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Posted to commits@ofbiz.apache.org by sh...@apache.org on 2017/03/20 12:28:51 UTC

svn commit: r1787742 [45/49] - in /ofbiz/branches/ofbiz-new-website: ./ bootstrap/ bootstrap/css/ bootstrap/img/ bootstrap/js/ bootstrap/js/with carousel/ css/ documentation/ documentation/assets/ documentation/assets/css/ documentation/assets/css/img/...

Added: ofbiz/branches/ofbiz-new-website/js-plugin/sequence/js/sequence.jquery.js
URL: http://svn.apache.org/viewvc/ofbiz/branches/ofbiz-new-website/js-plugin/sequence/js/sequence.jquery.js?rev=1787742&view=auto
==============================================================================
--- ofbiz/branches/ofbiz-new-website/js-plugin/sequence/js/sequence.jquery.js (added)
+++ ofbiz/branches/ofbiz-new-website/js-plugin/sequence/js/sequence.jquery.js Mon Mar 20 12:28:40 2017
@@ -0,0 +1,1236 @@
+/*
+Sequence.js (http://www.sequencejs.com)
+Version: 0.9 Release Candidate
+Author: Ian Lunn @IanLunn
+Author URL: http://www.ianlunn.co.uk/
+Github: https://github.com/IanLunn/Sequence
+
+This is a FREE script and is available under a MIT License:
+http://www.opensource.org/licenses/mit-license.php
+
+Sequence.js and its dependencies are (c) Ian Lunn Design 2012 unless otherwise stated.
+
+Sequence also relies on the following open source scripts:
+
+- jQuery imagesLoaded 2.1.0 (http://github.com/desandro/imagesloaded)
+	Paul Irish et al
+	Available under a MIT License: http://www.opensource.org/licenses/mit-license.php
+
+- jQuery TouchWipe 1.1.1 (http://www.netcu.de/jquery-touchwipe-iphone-ipad-library)
+	Andreas Waltl, netCU Internetagentur (http://www.netcu.de)
+	Available under a MIT License: http://www.opensource.org/licenses/mit-license.php
+
+- Modernizr 2.6.1 Custom Build (http://modernizr.com/)
+	Copyright (c) Faruk Ates, Paul Irish, Alex Sexton
+	Available under the BSD and MIT licenses: www.modernizr.com/license/
+	*/
+
+;(function($) {
+	var windowLoaded = false;
+	$(window).bind("load", function() {
+		windowLoaded = true;
+	});
+
+	function Sequence(element, options, defaults, get) {
+		var self = this;
+		self.container = $(element); //the Sequence containing element
+		self.canvas = self.container.children('.sequence-canvas'); //the Sequence canvas which holds Sequence's frames (<li> elements)
+		self.frames = self.canvas.children('li'); //the Sequence frames (top level <li> elements within the Sequence canvas)
+
+		try { //is Modernizr.prefixed installed?
+			Modernizr.prefixed;
+			if(Modernizr.prefixed === undefined){
+				throw "undefined";
+			}
+		}
+		catch(err) { //if not...get the custom build necessary for Sequence
+			get.modernizr();
+		}
+
+		var prefixes = { //convert JS transition names to CSS names
+			'WebkitTransition' : '-webkit-',
+			'MozTransition'    : '-moz-',
+			'OTransition'      : '-o-',
+			'msTransition'     : '-ms-',
+			'transition'       : ''
+		},
+		transitions = { //convert JS transition names to JS transition end and animation end event names (also apply a classname of .sequence to the event)
+			'WebkitTransition' : 'webkitTransitionEnd.sequence webkitAnimationEnd.sequence',
+			'MozTransition'    : 'transitionend.sequence animationend.sequence',
+			'OTransition'      : 'otransitionend.sequence oanimationend.sequence',
+			'msTransition'     : 'MSTransitionEnd.sequence MSAnimationEnd.sequence',
+			'transition'       : 'transitionend.sequence animationend.sequence'
+		};
+
+		self.prefix = prefixes[Modernizr.prefixed('transition')], //work out the CSS prefix for the browser being used (-webkit- for example)
+		self.transitionProperties = {},
+		self.transitionEnd = transitions[Modernizr.prefixed('transition')], //work out the JS transitionEnd name for the browser being used (webkitTransitionEnd webkitAnimationEnd for example)
+		self.numberOfFrames = self.frames.length, //number of frames (<li>) Sequence consists of
+
+		self.transitionsSupported = (self.prefix !== undefined) ? true : false, //determine if transitions are supported
+		self.hasTouch = ("ontouchstart" in window) ? true : false, //determine if this is a touch enabled device
+		self.isPaused = false, //whether Sequence is paused
+		self.isBeingHoveredOver = false, //whether the Sequence canvas is currently being hovered over
+
+		self.container.removeClass('sequence-destroyed'); //if Sequence is destroyed using .destroy(), it is given a clas of "destroy", remove that now if present
+
+		//CALLBACKS
+		self.paused = function() {},												//executes when Sequence is paused
+		self.unpaused = function() {},											//executes when Sequence is unpaused
+
+		self.beforeNextFrameAnimatesIn = function() {},			//executes before the next frame animates in
+		self.afterNextFrameAnimatesIn = function() {},			//executes after the next frame animates in
+		self.beforeCurrentFrameAnimatesOut = function() {},	//executes before the current frame animates out
+		self.afterCurrentFrameAnimatesOut = function() {},	//executes after the current frame animates out
+
+		self.afterLoaded = function() {};										//executes after Sequence is initiated
+		self.destroyed = function() {};											//executes when Sequence is destroyed via the destory() function
+
+		//INIT
+		self.settings = $.extend({}, defaults, options); //combine default options with developer defined ones
+		self.settings.preloader = renderUiElements(self, self.settings.preloader, '.sequence-preloader'); //set up the preloader and save it
+		self.isStartingFrame = (self.settings.animateStartingFrameIn) ? true : false; //determine if the first frame should animate in
+		self.settings.unpauseDelay = (self.settings.unpauseDelay === null) ? self.settings.autoPlayDelay : self.settings.unpauseDelay; //if the unpauseDelay is not specified, make it the same as the autoPlayDelay speed
+		self.getHashTagFrom = (self.settings.hashDataAttribute) ? "data-sequence-hashtag": "id"; //get the hashtag from the ID or data attribute?
+		self.frameHashID = []; //array that matches frames with has IDs
+		self.direction = self.settings.autoPlayDirection;
+
+		if(self.settings.hideFramesUntilPreloaded && self.settings.preloader !== undefined  && self.settings.preloader !== false) { //if using a preloader and hiding frames until preloading has completed...
+			self.frames.hide(); //hide Sequence's frames
+		}
+
+		if(self.prefix === "-o-") { //if Opera prefixes are required...
+			self.transitionsSupported = get.operaTest(); //run a test to see if Opera correctly supports transitions (Opera 11 has bugs relating to transitions)
+		}
+
+		self.frames.removeClass("animate-in"); //remove any instance of "animate-in", which should be used incase JS is disabled
+
+		//functionality to run once Sequence has preloaded
+		function oncePreloaded() {
+			self.afterLoaded(); //callback
+			if(self.settings.hideFramesUntilPreloaded && self.settings.preloader !== undefined  && self.settings.preloader !== false) {
+				self.frames.show();
+			}
+			if(self.settings.preloader !== undefined  && self.settings.preloader !== false){
+				if(self.settings.hidePreloaderUsingCSS && self.transitionsSupported) {
+					self.prependPreloadingCompleteTo = (self.settings.prependPreloadingComplete === true) ? self.settings.preloader : $(self.settings.prependPreloadingComplete);
+					self.prependPreloadingCompleteTo.addClass("preloading-complete");
+					setTimeout(init, self.settings.hidePreloaderDelay);
+				}else{
+					self.settings.preloader.fadeOut(self.settings.hidePreloaderDelay, function() {
+						clearInterval(self.defaultPreloader);
+						init();
+					});
+				}
+			}else{
+				init();
+			}
+		}
+
+		var preloadTheseFramesLength = self.settings.preloadTheseFrames.length; //how many frames to preload?
+		var preloadTheseImagesLength = self.settings.preloadTheseImages.length; //how many single images to load?
+
+		function saveImagesToArray(length, srcOnly) {
+			var imagesToPreload = []; //saves the images that are to be preloaded
+			if(!srcOnly){
+				for(var i = length; i > 0; i--){ //for each frame to be preloaded...
+					self.frames.eq(self.settings.preloadTheseFrames[i-1]-1).find("img").each(function() { //find <img>'s in specific frames, and for each found...
+						imagesToPreload.push($(this)[0]); //add it to the array of images to be preloaded
+					});
+				}
+			}else{
+				for(var j = length; j > 0; j--) { //for each frame to be preloaded...
+					imagesToPreload.push($("body").find('img[src="'+self.settings.preloadTheseImages[j-1]+'"]')); //find any <img> with the given source and add it to the array of images to be preloaded
+				}
+			}
+			return imagesToPreload;
+		}
+
+		//jQuery imagesLoaded plugin v2.1.0 (http://github.com/desandro/imagesloaded)
+		function imagesLoaded(imagesToPreload, callback) {
+			var BLANK = "data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==";
+			var $this = imagesToPreload,
+			deferred = $.isFunction($.Deferred) ? $.Deferred() : 0,
+			hasNotify = $.isFunction(deferred.notify),
+			$images = $this.find('img').add( $this.filter('img') ),
+			loaded = [],
+			proper = [],
+			broken = [];
+
+			//Register deferred callbacks
+			if($.isPlainObject(callback)) {
+				$.each(callback, function(key, value) {
+					if(key === 'callback') {
+						callback = value;
+					}else if(deferred) {
+						deferred[key](value);
+					}
+				});
+			}
+
+			function doneLoading() {
+				var $proper = $(proper),
+				$broken = $(broken);
+
+				if(deferred) {
+					if(broken.length) {
+						deferred.reject($images, $proper, $broken);
+					}else{
+						deferred.resolve($images);
+					}
+				}
+
+				if($.isFunction(callback)) {
+					callback.call($this, $images, $proper, $broken);
+				}
+			}
+
+			function imgLoaded( img, isBroken ) {
+				if(img.src === BLANK || $.inArray(img, loaded) !== -1) { // don't proceed if BLANK image, or image is already loaded
+					return;
+			}
+
+				loaded.push(img); // store element in loaded images array
+
+				if(isBroken) { // keep track of broken and properly loaded images
+					broken.push(img);
+				}else{
+					proper.push(img);
+				}
+
+				$.data(img, 'imagesLoaded', {isBroken: isBroken, src: img.src }); // cache image and its state for future calls
+
+				if(hasNotify) { // trigger deferred progress method if present
+					deferred.notifyWith($(img), [isBroken, $images, $(proper), $(broken)]);
+				}
+
+				if($images.length === loaded.length) { // call doneLoading and clean listeners if all images are loaded
+					setTimeout(doneLoading);
+					$images.unbind('.imagesLoaded');
+				}
+			}
+
+			if(!$images.length) { // if no images, trigger immediately
+				doneLoading();
+			}else{
+				$images.bind('load.imagesLoaded error.imagesLoaded', function(event) {
+					imgLoaded(event.target, event.type === 'error'); // trigger imgLoaded
+				}).each(function(i, el) {
+					var src = el.src;
+					var cached = $.data(el, 'imagesLoaded'); // find out if this image has been already checked for status if it was, and src has not changed, call imgLoaded on it
+					if(cached && cached.src === src) {
+						imgLoaded(el, cached.isBroken);
+						return;
+					}
+
+					if(el.complete && el.naturalWidth !== undefined) { // if complete is true and browser supports natural sizes, try to check for image status manually
+						imgLoaded(el, el.naturalWidth === 0 || el.naturalHeight === 0);
+						return;
+					}
+
+					// cached images don't fire load sometimes, so we reset src, but only when dealing with IE, or image is complete (loaded) and failed manual check webkit hack from http://groups.google.com/group/jquery-dev/browse_thread/thread/eee6ab7b2da50e1f
+					if(el.readyState || el.complete) {
+						el.src = BLANK;
+						el.src = src;
+					}
+				});
+			}
+		}
+
+		if(self.settings.preloader !== undefined && self.settings.preloader !== false && (preloadTheseFramesLength !== 0 || preloadTheseImagesLength !== 0)) { //if using the preloader and the dev has specified some images should preload...
+			var frameImagesToPreload = saveImagesToArray(preloadTheseFramesLength); //get images from particular Sequence frames to be preloaded
+			var individualImagesToPreload = saveImagesToArray(preloadTheseImagesLength, true); //get images with specific source values to be preloaded
+			var imagesToPreload = $(frameImagesToPreload.concat(individualImagesToPreload)); //combine frame images and individual images
+
+			imagesLoaded(imagesToPreload, oncePreloaded);
+		}else{ //if not using the preloader...
+			if(windowLoaded === true) { //if the window has already loaded...
+				oncePreloaded(); //run the init functionality when the preloader has finished
+				$(this).unbind("load.sequence"); //unbind the load event as it's no longer needed
+			}else{ //if the window hasn't already loaded...
+				$(window).bind("load.sequence", function() { //when the window loads...	
+					oncePreloaded(); //run the init functionality when the preloader has finished
+					$(this).unbind("load.sequence"); //unbind the load event as it's no longer needed
+				});
+			}
+		}
+
+		function init() {
+			$(self.settings.preloader).remove(); //remove the preloader element
+
+			self.nextButton = renderUiElements(self, self.settings.nextButton, ".sequence-next"); //set up the next button
+			self.prevButton = renderUiElements(self, self.settings.prevButton, ".sequence-prev"); //set up the previous button
+			self.pauseButton = renderUiElements(self, self.settings.pauseButton, ".sequence-pause"); //set up the pause button
+			self.pagination = renderUiElements(self, self.settings.pagination, ".sequence-pagination"); //set up the pagination
+
+			if((self.nextButton !== undefined && self.nextButton !== false) && self.settings.showNextButtonOnInit === true){self.nextButton.show();} //if using a next button, show it
+			if((self.prevButton !== undefined && self.prevButton !== false) && self.settings.showPrevButtonOnInit === true){self.prevButton.show();} //if using a previous button, show it
+			if((self.pauseButton !== undefined && self.pauseButton !== false) && self.settings.showPauseButtonOnInit === true){self.pauseButton.show();} //if using a pause button, show it
+
+			if(self.settings.pauseIcon !== false) {
+				self.pauseIcon = renderUiElements(self, self.settings.pauseIcon, ".sequence-pause-icon");
+				if(self.pauseIcon !== undefined) {
+					self.pauseIcon.hide();
+				}
+			}else{
+				self.pauseIcon = undefined;
+			}
+
+			if(self.pagination !== undefined && self.pagination !== false) {
+				self.paginationLinks = self.pagination.children(); //get each pagination link
+
+				self.paginationLinks.on('click.sequence', function() { //when a pagination link is clicked...
+					var associatedFrameNumber = $(this).index() + 1; //get the number of the frame this link is associated with
+					self.goTo(associatedFrameNumber); //go to the associate frame
+				});
+
+				if(self.settings.showPaginationOnInit === true) {
+					self.pagination.show();
+				}
+			}
+
+			self.nextFrameID = self.settings.startingFrameID;
+
+			if(self.settings.hashTags === true) { //if using hashtags...
+				self.frames.each(function() { //for each frame...
+					self.frameHashID.push($(this).prop(self.getHashTagFrom)); //add the hashtag to an array
+				});
+
+				self.currentHashTag = location.hash.replace("#", ""); //get the current hashtag
+				if(self.currentHashTag === undefined || self.currentHashTag === "") { //if there is no hashtag...
+					self.nextFrameID = self.settings.startingFrameID; //use the startingFrameID
+				}else{
+					self.frameHashIndex = $.inArray(self.currentHashTag, self.frameHashID); //get the index of the frame that matches the hashtag
+					if(self.frameHashIndex !== -1){  //if the hashtag matches a Sequence frame ID...
+						self.nextFrameID = self.frameHashIndex + 1; //use the frame associated to the hashtag
+					}else{
+						self.nextFrameID = self.settings.startingFrameID; //use the startingFrameID
+					}
+				}
+			}
+
+			self.nextFrame = self.frames.eq(self.nextFrameID-1); //get the next frame
+			self.nextFrameChildren = self.nextFrame.children(); //get the elements within the next frame to be animated
+
+			if(self.pagination !== undefined) { //if using pagination, make the starting frame the current one in pagination
+				$(self.paginationLinks[self.settings.startingFrameID-1]).addClass('current'); //add the 'current' class to the current frame
+			}
+
+			if(self.transitionsSupported) { //initiate the full featured Sequence if transitions are supported...
+				if(!self.settings.animateStartingFrameIn) { //start first frame in animated in position
+					self.currentFrameID = self.nextFrameID;
+
+					if(self.settings.moveActiveFrameToTop) {
+						self.nextFrame.css('z-index', self.numberOfFrames);
+					}
+
+					resetElements(self.prefix, self.nextFrameChildren, "0s");
+					self.nextFrame.addClass("animate-in");
+					if(self.settings.hashTags && self.settings.hashChangesOnFirstFrame) {
+						self.currentHashTag = self.nextFrame.prop(self.getHashTagFrom);
+						document.location.hash = "#"+self.currentHashTag;
+					}
+
+					setTimeout(function() {
+						resetElements(self.prefix, self.nextFrameChildren, "");
+					}, 100);
+
+					resetAutoPlay(self, true, self.settings.autoPlayDelay);
+				}else if(self.settings.reverseAnimationsWhenNavigatingBackwards && self.settings.autoPlayDirection -1 && self.settings.animateStartingFrameIn) { //animate in backwards
+					resetElements(self.prefix, self.nextFrameChildren, "0s");
+					self.nextFrame.addClass("animate-out");
+					self.goTo(self.nextFrameID, -1, true);
+				}else{ //animate in forwards
+					self.goTo(self.nextFrameID, 1, true);
+				}
+			}else{ //initiate a basic slider for browsers that don't support CSS3 transitions
+				self.container.addClass("sequence-fallback");
+				self.currentFrameID = self.nextFrameID;
+				if(self.settings.hashTags && self.settings.hashChangesOnFirstFrame){
+					self.currentHashTag = self.nextFrame.prop(self.getHashTagFrom);
+					document.location.hash = "#"+self.currentHashTag;
+				}
+
+				self.frames.addClass("animate-in"); //move each frame into its animate-in position
+				self.frames.not(':eq('+(self.nextFrameID-1)+')').css({"display": "none", "opacity": 0}); //set all frames (except the next one) to display: none, opacity: 0
+				resetAutoPlay(self, true, self.settings.autoPlayDelay);
+			}
+			//END INIT
+			//EVENTS
+			if(self.nextButton !== undefined) { //if a next button is defined...
+				self.nextButton.bind('click.sequence', function() { //when the next button is clicked...
+					self.next(); //go to the next frame
+				});
+			}
+
+			if(self.prevButton !== undefined) { //if a previous button is defined...
+				self.prevButton.bind('click.sequence', function() { //when the previous button is clicked...
+					self.prev(); //go to the previous frame
+				});
+			}
+
+			if(self.pauseButton !== undefined) { //if a pause button is defined...
+				self.pauseButton.bind('click.sequence', function() { //when the pause button is clicked...
+					self.pause(true); //pause Sequence and set hardPause to true
+				});
+			}
+
+			function keyEvents(keyPressed, keyDirections) {
+				var keyCode;
+				var keyCodes;
+
+				for(keyCodes in keyDirections) {
+					if(keyCodes === "left" || keyCodes === "right") {
+						keyCode = defaultKeys[keyCodes];
+					}else{
+						keyCode = keyCodes;
+					}
+
+					if(keyPressed === parseFloat(keyCode)) { //if the key pressed is associated with a function...
+						initCustomKeyEvent(self, keyDirections[keyCodes]); //initiate the function
+					}
+				}
+			}
+
+			if(self.settings.keyNavigation) {
+				var defaultKeys = {
+					'left'	: 37,
+					'right'	: 39
+				};
+
+				$(document).bind('keydown.sequence', function(e) { //when a key is pressed...
+					var keyCodeChar = String.fromCharCode(e.keyCode);
+					if((keyCodeChar > 0 && keyCodeChar <= self.numberOfFrames) && (self.settings.numericKeysGoToFrames)) {
+						self.nextFrameID = keyCodeChar;
+						self.goTo(self.nextFrameID); //go to specified frame
+					}
+
+					keyEvents(e.keyCode, self.settings.keyEvents); //run default keyevents
+					keyEvents(e.keyCode, self.settings.customKeyEvents); //run custom keyevents
+				});
+			}
+
+			if(self.settings.pauseOnHover && self.settings.autoPlay && !self.hasTouch) { //if using pauseOnHover and autoPlay on non touch devices
+				self.canvas.on({
+					'mouseenter.sequence': function() { //when the mouse enter the Sequence element...
+						self.isBeingHoveredOver = true;
+						if(!self.isHardPaused) { //if Sequence is hard paused (via a pause button)...
+							self.pause(); //pause autoPlay
+						}
+					},
+					'mouseleave.sequence': function() { //when the mouse leaves the Sequence element...
+						self.isBeingHoveredOver = false;
+						if(!self.isHardPaused) { //if Sequence is not hard paused (via a pause button)...
+							self.unpause(); //unpause autoPlay
+						}
+					}
+				});
+			}
+
+			if(self.settings.hashTags) { //if hashchange is enabled in the settings...
+				$(window).bind('hashchange.sequence', function() { //when the hashtag changes...
+					var newTag = location.hash.replace("#", ""); //grab the new hashtag
+
+					if(self.currentHashTag !== newTag) { //if the last hashtag is not the same as the current one...
+						self.currentHashTag = newTag; //save the new tag
+						self.frameHashIndex = $.inArray(self.currentHashTag, self.frameHashID); //get the index of the frame that matches the hashtag
+						if(self.frameHashIndex !== -1) { //if the hashtag matches a Sequence frame ID...
+							self.nextFrameID = self.frameHashIndex + 1; //set that frame as the next one
+								self.goTo(self.nextFrameID); //go to the next frame
+							}
+						}
+					});
+			}
+
+			function cancelTouch() {
+				self.canvas.on("touchmove.sequence", onTouchMove);
+				startX = null;
+				isMoving = false;
+			}
+
+			function onTouchMove(e) {
+				if(self.settings.swipePreventsDefault) {
+					e.preventDefault();
+				}
+				if(isMoving) {
+					var x = e.originalEvent.touches[0].pageX;
+					var y = e.originalEvent.touches[0].pageY;
+					var dx = startX - x;
+					var dy = startY - y;
+					if(Math.abs(dx) >= self.settings.swipeThreshold) {
+						cancelTouch();
+						if(dx > 0) {
+							initCustomKeyEvent(self, self.settings.swipeEvents.left);
+						}else{
+							initCustomKeyEvent(self, self.settings.swipeEvents.right);
+						}
+					}else if(Math.abs(dy) >= self.settings.swipeThreshold) {
+						cancelTouch();
+						if(dy > 0) {
+							initCustomKeyEvent(self, self.settings.swipeEvents.down);
+						}else{
+							initCustomKeyEvent(self, self.settings.swipeEvents.up);
+						}
+					}
+				}
+			}
+
+			function onTouchStart(e) {
+				if(e.originalEvent.touches.length === 1) {
+					startX = e.originalEvent.touches[0].pageX;
+					startY = e.originalEvent.touches[0].pageY;
+					isMoving = true;
+					self.canvas.on("touchmove.sequence", onTouchMove);
+				}
+			}
+
+			if(self.settings.swipeNavigation && self.hasTouch) { //if using swipeNavigation and the device has touch capabilities...
+				//jQuery TouchWipe v1.1.1 (http://www.netcu.de/jquery-touchwipe-iphone-ipad-library)
+				var startX;
+				var startY;
+				var isMoving = false;
+
+				self.canvas.on("touchstart.sequence", onTouchStart);
+			}
+			//END EVENTS
+		}
+	} //END CONSTRUCTOR
+
+	Sequence.prototype = {
+
+		//PUBLIC METHODS
+		/*
+		start autoPlay -- causing Sequence to automatically change frame every x amount of milliseconds
+		
+		delay: a time in ms before starting the autoPlay feature (if unspecified, the default will be used)
+		*/
+		startAutoPlay: function(delay) {
+			var self = this;
+			delay = (delay === undefined) ? self.settings.autoPlayDelay : delay; //if a delay isn't specified, use the default
+			self.unpause();
+
+			resetAutoPlay(self); //stop autoPlay before starting it again
+			self.autoPlayTimer = setTimeout(function() { //start a new autoPlay timer and...
+				if(self.settings.autoPlayDirection === 1) { //go to either the next or previous frame
+					self.next();
+				}else{
+					self.prev();
+				}
+			}, delay); //after a specified delay
+		},
+
+		//stop causing Sequence to automatically change frame every x amount of seconds
+		stopAutoPlay: function() {
+			var self = this;
+			self.pause(true);
+			clearTimeout(self.autoPlayTimer); //stop the autoPlay timer
+		},
+
+		/*
+		Toggle startAutoPlay (unpausing autoPlay) and stopAutoPlay (pausing autoPlay)
+
+		hardPause: if true, Sequence's pauseOnHover will not execute. Useful for pause buttons.
+
+		Note: Sequence 0.7.3 and below didn't have an .unpause() function -- .pause() would pause/unpause
+		based on the current state. .unpause() is now included for clarity but the .pause() function will
+		still toggle between paused and unpaused states.
+		*/
+		pause: function(hardPause) {
+			var self = this;
+			if(!self.isSoftPaused) { //if pausing Sequence...
+				if(self.pauseButton !== undefined) { //if a pause button is defined...
+					self.pauseButton.addClass("paused"); //add the class of "paused" to the pause button
+					if(self.pauseIcon !== undefined) { //if a pause icon is defined...
+						self.pauseIcon.show(); //show the pause icon
+					}
+				}
+				self.paused(); //callback when Sequence is paused
+				self.isSoftPaused = true;
+				self.isHardPaused = (hardPause) ? true : false; //if hardPausing, set hardPause to true
+				self.isPaused = true;
+				resetAutoPlay(self); //stop autoPlay
+			}else{ //if unpausing Sequence...
+				self.unpause();
+			}
+		},
+
+		/*
+		Start the autoPlay feature, as well as deal with any changes to pauseButtons, pauseIcons and public variables etc
+		
+		callback: if false, the unpause callback will not be initiated (this is because unpause is used internally during the stop and start of each frame)
+		*/
+		unpause: function(callback) {
+			var self = this;
+			if(self.pauseButton !== undefined) { //if a pause button is defined...
+				self.pauseButton.removeClass("paused"); //remove the class of "paused" from the pause button
+				if(self.pauseIcon !== undefined) { //if a pause icon is defined...
+					self.pauseIcon.hide(); //hide the pause icon
+				}
+			}
+
+			self.isSoftPaused = false;
+			self.isHardPaused = false;
+			self.isPaused = false;
+
+			if(!self.active) {
+				if(callback !== false) {
+					self.unpaused(); //callback when Sequence is unpaused
+				}
+				resetAutoPlay(self, true, self.settings.unpauseDelay); //start autoPlay after a delay specified via the unpauseDelay setting
+			}else{
+				self.delayUnpause = true; //Sequence is animating so delay the unpause event until the animation completes
+			}
+		},
+
+		//Go to the frame ahead of the current one
+		next: function() {
+			var self = this;
+			self.nextFrameID = (self.currentFrameID !== self.numberOfFrames) ? self.currentFrameID + 1 : 1; //work out the next frame
+			self.goTo(self.nextFrameID, 1); //go to the next frame
+		},
+
+		//Go to the frame prior to the current one
+		prev: function() {
+			var self = this;
+			self.nextFrameID = (self.currentFrameID === 1) ? self.numberOfFrames : self.currentFrameID - 1; //work out the prev frame
+			self.goTo(self.nextFrameID, -1); //go to the prev frame
+		},
+
+		/*
+		Go to a specific frame
+		
+		id: number of the frame to go to
+		direction: direction to get to that frame (1 = forward, -1 = reverse)
+		ignoreTransitionThreshold: if true, ignore the transitionThreshold setting and immediately go to the specified frame
+		*/
+		goTo: function(id, direction, ignoreTransitionThreshold) {
+			var self = this;
+			id = parseFloat(id); //convert the id to a number just in case
+			var transitionThreshold = (ignoreTransitionThreshold === true) ? 0 : self.settings.transitionThreshold; //if transitionThreshold is to be ignored, set it to zero
+
+			if((id === self.currentFrameID) //if the id of the frame the user is trying to go to is the same as the currently active one...
+			|| (self.settings.navigationSkip && self.navigationSkipThresholdActive) //or navigationSkip is enabled and the navigationSkipThreshold is active (which prevents frame from being navigated too fast)...
+			|| (!self.settings.navigationSkip && self.active) //or navigationSkip is disbaled but Sequence is animating...
+			|| (!self.transitionsSupported && self.active) //or Sequence is in fallback mode and Sequence is animating...
+			|| (!self.settings.cycle && direction === 1 && self.currentFrameID === self.numberOfFrames) //or cycling is disabled, the user is navigating forward and this is the last frame...
+			|| (!self.settings.cycle && direction === -1 && self.currentFrameID === 1) //or cycling is disabled, the user is navigating backwards and this is the first frame...
+			|| (self.settings.preventReverseSkipping && self.direction !== direction && self.active)) { //or Sequence is animating and the user is trying to change the direction of navigation...
+				return false; //don't go to another frame
+			}else if(self.settings.navigationSkip && self.active) { //if navigationSkip is enabled and Sequence is animating (a frame is being skipped before it has finished animating)...
+				self.navigationSkipThresholdActive = true; //the navigationSkipThreshold is now active
+				if(self.settings.fadeFrameWhenSkipped) { //if a frame should fade when skipped...
+					self.nextFrame.stop().animate({"opacity": 0}, self.settings.fadeFrameTime); //fade
+				}
+
+				clearTimeout(self.transitionThresholdTimer);
+
+				setTimeout(function() { //start the navigationSkipThreshold timer to prevent being able to navigate too quickly
+					self.navigationSkipThresholdActive = false; //once the timer is complete, navigationSkip can occur again
+				}, self.settings.navigationSkipThreshold);
+			}
+
+			if(!self.active || self.settings.navigationSkip) { //if there are no animations running or navigationSkip is enabled...
+				self.active = true; //Sequence is now animating
+				resetAutoPlay(self); //stop any autoPlay timer that may be running
+
+				if(direction === undefined) { //if no direction to navigate was defined...
+					self.direction = (id > self.currentFrameID) ? 1 : -1; //work out which way to go based on what frame is currently active
+				}else{
+					self.direction = direction; //go to the developer defined frame
+				}
+
+				self.currentFrame = self.canvas.children(".animate-in"); //find which frame is active -- the frame currently being viewed (and about to be animated out)
+				self.nextFrame = self.frames.eq(id-1); //grab the next frame
+				self.currentFrameChildren = self.currentFrame.children();	//save the child elements of the current frame
+				self.nextFrameChildren = self.nextFrame.children(); //save the child elements of the next frame
+
+				if(self.pagination !== undefined) { //if using pagination...
+					self.paginationLinks.removeClass('current'); //remove the 'current' class from all pagination links
+					$(self.paginationLinks[id-1]).addClass('current'); //add the 'current' class to the current frame
+				}
+
+				if(self.transitionsSupported) { //if the browser supports CSS3 transitions...
+					if(self.currentFrame.length !== undefined) { //if there is a current frame (one that is in it's animate-in position)...
+						self.beforeCurrentFrameAnimatesOut(); //callback
+						if(self.settings.moveActiveFrameToTop) { //if the active frame should move to the top...
+							self.currentFrame.css("z-index", 1); //move this frame to the bottom as it is now inactive
+						}
+						resetElements(self.prefix, self.nextFrameChildren, "0s"); //give the next frame elements a transition-duration and transition-delay of 0s so they don't transition to their reset position
+						if(!self.settings.reverseAnimationsWhenNavigatingBackwards || self.direction === 1) { //if user hit next button...
+							self.nextFrame.removeClass("animate-out"); //reset the next frame back to its starting position
+							resetElements(self.prefix, self.currentFrameChildren, "");  //remove any inline styles from the elements to be animated so styles via the "animate-out" class can take full effect
+						}else if(self.settings.reverseAnimationsWhenNavigatingBackwards && self.direction === -1) { //if the user hit prev button
+							self.nextFrame.addClass("animate-out"); //reset the next frame back to its animate-out position
+							reverseTransitionProperties(self); //reverse the transition-duration, transition-delay and transition-timing-function
+						}
+					}else{
+						self.isStartingFrame = false; //no longer the first frame
+					}
+
+					self.active = true; //Sequence is now animating
+					self.currentFrame.unbind(self.transitionEnd); //remove the animation end event
+					self.nextFrame.unbind(self.transitionEnd); //remove the animation end event
+
+					if(self.settings.fadeFrameWhenSkipped) { //if a frame may have faded out when it was previously skipped...
+						self.nextFrame.css("opacity", 1); //show it again
+					}
+
+					self.beforeNextFrameAnimatesIn(); //callback
+					if(self.settings.moveActiveFrameToTop) { //if an active frame should be moved to the top...
+						self.nextFrame.css('z-index', self.numberOfFrames);
+					}
+
+					//modifications to the current and next frame's elements to get them ready to animate
+					if(!self.settings.reverseAnimationsWhenNavigatingBackwards || self.direction === 1) { //if user hit next button...
+						setTimeout(function() { //50ms timeout to give the browser a chance to modify the DOM sequentially
+							resetElements(self.prefix, self.nextFrameChildren, ""); //remove any inline styles from the elements to be animated so styles via the "animate-in" class can take full effect
+							waitForAnimationsToComplete(self, self.nextFrame, self.nextFrameChildren, "in"); //wait for the next frame to animate in
+							if(self.afterCurrentFrameAnimatesOut !== "function () {}" || (self.settings.transitionThreshold === true && ignoreTransitionThreshold !== true)) { //if the afterCurrentFrameAnimatesOut is being used...
+								waitForAnimationsToComplete(self, self.currentFrame, self.currentFrameChildren, "out", true, 1); //wait for the current frame to animate out as well
+							}
+						}, 50);
+
+						//final class changes to make animations happen
+						setTimeout(function() { //50ms timeout to give the browser a chance to modify the DOM sequentially
+							self.currentFrame.toggleClass("animate-out animate-in");
+
+							if(self.settings.transitionThreshold !== true || ignoreTransitionThreshold === true) { //if there's no transitionThreshold or the dev specified a transitionThreshold in milliseconds
+								self.transitionThresholdTimer = setTimeout(function() { //cause the next frame to animate in after a certain period
+									self.nextFrame.addClass("animate-in"); //add the "animate-in" class
+								}, transitionThreshold);
+						}
+					}, 50);
+					}else if(self.settings.reverseAnimationsWhenNavigatingBackwards && self.direction === -1) { //if the user hit prev button
+						setTimeout(function() { //50ms timeout to give the browser a chance to modify the DOM sequentially
+							//remove any inline styles from the elements so styles via the "animate-in" and "animate-out" class can take full effect
+							resetElements(self.prefix, self.currentFrameChildren, "");
+							resetElements(self.prefix, self.nextFrameChildren, "");
+							reverseTransitionProperties(self); //reverse the transition-duration, transition-delay and transition-timing-function
+
+							waitForAnimationsToComplete(self, self.nextFrame, self.nextFrameChildren, "in"); //wait for the next frame to animate in
+							if(self.afterCurrentFrameAnimatesOut !== "function () {}" || (self.settings.transitionThreshold === true && ignoreTransitionThreshold !== true)) { //if the afterCurrentFrameAnimatesOut is being used...
+								waitForAnimationsToComplete(self, self.currentFrame, self.currentFrameChildren, "out", true, -1); //wait for the current frame to animate out as well
+							}
+						}, 50);
+
+						//final class changes to make animations happen
+						setTimeout(function() { //50ms timeout to give the browser a chance to modify the DOM sequentially
+							self.currentFrame.removeClass("animate-in");
+
+							if(self.settings.transitionThreshold !== true || ignoreTransitionThreshold === true) { //if there's no transitionThreshold or the dev specified a transitionThreshold in milliseconds
+								self.transitionThresholdTimer = setTimeout(function() { //cause the next frame to animate in after a certain period
+									self.nextFrame.toggleClass("animate-out animate-in"); //add the "animate-in" class and remove the "animate-out" class
+								}, transitionThreshold);
+							}
+						}, 50);
+					}
+				}else{ //if the browser doesn't support CSS3 transitions...
+					function animationComplete() {
+						setHashTag(self);
+						self.active = false;
+						resetAutoPlay(self, true, self.settings.autoPlayDelay);
+					}
+
+					switch(self.settings.fallback.theme) {
+						case "fade": //if using the fade fallback theme...
+							self.frames.css({"position": "relative"}); //this allows for fadein/out in IE
+							self.beforeCurrentFrameAnimatesOut();
+							self.currentFrame = self.frames.eq(self.currentFrameID-1);
+							self.currentFrame.animate({"opacity": 0}, self.settings.fallback.speed, function() { //hide the current frame
+								self.currentFrame.css({"display": "none", "z-index": "1"});
+								self.afterCurrentFrameAnimatesOut();
+								self.beforeNextFrameAnimatesIn();
+								self.nextFrame.css({"display": "block", "z-index": self.numberOfFrames}).animate({"opacity": 1}, 500, function() {
+									self.afterNextFrameAnimatesIn();
+								}); //make the next frame the current one and show it
+								animationComplete();
+							});
+
+							self.frames.css({"position": "relative"}); //this allows for fadein/out in IE
+						break;
+
+						case "slide": //if using the slide fallback theme...
+						default:
+							//create objects which will save the .css() and .animation() objects
+							var animateOut = {};
+							var animateIn = {};
+							var moveIn = {};
+
+							//construct the .css() and .animation() objects
+							if(self.direction === 1) {
+								animateOut.left = "-100%";
+								animateIn.left = "100%";
+							}else{
+								animateOut.left = "100%";
+								animateIn.left = "-100%";
+							}
+
+							moveIn.left = "0";
+							moveIn.opacity = 1;
+
+							self.currentFrame = self.frames.eq(self.currentFrameID-1);
+							self.beforeCurrentFrameAnimatesOut();
+							self.currentFrame.animate(animateOut, self.settings.fallback.speed, function() {
+								self.afterCurrentFrameAnimatesOut();
+							}); //cause the current frame to animate out
+							self.beforeNextFrameAnimatesIn(); //callback
+							self.nextFrame.show().css(animateIn);
+							self.nextFrame.animate(moveIn, self.settings.fallback.speed, function() { //cause the next frame to animate in
+								animationComplete();
+								self.afterNextFrameAnimatesIn(); //callback
+							});
+						break;
+					}
+				}
+				self.currentFrameID = id; //make the currentFrameID the same as the one that is to animate in
+			}
+		},
+
+		/* 
+			removes Sequence from the element it's attached to
+
+			callback: a callback to run once .destroy() has finished (or see the sequence.destroyed() callback)
+		*/
+		destroy: function(callback) {
+			var self = this;
+
+			self.container.addClass('sequence-destroyed'); //add a class of "destroyed" in case the developer wants to animate opacity etc
+
+			//REMOVE EVENTS
+			if(self.nextButton !== undefined) { //remove the next button click event if a next button is defined
+				self.nextButton.unbind('click.sequence');
+			}
+			if(self.prevButton !== undefined) { //remove the previous button click event if a previous button is defined
+				self.prevButton.unbind('click.sequence');
+			}
+			if(self.pauseButton !== undefined) { //remove the pause button click event if a pause button is defined
+				self.pauseButton.unbind('click.sequence');
+			}
+
+			if(self.pagination !== undefined) {
+				self.paginationLinks.unbind('click.sequence');
+			}
+
+			$(document).unbind('keydown.sequence'); //unbind key events
+			self.canvas.unbind('mouseenter.sequence, mouseleave.sequence, touchstart.sequence, touchmove.sequence'); //unbind mouse and touch events
+			$(window).unbind('hashchange.sequence'); //unbind hashchange
+
+			//CLEAR TIMERS
+			self.stopAutoPlay();
+			clearTimeout(self.transitionThresholdTimer);
+
+			//TIDY UP THE DOM
+			self.canvas.children('li').remove(); //because Sequence rearranges frames so the active one is always on top, remove them all...
+			self.canvas.prepend(self.frames); //then add them back in, in their original order
+			self.frames.removeClass('animate-in animate-out').removeAttr('style'); //remove classes and inline styles from all frames
+			self.frames.eq(self.currentFrameID-1).addClass('animate-in'); //keep the current frame in it's animate-in position
+
+			//HIDE UI ELEMENTS
+			if(self.nextButton !== undefined && self.nextButton !== false) { //if a next button is defined and was shown on initiation, hide it
+				self.nextButton.hide();
+			}
+			if(self.prevButton !== undefined && self.prevButton !== false) { //if a prev button is defined and was shown on initiation, hide it
+				self.prevButton.hide();
+			}
+			if(self.pauseButton !== undefined && self.pauseButton !== false) { //if a pause button is defined and was shown on initiation, hide it
+				self.pauseButton.hide();
+			}
+			if(self.pauseIcon !== undefined && self.pauseIcon !== false) { //if a pause icon is defined, hide it
+				self.pauseIcon.hide();
+			}
+			if(self.pagination !== undefined && self.pagination !== false) { //if pagination is defined and was shown on initiation, hide it
+				self.pagination.hide();
+			}
+
+			//CALLBACKS - a callback can either be passed into the destroy() function or by using the sequence.destroyed() publc method
+			if(callback !== undefined) {
+				callback(); //callback past into the function
+			}
+
+			self.destroyed(); //callback
+			self.container.removeData(); //remove data
+		}
+		//END PUBLIC METHODS
+	}; //END PROTOTYPE
+
+	//PRIVATE METHODS
+
+	//trigger keyEvents, customKeyEvents and swipeEvents
+	var initCustomKeyEvent = function(sequence, event) {
+		switch(event) {
+			case "next":
+			sequence.next();
+			break;
+			case "prev":
+			sequence.prev();
+			break;
+			case "pause":
+			sequence.pause(true);
+			break;
+		}
+	};
+
+	/*
+	reset the transition-duration and transition-delay properties of an element
+	
+	elementToReset = the element that is to have it's properties reset
+	cssValue = the value to be given to the transition-duration and transition-delay properties
+	*/
+	var resetElements = function(prefix, elementToReset, cssValue) {
+		elementToReset.css(
+			prefixCSS(prefix, {
+				"transition-duration": cssValue,
+				"transition-delay": cssValue,
+				"transition-timing-function": ""
+			})
+			);
+	};
+
+	/*
+	when navigating backwards and reverseAnimationsWhenNavigatingBackwards is true, take the transition properties for forward animation and manipulate the animated elements to create a perfect reversal
+	*/
+	var reverseTransitionProperties = function(sequence) {
+		var currentFrameChildrenDurations = []; //saves the duration for each of the current frame's element
+		var nextFrameChildrenDurations = []; //saves the duration for each of the next frame's element
+
+		sequence.currentFrameChildren.each(function() { //get the overall duration (including delay) for each animated element in the current frame
+			currentFrameChildrenDurations.push(parseFloat($(this).css(sequence.prefix+'transition-duration').replace('s', '')) + parseFloat($(this).css(sequence.prefix+'transition-delay').replace('s', '')));
+		});
+
+		sequence.nextFrameChildren.each(function() { //get the overall duration (including delay) for each animated element in the current frame
+			nextFrameChildrenDurations.push(parseFloat($(this).css(sequence.prefix+'transition-duration').replace('s', '')) + parseFloat($(this).css(sequence.prefix+'transition-delay').replace('s', '')));
+		});
+
+		var maximumCurrentFrameDuration = Math.max.apply(Math, currentFrameChildrenDurations); //find which transition duration is the longest
+		var maximumNextFrameDuration = Math.max.apply(Math, nextFrameChildrenDurations); //find which transition duration is the longest
+		var transitionDifference = maximumCurrentFrameDuration - maximumNextFrameDuration; //get the overal transition difference between the current and next frame
+		var currentDelay = 0;
+		var nextDelay = 0;
+
+		if(transitionDifference < 0 && !sequence.settings.preventDelayWhenReversingAnimations) { //if the current frame has a greater duration than the next frame...
+			/* note: because the current frame will take longer to animate out than the next to animate in, when this animation is reversed, the current frame will have a delay applied before it animates out. By default, Sequence will aim to avoid this (via the preventDelayWhenReversingAnimations option) because a delay on the current frame may confuse the user. The delay is removed, which means the reversal of animation is slightly out of sync */
+			currentDelay = Math.abs(transitionDifference);
+		}else if(transitionDifference > 0) { //if the next frame has a greater duration than the current frame, add the difference on as a delay
+			nextDelay = Math.abs(transitionDifference);
+		}
+
+		var reverseEachProperty = function(transitionProperties, currentFrameChildren, maximumFrameDuration, frameDelay) {
+			currentFrameChildren.each(function() {
+				var duration = parseFloat($(this).css(sequence.prefix+'transition-duration').replace('s', '')); //get the elements transition-duration
+				var delay = parseFloat($(this).css(sequence.prefix+'transition-delay').replace('s', '')); //get the elements transition-delay
+				var transitionFunction = $(this).css(sequence.prefix+'transition-timing-function'); //get the elements transiion-timing-function
+				if(transitionFunction.indexOf("cubic-bezier") >= 0) { //if the transition is a cubic-bezier...
+					var cubicBezier = transitionFunction.replace('cubic-bezier(', '').replace(')', '').split(','); //remove the CSS function and just get the array
+					$.each(cubicBezier, function(index, value) { //for each point that makes up the cubic bezier...
+						cubicBezier[index] = parseFloat(value); //turn the point into a number (rather than text)
+					});
+
+					//reverse the cubic bezier
+					var reversedCubicBezier = [
+					1 - cubicBezier[2],
+					1 - cubicBezier[3],
+					1 - cubicBezier[0],
+					1 - cubicBezier[1]
+					];
+					transitionFunction = 'cubic-bezier('+reversedCubicBezier+')'; //add the reversed cubic bezier back into a CSS function
+				}else{ //if the function isn't a cubic-bezier (WebKit returns "linear" as a text string rather than a cubic-bezier)
+					transitionFunction = 'linear'; //use a linear transition function
+				}
+				var frameDuration = duration + delay; //get the overall duration of the element
+
+				transitionProperties["transition-duration"] = duration + 's'; //reapply the element's transition-duration (to override any inline styles)
+				transitionProperties["transition-delay"] = (maximumFrameDuration - frameDuration + frameDelay) + 's'; //add a delay if required
+				transitionProperties["transition-timing-function"] = transitionFunction; //reapply the reversed transition function
+				$(this).css(
+					prefixCSS(sequence.prefix, transitionProperties) //set the new transition properties
+					);
+			});
+		};
+
+		reverseEachProperty(sequence.transitionProperties, sequence.currentFrameChildren, maximumCurrentFrameDuration, currentDelay); //reverse properties for each of the current frame's elements
+		reverseEachProperty(sequence.transitionProperties, sequence.nextFrameChildren, maximumNextFrameDuration, nextDelay); //reverse properties for each of the next frame's elements
+	};
+
+	/*
+	adds the browser vendors prefix onto multiple CSS properties
+	
+	prefix = the prefix for the browser Sequence is being viewed in (-webkit- for example)
+	properties = the properties to be prefixed (transition-duration for example)
+	*/
+	var prefixCSS = function(prefix, properties) {
+		var css = {};
+		for(var property in properties) { //for each property to be modified...
+			css[prefix + property] = properties[property]; //add the prefix to the property name
+		}
+		return css; //return the prefixed CSS
+	};
+
+	/*
+	internal function used to start and stop autoPlay
+	start: if true, autoPlay will be started, else it'll be stopped
+	delay: a time in ms before starting the autoPlay feature (if unspecified, the default will be used)
+	*/
+	var resetAutoPlay = function(sequence, start, delay) {
+		if(start === true) { //if starting autoPlay
+			if(sequence.settings.autoPlay && !sequence.isSoftPaused) { //if using autoPlay and Sequence isn't paused...
+				clearTimeout(sequence.autoPlayTimer); //stop the autoPlay timer
+				sequence.autoPlayTimer = setTimeout(function() { //start a new autoPlay timer and...
+					if(sequence.settings.autoPlayDirection === 1) { //go to either the next or previous frame
+						sequence.next();
+					}else{
+						sequence.prev();
+					}
+				}, delay); //after a specified delay
+			}
+		}else{ //if stopping autoPlay
+			clearTimeout(sequence.autoPlayTimer); //stop the autoPlay timer
+		}
+	};
+
+	/*functionality to initiate the preloader, next/previous buttons and so on
+	
+	devOption: true = the developer wants to use the default selector. false = don't use a uiElement. string = the developer defined selector to use for the UI element
+	defaultOption: the default selector to use for the UI element, when the developer specifies false for devOption
+	*/
+	var renderUiElements = function(sequence, devOption, defaultOption) {
+		switch(devOption) {
+			case false: //don't set up a uiElement
+			return undefined;
+
+			case true: //use the default uiElement
+				if(defaultOption === ".sequence-preloader") { //if setting up the preloader...
+					get.defaultPreloader(sequence.container, sequence.transitionsSupported, sequence.prefix); //get the default preloader
+				}
+				return $(defaultOption); //return the default element
+
+			default: //if using a developer defined selector...
+				return $(devOption); //return the developer defined element
+		}
+	};
+
+	/*
+	prevents the next frame from animating until the current frame has finished animating
+
+	frame: the frame <li> which is animating
+	self.currentFrameChildren: the animated direct child elements of the frame
+	transitionPhase: whether the elements are animating "in" to an active position or "out" of an active position
+	inAfterwards: whether the next frame should animate in afterwards
+	direction: the direction of animation
+	*/
+	var waitForAnimationsToComplete = function(sequence, frame, currentFrameChildren, transitionPhase, inAfterwards, direction) {
+
+		if(transitionPhase === "out") { //if waiting on a frame's element to animate out...
+			var onceComplete = function() {
+				sequence.afterCurrentFrameAnimatesOut(); //callback
+
+				if(sequence.settings.transitionThreshold === true) {
+					if(direction === 1) {
+						sequence.nextFrame.addClass("animate-in"); //add the "animate-in" class
+					}else if(direction === -1) {
+						sequence.nextFrame.toggleClass("animate-out animate-in");
+					}
+				}
+			};
+		}else if(transitionPhase === "in") { //if waiting on a frame's element to animate in...
+			var onceComplete = function() {
+				sequence.afterNextFrameAnimatesIn(); //callback
+				setHashTag(sequence); //set the hashtag to represent the newly active frame
+
+				sequence.active = false; //Sequence is not animating
+
+				if(!sequence.isHardPaused && !sequence.isBeingHoveredOver) { //if Sequence isn't hard paused (via a pause button for example) or being hovered over...
+					if(!sequence.delayUnpause) { //if unpausing isn't delayed (Sequence wasn't animating when unpause was invoked)...
+						sequence.unpause(false); //unpause Sequence but don't run the unpause callback
+					}else{ //if unpausing was delay because Sequence was animating when unpause was invoked...
+						sequence.delayUnpause = false;
+						sequence.unpause(); //unpause Sequence
+					}
+				}
+			};
+		}
+
+		currentFrameChildren.data('animationEnded', false); // set the data attribute of each animated element to indicate that the animation has not yet ended
+		frame.bind(sequence.transitionEnd, function(e) { //when an element finishes animating...
+			$(e.target).data('animationEnded', true); // set the data attrbiute to indicate that the element has finished it's animation
+
+			// now check if all elements have finished animating
+			var allAnimationsEnded = true;
+			currentFrameChildren.each(function() { //for each element being animated within a frame...
+				if($(this).data('animationEnded') === false) { //if the animation hasn't ended...
+					allAnimationsEnded = false; //not all animations have ended yet
+					return false; //break out of the animationEnded check early
+				}
+			});
+
+			if(allAnimationsEnded) { //if all animations have ended...
+				frame.unbind(sequence.transitionEnd); //stop waiting for animations to end
+				onceComplete();
+			}
+		});
+	};
+
+	var setHashTag = function(sequence) {
+		if(sequence.settings.hashTags) { //if hashTags is enabled...
+			sequence.currentHashTag = sequence.nextFrame.prop(sequence.getHashTagFrom); //get the hashtag name
+			sequence.frameHashIndex = $.inArray(sequence.currentHashTag, sequence.frameHashID); //get the index of the frame that matches the hashtag
+			if(sequence.frameHashIndex !== -1 && (sequence.settings.hashChangesOnFirstFrame || (!sequence.isStartingFrame || !sequence.transitionsSupported))) { //if the hashtag matches a Sequence frame ID...
+				sequence.nextFrameID = sequence.frameHashIndex + 1;
+				document.location.hash = "#"+sequence.currentHashTag;
+			}else{
+				sequence.nextFrameID = sequence.settings.startingFrameID;
+				sequence.isStartingFrame = false;
+			}
+		}
+	};
+
+	var get = {
+		/* Modernizr 2.6.1 (Custom Build) | MIT & BSD
+		 * Build: http://modernizr.com/download/#-svg-prefixed-testprop-testallprops-domprefixes
+		 */
+		modernizr: function() {
+			;window.Modernizr=function(a,b,c){function x(a){i.cssText=a}function y(a,b){return x(prefixes.join(a+";")+(b||""))}function z(a,b){return typeof a===b}function A(a,b){return!!~(""+a).indexOf(b)}function B(a,b){for(var d in a){var e=a[d];if(!A(e,"-")&&i[e]!==c)return b=="pfx"?e:!0}return!1}function C(a,b,d){for(var e in a){var f=b[a[e]];if(f!==c)return d===!1?a[e]:z(f,"function")?f.bind(d||b):f}return!1}function D(a,b,c){var d=a.charAt(0).toUpperCase()+a.slice(1),e=(a+" "+m.join(d+" ")+d).split(" ");return z(b,"string")||z(b,"undefined")?B(e,b):(e=(a+" "+n.join(d+" ")+d).split(" "),C(e,b,c))}var d="2.6.1",e={},f=b.documentElement,g="modernizr",h=b.createElement(g),i=h.style,j,k={}.toString,l="Webkit Moz O ms",m=l.split(" "),n=l.toLowerCase().split(" "),o={svg:"http://www.w3.org/2000/svg"},p={},q={},r={},s=[],t=s.slice,u,v={}.hasOwnProperty,w;!z(v,"undefined")&&!z(v.call,"undefined")?w=function(a,b){return v.call(a,b)}:w=function(a,b){return b in a&&z(a.constructor.prototype[b],"un
 defined")},Function.prototype.bind||(Function.prototype.bind=function(b){var c=self;if(typeof c!="function")throw new TypeError;var d=t.call(arguments,1),e=function(){if(self instanceof e){var a=function(){};a.prototype=c.prototype;var f=new a,g=c.apply(f,d.concat(t.call(arguments)));return Object(g)===g?g:f}return c.apply(b,d.concat(t.call(arguments)))};return e}),p.svg=function(){return!!b.createElementNS&&!!b.createElementNS(o.svg,"svg").createSVGRect};for(var E in p)w(p,E)&&(u=E.toLowerCase(),e[u]=p[E](),s.push((e[u]?"":"no-")+u));return e.addTest=function(a,b){if(typeof a=="object")for(var d in a)w(a,d)&&e.addTest(d,a[d]);else{a=a.toLowerCase();if(e[a]!==c)return e;b=typeof b=="function"?b():b,enableClasses&&(f.className+=" "+(b?"":"no-")+a),e[a]=b}return e},x(""),h=j=null,e._version=d,e._domPrefixes=n,e._cssomPrefixes=m,e.testProp=function(a){return B([a])},e.testAllProps=D,e.prefixed=function(a,b,c){return b?D(a,b,c):D(a,"pfx")},e}(self,self.document);
+		},
+
+		defaultPreloader: function(prependTo, transitions, prefix) {
+			var icon = '<div class="sequence-preloader"><svg class="preloading" xmlns="http://www.w3.org/2000/svg"><circle class="circle" cx="6" cy="6" r="6" /><circle class="circle" cx="22" cy="6" r="6" /><circle class="circle" cx="38" cy="6" r="6" /></svg></div>';
+
+			$("head").append("<style>.sequence-preloader{height: 100%;position: absolute;width: 100%;z-index: 999999;}@"+prefix+"keyframes preload{0%{opacity: 1;}50%{opacity: 0;}100%{opacity: 1;}}.sequence-preloader .preloading .circle{fill: #ff9442;display: inline-block;height: 12px;position: relative;top: -50%;width: 12px;"+prefix+"animation: preload 1s infinite; animation: preload 1s infinite;}.preloading{display:block;height: 12px;margin: 0 auto;top: 50%;margin-top:-6px;position: relative;width: 48px;}.sequence-preloader .preloading .circle:nth-child(2){"+prefix+"animation-delay: .15s; animation-delay: .15s;}.sequence-preloader .preloading .circle:nth-child(3){"+prefix+"animation-delay: .3s; animation-delay: .3s;}.preloading-complete{opacity: 0;visibility: hidden;"+prefix+"transition-duration: 1s; transition-duration: 1s;}div.inline{background-color: #ff9442; margin-right: 4px; float: left;}</style>");
+			prependTo.prepend(icon);
+			if(!Modernizr.svg && !transitions) { //if SVG isn't supported, remain calm and add this fallback instead...
+				$(".sequence-preloader").prepend('<div class="preloading"><div class="circle inline"></div><div class="circle inline"></div><div class="circle inline"></div></div>');
+				setInterval(function() {
+					$(".sequence-preloader .circle").fadeToggle(500);
+				}, 500);
+			}else if(!transitions) { //if transitions aren't supported, toggle the opacity instead
+				setInterval(function() {
+					$(".sequence-preloader").fadeToggle(500);
+				}, 500);
+			}
+		},
+
+		//a quick test to work out if Opera supports transitions properly (to work around the fact that Opera 11 supports transitions but doesn't return a transition value properly)
+		operaTest: function() {
+			$("body").append('<span id="sequence-opera-test"></span>');
+			var $operaTest = $("#sequence-opera-test");
+			$operaTest.css("-o-transition", "1s");
+			//if the expected value isn't returned...
+			if($operaTest.css("-o-transition") !== "1s") {
+				//cause Opera to go into the fallback theme
+				return false;
+			}else{
+				return true;
+			}
+			$operaTest.remove();
+		}
+	};
+	//END PRIVATE METHODS
+
+	//PRIVATE VARIABLES
+
+	var defaults = {
+		//General Settings
+		startingFrameID: 1, //The frame (the list item `<li>`) that should first be displayed when Sequence loads
+		cycle: true, //Whether Sequence should navigate to the first frame after the last frame and vice versa
+		animateStartingFrameIn: false, //Whether the first frame should animate in to its active position
+		transitionThreshold: false, //The delay between a frame animating out and the next animating in (false = no delay, true = the next frame will animate in only once the current frame has animated out)
+		reverseAnimationsWhenNavigatingBackwards: true, //Whether animations should be reversed when a user navigates backwards by clicking a previous button/swiping/pressing the left key
+		preventDelayWhenReversingAnimations: false, //Whether a delay should be removed when animations are reversed. This delay is removed by default to prevent user confusion
+		moveActiveFrameToTop: true, //Whether a frame should be given a higher `z-index` than other frames whilst it is active, to bring it above the others
+
+		//Autoplay Settings
+		autoPlay: true, //Cause Sequence to automatically change between frames over a period of time, as defined in autoPlayDelay
+		autoPlayDirection: 1, //The direction in which Sequence should auto play
+		autoPlayDelay: 5000, //The duration in milliseconds at which frames should remain on screen before animating to the next
+
+		//Frame Skipping Settings
+		navigationSkip: true, //Whether the user can navigate through frames before each frame has finished animating
+		navigationSkipThreshold: 250, //Amount of time that must pass before the next frame can be navigated to
+		fadeFrameWhenSkipped: true, //If a frame is skipped before it finishes animating, it will quickly fade out
+		fadeFrameTime: 150, //If fadeFrameWhenSkipped is true, how quickly a frame should fade out when skipped (in milliseconds)
+		preventReverseSkipping: false, //Whether the user can change the direction of navigation during frames animating (if navigating forward, the user can only skip forwards when other frames are animating).
+
+		//Next/Prev Button Settings
+		nextButton: false, //if true, Sequence will use an element with class ".sequence-next" as the next button, else specify your own selector. false = don't use an in-built next button
+		showNextButtonOnInit: true, //if true, Sequence will make the next button display: block; once Sequence has loaded (give the next button selector display: none; in the CSS to hide it until its usable)
+		prevButton: false, //if true, Sequence will use an element with class ".sequence-prev" as the previous button, else specify your own selector. false = don't use an in-built previous button
+		showPrevButtonOnInit: true, //if true, Sequence will make the previous button display: block; once Sequence has loaded (give the previous button selector display: none; in the CSS to hide it until its usable)
+
+		//Pause Settings
+		pauseButton: false, //if true, Sequence will use an element with class ".sequence-pause" as the pause button, else specify your own selector. false = don't use an in-built pause button
+		unpauseDelay: null, //the time to wait before navigating to the next frame when Sequence is unpaused. Note that if an unpauseDelay is not specified, the default is the same as the autoPlayDelay setting
+		pauseOnHover: true, //pause Sequence when the Sequence container is hovered over
+		pauseIcon: false, 	//if true, Sequence will use an element with class ".sequence-pause-icon" as the pause icon, else specify your own selector. false = don't use an in-built pause icon (the pause icon will display when Sequence is paused)
+		showPauseButtonOnInit: true, //if true, Sequence will make the pause button display: block; once Sequence has loaded (give the pause button selector display: none; in the CSS to hide it until its usable)
+
+		//Pagination Settings
+		pagination: false, //if true, Sequence will use an element with class ".sequence-pagination" as the paginated navigation, else specify your own selector. false = don't use in-built pagination
+		showPaginationOnInit: true,  //if true, Sequence will make the pagination display: block; once Sequence has loaded (give the pagination selector display: none; in the CSS to hide it until its usable)
+
+		//Preloader Settings
+		preloader: false,
+		preloadTheseFrames: [1], //all images in these frames will load before Sequence initiates
+		preloadTheseImages: [ //specify particular images to load before Sequence initiates
+			/* Example usage
+			"images/catEatingSalad.jpg",
+			"images/meDressedAsBatman.png"
+			*/
+		],
+		/*Note: You can use preloadTheseFrames and preloadTheseImages together. You might want to load all images in frame 1 and just one big image from frame 2 for example*/
+		hideFramesUntilPreloaded: true,
+		prependPreloadingComplete: true,
+		hidePreloaderUsingCSS: true,
+		hidePreloaderDelay: 0,
+
+		//Keyboard settings
+		keyNavigation: true, //false prevents the following keyboard settings
+		numericKeysGoToFrames: true,
+		keyEvents: {
+			left: "prev",
+			right: "next"
+		},
+		customKeyEvents: {
+			/* Example usage
+			65: "prev",	//a
+			68: "next",	//d
+			83: "prev",	//s
+			87: "next"	//w
+			*/
+		},
+
+		//Touch Swipe Settings
+		swipeNavigation: true,
+		swipeThreshold: 20,
+		swipePreventsDefault: false, //be careful if setting this to true
+		swipeEvents: {
+			left: "prev",
+			right: "next",
+			up: false,
+			down: false
+		},
+
+		//hashTags Settings
+		//when using hashTags, please include a reference to Ben Alman's jQuery HashChange plugin above your reference to Sequence.js
+
+		//info: http://benalman.com/projects/jquery-hashchange-plugin/
+		//plugin: https://raw.github.com/cowboy/jquery-hashchange/v1.3/jquery.ba-hashchange.min.js
+		//GitHub: https://github.com/cowboy/jquery-hashchange
+		hashTags: false, //when a frame is navigated to, change the hashtag to the frames ID
+		hashDataAttribute: false, //false = the hashTag is taken from a frames ID attribute | true = the hashTag is taken from the data attribute "data-sequence-hash"
+		hashChangesOnFirstFrame: false, //false = the hashTag won't change for the first frame but will for those after
+
+		//Fallback Theme Settings (For browsers that don't support CSS3 transitions)
+		fallback: {
+			theme: "slide",
+			speed: 500
+		}
+	};
+	//END PRIVATE VARIABLES
+
+	$.fn.sequence = function(options) {
+		return this.each(function() {
+			if (!$.data(this, 'sequence')) { //prevent multiple initiations on the same element
+				$.data(this, 'sequence', new Sequence($(this), options, defaults, get));
+      }
+		});
+	};
+})(jQuery);
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