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Posted to commits@tvm.apache.org by "MasterJH5574 (via GitHub)" <gi...@apache.org> on 2023/02/20 21:31:51 UTC
[GitHub] [tvm] MasterJH5574 opened a new pull request, #14058: [Unity][Fix][Pass] Fix FuseOps for lack graph edges
MasterJH5574 opened a new pull request, #14058:
URL: https://github.com/apache/tvm/pull/14058
This PR fixes a mistake of #14044. In #14044, in VisitLeaf of graph construction of FuseOps, we first check if the input node is Leaf and then check if it is Tuple. This is not right: as Tuple is not categorized as one leaf node, when the input node is a Tuple, the function will return since the input is not a LeafNode. And the check for Tuple will thereby never holds.
It is quite interesting that our existing unit tests fail to filter this mistake out. I add a regression test for this case, which can ensure that the tuple is always visited.
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[GitHub] [tvm] junrushao merged pull request #14058: [Unity][Fix][Pass] Fix FuseOps for lack graph edges
Posted by "junrushao (via GitHub)" <gi...@apache.org>.
junrushao merged PR #14058:
URL: https://github.com/apache/tvm/pull/14058
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[GitHub] [tvm] junrushao commented on pull request #14058: [Unity][Fix][Pass] Fix FuseOps for lack graph edges
Posted by "junrushao (via GitHub)" <gi...@apache.org>.
junrushao commented on PR #14058:
URL: https://github.com/apache/tvm/pull/14058#issuecomment-1437686928
Please rebase against the latest Unity branch
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[GitHub] [tvm] tvm-bot commented on pull request #14058: [Unity][Fix][Pass] Fix FuseOps for lack graph edges
Posted by "tvm-bot (via GitHub)" <gi...@apache.org>.
tvm-bot commented on PR #14058:
URL: https://github.com/apache/tvm/pull/14058#issuecomment-1437574909
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