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Posted to commits@cordova.apache.org by pu...@apache.org on 2014/06/12 03:38:31 UTC
[03/10] Removed Windows7 which is now in it's own branch. This closes
#29
http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/dfb81f0a/windows7/Cordova/www/accel_game.html
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diff --git a/windows7/Cordova/www/accel_game.html b/windows7/Cordova/www/accel_game.html
deleted file mode 100644
index e11fa7b..0000000
--- a/windows7/Cordova/www/accel_game.html
+++ /dev/null
@@ -1,27 +0,0 @@
-<!DOCTYPE HTML>
-<html>
- <head>
- <title>Accelerometer Game</title>
- <script type='text/javascript' charset='utf-8' src='cordova.win7.js'></script>
- <script src='accel_game.js'></script>
- <link rel='stylesheet' href='accel_game.css' />
- </head>
- <body>
- <h1>Accelerometer Game</h1>
-
- <div id='box'>
- <canvas id='game_area' width='500' height='500'>
- HTML Canvas unsupported!
- </canvas>
- </div>
-
- <div id='valueX'></div>
- <div id='valueY'></div>
- <div id='valueZ'></div>
-
- <div id='valueL'></div>
- <div id='valueR'></div>
- <div id='valueU'></div>
- <div id='valueD'></div>
- </body>
-</html>
http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/dfb81f0a/windows7/Cordova/www/accel_game.js
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diff --git a/windows7/Cordova/www/accel_game.js b/windows7/Cordova/www/accel_game.js
deleted file mode 100644
index 633d4cb..0000000
--- a/windows7/Cordova/www/accel_game.js
+++ /dev/null
@@ -1,165 +0,0 @@
-document.addEventListener('deviceready', onDeviceReady, false);
-
-// Values read from the accelerometer
-var valueX;
-var valueY;
-var valueZ;
-
-// Game variables
-var x_speed=0;
-var y_speed=0;
-var y=250;
-var x=250;
-var left=false;
-var right=false;
-var up=false;
-var down=false;
-var friction = 0.95;
-var context;
-
-// Bind vars & start acquisition
-
-function onDeviceReady() {
-
- valueX = document.getElementById('valueX');
- valueY = document.getElementById('valueY');
- valueZ = document.getElementById('valueZ');
-
- left = document.getElementById('valueL');
- right = document.getElementById('valueR');
- up = document.getElementById('valueU');
- down = document.getElementById('valueD');
-
- startWatch();
-}
-
-function startWatch() {
-
- var options = { frequency: 50 };
-
- // Start machinery
- navigator.accelerometer.watchAcceleration(onSuccess, onError, options);
-}
-
-
-// Got sample
-
-function onSuccess(acceleration) {
-
- valueX.innerHTML = 'X: ' + acceleration.x;
- valueY.innerHTML = 'Y: ' + acceleration.y;
- valueZ.innerHTML = 'Z: ' + acceleration.z;
-
- if (acceleration.x < -0.2) {
- right = false;
- left = true;
- }
-
- else if (acceleration.x > 0.2) {
- right = true;
- left = false;
- }
-
- else if (acceleration.x < 0.2 && acceleration.x > -0.2) {
- left = true;
- right = true;
- }
-
- if (acceleration.y < -0.2) {
- up = false;
- down = true;
- }
-
- else if (acceleration.y > 0.2) {
- up = true;
- down = false;
- }
-
- else if(acceleration.y < 0.2 && acceleration.y > -0.2) {
- up = true;
- down = true;
- }
-
- valueR.innerHTML = 'Right :' + right;
- valueL.innerHTML = 'Left :' + left;
- valueU.innerHTML = 'Up :' + up;
- valueD.innerHTML = 'Down :' + down;
-}
-
-// Trouble acquiring samples
-function onError() {
- alert('Error!');
-}
-
-function on_enter_frame() {
-
- if (left) {
- x_speed--;
- }
-
- if (right) {
- x_speed++;
- }
-
- if (up) {
- y_speed--;
- }
-
- if (down) {
- y_speed++;
- }
-
- context.clearRect(0, 0, 500, 500); // Redraw
- context.beginPath();
- context.fillStyle = '#000000';
- context.arc(x, y, 30, 0, Math.PI * 2, true);
- context.closePath();
- context.fill();
-
- x += (x_speed / 3); // Compute new X for ball
-
- // X clipping
- if (x > (game_area.width - 30)) {
- x = game_area.width - 30;
- }
-
- if (x < 30) {
- x = 30;
- }
-
- y += (y_speed / 3); // Compute new Y for ball
-
- // Y clipping
- if (y > (game_area.height - 30)) {
- y = game_area.height - 30;
- }
-
- if (y < 30) {
- y = 30;
- }
-
- // Reduce speed as a way to simulate friction
- x_speed *= friction;
- y_speed *= friction;
-}
-
-
-window.onload = function()
-{
- var game_area = document.getElementById('game_area'); // Get access to the canvas
-
- if (!game_area) {
- alert("Can't connect to canvas!");
- return;
- }
-
- context = game_area.getContext('2d'); // Get canvas context
-
- if (!context) {
- alert("Can't get canvas context!");
- return;
- }
-
- setInterval(on_enter_frame, 20); // Frame interval
-}
-
http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/dfb81f0a/windows7/Cordova/www/capture.html
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diff --git a/windows7/Cordova/www/capture.html b/windows7/Cordova/www/capture.html
deleted file mode 100644
index fe11f49..0000000
--- a/windows7/Cordova/www/capture.html
+++ /dev/null
@@ -1,34 +0,0 @@
-<!DOCTYPE html>
-<html>
- <head>
- <title>Video & Photo Recording Test</title>
-
- <script type='text/javascript' charset='utf-8' src='cordova.win7.js'></script>
-
- <script language='javascript'>
- function got_video(media_array) {
- var video = document.getElementById('video');
- video.src = media_array[0].fullPath;
- }
- function got_photo(media_array) {
- var photo = document.getElementById('photo');
- photo.src = media_array[0].fullPath;
- }
- function get_video() {
- navigator.device.capture.captureVideo(got_video);
- }
- function get_photo() {
- navigator.device.capture.captureImage(got_photo);
- }
- </script>
- </head>
- <body>
- <input type='button' onclick='get_video()' value='Get Video'/>
- <video width=640 controls='controls' id='video'>
- <source src='' type='video/mp4'/>
- </video>
- <br>
- <input type='button' onclick='get_photo()' value='Get Photo'/>
- <img src='' id='photo' width=640/>
- </body>
-</html>