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Posted to commits@cordova.apache.org by pu...@apache.org on 2014/06/12 03:38:31 UTC

[03/10] Removed Windows7 which is now in it's own branch. This closes #29

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/dfb81f0a/windows7/Cordova/www/accel_game.html
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diff --git a/windows7/Cordova/www/accel_game.html b/windows7/Cordova/www/accel_game.html
deleted file mode 100644
index e11fa7b..0000000
--- a/windows7/Cordova/www/accel_game.html
+++ /dev/null
@@ -1,27 +0,0 @@
-<!DOCTYPE HTML>
-<html>
-	<head>
-		<title>Accelerometer Game</title>
-		<script type='text/javascript' charset='utf-8' src='cordova.win7.js'></script>
-		<script src='accel_game.js'></script>
-		<link rel='stylesheet' href='accel_game.css' />
-	</head>
-	<body>
-		<h1>Accelerometer Game</h1>
-		
-		<div id='box'>
-				<canvas id='game_area' width='500' height='500'>
-				HTML Canvas unsupported!
-				</canvas>
-		</div>
-		
-		<div id='valueX'></div>
-		<div id='valueY'></div>
-		<div id='valueZ'></div>
-		
-		<div id='valueL'></div>
-		<div id='valueR'></div>
-		<div id='valueU'></div>
-		<div id='valueD'></div>
-	</body>
-</html>

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/dfb81f0a/windows7/Cordova/www/accel_game.js
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diff --git a/windows7/Cordova/www/accel_game.js b/windows7/Cordova/www/accel_game.js
deleted file mode 100644
index 633d4cb..0000000
--- a/windows7/Cordova/www/accel_game.js
+++ /dev/null
@@ -1,165 +0,0 @@
-document.addEventListener('deviceready', onDeviceReady, false);
-
-// Values read from the accelerometer
-var valueX;
-var valueY;
-var valueZ;
-    		
-// Game variables
-var x_speed=0;
-var y_speed=0;
-var y=250;
-var x=250;
-var left=false;
-var right=false;
-var up=false;
-var down=false;
-var friction = 0.95;
-var context;
- 
-// Bind vars & start acquisition
-
-function onDeviceReady() {
-	
-	valueX = document.getElementById('valueX');
-	valueY = document.getElementById('valueY');
-	valueZ = document.getElementById('valueZ');
-
-	left = document.getElementById('valueL');
-	right = document.getElementById('valueR');
-	up = document.getElementById('valueU');
-	down = document.getElementById('valueD');
-		    		
-	startWatch();
-}
-    		
-function startWatch() {
-
-	var options = { frequency: 50 }; 
-		    		
-	// Start machinery
-	navigator.accelerometer.watchAcceleration(onSuccess, onError, options);
-}
-			
-		
-// Got sample
-		
-function onSuccess(acceleration) {
-			
-	valueX.innerHTML = 'X: ' + acceleration.x;
-	valueY.innerHTML = 'Y: ' + acceleration.y;
-	valueZ.innerHTML = 'Z: ' + acceleration.z;
-			
-	if (acceleration.x < -0.2) {
-		right = false;
-		left = true;
-	}
-		
-	else if (acceleration.x > 0.2) {
-		right = true;
-		left = false;
-	}
-			
-	else if (acceleration.x < 0.2 && acceleration.x > -0.2) {
-		left = true;
-		right = true;
-	}
-				
-	if (acceleration.y < -0.2) {
-		up = false;
-		down = true;
-	}
-			
-	else if (acceleration.y > 0.2) {
-		up = true;
-		down = false;
-	}
-			
-	else if(acceleration.y < 0.2 && acceleration.y > -0.2) {
-		up = true;
-		down = true;
-	}
-				
-	valueR.innerHTML = 'Right :' + right;
-	valueL.innerHTML = 'Left :' + left;
-	valueU.innerHTML = 'Up :' + up;
-	valueD.innerHTML = 'Down :' + down;
-}
-
-// Trouble acquiring samples
-function onError() {
-	alert('Error!');
-}
-
-function on_enter_frame() {
-
-    if (left) {
-        x_speed--;
-    }
-
-    if (right) {
-        x_speed++;
-    }
-
-    if (up) {
-        y_speed--;
-    }
-
-    if (down) {
-        y_speed++;
-    }
-
-    context.clearRect(0, 0, 500, 500); // Redraw
-    context.beginPath();
-    context.fillStyle = '#000000';
-    context.arc(x, y, 30, 0, Math.PI * 2, true);
-    context.closePath();
-    context.fill();
-
-    x += (x_speed / 3); // Compute new X for ball 
-
-    // X clipping
-    if (x > (game_area.width - 30)) {
-        x = game_area.width - 30;
-    }
-  
-    if (x < 30) {
-        x = 30;
-    }
-
-    y += (y_speed / 3); // Compute new Y for ball
-
-    // Y clipping
-    if (y > (game_area.height - 30)) {
-        y = game_area.height - 30;
-    }
- 
-    if (y < 30) {
-        y = 30;
-    }
-
-    // Reduce speed as a way to simulate friction
-    x_speed *= friction;
-    y_speed *= friction;
-}	
-
-			
-window.onload = function()
-{	
-	var game_area = document.getElementById('game_area'); // Get access to the canvas
-    
-    if (!game_area) {
-        alert("Can't connect to canvas!");
-        return;
-    }	
-        	
-    context = game_area.getContext('2d'); // Get canvas context
-
-	if (!context) {
-		alert("Can't get canvas context!");
-		return;
-	}
-			
-	setInterval(on_enter_frame, 20); // Frame interval
-}	
-

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/dfb81f0a/windows7/Cordova/www/capture.html
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diff --git a/windows7/Cordova/www/capture.html b/windows7/Cordova/www/capture.html
deleted file mode 100644
index fe11f49..0000000
--- a/windows7/Cordova/www/capture.html
+++ /dev/null
@@ -1,34 +0,0 @@
-<!DOCTYPE html>
-<html>
-	<head>
-		<title>Video & Photo Recording Test</title>
-    
-        <script type='text/javascript' charset='utf-8' src='cordova.win7.js'></script>
-    
-        <script language='javascript'>
-            function got_video(media_array) {
-                var video = document.getElementById('video');
-                video.src = media_array[0].fullPath;
-            }
-            function got_photo(media_array) {
-                var photo = document.getElementById('photo');
-                photo.src = media_array[0].fullPath;
-            }
-            function get_video() {
-                navigator.device.capture.captureVideo(got_video);
-		    }
-		    function get_photo() {
-		        navigator.device.capture.captureImage(got_photo);
-		    }
-         </script>
-	</head>
-	<body>
-        <input type='button' onclick='get_video()' value='Get Video'/> 
-        <video width=640 controls='controls' id='video'>
-        <source src='' type='video/mp4'/>
-        </video>
-        <br>
-        <input type='button' onclick='get_photo()' value='Get Photo'/> 
-        <img src='' id='photo' width=640/>
-    </body>
-</html>