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Posted to commits@flex.apache.org by er...@apache.org on 2013/11/05 13:44:57 UTC

[2/4] git commit: [flex-asjs] [refs/heads/develop] - This allows pure Actionscript projects to be compiled using FalconJx. It's kinda like the 'Application.js', but different ; -)

This allows pure Actionscript projects to be compiled using FalconJx. It's kinda like the 'Application.js', but different ;-)

Signed-off-by: Erik de Bruin <er...@ixsoftware.nl>


Project: http://git-wip-us.apache.org/repos/asf/flex-asjs/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-asjs/commit/c8f10c61
Tree: http://git-wip-us.apache.org/repos/asf/flex-asjs/tree/c8f10c61
Diff: http://git-wip-us.apache.org/repos/asf/flex-asjs/diff/c8f10c61

Branch: refs/heads/develop
Commit: c8f10c61e5c544069b361dbf6f733b43fcd8b831
Parents: f988da4
Author: Erik de Bruin <er...@ixsoftware.nl>
Authored: Tue Nov 5 12:03:51 2013 +0100
Committer: Erik de Bruin <er...@ixsoftware.nl>
Committed: Tue Nov 5 12:05:51 2013 +0100

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 .../js/FlexJS/src/flash/display/Sprite.js       | 31 ++++++++++++++++++++
 1 file changed, 31 insertions(+)
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http://git-wip-us.apache.org/repos/asf/flex-asjs/blob/c8f10c61/frameworks/js/FlexJS/src/flash/display/Sprite.js
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diff --git a/frameworks/js/FlexJS/src/flash/display/Sprite.js b/frameworks/js/FlexJS/src/flash/display/Sprite.js
new file mode 100644
index 0000000..685a13a
--- /dev/null
+++ b/frameworks/js/FlexJS/src/flash/display/Sprite.js
@@ -0,0 +1,31 @@
+/**
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+goog.provide('flash.display.Sprite');
+
+
+
+/**
+ * @constructor
+ */
+flash.display.Sprite = function() {
+};
+
+
+/**
+ * @expose
+ * @this {flash.display.Sprite}
+ */
+flash.display.Sprite.prototype.start = function() {
+};