0.0/guide/getting-started/ios/index.md
+++ /dev/null
@@ -1,95 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Getting Started with iOS
-========================
-
-이 문서는 Cordova의 개발환경을 설정하고 샘플 어플리케이션을 실행할 수 있는 방법을 설명한다. Cordova는 과거에 Phonegap으로 불리었기 때문에 일부에서 Phonegap의 이름이 남아있을 수 있다. 
-
-요구사항
-------------
-- Xcode 4.x
-- Intel 기반의 Mac OS X Lion 또는 이상(10.7+)
-- 장치에 필요한 것들
-    - Apple iOS 장치 (iPhone, iPad, iPod Touch)
-    - iOS developer certificate
-
-iOS와 SDK과 Cordova 설치하기 
-----------------------------------
-
-- [Mac App Store](http://itunes.apple.com/us/app/xcode/id497799835?mt=12) 에서 Xcode를 설치한다.
-- [Apache Cordova](http://phonegap.com/download) 에서 최신버전의 Cordova를 다운받는다.
-    - 압축을 풀면
-    - `lib/ios` 폴더에서 Cordova iOS 버전을 찾을 수 있다.
-
-새 프로젝트 Setup
------------------
-- **'Cordova-2.0.0.pkg'** 를 실행한다.
-- **bin** 폴더를 하드디스크로 복사한다. 
-
-    ![](img/guide/getting-started/ios/bin_folder.png)
-
-- **Terminal.app** 을 실행한다.
-- 복사된 **bin** 폴더를 **Terminal.app** 아이콘 위로 드래그한다. 그러면 새로운 터미널 윈도우가 열린다.
-- 터미널에 `./create <project_folder_path> <bundle_id> <project_name>` 를 입력하고 **"Enter"** 를 친다.
-
-        <project_folder_path> is the path to your new Cordova iOS project (it must be empty if it exists)
-        <package_name> is the package name, following reverse-domain style convention
-        <project_name> is the project name
-        
-    ![](img/guide/getting-started/ios/bin_create_project.png)  
-
-
-- 새로 만든 프로젝트 폴더로 이동해서 
-- 폴더안의 `.xcodeproj` 를 실행한다.
-
-Hello World
------------
-
-- Xcode의 _Project Navigator_ 에서 `www` 폴더를 선택한다.
-- `index.html`를 선택하고
-- `<body>` 아래에 이하의 코드를 추가한다.:
-
-        <h1>Hello World</h1>
-
-이 외에 관련된 JS, CSS파일들을 추가할 수 있다. 
-    
-Deploy to Simulator
--------------------
-
-- 툴바에 있는 **Scheme** 드롭다운 메뉴의 **Target**이 **Helloworld**가 되게 한다.
-- 툴바에 있는 **Scheme** 드롭다운 메뉴의 **Active SDK** 를  **iOS [version] Simulator** 로 바꾼다.
--  **Run** 버튼을 선택한다.
-
-Deploy to Device
-----------------
-
-- **Supporting Files** 그룹 아래의 `HelloWorld-Info.plist`파일을 연다.
-- Change **BundleIdentifier** to the identifier provided by Apple or your own bundle identifier
-    - If you have a developer license, you can run the [Assistant](http://developer.apple.com/iphone/manage/overview/index.action) to register your app
-- 툴바의 Scheme 드롭다운 메뉴에서 **Active SDK**칸에 장치를 선택한다. 
-    - 장치를 USB로 연결해야 한다.
-- **Run** 버튼을 눌러 실행시킨다.
-
-    ![](img/guide/getting-started/ios/HelloWorldiPhone4.png)
-
-Build Your App
---------------
-
-지금까지 시뮬레이터와 실제 장치를 통해 Xcode 프로젝트를 설정하고 빌드하고 구동하는 방법읏 살펴보았다. 웹 어플리케이션을 만들기 위해 Xcode가 필요하지 않다는 사실을 명심하자. Xcode가 아니라 원하는 에디터를 사용해서 개발하고 단지 빌드할때만 Xcode를 이용해도 된다. [command-line tools](guide_command-line_index.md.html#Command-Line%20Usage) 을 사용하면 Xcode가 자동으로 빌드해줄 것이다.

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/getting-started/symbian/index.md
----------------------------------------------------------------------
diff --git a/docs/ko/2.0.0/guide/getting-started/symbian/index.md b/docs/ko/2.0.0/guide/getting-started/symbian/index.md
deleted file mode 100644
index 26ff6e4..0000000
--- a/docs/ko/2.0.0/guide/getting-started/symbian/index.md
+++ /dev/null
@@ -1,78 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Getting Started with Symbian
-============================
-
-This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
-
-Video Tutorials:
-----------------
-
-- [Cordova Installer - Xcode 4 Template](http://www.youtube.com/v/R9zktJUN7AI?autoplay=1)
-
-
-1. Requirements
----------------
-
-- Windows, OS X, or Linux
-
-There are also [QT for Symbian](http://wiki.phonegap.com/w/page/16494811/PhoneGap-Symbian-%28Qt%29) and [Symbian with Sony Ericsson](http://wiki.phonegap.com/w/page/16494782/Getting-Started-with-PhoneGap-Symbian-(WRT-on-Sony-Ericsson)) guides.
-
-
-2. Install SDK + Cordova
--------------------------
-
-- Download and install [cygwin](http://www.cygwin.com/setup.exe) (Windows only). Make sure you select "make" as it is not included by default
-- Donwload the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the Android directory.
-
-
-3. Setup New Project
---------------------
-
-- In cygwin, navigate to where you extracted Cordova and go into the Symbian directory</li>
-
- 
-4. Hello World
---------------
-
-- Open up index.html located in phonegap/symbian/framework/www with your favourite editor. 
-- In the `body` tag, remove the line `"Build your phonegap app here! Dude!"` and add the line `<h1>Hello World</h1>`
-- In cygwin/terminal, type make. This will produce phonegap-symbian.wrt/app.wgz. 
-
-
-5A. Deploy to Simulator
------------------------
-
-- For Mac or Linux you should install [Aptana Studio](http://www.aptana.org/products/studio2/download) and [Nokia WRT Plug-in for Aptana Studio](http://www.forum.nokia.com/info/sw.nokia.com/id/00d62bd8-4214-4c86-b608-5f11b94dad54/Nokia_WRT_Plug_in_for_Aptana_Studio.html). This has a browser-based javascript emulator
-- For Windows you can download the [S60 SDK](http://www.forum.nokia.com/info/sw.nokia.com/id/ec866fab-4b76-49f6-b5a5-af0631419e9c/S60_All_in_One_SDKs.html) which includes the S60 Emulator
-- Load the phonegap-symbian.wrt/app.wgz file into the emulator.
-
-
-5B. Deploy to Device
---------------------
-
-- Load the phonegap-symbian.wrt/app.wgz file into the device using bluetooth or email.
-
-
-Done!
------
-
-You can also checkout more detailed version of this guide [here](http://wiki.phonegap.com/w/page/16494780/Getting-Started-with-Phonegap-Nokia-WRT).
-

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/getting-started/webos/index.md
----------------------------------------------------------------------
diff --git a/docs/ko/2.0.0/guide/getting-started/webos/index.md b/docs/ko/2.0.0/guide/getting-started/webos/index.md
deleted file mode 100644
index 37ab244..0000000
--- a/docs/ko/2.0.0/guide/getting-started/webos/index.md
+++ /dev/null
@@ -1,79 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Getting Started with WebOS
-==========================
-
-This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
-
-Video Tutorials:
-----------------
-
-- [Cordova and HP Palm webOS quick start video](http://www.youtube.com/v/XEnAUbDRZfw?autoplay=1)
-- [How to convert iPhone app to a Palm](http://www.youtube.com/v/wWoJfQw79XI?autoplay=1)
-
-
-1. Requirements
----------------
-
-- Windows, OS X, or Linux
-
-
-2. Install SDK + Cordova
-----------------------------
-
-- Download and install [Virtual Box](http://www.virtualbox.org/)
-- Download and install [WebOS SDK](http://developer.palm.com/index.php?option=com_content&view=article&layout=page&id=1788&Itemid=321/)
-- Download and install [cygwin SDK](http://developer.palm.com/index.php?option=com_content&amp;view=article&amp;layout=page&amp;id=1788&amp;Itemid=321)  (Windows only). Make sure you select "make" as it is not included by default
-- Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the webOS directory.
-- Download and install XCode from the [Mac App Store](http://itunes.apple.com/ca/app/xcode/id497799835?mt=12) (OSX only)
-- Download and install Command Line Tools for XCode (OSX only); this can be done by going to XCode's Preferences -> Downloads -> Components and then click install on Command Line Tools
-
- 
-3. Setup New Project
---------------------
-
-- Open up terminal/cygwin and navigate to where you extracted your Cordova Download. Go into the webOS directory.
-
-
-4. Hello World
---------------
-
-In phonegap/webOS/framework/www, open up index.html with your favourite editor. After the body tag add `<h1>Hello World</h1>`
-
-
-5A. Deploy to Simulator
------------------------
-
-- Open up your Palm Emulator from your applications folder/start menu.
-- Type `make` in your terminal/cygwin while in the webOS directory.
-
-
-5B. Deploy to Device
---------------------
-
-- Make sure your device is in [Developer Mode and plug it in.](http://developer.palm.com/index.php?option=com_content&amp;view=article&amp;id=1552&amp;Itemid=59#dev_mode)
-- Type `make` in your terminal/cygwin while in the webOS directory.
-       
-
-Done!
------
-
-You can also checkout more detailed version of this guide [here](http://wiki.phonegap.com/w/page/16494781/Getting-Started-with-PhoneGap-webOS).
-

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/getting-started/windows-phone/index.md
----------------------------------------------------------------------
diff --git a/docs/ko/2.0.0/guide/getting-started/windows-phone/index.md b/docs/ko/2.0.0/guide/getting-started/windows-phone/index.md
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index 4a7374e..0000000
--- a/docs/ko/2.0.0/guide/getting-started/windows-phone/index.md
+++ /dev/null
@@ -1,101 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Getting Started with Windows Phone
-==================================
-
-This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
-
-Video Tutorials:
-----------------
-
-- [Cordova and Windows Phone quick setup video](http://www.youtube.com/v/wO9xdRcNHIM?autoplay=1)
-- [Cordova and Windows Phone deep dive](http://www.youtube.com/v/BJFX1GRUXj8?autoplay=1)
-
-
-1. Requirements
----------------
-
-- Windows 7 or Windows Vista with SP2
-
-Note: Running in VM has issues, if you are on a Mac, you will need to setup a bootcamp partition with Windows 7 or Vista
-
-Necessary for Installing on Device and Submitting to Market Place:
-
-- Become an [App Hub member](http://create.msdn.com/en-US/home/membership).
-
-
-2. Install SDK + Cordova
-----------------------------
-
-- Download and install [Windows Phone  SDK](http://www.microsoft.com/download/en/details.aspx?displaylang=en&amp;id=27570/)
-- Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the subfolder: lib\windows-phone\
-- copy the file CordovaStarter-x.x.x.zip to the folder : \My Documents\Visual Studio 2010\Templates\ProjectTemplates\
-if you have just installed VisualStudio, you should launch it once to create this folder
-if you prefer, you may add the project instead to the "Silverlight for Windows Phone" subfolder of "Visual C#". This is up to you, and only affects where the project template is shown when creating a new project. Also, You may need to create this folder.
-
-
-
-3. Setup New Project
---------------------
-
-- Open Visual Studio Express for Windows Phone and choose **New Project**.
-- Select **CordovaStarter**. ( the version number will be displayed in the template description )
-- - note: If you do not see it, you may have to select the top level 'Visual C#' to see it
-- Give your project a name, and select OK.
-
-    ![](img/guide/getting-started/windows-phone/wpnewproj.PNG)
-
- 
-4. Review the project structure
--------------------------------
-
-- The 'www' folder contains your Cordova html/js/css and any other resources included in your app.
-- Any content that you add here needs to be a part of the Visual Studio project, and it must be set as content. 
-
-    ![](img/guide/getting-started/windows-phone/wp7projectstructure.PNG)
-
-
-5. Build and Deploy to Emulator
--------------------------------
-
-- Make sure to have **Windows Phone Emulator** selected in the top drop-down menu.
-- Hit the green **play button** beside the Windows Phone Emulator drop-down menu to start debugging or press F5.
-
-    ![](img/guide/getting-started/windows-phone/wprun.png)
-    ![](img/guide/getting-started/windows-phone/wpfirstrun.PNG)
-
-
-6. Build your project for the device
-------------------------------------
-
-In order to test your application on a device, the device must be registered. Click [here](http://msdn.microsoft.com/en-us/library/gg588378(v=VS.92).aspx) to read documentation on deploying and testing on your Windows Phone.
-
-- Make sure your phone is connected, and the screen is unlocked
-- In Visual Studio, select 'Windows Phone Device' from the top drop-down menu.
-- Hit the green **play button** beside the drop-down menu to start debugging or press F5.
-
-    ![](img/guide/getting-started/windows-phone/wpd.png)
-
-
-Done!
------
-
-You can also checkout more detailed version of this guide [here](http://wiki.phonegap.com/w/page/48672055/Getting%20Started%20with%20PhoneGap%20Windows%20Phone%207).
-

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/plugin-development/android/index.md
----------------------------------------------------------------------
diff --git a/docs/ko/2.0.0/guide/plugin-development/android/index.md b/docs/ko/2.0.0/guide/plugin-development/android/index.md
deleted file mode 100644
index c573d6d..0000000
--- a/docs/ko/2.0.0/guide/plugin-development/android/index.md
+++ /dev/null
@@ -1,150 +0,0 @@
----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements. See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership. The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License. You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied. See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-# Developing a Plugin on Android
-
-플러그인을 개발하는 것에는 Cordova-Android의 아키텍쳐를 이해하는 것이 필요하다. Cordova-Android 는 Android WebView 와 그것들의 후킹으로 이루어져있다. 각 플러그인은 config.xml 에 매핑되어 있다.
-
-플러그인은 `Plugin` Clsss를 상속받아야 한다. 플러그인은 **반드시** `execute` 메소드를 가져야하고 이 메소드는`PluginResult`객체를 리턴해야 한다. 그리고 플러그인은 pause와 resume 이벤트를 핸들링 할 수 있도록 하는 것이 좋으며 플러그인간에 전해지는 메세지를 핸들링할 수 있어야 한다.
-
-## Plugin Class Mapping 
-
-The JavaScript portion of a plugin always uses the `cordova.exec` method as follows:
-
-    exec(<successFunction>, <failFunction>, <service>, <action>, [<args>]);
-
-This will marshall a request from the WebView to the Android native
-side, more or less boiling down to calling the `action` method on the
-`service` class, with the arguments passed in the `args` Array.
-
-Whether you distribute your plugin as Java file or as a JAR of its own, the plugin must be added to the `config.xml` file in your Cordova-Android application's `res/xml/` folder.
-
-    <plugin name="<service_name>" value="<full_name_including_namespace>"/>
-
-The service name should match what you use in the JavaScript `exec` call, and the value will be the full name of the Java class including the namespace. Without this added, the plugin may compile but 
-will not be reachable by Cordova.
-
-## Writing an Android Java Plugin
-
-We have JavaScript to fire off a plugin request to the native side. We
-have the Android Java plugin mapped properly via the `config.xml` file.
-So what does the final Android Java Plugin class look like?
-
-What gets dispatched to the plugin via JavaScript's `exec` function gets
-passed into the Plugin class's `execute` method. Most `execute`
-implementations look like this:
-
-    public PluginResult execute(String action, JSONArray args, String callbackId) {
-        PluginResult.Status status = PluginResult.Status.OK;
-        String result = "";
-
-        try {
-            if (action.equals("beep")) {
-                this.beep(args.getLong(0));
-            }
-            return new PluginResult(status, result);
-        } catch (JSONException e) {
-            return new PluginResult(PluginResult.Status.JSON_EXCEPTION);
-        }
-    }
-
-Essentially we compare the value of the `action` parameter, and dispatch
-the request off to a (private) method in the class, optionally passing
-some of the parameters to the method.
-
-When catching exceptions and returning errors, it's important that the error we return to JavaScript match the Java exception as much as possible, for clarity.
-
-### Echo Plugin Android Plugin
-
-We would add the following to our config.xml:
-
-    <plugin name="Echo" value="org.apache.cordova.plugin.Echo" />
-
-Then we would add the following file to
-`src/org/apache/cordova/plugin/Echo.java` inside our Cordova-Android
-application:
-
-    package org.apache.cordova.plugin;
-
-    import org.apache.cordova.api.Plugin;
-    import org.apache.cordova.api.PluginResult;
-    import org.json.JSONArray;
-    import org.json.JSONException;
-    import org.json.JSONObject;
-
-    /**
-     * This class echoes a string called from JavaScript.
-     */
-    public class App extends Plugin {
-
-        /**
-         * Executes the request and returns PluginResult.
-         *
-         * @param action        The action to execute.
-         * @param args          JSONArry of arguments for the plugin.
-         * @param callbackId    The callback id used when calling back into JavaScript.
-         * @return              A PluginResult object with a status and message.
-         */
-        public PluginResult execute(String action, JSONArray args, String callbackId) {
-            try {
-                if (action.equals("echo")) {
-                    String echo = args.getString(0); 
-                    if (echo != null && echo.length() > 0) { 
-                        return new PluginResult(PluginResult.Status.OK, echo);
-                    } else {
-                        return new PluginResult(PluginResult.Status.ERROR);
-                    }
-                } else {
-                    return new PluginResult(PluginResult.Status.INVALID_ACTION);
-                }
-            } catch (JSONException e) {
-                return new PluginResult(PluginResult.Status.JSON_EXCEPTION);
-            }
-        }
-    }
-
-Let's take a look at the code. At the top we have all of the necessary
-Cordova `import`s. Our class extends from `Plugin` - very important. The
-one method that the `Plugin` interface demands is the `execute` method.
-The method first compares against `action`: this plugin only supports
-one action, the `echo` action. Any other action will return a
-`PluginResult` with a status of `INVALID_ACTION` - this will translate
-into an error callback invocation on the JavaScript side. Next, we grab
-the echo string using the `getString` method on our `args`, telling it
-we want to get the 0th parameter in the parameter array. We do a bit of
-parameter checking: make sure it is not `null`, and make sure it is not
-a zero-length string. If it is, we return a `PluginResult` with an
-`ERROR` status (which, by now, you should now will invoke the error
-callback). If all of those checks pass, then we return a `PluginResult`
-with an `OK` status, and pass in the `echo` string we received in the
-first place as a parameter. This will finally translate into a success
-callback invocation on the JavaScript side. It will also pass the `echo`
-parameter as a parameter into the JavaScript success callback function.
-
-## Debugging Plugins
-
-Eclipse can be used to debug an Android project, and the plugins can be debugged if the Java source is included in the project. Only the latest version of the Android Dev Tools is known to allow source code attachment to JAR dependencies, this is not fully supported at this time.
-
-## Common Pitfalls
-
-* Plugins have access to a `CordovaInterface` object. This object has access to the Android `Activity` that is running the application. This is the `Context` required to launch
-a new Android `Intent`. The `CordovaInterface` allows plugins to start an `Activity` for a result, and to set the callback plugin for when the `Intent` comes back to the application. This is important, since the
-`Intent`s system is how Android communicates between processes.
-* Plugins do not have direct access to the `Context` as they have in the past. The legacy `ctx` member is deprecated, and will be removed six months after 2.0 is released. All the methods that `ctx` has exist on the `Context`, so both `getContext()` and `getActivity()` are capable of returning the proper object required.
-* Avoid calling JavaScript using `webView.loadUrl()`. The reason we have a callback server is to allow JavaScript execution to be thread-safe, and `loadUrl` explicitly interrupts the UI thread, and can affect the usability of your plugin.

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/plugin-development/bada/index.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Developing a Plugin on Bada
-===========================
-
-Plugins are only supported on Bada 2.0 and above. Bada 1.2 does not support plugins.
-
-The Bada implementation is a full javascript implementation. Therefore, adding a custom plugin involves updating CordovaJS with your plugin code. Follow these steps to add a simple _Hello World_ plugin:
-
-1. Clone the CordovaJS repository
-
-        git clone https://git-wip-us.apache.org/repos/asf/incubuator-cordova-js.git
-
-2. Create a new javascript file under __lib/bada/plugin/bada/__ and name it _HelloWorld.js_. Add the following content:
-
-        function HelloWorld() {
-        }
-
-        HelloWorld.prototype.printHello = function(success, fail, arg) {
-            alert(Osp.Core.StringHelper('Hello %1', arg[0]));
-        }
-
-        module.exports = new HelloWorld();
-
-3. Add a link to your newly created plugin in __lib/bada/platform.js__ under the objects property:
-    
-        objects: {
-            ...
-            HelloWorld: {
-                'cordova/plugin/bada/HelloWorld' 
-            },
-            ...
-        }
-        ...
-4. Update the plugin list under __lib/bada/exec.js__ to include your plugin
-
-        var plugins = {
-            ...
-            "HelloWorld": require('cordova/plugin/bada/HelloWorld')
-        };
-5. Now you can write your user-facing javascript however you like but remember that in order for your plugin to execute you need to call the following method
-
-        exec(succes, fail, 'HelloWorld', 'printHello', ['Jackson!']);
-
-    success is the success callback that gets executed when the plugin succeeds
-    fail is the failure callback that gets executed if the plugin fails
-    'HelloWorld' is the name of your plugin
-    'printHello' is your plugin action
-    Finally, the last argument is your plugin parameters (if any).
-
-6. Run the following command to generate the new common javascript (make sure you have the jake npm module installed)
-
-        jake
-
-7. Copy the newly generated javascript under __pkg/cordova.bada.js__ to your Bada project under __Res/js__
-
-6. That is it! You can now add new Bada plugins and implement the many features that are not currently supported by Cordova Bada.

http://git-wip-us.apache.org/repos/asf/incubator-cordova-docs/blob/b97917be/docs/ko/2.0.0/guide/plugin-development/blackberry/index.md
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----
-license: Licensed to the Apache Software Foundation (ASF) under one
-         or more contributor license agreements.  See the NOTICE file
-         distributed with this work for additional information
-         regarding copyright ownership.  The ASF licenses this file
-         to you under the Apache License, Version 2.0 (the
-         "License"); you may not use this file except in compliance
-         with the License.  You may obtain a copy of the License at
-
-           http://www.apache.org/licenses/LICENSE-2.0
-
-         Unless required by applicable law or agreed to in writing,
-         software distributed under the License is distributed on an
-         "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-         KIND, either express or implied.  See the License for the
-         specific language governing permissions and limitations
-         under the License.
----
-
-Developing a Plugin on BlackBerry
-=================================
-
-## How to make the Echo plugin on Blackberry
-
-In this article, we will explore how to develop the Echo plugin on BlackBerry. If you haven't read the
-top level article about the JavaScript part of the plugin, it would be best if you read that first
-and then this article. In addition, please download the [Cordova Blackberry repo](https://git-wip-us.apache.org/repos/asf?p=incubator-cordova-blackberry-webworks.git;a=summary).
-
-To note, the Corodova-BlackBerry project allows you to deploy to BlackBerry devices like the 
-Torch, Bold, etc and as well as the Playbook. There exists a distinction between deploying to
-normal BlackBerry hand held devices (ie, Torch and Bold) and the Playbook. The code base between
-the two are separate so when you develop for one, you have to duplicate your efforts for the other!
-Therefore in this article, the focus will be on the hand held devices and not the tablet. In the future,
-this guide should cover both platforms.
-
-Continuing on from the previous article, the Echo plugin is essentially returning whatever message a user 
-provides to the `window.echo` function. 
-
-The Echo function:
-
-    window.echo = function(str, callback) {
-            cordova.exec(callback, function(err) {
-                callback('Nothing to echo.');
-            }, "Echo", "echo", [str]);
-        };
-
-## Modifying plugins.xml
-
-This file resides in your project's www folder and contains all of the references to the plugins that 
-your Cordova project uses. We are going to add an additional reference so that when cordova.exec is called,
-Cordova will know how to map the "Echo" argument of `cordova.exec` to the Echo class that we want to write natively.
-
-    <plugins>
-      ...
-      <plugin name="Echo" value="org.apache.cordova.echo.Echo"/>
-      ...
-    </plugins>
-
-## Adding Echo.java
-
-If you notice the structure of the value attribute, you'll see a defined path that leads to the Echo
-plugin. In the root folder of the Cordova BlackBerry Webworks repo, look for a folder called framework.
-This folder contains all of the source code that runs natively on the BlackBerry. cd into the folder 
-structure until you reach the path: `framework/ext/src/org/apache/cordova`. At this point, you'll see
-all of the plugin folders and inside each folder is the plugins' source code. So, we will add
-the folder echo to `framework/ext/src/org/apache/cordova/echo` and create a file called `Echo.java`
-at `framework/ext/src/org/apache/cordova/echo/Echo.java`.
-
-## Writing Echo.java
-
-The basic idea of writing a plugin is to create a class that extends the Plugin class and have
-a method called execute to return a PluginResult class. Any call to cordova.exec will pass in 
-the action that we want to execute within the class as well as the arguments. In this case,
-"echo" is the action we want to execute within the class "Echo" and [str] are the arguments we are passing in.
-
-    package org.apache.cordova.echo;
-
-    import org.apache.cordova.api.Plugin;
-    import org.apache.cordova.api.PluginResult;
-    import org.apache.cordova.json4j.JSONArray;
-    import org.apache.cordova.json4j.JSONException;
-    import org.apache.cordova.json4j.JSONObject;
-    import org.apache.cordova.util.Logger;
-    /**
-     * A simple plugin to demonstrate how to build a plugin for Blackberry
-     * Basically echos back the msg that a user calls to this plugin 
-     */
-    public final class Echo extends Plugin {
-
-        public static final String echo = "echo";
-
-        public PluginResult execute(String action, JSONArray args, String callbackId) {
-            PluginResult result = new PluginResult(PluginResult.Status.INVALID_ACTION, "Echo: Invalid action:" + action);
-            if(action.equals(echo)){
-                try {
-                    JSONObject echoObj = new JSONObject();
-                    String theMsg = args.getString(0);
-                    if(theMsg.length()>0){   
-                        result = new PluginResult(PluginResult.Status.OK, theMsg);
-                    }else{
-                        result = new PluginResult(PluginResult.Status.ERROR, theMsg);
-                    }
-                } catch (JSONException e) {
-                    result = new PluginResult(PluginResult.Status.JSON_EXCEPTION, e.getMessage());
-                }
-            }
-
-            return result;
-        }
-
-    }
-
-So if we look at the code above, we can see that within the execute method, we are first looking for
-what actions are coming in. The Echo plugin has only one action, "echo" so we will be only checking for 
-that. If our plugin had more actions, it's simply a matter of adding more if-conditionals to check
-for those actions.
-
-We are then going to grab the message coming in from the arguments which is supplied by the args parameter.
-We can grab the first argument by simply doing `String theMsg = args.getString(0);`.
-
-We will do some error checking and if the message looks okay, we will instantiate a new PluginResult with
-an ok status: PluginResult.Status.OK and return the message: theMsg. After this, we will then return the 
-result which will then pass back to JavaScript to be fired in the success callback. If something should fail, 
-we can return various status exceptions like PluginResult.Status.ERROR, PluginResult.Status.JSON_EXCEPTION,
-or PluginResult.Status.INVALID_ACTION. When these types of results are passed back, they will fire the fail 
-callback in JavaScript. 
-
-## Updating the .jar in your project's www folder
-
-The addition of the Echo.java needs to be updated in your project so to build the .jar file, cd
-to the root directory of the BlackBerry Webworks repo. Use the ant command:
-
-    ant update -Dproject.path="~/path_to_my_project"
-
-This will build a new .jar file in the build/ext folder. Copy the `build/ext/cordova.jar` file into your
-project/www/ext folder. 
-
-If all goes well, that should allow you to use the Echo plugin in BlackBerry.