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Posted to issues@cordova.apache.org by "Joe Bowser (JIRA)" <ji...@apache.org> on 2016/01/06 19:38:39 UTC

[jira] [Updated] (CB-10197) cordova-plugin-media doesn't triggers success, failure, mediaStatus on a physical device with Android 4.4.2

     [ https://issues.apache.org/jira/browse/CB-10197?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Joe Bowser updated CB-10197:
----------------------------
         Labels: Android  (was: )
    Component/s:     (was: Android)

> cordova-plugin-media doesn't triggers success, failure, mediaStatus on a physical device with Android 4.4.2
> -----------------------------------------------------------------------------------------------------------
>
>                 Key: CB-10197
>                 URL: https://issues.apache.org/jira/browse/CB-10197
>             Project: Apache Cordova
>          Issue Type: Bug
>          Components: Plugin Media
>    Affects Versions: 3.5.0
>         Environment: Infocus Android 4.4.2
> Built on MacBook OSX 10.10.5
> com.ionic.keyboard: 1.0.4
> cordova-plugin-device: 1.0.1
> cordova-plugin-file: 4.0.0
> cordova-plugin-inappbrowser: 1.0.1
> cordova-plugin-media: 2.0.0
> cordova-plugin-network-information: 1.1.1-dev
> cordova-plugin-splashscreen: 2.1.0
> cordova-plugin-whitelist: 1.0.0
> phonegap-plugin-mobile-accessibility: 1.0.2-dev
> ios cordova: 3.9.2
> android cordova: 5.0.0
> npm: 3.3.12
> node: v5.1.1
> cordova: 5.4.1
> plugman: 1.0.5
>            Reporter: Alexandre Freire
>              Labels: Android
>
> In code bellow, it creates the Media object, it plays the files, but it never triggers success, error, or mediaStatus.
> I used chrome remote debugger, chrome console and breakpoints to monitor if those points were reached.
> This issue is major due:
> 1. On Android the seek methods doesn't always work on the 1st play.
> It's required to play/pause, and play/seek on the 1st time it plays.
> 2. I need to play only a slice of a large local file, but the time it takes to load and seek after the the timer to determine when to stop playing. 
> this.media = new window.Media(this.url, function function_name(argument) {
>             console.log("success");
>           }, function function_name(argument) {
>             console.log("error");
>           }, function (mediaStatus) {
>             console.log(mediaStatus);
>           });
> this.media.play();



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