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Posted to commits@cordova.apache.org by pu...@apache.org on 2014/06/20 19:48:24 UTC

[4/7] CB-6976 Add support for Windows Universal apps (Windows 8.1 and WP 8.1)

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/template/www/cordova.js
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diff --git a/windows/template/www/cordova.js b/windows/template/www/cordova.js
new file mode 100644
index 0000000..2160dbf
--- /dev/null
+++ b/windows/template/www/cordova.js
@@ -0,0 +1,1598 @@
+// Platform: windows8
+// 3.6.0-dev-59ff215
+/*
+ Licensed to the Apache Software Foundation (ASF) under one
+ or more contributor license agreements.  See the NOTICE file
+ distributed with this work for additional information
+ regarding copyright ownership.  The ASF licenses this file
+ to you under the Apache License, Version 2.0 (the
+ "License"); you may not use this file except in compliance
+ with the License.  You may obtain a copy of the License at
+ 
+     http://www.apache.org/licenses/LICENSE-2.0
+ 
+ Unless required by applicable law or agreed to in writing,
+ software distributed under the License is distributed on an
+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ KIND, either express or implied.  See the License for the
+ specific language governing permissions and limitations
+ under the License.
+*/
+;(function() {
+var CORDOVA_JS_BUILD_LABEL = '3.6.0-dev-59ff215';
+// file: src/scripts/require.js
+
+/*jshint -W079 */
+/*jshint -W020 */
+
+var require,
+    define;
+
+(function () {
+    var modules = {},
+    // Stack of moduleIds currently being built.
+        requireStack = [],
+    // Map of module ID -> index into requireStack of modules currently being built.
+        inProgressModules = {},
+        SEPARATOR = ".";
+
+
+
+    function build(module) {
+        var factory = module.factory,
+            localRequire = function (id) {
+                var resultantId = id;
+                //Its a relative path, so lop off the last portion and add the id (minus "./")
+                if (id.charAt(0) === ".") {
+                    resultantId = module.id.slice(0, module.id.lastIndexOf(SEPARATOR)) + SEPARATOR + id.slice(2);
+                }
+                return require(resultantId);
+            };
+        module.exports = {};
+        delete module.factory;
+        factory(localRequire, module.exports, module);
+        return module.exports;
+    }
+
+    require = function (id) {
+        if (!modules[id]) {
+            throw "module " + id + " not found";
+        } else if (id in inProgressModules) {
+            var cycle = requireStack.slice(inProgressModules[id]).join('->') + '->' + id;
+            throw "Cycle in require graph: " + cycle;
+        }
+        if (modules[id].factory) {
+            try {
+                inProgressModules[id] = requireStack.length;
+                requireStack.push(id);
+                return build(modules[id]);
+            } finally {
+                delete inProgressModules[id];
+                requireStack.pop();
+            }
+        }
+        return modules[id].exports;
+    };
+
+    define = function (id, factory) {
+        if (modules[id]) {
+            throw "module " + id + " already defined";
+        }
+
+        modules[id] = {
+            id: id,
+            factory: factory
+        };
+    };
+
+    define.remove = function (id) {
+        delete modules[id];
+    };
+
+    define.moduleMap = modules;
+})();
+
+//Export for use in node
+if (typeof module === "object" && typeof require === "function") {
+    module.exports.require = require;
+    module.exports.define = define;
+}
+
+// file: src/cordova.js
+define("cordova", function(require, exports, module) {
+
+
+var channel = require('cordova/channel');
+var platform = require('cordova/platform');
+
+/**
+ * Intercept calls to addEventListener + removeEventListener and handle deviceready,
+ * resume, and pause events.
+ */
+var m_document_addEventListener = document.addEventListener;
+var m_document_removeEventListener = document.removeEventListener;
+var m_window_addEventListener = window.addEventListener;
+var m_window_removeEventListener = window.removeEventListener;
+
+/**
+ * Houses custom event handlers to intercept on document + window event listeners.
+ */
+var documentEventHandlers = {},
+    windowEventHandlers = {};
+
+document.addEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    if (typeof documentEventHandlers[e] != 'undefined') {
+        documentEventHandlers[e].subscribe(handler);
+    } else {
+        m_document_addEventListener.call(document, evt, handler, capture);
+    }
+};
+
+window.addEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    if (typeof windowEventHandlers[e] != 'undefined') {
+        windowEventHandlers[e].subscribe(handler);
+    } else {
+        m_window_addEventListener.call(window, evt, handler, capture);
+    }
+};
+
+document.removeEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    // If unsubscribing from an event that is handled by a plugin
+    if (typeof documentEventHandlers[e] != "undefined") {
+        documentEventHandlers[e].unsubscribe(handler);
+    } else {
+        m_document_removeEventListener.call(document, evt, handler, capture);
+    }
+};
+
+window.removeEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    // If unsubscribing from an event that is handled by a plugin
+    if (typeof windowEventHandlers[e] != "undefined") {
+        windowEventHandlers[e].unsubscribe(handler);
+    } else {
+        m_window_removeEventListener.call(window, evt, handler, capture);
+    }
+};
+
+function createEvent(type, data) {
+    var event = document.createEvent('Events');
+    event.initEvent(type, false, false);
+    if (data) {
+        for (var i in data) {
+            if (data.hasOwnProperty(i)) {
+                event[i] = data[i];
+            }
+        }
+    }
+    return event;
+}
+
+
+var cordova = {
+    define:define,
+    require:require,
+    version:CORDOVA_JS_BUILD_LABEL,
+    platformId:platform.id,
+    /**
+     * Methods to add/remove your own addEventListener hijacking on document + window.
+     */
+    addWindowEventHandler:function(event) {
+        return (windowEventHandlers[event] = channel.create(event));
+    },
+    addStickyDocumentEventHandler:function(event) {
+        return (documentEventHandlers[event] = channel.createSticky(event));
+    },
+    addDocumentEventHandler:function(event) {
+        return (documentEventHandlers[event] = channel.create(event));
+    },
+    removeWindowEventHandler:function(event) {
+        delete windowEventHandlers[event];
+    },
+    removeDocumentEventHandler:function(event) {
+        delete documentEventHandlers[event];
+    },
+    /**
+     * Retrieve original event handlers that were replaced by Cordova
+     *
+     * @return object
+     */
+    getOriginalHandlers: function() {
+        return {'document': {'addEventListener': m_document_addEventListener, 'removeEventListener': m_document_removeEventListener},
+        'window': {'addEventListener': m_window_addEventListener, 'removeEventListener': m_window_removeEventListener}};
+    },
+    /**
+     * Method to fire event from native code
+     * bNoDetach is required for events which cause an exception which needs to be caught in native code
+     */
+    fireDocumentEvent: function(type, data, bNoDetach) {
+        var evt = createEvent(type, data);
+        if (typeof documentEventHandlers[type] != 'undefined') {
+            if( bNoDetach ) {
+                documentEventHandlers[type].fire(evt);
+            }
+            else {
+                setTimeout(function() {
+                    // Fire deviceready on listeners that were registered before cordova.js was loaded.
+                    if (type == 'deviceready') {
+                        document.dispatchEvent(evt);
+                    }
+                    documentEventHandlers[type].fire(evt);
+                }, 0);
+            }
+        } else {
+            document.dispatchEvent(evt);
+        }
+    },
+    fireWindowEvent: function(type, data) {
+        var evt = createEvent(type,data);
+        if (typeof windowEventHandlers[type] != 'undefined') {
+            setTimeout(function() {
+                windowEventHandlers[type].fire(evt);
+            }, 0);
+        } else {
+            window.dispatchEvent(evt);
+        }
+    },
+
+    /**
+     * Plugin callback mechanism.
+     */
+    // Randomize the starting callbackId to avoid collisions after refreshing or navigating.
+    // This way, it's very unlikely that any new callback would get the same callbackId as an old callback.
+    callbackId: Math.floor(Math.random() * 2000000000),
+    callbacks:  {},
+    callbackStatus: {
+        NO_RESULT: 0,
+        OK: 1,
+        CLASS_NOT_FOUND_EXCEPTION: 2,
+        ILLEGAL_ACCESS_EXCEPTION: 3,
+        INSTANTIATION_EXCEPTION: 4,
+        MALFORMED_URL_EXCEPTION: 5,
+        IO_EXCEPTION: 6,
+        INVALID_ACTION: 7,
+        JSON_EXCEPTION: 8,
+        ERROR: 9
+    },
+
+    /**
+     * Called by native code when returning successful result from an action.
+     */
+    callbackSuccess: function(callbackId, args) {
+        try {
+            cordova.callbackFromNative(callbackId, true, args.status, [args.message], args.keepCallback);
+        } catch (e) {
+            console.log("Error in error callback: " + callbackId + " = "+e);
+        }
+    },
+
+    /**
+     * Called by native code when returning error result from an action.
+     */
+    callbackError: function(callbackId, args) {
+        // TODO: Deprecate callbackSuccess and callbackError in favour of callbackFromNative.
+        // Derive success from status.
+        try {
+            cordova.callbackFromNative(callbackId, false, args.status, [args.message], args.keepCallback);
+        } catch (e) {
+            console.log("Error in error callback: " + callbackId + " = "+e);
+        }
+    },
+
+    /**
+     * Called by native code when returning the result from an action.
+     */
+    callbackFromNative: function(callbackId, success, status, args, keepCallback) {
+        var callback = cordova.callbacks[callbackId];
+        if (callback) {
+            if (success && status == cordova.callbackStatus.OK) {
+                callback.success && callback.success.apply(null, args);
+            } else if (!success) {
+                callback.fail && callback.fail.apply(null, args);
+            }
+
+            // Clear callback if not expecting any more results
+            if (!keepCallback) {
+                delete cordova.callbacks[callbackId];
+            }
+        }
+    },
+    addConstructor: function(func) {
+        channel.onCordovaReady.subscribe(function() {
+            try {
+                func();
+            } catch(e) {
+                console.log("Failed to run constructor: " + e);
+            }
+        });
+    }
+};
+
+
+module.exports = cordova;
+
+});
+
+// file: src/common/argscheck.js
+define("cordova/argscheck", function(require, exports, module) {
+
+var exec = require('cordova/exec');
+var utils = require('cordova/utils');
+
+var moduleExports = module.exports;
+
+var typeMap = {
+    'A': 'Array',
+    'D': 'Date',
+    'N': 'Number',
+    'S': 'String',
+    'F': 'Function',
+    'O': 'Object'
+};
+
+function extractParamName(callee, argIndex) {
+    return (/.*?\((.*?)\)/).exec(callee)[1].split(', ')[argIndex];
+}
+
+function checkArgs(spec, functionName, args, opt_callee) {
+    if (!moduleExports.enableChecks) {
+        return;
+    }
+    var errMsg = null;
+    var typeName;
+    for (var i = 0; i < spec.length; ++i) {
+        var c = spec.charAt(i),
+            cUpper = c.toUpperCase(),
+            arg = args[i];
+        // Asterix means allow anything.
+        if (c == '*') {
+            continue;
+        }
+        typeName = utils.typeName(arg);
+        if ((arg === null || arg === undefined) && c == cUpper) {
+            continue;
+        }
+        if (typeName != typeMap[cUpper]) {
+            errMsg = 'Expected ' + typeMap[cUpper];
+            break;
+        }
+    }
+    if (errMsg) {
+        errMsg += ', but got ' + typeName + '.';
+        errMsg = 'Wrong type for parameter "' + extractParamName(opt_callee || args.callee, i) + '" of ' + functionName + ': ' + errMsg;
+        // Don't log when running unit tests.
+        if (typeof jasmine == 'undefined') {
+            console.error(errMsg);
+        }
+        throw TypeError(errMsg);
+    }
+}
+
+function getValue(value, defaultValue) {
+    return value === undefined ? defaultValue : value;
+}
+
+moduleExports.checkArgs = checkArgs;
+moduleExports.getValue = getValue;
+moduleExports.enableChecks = true;
+
+
+});
+
+// file: src/common/base64.js
+define("cordova/base64", function(require, exports, module) {
+
+var base64 = exports;
+
+base64.fromArrayBuffer = function(arrayBuffer) {
+    var array = new Uint8Array(arrayBuffer);
+    return uint8ToBase64(array);
+};
+
+base64.toArrayBuffer = function(str) {
+    var decodedStr = typeof atob != 'undefined' ? atob(str) : new Buffer(str,'base64').toString('binary');
+    var arrayBuffer = new ArrayBuffer(decodedStr.length);
+    var array = new Uint8Array(arrayBuffer);
+    for (var i=0, len=decodedStr.length; i < len; i++) {
+        array[i] = decodedStr.charCodeAt(i);
+    }
+    return arrayBuffer;
+};
+
+//------------------------------------------------------------------------------
+
+/* This code is based on the performance tests at http://jsperf.com/b64tests
+ * This 12-bit-at-a-time algorithm was the best performing version on all
+ * platforms tested.
+ */
+
+var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+var b64_12bit;
+
+var b64_12bitTable = function() {
+    b64_12bit = [];
+    for (var i=0; i<64; i++) {
+        for (var j=0; j<64; j++) {
+            b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];
+        }
+    }
+    b64_12bitTable = function() { return b64_12bit; };
+    return b64_12bit;
+};
+
+function uint8ToBase64(rawData) {
+    var numBytes = rawData.byteLength;
+    var output="";
+    var segment;
+    var table = b64_12bitTable();
+    for (var i=0;i<numBytes-2;i+=3) {
+        segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];
+        output += table[segment >> 12];
+        output += table[segment & 0xfff];
+    }
+    if (numBytes - i == 2) {
+        segment = (rawData[i] << 16) + (rawData[i+1] << 8);
+        output += table[segment >> 12];
+        output += b64_6bit[(segment & 0xfff) >> 6];
+        output += '=';
+    } else if (numBytes - i == 1) {
+        segment = (rawData[i] << 16);
+        output += table[segment >> 12];
+        output += '==';
+    }
+    return output;
+}
+
+});
+
+// file: src/common/builder.js
+define("cordova/builder", function(require, exports, module) {
+
+var utils = require('cordova/utils');
+
+function each(objects, func, context) {
+    for (var prop in objects) {
+        if (objects.hasOwnProperty(prop)) {
+            func.apply(context, [objects[prop], prop]);
+        }
+    }
+}
+
+function clobber(obj, key, value) {
+    exports.replaceHookForTesting(obj, key);
+    obj[key] = value;
+    // Getters can only be overridden by getters.
+    if (obj[key] !== value) {
+        utils.defineGetter(obj, key, function() {
+            return value;
+        });
+    }
+}
+
+function assignOrWrapInDeprecateGetter(obj, key, value, message) {
+    if (message) {
+        utils.defineGetter(obj, key, function() {
+            console.log(message);
+            delete obj[key];
+            clobber(obj, key, value);
+            return value;
+        });
+    } else {
+        clobber(obj, key, value);
+    }
+}
+
+function include(parent, objects, clobber, merge) {
+    each(objects, function (obj, key) {
+        try {
+            var result = obj.path ? require(obj.path) : {};
+
+            if (clobber) {
+                // Clobber if it doesn't exist.
+                if (typeof parent[key] === 'undefined') {
+                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+                } else if (typeof obj.path !== 'undefined') {
+                    // If merging, merge properties onto parent, otherwise, clobber.
+                    if (merge) {
+                        recursiveMerge(parent[key], result);
+                    } else {
+                        assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+                    }
+                }
+                result = parent[key];
+            } else {
+                // Overwrite if not currently defined.
+                if (typeof parent[key] == 'undefined') {
+                    assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+                } else {
+                    // Set result to what already exists, so we can build children into it if they exist.
+                    result = parent[key];
+                }
+            }
+
+            if (obj.children) {
+                include(result, obj.children, clobber, merge);
+            }
+        } catch(e) {
+            utils.alert('Exception building Cordova JS globals: ' + e + ' for key "' + key + '"');
+        }
+    });
+}
+
+/**
+ * Merge properties from one object onto another recursively.  Properties from
+ * the src object will overwrite existing target property.
+ *
+ * @param target Object to merge properties into.
+ * @param src Object to merge properties from.
+ */
+function recursiveMerge(target, src) {
+    for (var prop in src) {
+        if (src.hasOwnProperty(prop)) {
+            if (target.prototype && target.prototype.constructor === target) {
+                // If the target object is a constructor override off prototype.
+                clobber(target.prototype, prop, src[prop]);
+            } else {
+                if (typeof src[prop] === 'object' && typeof target[prop] === 'object') {
+                    recursiveMerge(target[prop], src[prop]);
+                } else {
+                    clobber(target, prop, src[prop]);
+                }
+            }
+        }
+    }
+}
+
+exports.buildIntoButDoNotClobber = function(objects, target) {
+    include(target, objects, false, false);
+};
+exports.buildIntoAndClobber = function(objects, target) {
+    include(target, objects, true, false);
+};
+exports.buildIntoAndMerge = function(objects, target) {
+    include(target, objects, true, true);
+};
+exports.recursiveMerge = recursiveMerge;
+exports.assignOrWrapInDeprecateGetter = assignOrWrapInDeprecateGetter;
+exports.replaceHookForTesting = function() {};
+
+});
+
+// file: src/common/channel.js
+define("cordova/channel", function(require, exports, module) {
+
+var utils = require('cordova/utils'),
+    nextGuid = 1;
+
+/**
+ * Custom pub-sub "channel" that can have functions subscribed to it
+ * This object is used to define and control firing of events for
+ * cordova initialization, as well as for custom events thereafter.
+ *
+ * The order of events during page load and Cordova startup is as follows:
+ *
+ * onDOMContentLoaded*         Internal event that is received when the web page is loaded and parsed.
+ * onNativeReady*              Internal event that indicates the Cordova native side is ready.
+ * onCordovaReady*             Internal event fired when all Cordova JavaScript objects have been created.
+ * onDeviceReady*              User event fired to indicate that Cordova is ready
+ * onResume                    User event fired to indicate a start/resume lifecycle event
+ * onPause                     User event fired to indicate a pause lifecycle event
+ * onDestroy*                  Internal event fired when app is being destroyed (User should use window.onunload event, not this one).
+ *
+ * The events marked with an * are sticky. Once they have fired, they will stay in the fired state.
+ * All listeners that subscribe after the event is fired will be executed right away.
+ *
+ * The only Cordova events that user code should register for are:
+ *      deviceready           Cordova native code is initialized and Cordova APIs can be called from JavaScript
+ *      pause                 App has moved to background
+ *      resume                App has returned to foreground
+ *
+ * Listeners can be registered as:
+ *      document.addEventListener("deviceready", myDeviceReadyListener, false);
+ *      document.addEventListener("resume", myResumeListener, false);
+ *      document.addEventListener("pause", myPauseListener, false);
+ *
+ * The DOM lifecycle events should be used for saving and restoring state
+ *      window.onload
+ *      window.onunload
+ *
+ */
+
+/**
+ * Channel
+ * @constructor
+ * @param type  String the channel name
+ */
+var Channel = function(type, sticky) {
+    this.type = type;
+    // Map of guid -> function.
+    this.handlers = {};
+    // 0 = Non-sticky, 1 = Sticky non-fired, 2 = Sticky fired.
+    this.state = sticky ? 1 : 0;
+    // Used in sticky mode to remember args passed to fire().
+    this.fireArgs = null;
+    // Used by onHasSubscribersChange to know if there are any listeners.
+    this.numHandlers = 0;
+    // Function that is called when the first listener is subscribed, or when
+    // the last listener is unsubscribed.
+    this.onHasSubscribersChange = null;
+},
+    channel = {
+        /**
+         * Calls the provided function only after all of the channels specified
+         * have been fired. All channels must be sticky channels.
+         */
+        join: function(h, c) {
+            var len = c.length,
+                i = len,
+                f = function() {
+                    if (!(--i)) h();
+                };
+            for (var j=0; j<len; j++) {
+                if (c[j].state === 0) {
+                    throw Error('Can only use join with sticky channels.');
+                }
+                c[j].subscribe(f);
+            }
+            if (!len) h();
+        },
+        create: function(type) {
+            return channel[type] = new Channel(type, false);
+        },
+        createSticky: function(type) {
+            return channel[type] = new Channel(type, true);
+        },
+
+        /**
+         * cordova Channels that must fire before "deviceready" is fired.
+         */
+        deviceReadyChannelsArray: [],
+        deviceReadyChannelsMap: {},
+
+        /**
+         * Indicate that a feature needs to be initialized before it is ready to be used.
+         * This holds up Cordova's "deviceready" event until the feature has been initialized
+         * and Cordova.initComplete(feature) is called.
+         *
+         * @param feature {String}     The unique feature name
+         */
+        waitForInitialization: function(feature) {
+            if (feature) {
+                var c = channel[feature] || this.createSticky(feature);
+                this.deviceReadyChannelsMap[feature] = c;
+                this.deviceReadyChannelsArray.push(c);
+            }
+        },
+
+        /**
+         * Indicate that initialization code has completed and the feature is ready to be used.
+         *
+         * @param feature {String}     The unique feature name
+         */
+        initializationComplete: function(feature) {
+            var c = this.deviceReadyChannelsMap[feature];
+            if (c) {
+                c.fire();
+            }
+        }
+    };
+
+function forceFunction(f) {
+    if (typeof f != 'function') throw "Function required as first argument!";
+}
+
+/**
+ * Subscribes the given function to the channel. Any time that
+ * Channel.fire is called so too will the function.
+ * Optionally specify an execution context for the function
+ * and a guid that can be used to stop subscribing to the channel.
+ * Returns the guid.
+ */
+Channel.prototype.subscribe = function(f, c) {
+    // need a function to call
+    forceFunction(f);
+    if (this.state == 2) {
+        f.apply(c || this, this.fireArgs);
+        return;
+    }
+
+    var func = f,
+        guid = f.observer_guid;
+    if (typeof c == "object") { func = utils.close(c, f); }
+
+    if (!guid) {
+        // first time any channel has seen this subscriber
+        guid = '' + nextGuid++;
+    }
+    func.observer_guid = guid;
+    f.observer_guid = guid;
+
+    // Don't add the same handler more than once.
+    if (!this.handlers[guid]) {
+        this.handlers[guid] = func;
+        this.numHandlers++;
+        if (this.numHandlers == 1) {
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+/**
+ * Unsubscribes the function with the given guid from the channel.
+ */
+Channel.prototype.unsubscribe = function(f) {
+    // need a function to unsubscribe
+    forceFunction(f);
+
+    var guid = f.observer_guid,
+        handler = this.handlers[guid];
+    if (handler) {
+        delete this.handlers[guid];
+        this.numHandlers--;
+        if (this.numHandlers === 0) {
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+/**
+ * Calls all functions subscribed to this channel.
+ */
+Channel.prototype.fire = function(e) {
+    var fail = false,
+        fireArgs = Array.prototype.slice.call(arguments);
+    // Apply stickiness.
+    if (this.state == 1) {
+        this.state = 2;
+        this.fireArgs = fireArgs;
+    }
+    if (this.numHandlers) {
+        // Copy the values first so that it is safe to modify it from within
+        // callbacks.
+        var toCall = [];
+        for (var item in this.handlers) {
+            toCall.push(this.handlers[item]);
+        }
+        for (var i = 0; i < toCall.length; ++i) {
+            toCall[i].apply(this, fireArgs);
+        }
+        if (this.state == 2 && this.numHandlers) {
+            this.numHandlers = 0;
+            this.handlers = {};
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+
+// defining them here so they are ready super fast!
+// DOM event that is received when the web page is loaded and parsed.
+channel.createSticky('onDOMContentLoaded');
+
+// Event to indicate the Cordova native side is ready.
+channel.createSticky('onNativeReady');
+
+// Event to indicate that all Cordova JavaScript objects have been created
+// and it's time to run plugin constructors.
+channel.createSticky('onCordovaReady');
+
+// Event to indicate that all automatically loaded JS plugins are loaded and ready.
+// FIXME remove this
+channel.createSticky('onPluginsReady');
+
+// Event to indicate that Cordova is ready
+channel.createSticky('onDeviceReady');
+
+// Event to indicate a resume lifecycle event
+channel.create('onResume');
+
+// Event to indicate a pause lifecycle event
+channel.create('onPause');
+
+// Event to indicate a destroy lifecycle event
+channel.createSticky('onDestroy');
+
+// Channels that must fire before "deviceready" is fired.
+channel.waitForInitialization('onCordovaReady');
+channel.waitForInitialization('onDOMContentLoaded');
+
+module.exports = channel;
+
+});
+
+// file: src/windows8/exec.js
+define("cordova/exec", function(require, exports, module) {
+
+/*jslint sloppy:true, plusplus:true*/
+/*global require, module, console */
+
+var cordova = require('cordova');
+var execProxy = require('cordova/exec/proxy');
+
+/**
+ * Execute a cordova command.  It is up to the native side whether this action
+ * is synchronous or asynchronous.  The native side can return:
+ *      Synchronous: PluginResult object as a JSON string
+ *      Asynchronous: Empty string ""
+ * If async, the native side will cordova.callbackSuccess or cordova.callbackError,
+ * depending upon the result of the action.
+ *
+ * @param {Function} success    The success callback
+ * @param {Function} fail       The fail callback
+ * @param {String} service      The name of the service to use
+ * @param {String} action       Action to be run in cordova
+ * @param {String[]} [args]     Zero or more arguments to pass to the method
+ */
+module.exports = function (success, fail, service, action, args) {
+
+    var proxy = execProxy.get(service, action),
+        callbackId,
+        onSuccess,
+        onError;
+
+    if (proxy) {
+        callbackId = service + cordova.callbackId++;
+        // console.log("EXEC:" + service + " : " + action);
+        if (typeof success === "function" || typeof fail === "function") {
+            cordova.callbacks[callbackId] = {success: success, fail: fail};
+        }
+        try {
+            // callbackOptions param represents additional optional parameters command could pass back, like keepCallback or
+            // custom callbackId, for example {callbackId: id, keepCallback: true, status: cordova.callbackStatus.JSON_EXCEPTION }
+            // CB-5806 [Windows8] Add keepCallback support to proxy
+            onSuccess = function (result, callbackOptions) {
+                callbackOptions = callbackOptions || {};
+                cordova.callbackSuccess(callbackOptions.callbackId || callbackId,
+                    {
+                        status: callbackOptions.status || cordova.callbackStatus.OK,
+                        message: result,
+                        keepCallback: callbackOptions.keepCallback || false
+                    });
+            };
+            onError = function (err, callbackOptions) {
+                callbackOptions = callbackOptions || {};
+                cordova.callbackError(callbackOptions.callbackId || callbackId,
+                    {
+                        status: callbackOptions.status || cordova.callbackStatus.ERROR,
+                        message: err,
+                        keepCallback: callbackOptions.keepCallback || false
+                    });
+            };
+            proxy(onSuccess, onError, args);
+
+        } catch (e) {
+            console.log("Exception calling native with command :: " + service + " :: " + action  + " ::exception=" + e);
+        }
+    } else {
+        if (typeof fail === "function") {
+            fail("Missing Command Error");
+        }
+    }
+};
+
+});
+
+// file: src/common/exec/proxy.js
+define("cordova/exec/proxy", function(require, exports, module) {
+
+
+// internal map of proxy function
+var CommandProxyMap = {};
+
+module.exports = {
+
+    // example: cordova.commandProxy.add("Accelerometer",{getCurrentAcceleration: function(successCallback, errorCallback, options) {...},...);
+    add:function(id,proxyObj) {
+        console.log("adding proxy for " + id);
+        CommandProxyMap[id] = proxyObj;
+        return proxyObj;
+    },
+
+    // cordova.commandProxy.remove("Accelerometer");
+    remove:function(id) {
+        var proxy = CommandProxyMap[id];
+        delete CommandProxyMap[id];
+        CommandProxyMap[id] = null;
+        return proxy;
+    },
+
+    get:function(service,action) {
+        return ( CommandProxyMap[service] ? CommandProxyMap[service][action] : null );
+    }
+};
+});
+
+// file: src/common/init.js
+define("cordova/init", function(require, exports, module) {
+
+var channel = require('cordova/channel');
+var cordova = require('cordova');
+var modulemapper = require('cordova/modulemapper');
+var platform = require('cordova/platform');
+var pluginloader = require('cordova/pluginloader');
+
+var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];
+
+function logUnfiredChannels(arr) {
+    for (var i = 0; i < arr.length; ++i) {
+        if (arr[i].state != 2) {
+            console.log('Channel not fired: ' + arr[i].type);
+        }
+    }
+}
+
+window.setTimeout(function() {
+    if (channel.onDeviceReady.state != 2) {
+        console.log('deviceready has not fired after 5 seconds.');
+        logUnfiredChannels(platformInitChannelsArray);
+        logUnfiredChannels(channel.deviceReadyChannelsArray);
+    }
+}, 5000);
+
+// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
+// We replace it so that properties that can't be clobbered can instead be overridden.
+function replaceNavigator(origNavigator) {
+    var CordovaNavigator = function() {};
+    CordovaNavigator.prototype = origNavigator;
+    var newNavigator = new CordovaNavigator();
+    // This work-around really only applies to new APIs that are newer than Function.bind.
+    // Without it, APIs such as getGamepads() break.
+    if (CordovaNavigator.bind) {
+        for (var key in origNavigator) {
+            if (typeof origNavigator[key] == 'function') {
+                newNavigator[key] = origNavigator[key].bind(origNavigator);
+            }
+        }
+    }
+    return newNavigator;
+}
+if (window.navigator) {
+    window.navigator = replaceNavigator(window.navigator);
+}
+
+if (!window.console) {
+    window.console = {
+        log: function(){}
+    };
+}
+if (!window.console.warn) {
+    window.console.warn = function(msg) {
+        this.log("warn: " + msg);
+    };
+}
+
+// Register pause, resume and deviceready channels as events on document.
+channel.onPause = cordova.addDocumentEventHandler('pause');
+channel.onResume = cordova.addDocumentEventHandler('resume');
+channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
+
+// Listen for DOMContentLoaded and notify our channel subscribers.
+if (document.readyState == 'complete' || document.readyState == 'interactive') {
+    channel.onDOMContentLoaded.fire();
+} else {
+    document.addEventListener('DOMContentLoaded', function() {
+        channel.onDOMContentLoaded.fire();
+    }, false);
+}
+
+// _nativeReady is global variable that the native side can set
+// to signify that the native code is ready. It is a global since
+// it may be called before any cordova JS is ready.
+if (window._nativeReady) {
+    channel.onNativeReady.fire();
+}
+
+modulemapper.clobbers('cordova', 'cordova');
+modulemapper.clobbers('cordova/exec', 'cordova.exec');
+modulemapper.clobbers('cordova/exec', 'Cordova.exec');
+
+// Call the platform-specific initialization.
+platform.bootstrap && platform.bootstrap();
+
+// Wrap in a setTimeout to support the use-case of having plugin JS appended to cordova.js.
+// The delay allows the attached modules to be defined before the plugin loader looks for them.
+setTimeout(function() {
+    pluginloader.load(function() {
+        channel.onPluginsReady.fire();
+    });
+}, 0);
+
+/**
+ * Create all cordova objects once native side is ready.
+ */
+channel.join(function() {
+    modulemapper.mapModules(window);
+
+    platform.initialize && platform.initialize();
+
+    // Fire event to notify that all objects are created
+    channel.onCordovaReady.fire();
+
+    // Fire onDeviceReady event once page has fully loaded, all
+    // constructors have run and cordova info has been received from native
+    // side.
+    channel.join(function() {
+        require('cordova').fireDocumentEvent('deviceready');
+    }, channel.deviceReadyChannelsArray);
+
+}, platformInitChannelsArray);
+
+
+});
+
+// file: src/common/init_b.js
+define("cordova/init_b", function(require, exports, module) {
+
+var channel = require('cordova/channel');
+var cordova = require('cordova');
+var platform = require('cordova/platform');
+
+var platformInitChannelsArray = [channel.onDOMContentLoaded, channel.onNativeReady];
+
+// setting exec
+cordova.exec = require('cordova/exec');
+
+function logUnfiredChannels(arr) {
+    for (var i = 0; i < arr.length; ++i) {
+        if (arr[i].state != 2) {
+            console.log('Channel not fired: ' + arr[i].type);
+        }
+    }
+}
+
+window.setTimeout(function() {
+    if (channel.onDeviceReady.state != 2) {
+        console.log('deviceready has not fired after 5 seconds.');
+        logUnfiredChannels(platformInitChannelsArray);
+        logUnfiredChannels(channel.deviceReadyChannelsArray);
+    }
+}, 5000);
+
+// Replace navigator before any modules are required(), to ensure it happens as soon as possible.
+// We replace it so that properties that can't be clobbered can instead be overridden.
+function replaceNavigator(origNavigator) {
+    var CordovaNavigator = function() {};
+    CordovaNavigator.prototype = origNavigator;
+    var newNavigator = new CordovaNavigator();
+    // This work-around really only applies to new APIs that are newer than Function.bind.
+    // Without it, APIs such as getGamepads() break.
+    if (CordovaNavigator.bind) {
+        for (var key in origNavigator) {
+            if (typeof origNavigator[key] == 'function') {
+                newNavigator[key] = origNavigator[key].bind(origNavigator);
+            }
+        }
+    }
+    return newNavigator;
+}
+if (window.navigator) {
+    window.navigator = replaceNavigator(window.navigator);
+}
+
+if (!window.console) {
+    window.console = {
+        log: function(){}
+    };
+}
+if (!window.console.warn) {
+    window.console.warn = function(msg) {
+        this.log("warn: " + msg);
+    };
+}
+
+// Register pause, resume and deviceready channels as events on document.
+channel.onPause = cordova.addDocumentEventHandler('pause');
+channel.onResume = cordova.addDocumentEventHandler('resume');
+channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
+
+// Listen for DOMContentLoaded and notify our channel subscribers.
+if (document.readyState == 'complete' || document.readyState == 'interactive') {
+    channel.onDOMContentLoaded.fire();
+} else {
+    document.addEventListener('DOMContentLoaded', function() {
+        channel.onDOMContentLoaded.fire();
+    }, false);
+}
+
+// _nativeReady is global variable that the native side can set
+// to signify that the native code is ready. It is a global since
+// it may be called before any cordova JS is ready.
+if (window._nativeReady) {
+    channel.onNativeReady.fire();
+}
+
+// Call the platform-specific initialization.
+platform.bootstrap && platform.bootstrap();
+
+/**
+ * Create all cordova objects once native side is ready.
+ */
+channel.join(function() {
+    
+    platform.initialize && platform.initialize();
+
+    // Fire event to notify that all objects are created
+    channel.onCordovaReady.fire();
+
+    // Fire onDeviceReady event once page has fully loaded, all
+    // constructors have run and cordova info has been received from native
+    // side.
+    channel.join(function() {
+        require('cordova').fireDocumentEvent('deviceready');
+    }, channel.deviceReadyChannelsArray);
+
+}, platformInitChannelsArray);
+
+});
+
+// file: src/common/modulemapper.js
+define("cordova/modulemapper", function(require, exports, module) {
+
+var builder = require('cordova/builder'),
+    moduleMap = define.moduleMap,
+    symbolList,
+    deprecationMap;
+
+exports.reset = function() {
+    symbolList = [];
+    deprecationMap = {};
+};
+
+function addEntry(strategy, moduleName, symbolPath, opt_deprecationMessage) {
+    if (!(moduleName in moduleMap)) {
+        throw new Error('Module ' + moduleName + ' does not exist.');
+    }
+    symbolList.push(strategy, moduleName, symbolPath);
+    if (opt_deprecationMessage) {
+        deprecationMap[symbolPath] = opt_deprecationMessage;
+    }
+}
+
+// Note: Android 2.3 does have Function.bind().
+exports.clobbers = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('c', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.merges = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('m', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('d', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.runs = function(moduleName) {
+    addEntry('r', moduleName, null);
+};
+
+function prepareNamespace(symbolPath, context) {
+    if (!symbolPath) {
+        return context;
+    }
+    var parts = symbolPath.split('.');
+    var cur = context;
+    for (var i = 0, part; part = parts[i]; ++i) {
+        cur = cur[part] = cur[part] || {};
+    }
+    return cur;
+}
+
+exports.mapModules = function(context) {
+    var origSymbols = {};
+    context.CDV_origSymbols = origSymbols;
+    for (var i = 0, len = symbolList.length; i < len; i += 3) {
+        var strategy = symbolList[i];
+        var moduleName = symbolList[i + 1];
+        var module = require(moduleName);
+        // <runs/>
+        if (strategy == 'r') {
+            continue;
+        }
+        var symbolPath = symbolList[i + 2];
+        var lastDot = symbolPath.lastIndexOf('.');
+        var namespace = symbolPath.substr(0, lastDot);
+        var lastName = symbolPath.substr(lastDot + 1);
+
+        var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;
+        var parentObj = prepareNamespace(namespace, context);
+        var target = parentObj[lastName];
+
+        if (strategy == 'm' && target) {
+            builder.recursiveMerge(target, module);
+        } else if ((strategy == 'd' && !target) || (strategy != 'd')) {
+            if (!(symbolPath in origSymbols)) {
+                origSymbols[symbolPath] = target;
+            }
+            builder.assignOrWrapInDeprecateGetter(parentObj, lastName, module, deprecationMsg);
+        }
+    }
+};
+
+exports.getOriginalSymbol = function(context, symbolPath) {
+    var origSymbols = context.CDV_origSymbols;
+    if (origSymbols && (symbolPath in origSymbols)) {
+        return origSymbols[symbolPath];
+    }
+    var parts = symbolPath.split('.');
+    var obj = context;
+    for (var i = 0; i < parts.length; ++i) {
+        obj = obj && obj[parts[i]];
+    }
+    return obj;
+};
+
+exports.reset();
+
+
+});
+
+// file: src/windows8/platform.js
+define("cordova/platform", function(require, exports, module) {
+
+module.exports = {
+    id: 'windows8',
+    bootstrap:function() {
+        var cordova = require('cordova'),
+            exec = require('cordova/exec'),
+            channel = cordova.require('cordova/channel'),
+            modulemapper = require('cordova/modulemapper');
+
+        modulemapper.clobbers('cordova/exec/proxy', 'cordova.commandProxy');
+        channel.onNativeReady.fire();
+
+        var onWinJSReady = function () {
+            var app = WinJS.Application;
+            var checkpointHandler = function checkpointHandler() {
+                cordova.fireDocumentEvent('pause',null,true);
+            };
+
+            var resumingHandler = function resumingHandler() {
+                cordova.fireDocumentEvent('resume',null,true);
+            };
+
+            app.addEventListener("checkpoint", checkpointHandler);
+            Windows.UI.WebUI.WebUIApplication.addEventListener("resuming", resumingHandler, false);
+            app.start();
+
+        };
+
+        if (!window.WinJS) {
+            // <script src="//Microsoft.WinJS.1.0/js/base.js"></script>
+            var scriptElem = document.createElement("script");
+            if (navigator.appVersion.indexOf("MSAppHost/2.0;") < 0) {
+                // windows 8.0 + IE 10
+                scriptElem.src = "//Microsoft.WinJS.1.0/js/base.js";
+            } else if (navigator.appVersion.indexOf("Windows Phone 8.1;") > -1) {
+                // windows phone 8.1 + Mobile IE 11
+                scriptElem.src = "//Microsoft.Phone.WinJS.2.1/js/base.js";
+            } else {
+                // windows 8.1 + IE 11
+                scriptElem.src = "//Microsoft.WinJS.2.0/js/base.js";
+            }
+            scriptElem.addEventListener("load", onWinJSReady);
+            document.head.appendChild(scriptElem);
+        }
+        else {
+            onWinJSReady();
+        }
+    }
+};
+
+});
+
+// file: src/common/pluginloader.js
+define("cordova/pluginloader", function(require, exports, module) {
+
+var modulemapper = require('cordova/modulemapper');
+var urlutil = require('cordova/urlutil');
+
+// Helper function to inject a <script> tag.
+// Exported for testing.
+exports.injectScript = function(url, onload, onerror) {
+    var script = document.createElement("script");
+    // onload fires even when script fails loads with an error.
+    script.onload = onload;
+    // onerror fires for malformed URLs.
+    script.onerror = onerror;
+    script.src = url;
+    document.head.appendChild(script);
+};
+
+function injectIfNecessary(id, url, onload, onerror) {
+    onerror = onerror || onload;
+    if (id in define.moduleMap) {
+        onload();
+    } else {
+        exports.injectScript(url, function() {
+            if (id in define.moduleMap) {
+                onload();
+            } else {
+                onerror();
+            }
+        }, onerror);
+    }
+}
+
+function onScriptLoadingComplete(moduleList, finishPluginLoading) {
+    // Loop through all the plugins and then through their clobbers and merges.
+    for (var i = 0, module; module = moduleList[i]; i++) {
+        if (module.clobbers && module.clobbers.length) {
+            for (var j = 0; j < module.clobbers.length; j++) {
+                modulemapper.clobbers(module.id, module.clobbers[j]);
+            }
+        }
+
+        if (module.merges && module.merges.length) {
+            for (var k = 0; k < module.merges.length; k++) {
+                modulemapper.merges(module.id, module.merges[k]);
+            }
+        }
+
+        // Finally, if runs is truthy we want to simply require() the module.
+        if (module.runs) {
+            modulemapper.runs(module.id);
+        }
+    }
+
+    finishPluginLoading();
+}
+
+// Handler for the cordova_plugins.js content.
+// See plugman's plugin_loader.js for the details of this object.
+// This function is only called if the really is a plugins array that isn't empty.
+// Otherwise the onerror response handler will just call finishPluginLoading().
+function handlePluginsObject(path, moduleList, finishPluginLoading) {
+    // Now inject the scripts.
+    var scriptCounter = moduleList.length;
+
+    if (!scriptCounter) {
+        finishPluginLoading();
+        return;
+    }
+    function scriptLoadedCallback() {
+        if (!--scriptCounter) {
+            onScriptLoadingComplete(moduleList, finishPluginLoading);
+        }
+    }
+
+    for (var i = 0; i < moduleList.length; i++) {
+        injectIfNecessary(moduleList[i].id, path + moduleList[i].file, scriptLoadedCallback);
+    }
+}
+
+function findCordovaPath() {
+    var path = null;
+    var scripts = document.getElementsByTagName('script');
+    var term = 'cordova.js';
+    for (var n = scripts.length-1; n>-1; n--) {
+        var src = scripts[n].src.replace(/\?.*$/, ''); // Strip any query param (CB-6007).
+        if (src.indexOf(term) == (src.length - term.length)) {
+            path = src.substring(0, src.length - term.length);
+            break;
+        }
+    }
+    return path;
+}
+
+// Tries to load all plugins' js-modules.
+// This is an async process, but onDeviceReady is blocked on onPluginsReady.
+// onPluginsReady is fired when there are no plugins to load, or they are all done.
+exports.load = function(callback) {
+    var pathPrefix = findCordovaPath();
+    if (pathPrefix === null) {
+        console.log('Could not find cordova.js script tag. Plugin loading may fail.');
+        pathPrefix = '';
+    }
+    injectIfNecessary('cordova/plugin_list', pathPrefix + 'cordova_plugins.js', function() {
+        var moduleList = require("cordova/plugin_list");
+        handlePluginsObject(pathPrefix, moduleList, callback);
+    }, callback);
+};
+
+
+});
+
+// file: src/common/urlutil.js
+define("cordova/urlutil", function(require, exports, module) {
+
+
+/**
+ * For already absolute URLs, returns what is passed in.
+ * For relative URLs, converts them to absolute ones.
+ */
+exports.makeAbsolute = function makeAbsolute(url) {
+    var anchorEl = document.createElement('a');
+    anchorEl.href = url;
+    return anchorEl.href;
+};
+
+
+});
+
+// file: src/common/utils.js
+define("cordova/utils", function(require, exports, module) {
+
+var utils = exports;
+
+/**
+ * Defines a property getter / setter for obj[key].
+ */
+utils.defineGetterSetter = function(obj, key, getFunc, opt_setFunc) {
+    if (Object.defineProperty) {
+        var desc = {
+            get: getFunc,
+            configurable: true
+        };
+        if (opt_setFunc) {
+            desc.set = opt_setFunc;
+        }
+        Object.defineProperty(obj, key, desc);
+    } else {
+        obj.__defineGetter__(key, getFunc);
+        if (opt_setFunc) {
+            obj.__defineSetter__(key, opt_setFunc);
+        }
+    }
+};
+
+/**
+ * Defines a property getter for obj[key].
+ */
+utils.defineGetter = utils.defineGetterSetter;
+
+utils.arrayIndexOf = function(a, item) {
+    if (a.indexOf) {
+        return a.indexOf(item);
+    }
+    var len = a.length;
+    for (var i = 0; i < len; ++i) {
+        if (a[i] == item) {
+            return i;
+        }
+    }
+    return -1;
+};
+
+/**
+ * Returns whether the item was found in the array.
+ */
+utils.arrayRemove = function(a, item) {
+    var index = utils.arrayIndexOf(a, item);
+    if (index != -1) {
+        a.splice(index, 1);
+    }
+    return index != -1;
+};
+
+utils.typeName = function(val) {
+    return Object.prototype.toString.call(val).slice(8, -1);
+};
+
+/**
+ * Returns an indication of whether the argument is an array or not
+ */
+utils.isArray = function(a) {
+    return utils.typeName(a) == 'Array';
+};
+
+/**
+ * Returns an indication of whether the argument is a Date or not
+ */
+utils.isDate = function(d) {
+    return utils.typeName(d) == 'Date';
+};
+
+/**
+ * Does a deep clone of the object.
+ */
+utils.clone = function(obj) {
+    if(!obj || typeof obj == 'function' || utils.isDate(obj) || typeof obj != 'object') {
+        return obj;
+    }
+
+    var retVal, i;
+
+    if(utils.isArray(obj)){
+        retVal = [];
+        for(i = 0; i < obj.length; ++i){
+            retVal.push(utils.clone(obj[i]));
+        }
+        return retVal;
+    }
+
+    retVal = {};
+    for(i in obj){
+        if(!(i in retVal) || retVal[i] != obj[i]) {
+            retVal[i] = utils.clone(obj[i]);
+        }
+    }
+    return retVal;
+};
+
+/**
+ * Returns a wrapped version of the function
+ */
+utils.close = function(context, func, params) {
+    if (typeof params == 'undefined') {
+        return function() {
+            return func.apply(context, arguments);
+        };
+    } else {
+        return function() {
+            return func.apply(context, params);
+        };
+    }
+};
+
+/**
+ * Create a UUID
+ */
+utils.createUUID = function() {
+    return UUIDcreatePart(4) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(6);
+};
+
+/**
+ * Extends a child object from a parent object using classical inheritance
+ * pattern.
+ */
+utils.extend = (function() {
+    // proxy used to establish prototype chain
+    var F = function() {};
+    // extend Child from Parent
+    return function(Child, Parent) {
+        F.prototype = Parent.prototype;
+        Child.prototype = new F();
+        Child.__super__ = Parent.prototype;
+        Child.prototype.constructor = Child;
+    };
+}());
+
+/**
+ * Alerts a message in any available way: alert or console.log.
+ */
+utils.alert = function(msg) {
+    if (window.alert) {
+        window.alert(msg);
+    } else if (console && console.log) {
+        console.log(msg);
+    }
+};
+
+
+//------------------------------------------------------------------------------
+function UUIDcreatePart(length) {
+    var uuidpart = "";
+    for (var i=0; i<length; i++) {
+        var uuidchar = parseInt((Math.random() * 256), 10).toString(16);
+        if (uuidchar.length == 1) {
+            uuidchar = "0" + uuidchar;
+        }
+        uuidpart += uuidchar;
+    }
+    return uuidpart;
+}
+
+
+});
+
+// file: src/windows8/windows8/commandProxy.js
+define("cordova/windows8/commandProxy", function(require, exports, module) {
+
+console.log('WARNING: please require cordova/exec/proxy instead');
+module.exports = require('cordova/exec/proxy');
+
+});
+
+window.cordova = require('cordova');
+// file: src/scripts/bootstrap.js
+
+require('cordova/init');
+
+})();
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/template/www/css/index.css
----------------------------------------------------------------------
diff --git a/windows/template/www/css/index.css b/windows/template/www/css/index.css
new file mode 100644
index 0000000..51daa79
--- /dev/null
+++ b/windows/template/www/css/index.css
@@ -0,0 +1,115 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+* {
+    -webkit-tap-highlight-color: rgba(0,0,0,0); /* make transparent link selection, adjust last value opacity 0 to 1.0 */
+}
+
+body {
+    -webkit-touch-callout: none;                /* prevent callout to copy image, etc when tap to hold */
+    -webkit-text-size-adjust: none;             /* prevent webkit from resizing text to fit */
+    -webkit-user-select: none;                  /* prevent copy paste, to allow, change 'none' to 'text' */
+    background-color:#E4E4E4;
+    background-image:linear-gradient(top, #A7A7A7 0%, #E4E4E4 51%);
+    background-image:-webkit-linear-gradient(top, #A7A7A7 0%, #E4E4E4 51%);
+    background-image:-ms-linear-gradient(top, #A7A7A7 0%, #E4E4E4 51%);
+    background-image:-webkit-gradient(
+        linear,
+        left top,
+        left bottom,
+        color-stop(0, #A7A7A7),
+        color-stop(0.51, #E4E4E4)
+    );
+    background-attachment:fixed;
+    font-family:'HelveticaNeue-Light', 'HelveticaNeue', Helvetica, Arial, sans-serif;
+    font-size:12px;
+    height:100%;
+    margin:0px;
+    padding:0px;
+    text-transform:uppercase;
+    width:100%;
+}
+
+/* Portrait layout (default) */
+.app {
+    background:url(../img/logo.png) no-repeat center top; /* 170px x 200px */
+    position:absolute;             /* position in the center of the screen */
+    left:50%;
+    top:50%;
+    height:50px;                   /* text area height */
+    width:225px;                   /* text area width */
+    text-align:center;
+    padding:180px 0px 0px 0px;     /* image height is 200px (bottom 20px are overlapped with text) */
+    margin:-115px 0px 0px -112px;  /* offset vertical: half of image height and text area height */
+                                   /* offset horizontal: half of text area width */
+}
+
+/* Landscape layout (with min-width) */
+@media screen and (min-aspect-ratio: 1/1) and (min-width:400px) {
+    .app {
+        background-position:left center;
+        padding:75px 0px 75px 170px;  /* padding-top + padding-bottom + text area = image height */
+        margin:-90px 0px 0px -198px;  /* offset vertical: half of image height */
+                                      /* offset horizontal: half of image width and text area width */
+    }
+}
+
+h1 {
+    font-size:24px;
+    font-weight:normal;
+    margin:0px;
+    overflow:visible;
+    padding:0px;
+    text-align:center;
+}
+
+.event {
+    border-radius:4px;
+    -webkit-border-radius:4px;
+    color:#FFFFFF;
+    font-size:12px;
+    margin:0px 30px;
+    padding:2px 0px;
+}
+
+.event.listening {
+    background-color:#333333;
+    display:block;
+}
+
+.event.received {
+    background-color:#4B946A;
+    display:none;
+}
+
+@keyframes fade {
+    from { opacity: 1.0; }
+    50% { opacity: 0.4; }
+    to { opacity: 1.0; }
+}
+ 
+@-webkit-keyframes fade {
+    from { opacity: 1.0; }
+    50% { opacity: 0.4; }
+    to { opacity: 1.0; }
+}
+ 
+.blink {
+    animation:fade 3000ms infinite;
+    -webkit-animation:fade 3000ms infinite;
+}

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/template/www/img/logo.png
----------------------------------------------------------------------
diff --git a/windows/template/www/img/logo.png b/windows/template/www/img/logo.png
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index 0000000..86a48a8
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http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/template/www/img/smalllogo.png
----------------------------------------------------------------------
diff --git a/windows/template/www/img/smalllogo.png b/windows/template/www/img/smalllogo.png
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index 0000000..0e648ef
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http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/template/www/img/splashscreen.png
----------------------------------------------------------------------
diff --git a/windows/template/www/img/splashscreen.png b/windows/template/www/img/splashscreen.png
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index 0000000..d1e6c98
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http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/template/www/img/storelogo.png
----------------------------------------------------------------------
diff --git a/windows/template/www/img/storelogo.png b/windows/template/www/img/storelogo.png
new file mode 100644
index 0000000..dd00478
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http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/template/www/index.html
----------------------------------------------------------------------
diff --git a/windows/template/www/index.html b/windows/template/www/index.html
new file mode 100644
index 0000000..daf12c4
--- /dev/null
+++ b/windows/template/www/index.html
@@ -0,0 +1,42 @@
+<!DOCTYPE html>
+<!--
+    Licensed to the Apache Software Foundation (ASF) under one
+    or more contributor license agreements.  See the NOTICE file
+    distributed with this work for additional information
+    regarding copyright ownership.  The ASF licenses this file
+    to you under the Apache License, Version 2.0 (the
+    "License"); you may not use this file except in compliance
+    with the License.  You may obtain a copy of the License at
+
+    http://www.apache.org/licenses/LICENSE-2.0
+
+    Unless required by applicable law or agreed to in writing,
+    software distributed under the License is distributed on an
+    "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+     KIND, either express or implied.  See the License for the
+    specific language governing permissions and limitations
+    under the License.
+-->
+<html>
+    <head>
+        <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
+        <meta name="format-detection" content="telephone=no" />
+        <meta name="viewport" content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height, target-densitydpi=device-dpi" />
+        <link rel="stylesheet" type="text/css" href="css/index.css" />
+        <title>Hello World</title>
+    </head>
+    <body>
+        <div class="app">
+            <h1>Apache Cordova</h1>
+            <div id="deviceready" class="blink">
+                <p class="event listening">Connecting to Device</p>
+                <p class="event received">Device is Ready</p>
+            </div>
+        </div>
+        <script type="text/javascript" src="cordova.js"></script>
+        <script type="text/javascript" src="js/index.js"></script>
+        <script type="text/javascript">
+            app.initialize();
+        </script>
+    </body>
+</html>

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/template/www/js/index.js
----------------------------------------------------------------------
diff --git a/windows/template/www/js/index.js b/windows/template/www/js/index.js
new file mode 100644
index 0000000..31d9064
--- /dev/null
+++ b/windows/template/www/js/index.js
@@ -0,0 +1,49 @@
+/*
+ * Licensed to the Apache Software Foundation (ASF) under one
+ * or more contributor license agreements.  See the NOTICE file
+ * distributed with this work for additional information
+ * regarding copyright ownership.  The ASF licenses this file
+ * to you under the Apache License, Version 2.0 (the
+ * "License"); you may not use this file except in compliance
+ * with the License.  You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing,
+ * software distributed under the License is distributed on an
+ * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ * KIND, either express or implied.  See the License for the
+ * specific language governing permissions and limitations
+ * under the License.
+ */
+var app = {
+    // Application Constructor
+    initialize: function() {
+        this.bindEvents();
+    },
+    // Bind Event Listeners
+    //
+    // Bind any events that are required on startup. Common events are:
+    // 'load', 'deviceready', 'offline', and 'online'.
+    bindEvents: function() {
+        document.addEventListener('deviceready', this.onDeviceReady, false);
+    },
+    // deviceready Event Handler
+    //
+    // The scope of 'this' is the event. In order to call the 'receivedEvent'
+    // function, we must explicity call 'app.receivedEvent(...);'
+    onDeviceReady: function() {
+        app.receivedEvent('deviceready');
+    },
+    // Update DOM on a Received Event
+    receivedEvent: function(id) {
+        var parentElement = document.getElementById(id);
+        var listeningElement = parentElement.querySelector('.listening');
+        var receivedElement = parentElement.querySelector('.received');
+
+        listeningElement.setAttribute('style', 'display:none;');
+        receivedElement.setAttribute('style', 'display:block;');
+
+        console.log('Received Event: ' + id);
+    }
+};

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows/utils/testCreateProject.bat
----------------------------------------------------------------------
diff --git a/windows/utils/testCreateProject.bat b/windows/utils/testCreateProject.bat
new file mode 100644
index 0000000..56839b4
--- /dev/null
+++ b/windows/utils/testCreateProject.bat
@@ -0,0 +1,5 @@
+rm -r C:\TestCordovaWindows\TestOutput
+md C:\TestCordovaWindows\
+..\bin\create C:\TestCordovaWindows\TestOutput
+cd C:\TestCordovaWindows\TestOutput\
+.\cordova\build

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/CONTRIBUTING.md
----------------------------------------------------------------------
diff --git a/windows8/CONTRIBUTING.md b/windows8/CONTRIBUTING.md
deleted file mode 100644
index f7dbcab..0000000
--- a/windows8/CONTRIBUTING.md
+++ /dev/null
@@ -1,37 +0,0 @@
-<!--
-#
-# Licensed to the Apache Software Foundation (ASF) under one
-# or more contributor license agreements.  See the NOTICE file
-# distributed with this work for additional information
-# regarding copyright ownership.  The ASF licenses this file
-# to you under the Apache License, Version 2.0 (the
-# "License"); you may not use this file except in compliance
-# with the License.  You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing,
-# software distributed under the License is distributed on an
-# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-#  KIND, either express or implied.  See the License for the
-# specific language governing permissions and limitations
-# under the License.
-#
--->
-
-# Contributing to Apache Cordova
-
-Anyone can contribute to Cordova. And we need your contributions.
-
-There are multiple ways to contribute: report bugs, improve the docs, and
-contribute code.
-
-For instructions on this, start with the 
-[contribution overview](http://cordova.apache.org/#contribute).
-
-The details are explained there, but the important items are:
- - Sign and submit an Apache ICLA (Contributor License Agreement).
- - Have a Jira issue open that corresponds to your contribution.
- - Run the tests so your patch doesn't break existing functionality.
-
-We look forward to your contributions!

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/LICENSE
----------------------------------------------------------------------
diff --git a/windows8/LICENSE b/windows8/LICENSE
deleted file mode 100644
index 6b6bd20..0000000
--- a/windows8/LICENSE
+++ /dev/null
@@ -1,12 +0,0 @@
-
-Licensed under the Apache License, Version 2.0 (the "License");
-you may not use this file except in compliance with the License.
-You may obtain a copy of the License at
-
-    http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing, software
-distributed under the License is distributed on an "AS IS" BASIS,
-WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-See the License for the specific language governing permissions and
-limitations under the License.
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/NOTICE
----------------------------------------------------------------------
diff --git a/windows8/NOTICE b/windows8/NOTICE
deleted file mode 100644
index c38e7d7..0000000
--- a/windows8/NOTICE
+++ /dev/null
@@ -1,5 +0,0 @@
-Apache Cordova
-Copyright 2012 The Apache Software Foundation
-
-This product includes software developed by
-The Apache Software Foundation (http://www.apache.org)
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/README.md
----------------------------------------------------------------------
diff --git a/windows8/README.md b/windows8/README.md
deleted file mode 100644
index 417eeec..0000000
--- a/windows8/README.md
+++ /dev/null
@@ -1,109 +0,0 @@
-Licensed to the Apache Software Foundation (ASF) under one
-or more contributor license agreements.  See the NOTICE file
-distributed with this work for additional information
-regarding copyright ownership.  The ASF licenses this file
-to you under the Apache License, Version 2.0 (the
-"License"); you may not use this file except in compliance
-with the License.  You may obtain a copy of the License at
-
-  http://www.apache.org/licenses/LICENSE-2.0
-
-Unless required by applicable law or agreed to in writing,
-software distributed under the License is distributed on an
-"AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-KIND, either express or implied.  See the License for the
-specific language governing permissions and limitations
-under the License.
-
-
-Getting Started with Windows 8
-==================================
-
-This guide describes how to set up your development environment for Cordova and run a sample application.  Note that Cordova used to be called PhoneGap, so some of the sites still use the old PhoneGap name.
-
-During development of Windows 8 and Windows RT, Microsoft deprecated the name "Metro-style apps". On MSDN, this type of app is now called a "Windows Store" app. That's the name that we'll use in this guide. Also in this guide whenever we refer to Windows 8, you should take that to mean both Windows 8 and Windows RT.
-
-1. Requirements
----------------
-
-- Windows 8
-
-- Visual Studio 2012 Professional or better, or Visual Studio 2012 Express for Windows 8
-
-Follow the instructions [here](http://www.windowsstore.com/) to submit your apps Windows Store.
-
-2. Install SDK + Cordova
-----------------------------
-
-- Setup your preferred variant of Visual Studio 2012. All of the paid versions of the product (Professional, etc) let you build Windows Store apps. To build Windows Store apps using the [Express editions](http://www.microsoft.com/visualstudio/eng/products/visual-studio-express-products), you will need **Express for Windows 8**.
-- Download the latest copy of [Cordova](http://phonegap.com/download) and extract its contents. We will be working with the subfolder **lib\windows-8**.
-
-3. Setup New Project
---------------------
-
-You can already build Windows 8 apps using the "HTML/JavaScript track" available in Windows Store apps. The purpose of Cordova in Windows Store apps is to expose the same APIs used on all the other Cordova platforms.
-
-- Open Visual Studio 2012 and choose **New Project**.
-- Select **Installed - Template - Other Languages - JavaScript - Windows Store** from the tree, and then **Blank App** from the projects list. Enter whatever project name you like. We're using **CordovaWin8Foo** in this guide.
-
-    ![](img/guide/getting-started/windows-8/wsnewproject.PNG)
-
-- Microsoft continues to use **default.html** as the default page for use in websites, whereas most "open web" developers use **index.html**. (Plus it's likely that in the other platform variants of your project you are using **index.html** as the name of your default page.) To fix this, in Solution Explorer rename the **default.html** file to **index.html**. Then double-click the **package.appxmanifest** file and change the **Start page** value to **index.html**. 
-
-	![](img/guide/getting-started/windows-8/wschangemanifest.PNG)
-
-- To include **cordova.js** in your project, right-click on the **js** folder in Solution Explorer and select **Add - New Item**. Locate the **corvoda.js** file in the **lib\windows-8** folder that we called out previously. 
-
-- Edit the code for **index.html**. Add a reference to **cordova.js**. You can do this manually, or by dragging the file from Solution Explorer.
-
-### Adding the reference...
-	    <!-- WinJS references -->
-	    <link href="//Microsoft.WinJS.1.0/css/ui-dark.css" rel="stylesheet" />
-	    <script src="//Microsoft.WinJS.1.0/js/base.js"></script>
-	    <script src="//Microsoft.WinJS.1.0/js/ui.js"></script>
-
-	    <!-- Cordova -->
-	    <script src="/js/cordova-x.x.x.js"></script>
-
-	    <!-- CordovaWin8Foo references -->
-	    <link href="/css/default.css" rel="stylesheet" />
-	    <script src="/js/default.js"></script>
-
-- Next we want to add some code that will demonstrate that Cordova is working. 
-
-### Adding a 'deviceready' handler...
-	<body>
-	    <p>Content goes here</p>
-
-	    <script type="text/javascript">
-
-	        console.log("Subscribing...");
-	        document.addEventListener("deviceready", function () {
-
-	            navigator.notification.alert("The device is ready!");
-
-	        });
-
-	    </script>
-
-	</body>
-
-
-5. Test the Project
--------------------------------
-
-- Run the project from Visual Studio. You'll see the message box appear.
-
-	![](img/guide/getting-started/windows-8/wsalert.PNG)
-
-Done!
------
-
-That's it! You're now ready to build Windows Store apps with Cordova.
-
-## Issues &&|| Defects
-- [https://issues.apache.org/jira/browse/CB](https://issues.apache.org/jira/browse/CB)
-
-## Further Reading
-- [http://docs.phonegap.com](http://docs.phonegap.com)
-- [http://wiki.phonegap.com](http://wiki.phonegap.com)

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/VERSION
----------------------------------------------------------------------
diff --git a/windows8/VERSION b/windows8/VERSION
deleted file mode 100644
index 216add7..0000000
--- a/windows8/VERSION
+++ /dev/null
@@ -1 +0,0 @@
-3.5.0-dev
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/bin/check_reqs
----------------------------------------------------------------------
diff --git a/windows8/bin/check_reqs b/windows8/bin/check_reqs
deleted file mode 100644
index 9b73d88..0000000
--- a/windows8/bin/check_reqs
+++ /dev/null
@@ -1,24 +0,0 @@
-#! /bin/sh
-
-#
-# Licensed to the Apache Software Foundation (ASF) under one
-# or more contributor license agreements.  See the NOTICE file
-# distributed with this work for additional information
-# regarding copyright ownership.  The ASF licenses this file
-# to you under the Apache License, Version 2.0 (the
-# "License"); you may not use this file except in compliance
-# with the License.  You may obtain a copy of the License at
-#
-# http://www.apache.org/licenses/LICENSE-2.0
-#
-# Unless required by applicable law or agreed to in writing,
-# software distributed under the License is distributed on an
-# "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-#  KIND, either express or implied.  See the License for the
-# specific language governing permissions and limitations
-# under the License.
-#
-
-echo "ERROR: Cordova tooling for Windows 8 requires Windows 8 Professional with the 'msbuild' command "
-echo " in the PATH environment variable as well as having .NET Framework 4.0 (from WP SDK's)"
-exit 1
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/bin/check_reqs.bat
----------------------------------------------------------------------
diff --git a/windows8/bin/check_reqs.bat b/windows8/bin/check_reqs.bat
deleted file mode 100644
index 26e7393..0000000
--- a/windows8/bin/check_reqs.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-@ECHO OFF
-SET full_path=%~dp0
-IF EXIST %full_path%check_reqs.js (
-        cscript "%full_path%check_reqs.js" %* //nologo
-) ELSE (
-    ECHO.
-    ECHO ERROR: Could not find 'check_reqs.js' in 'bin' folder, aborting...>&2
-    EXIT /B 1
-)
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/bin/check_reqs.js
----------------------------------------------------------------------
diff --git a/windows8/bin/check_reqs.js b/windows8/bin/check_reqs.js
deleted file mode 100644
index fd0fd8c..0000000
--- a/windows8/bin/check_reqs.js
+++ /dev/null
@@ -1,96 +0,0 @@
-/*
-       Licensed to the Apache Software Foundation (ASF) under one
-       or more contributor license agreements.  See the NOTICE file
-       distributed with this work for additional information
-       regarding copyright ownership.  The ASF licenses this file
-       to you under the Apache License, Version 2.0 (the
-       "License"); you may not use this file except in compliance
-       with the License.  You may obtain a copy of the License at
-
-         http://www.apache.org/licenses/LICENSE-2.0
-
-       Unless required by applicable law or agreed to in writing,
-       software distributed under the License is distributed on an
-       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-       KIND, either express or implied.  See the License for the
-       specific language governing permissions and limitations
-       under the License.
-*/
-
-
-var args = WScript.Arguments;
-var wscript_shell = WScript.CreateObject("WScript.Shell");
-
-function Usage() {
-    Log("Usage: [ check_reqs | cscript check_reqs.js ]");
-    Log("examples:");
-    Log("    cscript C:\\Users\\anonymous\\cordova-windows\\windows8\\bin\\check_reqs.js");
-    Log("    CordovaWindowsPhone\\bin\\check_reqs");
-
-}
-
-// log to stdout or stderr
-function Log(msg, error) {
-    if (error) {
-        WScript.StdErr.WriteLine(msg);
-    }
-    else {
-        WScript.StdOut.WriteLine(msg);
-    }
-}
-
-// gets the output from a command, failing with the given error message
-function check_command(cmd, fail_msg) {
-    Log("CMD:"+cmd);
-    var out = wscript_shell.Exec(cmd);
-    while (out.Status == 0) {
-        WScript.Sleep(100);
-    }
-
-    //Check that command executed
-    if (!out.StdErr.AtEndOfStream) {
-        var line = out.StdErr.ReadLine();
-        Log(fail_msg, true);
-        Log('Output : ' + line, true);
-        WScript.Quit(1);
-    }
-
-    if (!out.StdOut.AtEndOfStream) {
-        var line = out.StdOut.ReadAll();
-        return line;
-    }
-    else {
-         Log('Unable to get output from command "' + cmd + '"', true);
-         WScript.Quit(1);
-    }
-}
-
-
-if (args.Count() > 0) {
-    Usage();
-    WScript.Quit(1);
-}
-else
-{
-/* The tooling for cordova windows phone requires these commands
- *  in the environment PATH variable.
- * - msbuild (ex. C:\\Windows\\Microsoft.NET\\Framework\\v4.0.30319)
- */
-    var version;
-
-    try {
-        version = wscript_shell.RegRead("HKLM\\SOFTWARE\\Microsoft\\MSBuild\\ToolsVersions\\4.0\\MSBuildRuntimeVersion");
-        if(version != null && version.indexOf("4.0") == 0) {
-            // All good!
-            Log(version);
-        }
-        else {
-            throw(new Error("version not 4.0"));
-        }
-    }
-    catch(err) {
-        Log('Please install the .NET Framework v4.0 (part of the latest windows phone SDK\'s).', true);
-        WScript.Quit(2);
-    }
-}
-

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/bin/create.bat
----------------------------------------------------------------------
diff --git a/windows8/bin/create.bat b/windows8/bin/create.bat
deleted file mode 100644
index 329048e..0000000
--- a/windows8/bin/create.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-@ECHO OFF
-SET full_path=%~dp0
-IF EXIST %full_path%create.js (
-        cscript "%full_path%create.js" %* //nologo
-) ELSE (
-    ECHO.
-    ECHO ERROR: Could not find 'create.js' in 'bin' folder, aborting...>&2
-    EXIT /B 1
-)
\ No newline at end of file

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/bin/create.js
----------------------------------------------------------------------
diff --git a/windows8/bin/create.js b/windows8/bin/create.js
deleted file mode 100644
index c8e2c79..0000000
--- a/windows8/bin/create.js
+++ /dev/null
@@ -1,223 +0,0 @@
-/*
-       Licensed to the Apache Software Foundation (ASF) under one
-       or more contributor license agreements.  See the NOTICE file
-       distributed with this work for additional information
-       regarding copyright ownership.  The ASF licenses this file
-       to you under the Apache License, Version 2.0 (the
-       "License"); you may not use this file except in compliance
-       with the License.  You may obtain a copy of the License at
-
-         http://www.apache.org/licenses/LICENSE-2.0
-
-       Unless required by applicable law or agreed to in writing,
-       software distributed under the License is distributed on an
-       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-       KIND, either express or implied.  See the License for the
-       specific language governing permissions and limitations
-       under the License.
-*/
-
-/*
- * create a cordova/windows8 project
- *
- * USAGE
- *  ./create [path package activity]
-
-    ./bin/create.bat C:\Users\Me\MyTestProj "test.proj" "TestProject"
- */
-
-
-var fso=WScript.CreateObject("Scripting.FileSystemObject");
-var wscript_shell = WScript.CreateObject("WScript.Shell");
-// working dir
-var ROOT = WScript.ScriptFullName.split('\\bin\\create.js').join('');
-
-var args = WScript.Arguments,
-    TEMPLATES_PATH = '\\template',
-    // default template to use when creating the project
-    CREATE_TEMPLATE = TEMPLATES_PATH,
-    PROJECT_PATH,
-    PACKAGE,
-    NAME,
-    GUID;
-
-// File System Object constants
-var ForReading = 1, ForWriting = 2, ForAppending = 8;
-var TristateUseDefault = -2, TristateTrue = -1, TristateFalse = 0;
-
-function Usage() {
-    Log("Usage: create PathTONewProject [ PackageName AppName ]");
-    Log("    PathTONewProject : The path to where you wish to create the project");
-    Log("    PackageName      : The namespace for the project (default is Cordova.Example)")
-    Log("    AppName          : The name of the application (default is CordovaAppProj)");
-    Log("examples:");
-    Log("    create C:\\Users\\anonymous\\Desktop\\MyProject");
-    Log("    create C:\\Users\\anonymous\\Desktop\\MyProject io.Cordova.Example AnApp");
-}
-
-// logs messaged to stdout and stderr
-function Log(msg, isError) {
-    if (isError) {
-        WScript.StdErr.WriteLine(msg);
-    }
-    else {
-        WScript.StdOut.WriteLine(msg);
-    }
-}
-
-function read(filename) {
-    var f=fso.OpenTextFile(filename, 1,2);
-    var s=f.ReadAll();
-    f.Close();
-    return s;
-}
-
-function write(filename, contents) {
-    var f=fso.OpenTextFile(filename, ForWriting, TristateTrue);
-    f.Write(contents);
-    f.Close();
-}
-
-function replaceInFile(filename, regexp, replacement) {
-    write(filename,read(filename).replace(regexp,replacement));
-}
-
-
-// executes a commmand in the shell
-function exec(command) {
-    var oShell=wscript_shell.Exec(command);
-    while (oShell.Status == 0) {
-        WScript.sleep(100);
-    }
-}
-
-// executes a commmand in the shell
-function exec_verbose(command) {
-    //Log("Command: " + command);
-    var oShell=wscript_shell.Exec(command);
-    while (oShell.Status == 0) {
-        //Wait a little bit so we're not super looping
-        WScript.sleep(100);
-        //Print any stdout output from the script
-        if (!oShell.StdOut.AtEndOfStream) {
-            var line = oShell.StdOut.ReadLine();
-            Log(line);
-        }
-    }
-    //Check to make sure our scripts did not encounter an error
-    if (!oShell.StdErr.AtEndOfStream) {
-        var line = oShell.StdErr.ReadAll();
-        Log(line, true);
-        WScript.Quit(1);
-    }
-}
-
-//generate guid for the project
-function genGuid() {
-    var TypeLib = WScript.CreateObject("Scriptlet.TypeLib");
-    strGuid = TypeLib.Guid.split("}")[0]; // there is extra crap after the } that is causing file streams to break, probably an EOF ...
-    strGuid = strGuid.replace(/[\{\}]/g,"");
-    return strGuid;
-}
-
-// deletes the path element if it exists
-function delete_if_exists(path) {
-    if (fso.FolderExists(path)) {
-        fso.DeleteFolder(path);
-    }
-    else if (fso.FileExists(path)) {
-        fso.DeleteFile(path);
-    }
-}
-
-
-// creates new project in path, with the given package and app name
-function create(destPath, namespace, name, guid) {
-    Log("Creating Cordova Windows 8 Project:");
-    Log("\tApp Name : " + name);
-    Log("\tNamespace : " + namespace);
-    Log("\tPath : " + destPath);
-
-    var safeProjectName = name.replace(/(\.\s|\s\.|\s+|\.+)/g, '_');
-
-    var srcPath = ROOT + CREATE_TEMPLATE;
-
-    // Copy the template source files to the new destination
-    fso.CopyFolder(srcPath,destPath);
-    var newProjGuid = guid || genGuid();
-
-    // replace the guid in the AppManifest and deploy script
-    replaceInFile(destPath + "\\package.appxmanifest","$guid1$",newProjGuid);
-    replaceInFile(destPath + "\\cordova\\lib\\deploy.js","$guid1$",newProjGuid);
-    replaceInFile(destPath + "\\cordova\\lib\\deploy.js","$namespace$",namespace);
-
-    // replace $safeprojectname$ and $projectname$ in AppManifest
-    replaceInFile(destPath + "\\package.appxmanifest",/\$safeprojectname\$/g,safeProjectName);
-    replaceInFile(destPath + "\\package.appxmanifest",/\$projectname\$/g,name);
-
-
-    // cleanup
-
-    // Delete bld forder and bin folder
-
-    delete_if_exists(destPath + "\\bld");
-    delete_if_exists(destPath + "\\bin");
-    delete_if_exists(destPath + "\\*.user");
-    delete_if_exists(destPath + "\\*.suo");
-    delete_if_exists(destPath + "\\MyTemplate.vstemplate");
-
-    // TODO: Name the project according to the arguments
-    // update the solution to include the new project by name
-    // version BS
-    // index.html title set to project name ?
-
-    Log("Project created");
-}
-
-if (args.Count() > 0) {
-    // support help flags
-    if (args(0) == "--help" || args(0) == "/?" ||
-            args(0) == "help" || args(0) == "-help" || args(0) == "/help" || args(0) == "-h") {
-        Usage();
-        WScript.Quit(1);
-    }
-
-    PROJECT_PATH = args(0);
-    if (fso.FolderExists(PROJECT_PATH)) {
-        Log("Project directory already exists:", true);
-        Log("\t" + PROJECT_PATH, true);
-        Log("CREATE FAILED.", true);
-        WScript.Quit(1);
-    }
-
-    if (args.Count() > 1) {
-        PACKAGE = args(1);
-    }
-    else {
-        PACKAGE = "Cordova.Example";
-    }
-
-    if (args.Count() > 2) {
-        NAME = args(2);
-    }
-    else {
-        NAME = "CordovaAppProj";
-    }
-
-    if (args.Count() > 3) {
-        var guid_regex = /\{{0,1}([0-9a-fA-F]){8}-([0-9a-fA-F]){4}-([0-9a-fA-F]){4}-([0-9a-fA-F]){4}-([0-9a-fA-F]){12}\}/;
-        if (args(3).substr(0,7) == "--guid=" && args(3).match(guid_regex)) {
-            GUID = args(3).split
-        } else {
-            Log("Did not recognize argument '" + args(3) + "'. If your trying to add a GUID make sure it's in the proper format.");
-            WScript.Quit(2);
-        }
-    }
-
-    create(PROJECT_PATH, PACKAGE, NAME, GUID);
-}
-else {
-    Usage();
-    WScript.Quit(1);
-}
-

http://git-wip-us.apache.org/repos/asf/cordova-windows/blob/29d15d6e/windows8/bin/update.bat
----------------------------------------------------------------------
diff --git a/windows8/bin/update.bat b/windows8/bin/update.bat
deleted file mode 100644
index 9da7e3c..0000000
--- a/windows8/bin/update.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-@ECHO OFF
-SET full_path=%~dp0
-IF EXIST %full_path%update.js (
-        cscript "%full_path%update.js" %* //nologo
-) ELSE (
-    ECHO.
-    ECHO ERROR: Could not find 'update.js' in 'bin' folder, aborting...>&2
-    EXIT /B 1
-)
\ No newline at end of file