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Posted to issues@cordova.apache.org by "Shazron Abdullah (JIRA)" <ji...@apache.org> on 2014/05/29 01:46:02 UTC

[jira] [Resolved] (CB-4987) IOS 7 Phonegap crash when rendering images

     [ https://issues.apache.org/jira/browse/CB-4987?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Shazron Abdullah resolved CB-4987.
----------------------------------

    Resolution: Won't Fix

Nothing we can do I'm afraid, this is a UIWebView crash

> IOS 7 Phonegap crash when rendering images
> ------------------------------------------
>
>                 Key: CB-4987
>                 URL: https://issues.apache.org/jira/browse/CB-4987
>             Project: Apache Cordova
>          Issue Type: Bug
>          Components: iOS
>    Affects Versions: 3.0.0
>         Environment: IOS 7, iPhone 5s, Cordova 3.0
>            Reporter: Blair Vanderhoof
>              Labels: core
>
> I have an infinite scrolling list in which the user scrolls to the bottom and new items load from the database.  I am properly removing any object and image from the DOM however that is not in view.  I unload images by setting their src to an empty string.  I have monitored with Instruments on the Mac and I can see the memory constantly being collected and never peaking about 25 MB.  My problem is random, when rendering a new page from infinite scrolling, if it is heavy with images, it crashes.  Here is log from the thread that crashed:
> {code}
> Thread 10 Crashed:
> 0   AGXGLDriver                   	0x2e5ec26d AGXHalLLVMShader::emitConstants(unsigned int*, unsigned long long, GLDTextureRec* const*, AGXSamplerState const* const*) + 261
> 1   AGXGLDriver                   	0x2e5d097d agxuEmitRenderPipelineState + 2293
> 2   AGXGLDriver                   	0x2e5d946b agxuBeginPrimitiveBuffer(AGXContextRec*, unsigned int, int*) + 279
> 3   GLEngine                      	0x319d722b gleBeginPrimitiveTCLFunc + 67
> 4   GLEngine                      	0x319ab0c7 gleDrawArraysOrElements_ExecCore + 595
> 5   GLEngine                      	0x319a94df glDrawElements_IMM_ES2Exec + 231
> 6   QuartzCore                    	0x31c3bb8b CA::OGL::GLContext::draw_elements(CA::OGL::PrimitiveMode, unsigned int, unsigned short const*, CA::OGL::Vertex const*, unsigned int, unsigned int, CA::OGL::ClipPlane const*) + 339
> 7   QuartzCore                    	0x31c3ba2d CA::OGL::Context::array_flush() + 89
> 8   QuartzCore                    	0x31c764fb CA::OGL::DownsampleState::downsample1(float, float) + 227
> 9   QuartzCore                    	0x31c75659 CA::OGL::Context::downsample_surface(CA::OGL::Surface*, CA::Vec2<double> const&, CA::Transform const&, CA::OGL::Context::DownsampleFilter, float) + 681
> 10  QuartzCore                    	0x31c65629 CA::OGL::ContentsGeometry::fill_and_unbind(CA::OGL::Context&, CA::OGL::Image*, CA::OGL::TextureFilter, float) const + 953
> 11  QuartzCore                    	0x31c3d025 CA::CG::fill_image(CA::CG::Renderer&, CGImage*, CA::Rect const&, CA::Mat2<float> const&, bool, bool, CGInterpolationQuality, CA::Bounds const*) + 1781
> 12  QuartzCore                    	0x31c3c921 CA::CG::DrawImage::draw_image(CA::CG::Renderer&, bool) const + 77
> 13  QuartzCore                    	0x31c39679 CA::CG::DrawOp::render(CA::CG::Renderer&) const + 2145
> 14  QuartzCore                    	0x31c37d9d CA::CG::Queue::render_callback(void*) + 265
> 15  libdispatch.dylib             	0x3a003e73 _dispatch_queue_drain + 371
> 16  libdispatch.dylib             	0x3a000f97 _dispatch_queue_invoke + 39
> 17  libdispatch.dylib             	0x3a00474f _dispatch_root_queue_drain + 75
> 18  libdispatch.dylib             	0x3a0049cd _dispatch_worker_thread2 + 53
> 19  libsystem_pthread.dylib       	0x3a12edfd _pthread_wqthread + 297
> 20  libsystem_pthread.dylib       	0x3a12ecc0 start_wqthread + 4
> {code}
> Images are about 900px width and resized with css to about 400px.  There are no shadows or fancy css3 effects on the images.
> Every time the app crashes, it usually comes after a memory warning.  I have reproduced this only after getting 3 memory warnings. 
> I always get this same crash dump every time it crashes.



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