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+        <a name="log4net Manual - Contexts"></a><div class="section"><h2>log4net Manual - Contexts</h2>
+            <sectionMenu name="Contents"></sectionMenu>
+
+            <p>
+                Most real-world systems have to deal with multiple clients simultaneously. In a 
+                typical multithreaded implementation of such a system, different threads will 
+                handle different clients. Logging is especially well suited to trace and debug 
+                complex distributed applications. An approach to differentiate the 
+                logging output of one client from another is to instantiate a new separate 
+                logger for each client. However this promotes the proliferation of loggers and 
+                increases the management overhead of logging.
+            </p>
+            <p>
+                A lighter technique is to uniquely stamp each log request initiated from the 
+                same client interaction.
+            </p>
+            <p>
+                Log4net supports different types of contextual logging and contexts with different scopes.
+            </p>
+            
+            <a name="Scopes"></a><div class="section"><h2>Scopes</h2>
+                <p>
+                    Contextual data can be set in different scopes. These contexts have progressively narrower visibility.
+                    In the logging event itself the values from all of the contexts are combined together such that
+                    values specified in a lower scoped context hide values from a higher context.
+                </p>
+                
+                <div class="table">
+                    <table class="bodyTable">
+                        <tr class="a">
+                            <th>Scope</th>
+                            <th>Type</th>
+                            <th>Description</th>
+                        </tr>
+                        <tr class="b">
+                            <td>Global</td>
+                            <td><span class="code">log4net.GlobalContext</span></td>
+                            <td>
+                                The global context is shared by all threads in the current AppDomain.
+                                This context is thread safe for use by multiple threads concurrently.
+                            </td>
+                        </tr>
+                        <tr class="a">
+                            <td>Thread</td>
+                            <td><span class="code">log4net.ThreadContext</span></td>
+                            <td>
+                                The thread context is visible only to the current managed thread.
+                            </td>
+                        </tr>
+                        <tr class="b">
+                            <td>Logical Thread</td>
+                            <td><span class="code">log4net.ThreadLogicalContext</span></td>
+                            <td>
+                                The logical thread context is visible to a logical thread. Logical
+                                threads can jump from one managed thread to another. For more details
+                                see the .NET API <span class="code">System.Runtime.Remoting.Messaging.CallContext</span>.
+                            </td>
+                        </tr>
+                        <tr class="a">
+                            <td>Event</td>
+                            <td><span class="code">log4net.Core.LoggingEvent</span></td>
+                            <td>
+                                Each event captures the current contextual state at the time the event
+                                is generated. Contextual data can be set on the event itself. This context
+                                is only visible to the code generating the event itself.
+                            </td>
+                        </tr>
+                    </table>
+                </div>                
+            </div>
+            
+            <a name="Context Properties"></a><div class="section"><h2>Context Properties</h2>
+                <p>
+                    The log4net contexts store properties, i.e. name value pairs. The name is a string
+                    the value is any object. A property can be set as follows:
+                </p>
+                <div class="source"><pre>
+log4net.GlobalContext.Properties[&quot;name&quot;] = value;
+</pre></div>
+                <p>
+                    If properties with the same name are set in more than one context scope then
+                    the value in the narrowest scope (lower down in the list above) will hide the
+                    other values.
+                </p>
+                <p>
+                    The property values are stored as objects within the <span class="code">LoggingEvent</span>. 
+                    The <span class="code">PatternLayout</span> supports rendering the value of a named
+                    property using the <span class="code">%property{name}</span> syntax. The value is 
+                    converted to a string by passing it to the <span class="code">log4net.ObjectRenderer.RendererMap</span>
+                    which will locate any custom renderer for the value type. The default behavior for
+                    custom types is to call the object's <span class="code">ToString()</span> method.
+                </p>
+                
+                <a name="Active Property Values"></a><div class="section"><h2>Active Property Values</h2>
+                    <p>
+                        An active property value is one who's value changes over time.
+                    </p>
+                    <p>
+                        For example, imagine a custom type that implemented the 
+                        <span class="code">ToString()</span> method to return the
+                        number of bytes allocated by the runtime garbage collector. 
+                    </p>
+                <div class="source"><pre>
+public class GCAllocatedBytesHelper
+{
+    public override string ToString()
+    {
+        return GC.GetTotalMemory(true).ToString();
+    }
+}</pre></div>
+                    <p>
+                        An instance of this type can be added to the <span class="code">log4net.GlobalContext</span> 
+                        during application startup: 
+                    </p>
+                <div class="source"><pre>
+log4net.GlobalContext.Properties[&quot;GCAllocatedBytes&quot;] = new GCAllocatedBytesHelper();
+</pre></div>
+                    <p>
+                        Once this property is set in the context all subsequent logging events will have a property
+                        called <i>GCAllocatedBytes</i>. The value of the property will be an instance of the
+                        <span class="code">GCAllocatedBytesHelper</span> type. When this value is rendered to a 
+                        string by calling the <span class="code">ToString</span> method the current number of bytes 
+                        allocated by the garbage collector will be returned and included in the output.
+                    </p>
+                    
+                </div>
+                
+            </div>
+            
+            <a name="Context Stacks"></a><div class="section"><h2>Context Stacks</h2>
+                <p>
+                    Sometimes simple key value pairs are not the most convenient way of capturing contextual
+                    information. A stack of information is a very convenient way of storing data especially
+                    as our applications tend to be stack based.
+                </p>
+                <p>
+                    The <span class="code">ThreadContext</span> and <span class="code">LogicalThreadContext</span>
+                    also support storing contextual data in a stack. The stack is stored in context property,
+                    therefore stacks have names and more than one stack can exist in the same context. A property
+                    value set in a narrower context would override a stack with the same property name set in a
+                    wider scoped context.
+                </p>
+                <p>
+                    The stack supports <span class="code">Push</span> and <span class="code">Pop</span> methods.
+                    As more contextual data is pushed onto the stack the stack grows. When the stack is rendered
+                    all the data pushed onto the stack is output with the most recent data to the right hand
+                    end of the string.
+                </p>
+                <p>
+                    As the stack is just an object stored in the context properties it is also rendered
+                    using the same <span class="code">PatternLayout</span> syntax: <span class="code">%property{name}</span>.
+                    Where <i>name</i> is the name of the stack.
+                </p>
+                <p>
+                    Calls the the stack's <span class="code">Push</span> and <span class="code">Pop</span>
+                    methods must be matched up so that each push has a corresponding pop. The 
+                    <span class="code">Push</span> method also returns an <span class="code">IDisposable</span>
+                    object that will perform the required pop operation when it is disposed. This allows
+                    the C# <i>using</i> syntax to be used to automate the stack management.
+                </p>
+                <div class="source"><pre>
+using(log4net.ThreadContext.Stacks[&quot;NDC&quot;].Push(&quot;context&quot;))
+{
+    log.Info(&quot;Message&quot;);
+}
+</pre></div>
+                <p>
+                    The INFO level log has a stack stored in its <i>NDC</i> property. The top item in the
+                    stack is the string <i>context</i>.
+                    The <i>using</i> syntax ensures that the value <i>context</i> is popped off the stack
+                    at the end of the block.
+                </p>
+                <p>
+                    The <span class="code">using</span>
+                    syntax is recommended because it removes some work load from the developer and 
+                    reduces errors in matching up the Push and Pop calls, especially when exceptions
+                    can occur.
+                </p>
+            </div>
+            
+            <a name="Nested Diagnostic Contexts"></a><div class="section"><h2>Nested Diagnostic Contexts</h2>
+                <p>
+                    The <span class="code">NDC</span> (Nested Diagnostic Context) exists for compatibility
+                    with older versions of log4net. This helper class implements a stack which is stored
+                    in the thread context property named <i>NDC</i>.
+                </p>
+            </div>
+            
+            <a name="Mapped Diagnostic Contexts"></a><div class="section"><h2>Mapped Diagnostic Contexts</h2>
+                <p>
+                    The <span class="code">MDC</span> (MappedDiagnostic Context) exists for compatibility
+                    with older versions of log4net. This helper class implements a properties map which is 
+                    mapped directly through to the thread context properties.
+                </p>
+            </div>
+                
+            <p>
+                To illustrate this point, let us take the example of a web service delivering 
+                content to numerous clients. The web service can build the <span class="code">NDC</span> at the very 
+                beginning of the request before executing other code. The contextual 
+                information can be the client's host name and other information inherent to the 
+                request, typically information contained in cookies. Hence, even if the web 
+                service is serving multiple clients simultaneously, the logs initiated by the 
+                same code, i.e. belonging to the same logger, can still be distinguished 
+                because each client request will have a different <span class="code">NDC</span> stack. Contrast this with 
+                the complexity of passing a freshly instantiated logger to all code exercised 
+                during the client's request.
+            </p>
+            <p>
+                Nevertheless, some sophisticated applications, such as virtual hosting web 
+                servers, must log differently depending on the virtual host context and also 
+                depending on the software component issuing the request. Log4net supports 
+                multiple logger repositories. This would allow each virtual host to possess its own copy 
+                of the logger hierarchy. Configuring multiple logger hierarchies is beyond the 
+                scope of this document.
+            </p>
+
+        </div>
+    
+
+      </div>
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+        <a name="log4net Manual - Internals"></a><div class="section"><h2>log4net Manual - Internals</h2>
+            <sectionMenu name="Contents"></sectionMenu>
+
+            <a name="Performance"></a><div class="section"><h2>Performance</h2>
+                <p>
+                    One of the often-cited arguments against logging is its computational cost. 
+                    This is a legitimate concern as even moderately sized applications can generate 
+                    thousands of log requests. Much effort was spent measuring and tweaking logging 
+                    performance. Log4net claims to be fast and flexible: speed first, flexibility 
+                    second.
+                </p>
+                <p>
+                    The user should be aware of the following performance issues.
+                </p>
+                <ol type="1">
+                    <li>
+                        <strong>Logging performance when logging is turned off.</strong>
+                        
+                            When logging is turned off entirely or just for a set of levels, the cost of a 
+                            log request consists of a method invocation plus an integer comparison.
+                        
+                        <p>
+                            However, The method invocation involves the &quot;hidden&quot; cost of parameter 
+                            construction.
+                        </p>
+                        <p>
+                            For example, for some logger
+                            <span class="code">log</span>, writing,
+                        </p>
+                        <div class="syntax"><pre class="code">
+log.Debug(&quot;Entry number: &quot; + i + &quot; is &quot; + entry[i].ToString());</pre></div>
+                        <p>
+                            incurs the cost of constructing the message parameter, i.e. converting both 
+                            integer
+                            <span class="code">i</span>
+                            and
+                            <span class="code">entry[i]</span>
+                            to strings, and concatenating intermediate strings, regardless of whether the 
+                            message will be logged or not. This cost of parameter construction can be quite 
+                            high and it depends on the number and type of the parameters involved.
+                        </p>
+                        <p>
+                            To avoid the parameter construction cost write:
+                        </p>
+                        <div class="syntax"><pre class="code">
+if(log.IsDebugEnabled)
+{
+    log.Debug(&quot;Entry number: &quot; + i + &quot; is &quot; + entry[i].ToString());
+}</pre></div>
+                        <p>
+                            This will not incur the cost of parameter construction if debugging is 
+                            disabled. On the other hand, if the logger is debug-enabled, it will incur 
+                            twice the cost of evaluating whether the logger is enabled or not: once in
+                            <span class="code">IsDebugEnabled</span>
+                            and once in
+                            <span class="code">Debug</span>. This is an insignificant overhead because 
+                            evaluating a logger takes about 1% of the time it takes to actually log.
+                        </p>
+                        <p>
+                            Certain users resort to pre-processing or compile-time techniques to compile 
+                            out all log statements. This leads to perfect performance efficiency with 
+                            respect to logging. However, since the resulting application binary does not 
+                            contain any log statements, logging cannot be turned on for that binary. In 
+                            many people's opinion this is a disproportionate price to pay in exchange for a 
+                            small performance gain.
+                        </p>
+                    </li>
+                    <li>
+                        <strong>The performance of deciding whether to log or not to log when logging is 
+                            turned on.</strong>
+                        
+                            This is essentially the performance of walking the logger hierarchy. When 
+                            logging is turned on, log4net still needs to compare the level of the log 
+                            request with the level of the request logger. However, loggers may not have an 
+                            assigned level; they can inherit them from the logger hierarchy. Thus, before 
+                            inheriting a level, the logger may need to search its ancestors.
+                        
+                        <p>
+                            There has been a serious effort to make this hierarchy walk to be as fast as 
+                            possible. For example, child loggers link only to their existing ancestors. In 
+                            the
+                            <span class="code">BasicConfigurator</span>
+                            example shown earlier, the logger named
+                            <span class="code">Com.Foo.Bar</span>
+                            is linked directly to the <i>root</i> logger, thereby circumventing the nonexistent
+                            <span class="code">Com</span>
+                            or
+                            <span class="code">Com.Foo</span>
+                            loggers. This significantly improves the speed of the walk, especially in 
+                            &quot;sparse&quot; hierarchies.
+                        </p>
+                        <p>
+                            The typical cost of walking the hierarchy is typically 3 times slower than when 
+                            logging is turned off entirely.
+                        </p>
+                    </li>
+                    <li>
+                        <strong>Actually outputting log messages</strong>
+                        
+                            This is the cost of formatting the log output and sending it to its target 
+                            destination. Here again, a serious effort was made to make layouts (formatters) 
+                            perform as quickly as possible. The same is true for appenders.
+                        
+                    </li>
+                </ol>
+                <p>
+                    Although log4net has many features, its first design goal was speed. Some 
+                    log4net components have been rewritten many times to improve performance. 
+                    Nevertheless, contributors frequently come up with new optimizations. You 
+                    should be pleased to know that when configured with the
+                    <span class="code">SimpleLayout</span>
+                    performance tests have shown log4net to log within an order of magnitude of
+                    <span class="code">System.Console.WriteLine</span>.
+                </p>
+            </div>
+
+            <a name="Logging Event Flow"></a><div class="section"><h2>Logging Event Flow</h2>
+                <p>
+                    The following is the series of steps and checks that a messages goes through while being logged.
+                    For the purposes of this example we will document an <span class="code">INFO</span> level
+                    message being logged on logger <i>ConsoleApp.LoggingExample</i>. This logger is configured
+                    to use the <span class="code">log4net.Appender.ConsoleAppender</span>. The repository used
+                    in this example is a <span class="code">log4net.Repository.Hierarchy</span> object.
+                </p>
+                <ol type="1">
+                    <li>
+                        
+                            The user logs a message using the <span class="code">ILog.Info</span> method on the logger
+                            obtained using a call to <span class="code">log4net.LogManager.GetLogger(&quot;ConsoleApp.LoggingExample&quot;)</span>.
+                            For example: <span class="code">log4net.LogManager.GetLogger(&quot;ConsoleApp.LoggingExample&quot;).Info(&quot;Application Start&quot;);</span>
+                            The <span class="code">ILog</span> interface is actually an extension to log4net that provides level 
+                            specific logging methods (i.e. Debug, Info, Warn, Error, and Fatal).
+                        
+                    </li>
+                    <li>
+                        
+                            The message is then logged through to the <span class="code">ILogger.Log</span> method on the 
+                            appropriate <span class="code">log4net.Repository.Hierarchy.Logger</span> object. The 
+                            <span class="code">ILogger.Log</span> method takes the <span class="code">Level</span> to
+                            log at as a parameter and therefore works for all levels.
+                        
+                    </li>
+                    <li>
+                        
+                            The repository threshold level is compared to the message level to determine if the message 
+                            can be logged. If the message level is below the threshold level the message is not logged.
+                            In this case the repository is a <span class="code">log4net.Repository.Hierarchy</span> object.
+                        
+                    </li>
+                    <li>
+                        
+                            The <span class="code">Logger</span> level is compared to the message level to determine if the 
+                            message can be logged. Note that the <span class="code">Logger</span> level is inherited from a 
+                            parent <span class="code">Logger</span> if not specified explicitly for this <span class="code">Logger</span>.
+                            If the message level is below the <span class="code">Logger</span> level the message is not logged.
+                        
+                    </li>
+                    <li>
+                        
+                            A <span class="code">LoggingEvent</span> instance is created to encapsulate the message being logged.
+                        
+                    </li>
+                    <li>
+                        
+                            The list of appenders for the <span class="code">Logger</span> is built. This includes appenders 
+                            attached to parent <span class="code">Logger</span>s except where excluded by the 
+                            <span class="code">Logger.Additivity</span> property.
+                        
+                    </li>
+                    <li>
+                        
+                            The <span class="code">LoggingEvent</span> object is passed to the 
+                            <span class="code">IAppender.DoAppend</span> method for each appender.
+                        
+                    </li>
+                </ol>
+                <p>
+                    For Each Appender that the <span class="code">LoggingEvent</span> is delivered to the following
+                    actions take place:
+                </p>
+                <ol type="1">
+                    <li>
+                        
+                            The appender threshold level is compared to the message level to determine if the message 
+                            can be logged. If the message level is below the threshold level the message is not logged.
+                        
+                    </li>
+                    <li>
+                        
+                            If the appender has a filter chain the <span class="code">LoggingEvent</span> is passed down the 
+                            filter chain which can decide if the message can be logged or not.
+                        
+                    </li>
+                    <li>
+                        
+                            Next an appender specific check is performed. Usually this check will verify that all the 
+                            required properties are set for the appender (e.g. a <span class="code">Layout</span> is set if required).
+                        
+                    </li>
+                    <li>
+                        
+                            The <span class="code">LoggingEvent</span> is passed to the appender specific 
+                            <span class="code">Append</span> method. What happens now is specific to the appender.
+                        
+                    </li>
+                </ol>
+                <p>
+                    The following actions take place in the <span class="code">ConsoleAppender.Append</span> method:
+                </p>
+                <ol type="1">
+                    <li>
+                        
+                            The <span class="code">ConsoleAppender</span> uses a <span class="code">Layout</span> to 
+                            format the message as a string for display.
+                        
+                    </li>
+                    <li>
+                        
+                            The <span class="code">Layout</span> uses the <span class="code">LoggingEvent.RenderedMessage</span>
+                            property to get the string for the message object. This uses the registered 
+                            <span class="code">IObjectRenderer</span> for the type of the message object.
+                        
+                    </li>
+                    <li>
+                        
+                            The message text is displayed on the console using the <span class="code">Console.WriteLine</span> method.
+                        
+                    </li>
+                </ol>
+            </div>
+
+        </div>
+    
+
+      </div>
+    </div>
+    <div class="clear">
+      <hr/>
+    </div>
+    <div id="footer">
+      <div class="xright">&#169;  
+          2007
+    
+          Apache Software Foundation
+          
+  
+
+  
+    
+  
+  
+  </div>
+      <div class="clear">
+        <hr/>
+      </div>
+    </div>
+  </body>
+</html>

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