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Posted to dev@flex.apache.org by David Coleman <da...@hotmail.com> on 2012/07/03 15:59:38 UTC

RE: Problem with native air

I have to ask... I have heard rumors but I don't trust rumors any further than I can throw them...  Maybe Alex or someone close to the source can answer this for me.

Is Adobe really planning to pull AIR from both iOS and Android?  Or are these just inflamatory rumors that I hear.  Please tell me this isn't true.  These are scary times for me as a flex mobile developer...  I worry daily that projects i have in progress are going to be squashed by some sudden arbitrary decision at Adobe that will kill all my contracts.

-Dave

> Date: Sat, 30 Jun 2012 08:51:42 -0400
> Subject: Re: Problem with native air
> From: nicholas@spoon.as
> To: flex-dev@incubator.apache.org
> 
> No, you can make ANEs in just about any IDE.  I personally use straight-up
> Eclipse, sometimes XCode, sometimes Visual Studio.  All the tools to
> actually 'build' them are command-line anyway, or they could be driven by
> ANT scripts.  Flash Builder, by itself can only USE ANEs.
> 
> Adobe has stated that they are getting out of business of producing a Flash
> Player for mobile based browsers, not the devices themselves.  It has
> become the overwhelming trend to push websites that required the power of
> the Flash Player to be separate apps.  Adobe has committed to AIR (Flash
> Player as an App), for both desktop, mobile and televisions.
> 
> It's been said that a future version of Flash Builder will give the ability
> to package ANEs, but that's about it.  You really need to dip into an
> actual C/C++ IDE in order to actually make the things -- and that is not
> what Flash Builder is (and even less Flash Pro).
> 
> If you are interested in the process, I did put together a video series on
> how to make your own ANEs.
> http://quetwo.com/2011/10/31/creating-an-windows-air-native-extension-with-eclipse-part-1/
>  I used Eclipse and their C/C++ editor to create them (and command
> line to
> compile them).
> 
> -Nick
> 
> 
> 
> On Sat, Jun 30, 2012 at 6:05 AM, ����� ���� <ga...@gmail.com> wrote:
> 
> > Isn't FlashBuilder is the only way to compile ANE today? In the new Flash
> > Professional CS6 you can't generate it, just use it. After adobe
> > announced<http://mashable.com/2012/06/29/flash-in-android-4-1/>
> >  June 28, 2012  that they are no longer going to support flash in
> > mobiles(only air) I thought they will put more resources in this. I really
> > don't understand Adobe now. WHAT ARE THEY DOING???
> >
> > 2012/6/30 Nicholas Kwiatkowski <ni...@spoon.as>
> >
> > > Unfortunately, the Adobe AIR engine did not get donated to Apache, and is
> > > not apart of this project.
> > >
> > > I totally feel your pain on this one -- I hate how the entire ANE process
> > > comes together, but it is what we have to live with for the moment..
> > >
> > > -Nick Kwiatkowski
> > >  Apache Flex PPMC Member
> > >
> > > On Fri, Jun 29, 2012 at 8:47 PM, ����� ���� <ga...@gmail.com>
> > wrote:
> > >
> > > > Hi guys,
> > > > I got a problem please tell me what do you think about it and if it is
> > > > going to be solved in Flex Apache release.
> > > >
> > > > *Target:*
> > > > Create an android air application with native Api.
> > > >
> > > > *Adobe solution:*
> > > > Create native api with air bridge following this
> > > > toturial<
> > > >
> > >
> > http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html
> > > > >
> > > > It creates Native android project,
> > > > Flex library project,
> > > > Then you need to unzip the SWC file to SWF file,
> > > > Then you need to create extension.xml file
> > > > And finally you need to package all in to ANE file
> > > > Add it to your main air project,
> > > > And set manifest settings
> > > >
> > > > *Expected solution:*
> > > > Create native android project with air bridge,
> > > > Create Flex library project,
> > > > Import native android project to Flex Apache
> > > > In main project import library project
> > > > That's it!
> > > >
> > > > All the rest should be done automatically by Flex Apache
> > > >
> > >
> >
> >
> > --
> > Ilya Gazman
> > Flex/Flash/Android/C# dev
> >
 		 	   		  

Re: Problem with native air

Posted by Peter Elst <pe...@gmail.com>.
I've been hearing some murmurings about this too - think its just
speculative based on Adobe's strong focus on PhoneGap and mobile in-browser
Flash Player getting taken down. Doubt it is the case, specifically because
of their gaming angle with Stage3D but could be wrong - and to be honest
I've been surprised by Adobe a few too many times to be confident about any
of their technology sticking around.


Its a bad week to get feedback from Adobe though, believe they all have the
week off.

- Peter


On Tue, Jul 3, 2012 at 3:29 PM, aYo ~ <ay...@binitie.com> wrote:

> "Is Adobe really planning to pull AIR from both iOS and Android? "
>
> Ok on this one I really want to hear a concrete YES or NO
> ~a~
> www.ayobinitie.com
> http://mrbinitie.blogspot.com
>
>
> On 3 July 2012 14:59, David Coleman <da...@hotmail.com> wrote:
>
> >
> > I have to ask... I have heard rumors but I don't trust rumors any further
> > than I can throw them...  Maybe Alex or someone close to the source can
> > answer this for me.
> >
> > Is Adobe really planning to pull AIR from both iOS and Android?  Or are
> > these just inflamatory rumors that I hear.  Please tell me this isn't
> true.
> >  These are scary times for me as a flex mobile developer...  I worry
> daily
> > that projects i have in progress are going to be squashed by some sudden
> > arbitrary decision at Adobe that will kill all my contracts.
> >
> > -Dave
> >
> > > Date: Sat, 30 Jun 2012 08:51:42 -0400
> > > Subject: Re: Problem with native air
> > > From: nicholas@spoon.as
> > > To: flex-dev@incubator.apache.org
> > >
> > > No, you can make ANEs in just about any IDE.  I personally use
> > straight-up
> > > Eclipse, sometimes XCode, sometimes Visual Studio.  All the tools to
> > > actually 'build' them are command-line anyway, or they could be driven
> by
> > > ANT scripts.  Flash Builder, by itself can only USE ANEs.
> > >
> > > Adobe has stated that they are getting out of business of producing a
> > Flash
> > > Player for mobile based browsers, not the devices themselves.  It has
> > > become the overwhelming trend to push websites that required the power
> of
> > > the Flash Player to be separate apps.  Adobe has committed to AIR
> (Flash
> > > Player as an App), for both desktop, mobile and televisions.
> > >
> > > It's been said that a future version of Flash Builder will give the
> > ability
> > > to package ANEs, but that's about it.  You really need to dip into an
> > > actual C/C++ IDE in order to actually make the things -- and that is
> not
> > > what Flash Builder is (and even less Flash Pro).
> > >
> > > If you are interested in the process, I did put together a video series
> > on
> > > how to make your own ANEs.
> > >
> >
> http://quetwo.com/2011/10/31/creating-an-windows-air-native-extension-with-eclipse-part-1/
> > >  I used Eclipse and their C/C++ editor to create them (and command
> > > line to
> > > compile them).
> > >
> > > -Nick
> > >
> > >
> > >
> > > On Sat, Jun 30, 2012 at 6:05 AM, איליה גזמן <ga...@gmail.com>
> > wrote:
> > >
> > > > Isn't FlashBuilder is the only way to compile ANE today? In the new
> > Flash
> > > > Professional CS6 you can't generate it, just use it. After adobe
> > > > announced<http://mashable.com/2012/06/29/flash-in-android-4-1/>
> > > >  June 28, 2012  that they are no longer going to support flash in
> > > > mobiles(only air) I thought they will put more resources in this. I
> > really
> > > > don't understand Adobe now. WHAT ARE THEY DOING???
> > > >
> > > > 2012/6/30 Nicholas Kwiatkowski <ni...@spoon.as>
> > > >
> > > > > Unfortunately, the Adobe AIR engine did not get donated to Apache,
> > and is
> > > > > not apart of this project.
> > > > >
> > > > > I totally feel your pain on this one -- I hate how the entire ANE
> > process
> > > > > comes together, but it is what we have to live with for the
> moment..
> > > > >
> > > > > -Nick Kwiatkowski
> > > > >  Apache Flex PPMC Member
> > > > >
> > > > > On Fri, Jun 29, 2012 at 8:47 PM, איליה גזמן <ga...@gmail.com>
> > > > wrote:
> > > > >
> > > > > > Hi guys,
> > > > > > I got a problem please tell me what do you think about it and if
> > it is
> > > > > > going to be solved in Flex Apache release.
> > > > > >
> > > > > > *Target:*
> > > > > > Create an android air application with native Api.
> > > > > >
> > > > > > *Adobe solution:*
> > > > > > Create native api with air bridge following this
> > > > > > toturial<
> > > > > >
> > > > >
> > > >
> >
> http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html
> > > > > > >
> > > > > > It creates Native android project,
> > > > > > Flex library project,
> > > > > > Then you need to unzip the SWC file to SWF file,
> > > > > > Then you need to create extension.xml file
> > > > > > And finally you need to package all in to ANE file
> > > > > > Add it to your main air project,
> > > > > > And set manifest settings
> > > > > >
> > > > > > *Expected solution:*
> > > > > > Create native android project with air bridge,
> > > > > > Create Flex library project,
> > > > > > Import native android project to Flex Apache
> > > > > > In main project import library project
> > > > > > That's it!
> > > > > >
> > > > > > All the rest should be done automatically by Flex Apache
> > > > > >
> > > > >
> > > >
> > > >
> > > > --
> > > > Ilya Gazman
> > > > Flex/Flash/Android/C# dev
> > > >
> >
> >
>

Re: Problem with native air

Posted by Nicholas Kwiatkowski <ni...@spoon.as>.
Guys,

Adobe has NOT announced any end-of-life of their AIR platform, nor the
Flash Player at this time.  These rumors you are hearing are not jiving
with anything out there published by Adobe.  All of the documentation is to
the contrary, and there are active betas and pre-releases for future AIR
and Flash versions.

Please do not spread these rumors, nor discuss them any further on this
list.

-Nick Kwiatkowski
 Apache PPMC Member
 Adobe Community Professional, AIR Platform

On Tue, Jul 3, 2012 at 1:12 PM, איליה גזמן <ga...@gmail.com> wrote:

> Actually it's not matter, HTML5 is developing very fast and Adobe already
> have full support to it, as you can export your project to HTML5.
>
> 2012/7/3 John Fletcher <fl...@gmail.com>
>
> > The official Flash Player roadmap
> > http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html as
> > of June 28 says "Adobe continues to actively invest in enabling
> > developers to create and deploy Flash based content as mobile (and
> > desktop) applications via Adobe AIR."
> >
> > If this is not in fact the case, Alex wouldn't know about it. The
> > announcements last year appeared to take the Adobe technical employees
> > by surprise. So I think if there is one day any change of plans we'll
> > most likely first hear about it from the Adobe website, possibly in
> > some kind of poorly executed press release from their platform leads.
> >
> > John
> >
>
>
> --
> Ilya Gazman
> Flex/Flash/Android/C# dev
>

Re: Problem with native air

Posted by איליה גזמן <ga...@gmail.com>.
Actually it's not matter, HTML5 is developing very fast and Adobe already
have full support to it, as you can export your project to HTML5.

2012/7/3 John Fletcher <fl...@gmail.com>

> The official Flash Player roadmap
> http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html as
> of June 28 says "Adobe continues to actively invest in enabling
> developers to create and deploy Flash based content as mobile (and
> desktop) applications via Adobe AIR."
>
> If this is not in fact the case, Alex wouldn't know about it. The
> announcements last year appeared to take the Adobe technical employees
> by surprise. So I think if there is one day any change of plans we'll
> most likely first hear about it from the Adobe website, possibly in
> some kind of poorly executed press release from their platform leads.
>
> John
>


-- 
Ilya Gazman
Flex/Flash/Android/C# dev

Re: Problem with native air

Posted by John Fletcher <fl...@gmail.com>.
The official Flash Player roadmap
http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html as
of June 28 says "Adobe continues to actively invest in enabling
developers to create and deploy Flash based content as mobile (and
desktop) applications via Adobe AIR."

If this is not in fact the case, Alex wouldn't know about it. The
announcements last year appeared to take the Adobe technical employees
by surprise. So I think if there is one day any change of plans we'll
most likely first hear about it from the Adobe website, possibly in
some kind of poorly executed press release from their platform leads.

John

Re: Problem with native air

Posted by Nicholas Kwiatkowski <ni...@spoon.as>.
Adobe has officially stated that their roadmap is reflected in this
"living" document :
http://www.adobe.com/devnet/flashplatform/whitepapers/roadmap.html

They have stated that they will be supporting AIR for a while -- it is one
of the directions they plan on continuing and going forward with.

-Nick

On Tue, Jul 3, 2012 at 10:40 AM, Jens Loeffler <je...@gmail.com> wrote:

> Adobe is fully committed to Adobe AIR - in November Adobe announced that
> there won't be further versions of Flash Player for Android, and the recent
> announcement was a result of this. It doesn't impact AIR.
>
>
> On Jul 3, 2012, at 10:29 AM, "aYo ~" <ay...@binitie.com> wrote:
>
> > "Is Adobe really planning to pull AIR from both iOS and Android? "
> >
> > Ok on this one I really want to hear a concrete YES or NO
> > ~a~
> > www.ayobinitie.com
> > http://mrbinitie.blogspot.com
> >
> >
> > On 3 July 2012 14:59, David Coleman <da...@hotmail.com>
> wrote:
> >
> >>
> >> I have to ask... I have heard rumors but I don't trust rumors any
> further
> >> than I can throw them...  Maybe Alex or someone close to the source can
> >> answer this for me.
> >>
> >> Is Adobe really planning to pull AIR from both iOS and Android?  Or are
> >> these just inflamatory rumors that I hear.  Please tell me this isn't
> true.
> >> These are scary times for me as a flex mobile developer...  I worry
> daily
> >> that projects i have in progress are going to be squashed by some sudden
> >> arbitrary decision at Adobe that will kill all my contracts.
> >>
> >> -Dave
> >>
> >>> Date: Sat, 30 Jun 2012 08:51:42 -0400
> >>> Subject: Re: Problem with native air
> >>> From: nicholas@spoon.as
> >>> To: flex-dev@incubator.apache.org
> >>>
> >>> No, you can make ANEs in just about any IDE.  I personally use
> >> straight-up
> >>> Eclipse, sometimes XCode, sometimes Visual Studio.  All the tools to
> >>> actually 'build' them are command-line anyway, or they could be driven
> by
> >>> ANT scripts.  Flash Builder, by itself can only USE ANEs.
> >>>
> >>> Adobe has stated that they are getting out of business of producing a
> >> Flash
> >>> Player for mobile based browsers, not the devices themselves.  It has
> >>> become the overwhelming trend to push websites that required the power
> of
> >>> the Flash Player to be separate apps.  Adobe has committed to AIR
> (Flash
> >>> Player as an App), for both desktop, mobile and televisions.
> >>>
> >>> It's been said that a future version of Flash Builder will give the
> >> ability
> >>> to package ANEs, but that's about it.  You really need to dip into an
> >>> actual C/C++ IDE in order to actually make the things -- and that is
> not
> >>> what Flash Builder is (and even less Flash Pro).
> >>>
> >>> If you are interested in the process, I did put together a video series
> >> on
> >>> how to make your own ANEs.
> >>>
> >>
> http://quetwo.com/2011/10/31/creating-an-windows-air-native-extension-with-eclipse-part-1/
> >>> I used Eclipse and their C/C++ editor to create them (and command
> >>> line to
> >>> compile them).
> >>>
> >>> -Nick
> >>>
> >>>
> >>>
> >>> On Sat, Jun 30, 2012 at 6:05 AM, איליה גזמן <ga...@gmail.com>
> >> wrote:
> >>>
> >>>> Isn't FlashBuilder is the only way to compile ANE today? In the new
> >> Flash
> >>>> Professional CS6 you can't generate it, just use it. After adobe
> >>>> announced<http://mashable.com/2012/06/29/flash-in-android-4-1/>
> >>>> June 28, 2012  that they are no longer going to support flash in
> >>>> mobiles(only air) I thought they will put more resources in this. I
> >> really
> >>>> don't understand Adobe now. WHAT ARE THEY DOING???
> >>>>
> >>>> 2012/6/30 Nicholas Kwiatkowski <ni...@spoon.as>
> >>>>
> >>>>> Unfortunately, the Adobe AIR engine did not get donated to Apache,
> >> and is
> >>>>> not apart of this project.
> >>>>>
> >>>>> I totally feel your pain on this one -- I hate how the entire ANE
> >> process
> >>>>> comes together, but it is what we have to live with for the moment..
> >>>>>
> >>>>> -Nick Kwiatkowski
> >>>>> Apache Flex PPMC Member
> >>>>>
> >>>>> On Fri, Jun 29, 2012 at 8:47 PM, איליה גזמן <ga...@gmail.com>
> >>>> wrote:
> >>>>>
> >>>>>> Hi guys,
> >>>>>> I got a problem please tell me what do you think about it and if
> >> it is
> >>>>>> going to be solved in Flex Apache release.
> >>>>>>
> >>>>>> *Target:*
> >>>>>> Create an android air application with native Api.
> >>>>>>
> >>>>>> *Adobe solution:*
> >>>>>> Create native api with air bridge following this
> >>>>>> toturial<
> >>>>>>
> >>>>>
> >>>>
> >>
> http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html
> >>>>>>>
> >>>>>> It creates Native android project,
> >>>>>> Flex library project,
> >>>>>> Then you need to unzip the SWC file to SWF file,
> >>>>>> Then you need to create extension.xml file
> >>>>>> And finally you need to package all in to ANE file
> >>>>>> Add it to your main air project,
> >>>>>> And set manifest settings
> >>>>>>
> >>>>>> *Expected solution:*
> >>>>>> Create native android project with air bridge,
> >>>>>> Create Flex library project,
> >>>>>> Import native android project to Flex Apache
> >>>>>> In main project import library project
> >>>>>> That's it!
> >>>>>>
> >>>>>> All the rest should be done automatically by Flex Apache
> >>>>>>
> >>>>>
> >>>>
> >>>>
> >>>> --
> >>>> Ilya Gazman
> >>>> Flex/Flash/Android/C# dev
> >>>>
> >>
> >>
>

Re: Problem with native air

Posted by Jens Loeffler <je...@gmail.com>.
Adobe is fully committed to Adobe AIR - in November Adobe announced that there won't be further versions of Flash Player for Android, and the recent announcement was a result of this. It doesn't impact AIR.


On Jul 3, 2012, at 10:29 AM, "aYo ~" <ay...@binitie.com> wrote:

> "Is Adobe really planning to pull AIR from both iOS and Android? "
> 
> Ok on this one I really want to hear a concrete YES or NO
> ~a~
> www.ayobinitie.com
> http://mrbinitie.blogspot.com
> 
> 
> On 3 July 2012 14:59, David Coleman <da...@hotmail.com> wrote:
> 
>> 
>> I have to ask... I have heard rumors but I don't trust rumors any further
>> than I can throw them...  Maybe Alex or someone close to the source can
>> answer this for me.
>> 
>> Is Adobe really planning to pull AIR from both iOS and Android?  Or are
>> these just inflamatory rumors that I hear.  Please tell me this isn't true.
>> These are scary times for me as a flex mobile developer...  I worry daily
>> that projects i have in progress are going to be squashed by some sudden
>> arbitrary decision at Adobe that will kill all my contracts.
>> 
>> -Dave
>> 
>>> Date: Sat, 30 Jun 2012 08:51:42 -0400
>>> Subject: Re: Problem with native air
>>> From: nicholas@spoon.as
>>> To: flex-dev@incubator.apache.org
>>> 
>>> No, you can make ANEs in just about any IDE.  I personally use
>> straight-up
>>> Eclipse, sometimes XCode, sometimes Visual Studio.  All the tools to
>>> actually 'build' them are command-line anyway, or they could be driven by
>>> ANT scripts.  Flash Builder, by itself can only USE ANEs.
>>> 
>>> Adobe has stated that they are getting out of business of producing a
>> Flash
>>> Player for mobile based browsers, not the devices themselves.  It has
>>> become the overwhelming trend to push websites that required the power of
>>> the Flash Player to be separate apps.  Adobe has committed to AIR (Flash
>>> Player as an App), for both desktop, mobile and televisions.
>>> 
>>> It's been said that a future version of Flash Builder will give the
>> ability
>>> to package ANEs, but that's about it.  You really need to dip into an
>>> actual C/C++ IDE in order to actually make the things -- and that is not
>>> what Flash Builder is (and even less Flash Pro).
>>> 
>>> If you are interested in the process, I did put together a video series
>> on
>>> how to make your own ANEs.
>>> 
>> http://quetwo.com/2011/10/31/creating-an-windows-air-native-extension-with-eclipse-part-1/
>>> I used Eclipse and their C/C++ editor to create them (and command
>>> line to
>>> compile them).
>>> 
>>> -Nick
>>> 
>>> 
>>> 
>>> On Sat, Jun 30, 2012 at 6:05 AM, איליה גזמן <ga...@gmail.com>
>> wrote:
>>> 
>>>> Isn't FlashBuilder is the only way to compile ANE today? In the new
>> Flash
>>>> Professional CS6 you can't generate it, just use it. After adobe
>>>> announced<http://mashable.com/2012/06/29/flash-in-android-4-1/>
>>>> June 28, 2012  that they are no longer going to support flash in
>>>> mobiles(only air) I thought they will put more resources in this. I
>> really
>>>> don't understand Adobe now. WHAT ARE THEY DOING???
>>>> 
>>>> 2012/6/30 Nicholas Kwiatkowski <ni...@spoon.as>
>>>> 
>>>>> Unfortunately, the Adobe AIR engine did not get donated to Apache,
>> and is
>>>>> not apart of this project.
>>>>> 
>>>>> I totally feel your pain on this one -- I hate how the entire ANE
>> process
>>>>> comes together, but it is what we have to live with for the moment..
>>>>> 
>>>>> -Nick Kwiatkowski
>>>>> Apache Flex PPMC Member
>>>>> 
>>>>> On Fri, Jun 29, 2012 at 8:47 PM, איליה גזמן <ga...@gmail.com>
>>>> wrote:
>>>>> 
>>>>>> Hi guys,
>>>>>> I got a problem please tell me what do you think about it and if
>> it is
>>>>>> going to be solved in Flex Apache release.
>>>>>> 
>>>>>> *Target:*
>>>>>> Create an android air application with native Api.
>>>>>> 
>>>>>> *Adobe solution:*
>>>>>> Create native api with air bridge following this
>>>>>> toturial<
>>>>>> 
>>>>> 
>>>> 
>> http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html
>>>>>>> 
>>>>>> It creates Native android project,
>>>>>> Flex library project,
>>>>>> Then you need to unzip the SWC file to SWF file,
>>>>>> Then you need to create extension.xml file
>>>>>> And finally you need to package all in to ANE file
>>>>>> Add it to your main air project,
>>>>>> And set manifest settings
>>>>>> 
>>>>>> *Expected solution:*
>>>>>> Create native android project with air bridge,
>>>>>> Create Flex library project,
>>>>>> Import native android project to Flex Apache
>>>>>> In main project import library project
>>>>>> That's it!
>>>>>> 
>>>>>> All the rest should be done automatically by Flex Apache
>>>>>> 
>>>>> 
>>>> 
>>>> 
>>>> --
>>>> Ilya Gazman
>>>> Flex/Flash/Android/C# dev
>>>> 
>> 
>> 

Re: Problem with native air

Posted by aYo ~ <ay...@binitie.com>.
"Is Adobe really planning to pull AIR from both iOS and Android? "

Ok on this one I really want to hear a concrete YES or NO
~a~
www.ayobinitie.com
http://mrbinitie.blogspot.com


On 3 July 2012 14:59, David Coleman <da...@hotmail.com> wrote:

>
> I have to ask... I have heard rumors but I don't trust rumors any further
> than I can throw them...  Maybe Alex or someone close to the source can
> answer this for me.
>
> Is Adobe really planning to pull AIR from both iOS and Android?  Or are
> these just inflamatory rumors that I hear.  Please tell me this isn't true.
>  These are scary times for me as a flex mobile developer...  I worry daily
> that projects i have in progress are going to be squashed by some sudden
> arbitrary decision at Adobe that will kill all my contracts.
>
> -Dave
>
> > Date: Sat, 30 Jun 2012 08:51:42 -0400
> > Subject: Re: Problem with native air
> > From: nicholas@spoon.as
> > To: flex-dev@incubator.apache.org
> >
> > No, you can make ANEs in just about any IDE.  I personally use
> straight-up
> > Eclipse, sometimes XCode, sometimes Visual Studio.  All the tools to
> > actually 'build' them are command-line anyway, or they could be driven by
> > ANT scripts.  Flash Builder, by itself can only USE ANEs.
> >
> > Adobe has stated that they are getting out of business of producing a
> Flash
> > Player for mobile based browsers, not the devices themselves.  It has
> > become the overwhelming trend to push websites that required the power of
> > the Flash Player to be separate apps.  Adobe has committed to AIR (Flash
> > Player as an App), for both desktop, mobile and televisions.
> >
> > It's been said that a future version of Flash Builder will give the
> ability
> > to package ANEs, but that's about it.  You really need to dip into an
> > actual C/C++ IDE in order to actually make the things -- and that is not
> > what Flash Builder is (and even less Flash Pro).
> >
> > If you are interested in the process, I did put together a video series
> on
> > how to make your own ANEs.
> >
> http://quetwo.com/2011/10/31/creating-an-windows-air-native-extension-with-eclipse-part-1/
> >  I used Eclipse and their C/C++ editor to create them (and command
> > line to
> > compile them).
> >
> > -Nick
> >
> >
> >
> > On Sat, Jun 30, 2012 at 6:05 AM, איליה גזמן <ga...@gmail.com>
> wrote:
> >
> > > Isn't FlashBuilder is the only way to compile ANE today? In the new
> Flash
> > > Professional CS6 you can't generate it, just use it. After adobe
> > > announced<http://mashable.com/2012/06/29/flash-in-android-4-1/>
> > >  June 28, 2012  that they are no longer going to support flash in
> > > mobiles(only air) I thought they will put more resources in this. I
> really
> > > don't understand Adobe now. WHAT ARE THEY DOING???
> > >
> > > 2012/6/30 Nicholas Kwiatkowski <ni...@spoon.as>
> > >
> > > > Unfortunately, the Adobe AIR engine did not get donated to Apache,
> and is
> > > > not apart of this project.
> > > >
> > > > I totally feel your pain on this one -- I hate how the entire ANE
> process
> > > > comes together, but it is what we have to live with for the moment..
> > > >
> > > > -Nick Kwiatkowski
> > > >  Apache Flex PPMC Member
> > > >
> > > > On Fri, Jun 29, 2012 at 8:47 PM, איליה גזמן <ga...@gmail.com>
> > > wrote:
> > > >
> > > > > Hi guys,
> > > > > I got a problem please tell me what do you think about it and if
> it is
> > > > > going to be solved in Flex Apache release.
> > > > >
> > > > > *Target:*
> > > > > Create an android air application with native Api.
> > > > >
> > > > > *Adobe solution:*
> > > > > Create native api with air bridge following this
> > > > > toturial<
> > > > >
> > > >
> > >
> http://www.adobe.com/devnet/air/articles/developing-native-extensions-air.html
> > > > > >
> > > > > It creates Native android project,
> > > > > Flex library project,
> > > > > Then you need to unzip the SWC file to SWF file,
> > > > > Then you need to create extension.xml file
> > > > > And finally you need to package all in to ANE file
> > > > > Add it to your main air project,
> > > > > And set manifest settings
> > > > >
> > > > > *Expected solution:*
> > > > > Create native android project with air bridge,
> > > > > Create Flex library project,
> > > > > Import native android project to Flex Apache
> > > > > In main project import library project
> > > > > That's it!
> > > > >
> > > > > All the rest should be done automatically by Flex Apache
> > > > >
> > > >
> > >
> > >
> > > --
> > > Ilya Gazman
> > > Flex/Flash/Android/C# dev
> > >
>
>

Re: Problem with native air

Posted by Alex Harui <ah...@adobe.com>.


On 7/3/12 6:59 AM, "David Coleman" <da...@hotmail.com> wrote:

> 
> I have to ask... I have heard rumors but I don't trust rumors any further than
> I can throw them...  Maybe Alex or someone close to the source can answer this
> for me.
> 
> Is Adobe really planning to pull AIR from both iOS and Android?  Or are these
> just inflamatory rumors that I hear.  Please tell me this isn't true.  These
> are scary times for me as a flex mobile developer...  I worry daily that
> projects i have in progress are going to be squashed by some sudden arbitrary
> decision at Adobe that will kill all my contracts.
I am not on the runtime team, but I have not heard that.  Is there a link to
a rumor post?


-- 
Alex Harui
Flex SDK Team
Adobe Systems, Inc.
http://blogs.adobe.com/aharui