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Posted to dev@harmony.apache.org by Stefano Mazzocchi <st...@apache.org> on 2006/12/01 15:48:39 UTC
Harmony on Macosx [was Re: [jira] Created: (HARMONY-2374) [classlib][awt]
Missing java2d code for OpenGL pipeline.]
Alexey Petrenko wrote:
> 2006/11/30, Stefano Mazzocchi <st...@apache.org>:
>> Oleg Khaschansky wrote:
>> >> Now, if only I knew how to port all this stuff over to Macosx :,-(
>> >
>> > Porting opengl 2d rendering shouldn't be complicated at all. Ideally,
>> > only system-dependent part of the code (which manages opengl context)
>> > should be re-implemented using AGL library. There's pbuffer support in
>> > AGL, so no problems with blitters (they do use pbuffers already).
>> >
>> > But it is not a simple task to port the rest of awt. 2d rendering is
>> > just a part of it.
>> No, I'm talking about porting the entire Harmony codebase not just
>> this ;-)
> Didn't you try to run Harmony on OS X with X server?
So, yesterday I got my first Intel-powered mac (which I'm using to type
now.... faaaaaaaaaaaaast), which means I believe (but then again, I
might be wrong, it has been years since I wrote any x86 assembly code
and I have no clue what the core 2 duo instruction set it) might reduce
the barrier to porting harmony.
So, no, I have not tried it because running harmony on macosx/powerpc
seemed like too big of a stretch for me to even consider.
> It could help to use Linux codebase I think...
well, certainly I wouldn't have started with the windows one ;-)
> In fact I'm not a Mac OS X guru :(
Right and years ago I would have thought that Intel and Macosx had
enough impedance mismatch to basically have me to look somewhere else
for help... but things have changed and I wonder if you guys can find us
some macosx expert that might be able to help us with the transition.
btw, macosx shouldn't be that different from freebsd and I know there
are a lot of freebsd people around the ASF... (and, well, one of the
original darwin developers is an apache member.. and most apache members
use macosx as their OS... question is: how do we get the migration
started? and how do we convince people it's not that hard?
do we have any documentation about "porting to other system"? I think
would be immensely helpful.
Thoughts? ideas? suggestions?
I'll try to build harmony on macosx/core2duo today and see how far along
I can go before my C/C++/UNIX-linking ignorance creeps in.
BTW, what instruction set is the core2duo anyway?
--
Stefano.
Re: Harmony on Macosx [was Re: [jira] Created: (HARMONY-2374) [classlib][awt] Missing java2d code for OpenGL pipeline.]
Posted by Mark Hindess <ma...@googlemail.com>.
On 1 December 2006 at 9:48, Stefano Mazzocchi <st...@apache.org> wrote:
> Alexey Petrenko wrote:
> > 2006/11/30, Stefano Mazzocchi <st...@apache.org>:
> >> Oleg Khaschansky wrote:
> >> >> Now, if only I knew how to port all this stuff over to Macosx :,-(
> >> >
> >> > Porting opengl 2d rendering shouldn't be complicated at all. Ideally,
> >> > only system-dependent part of the code (which manages opengl context)
> >> > should be re-implemented using AGL library. There's pbuffer support in
> >> > AGL, so no problems with blitters (they do use pbuffers already).
> >> >
> >> > But it is not a simple task to port the rest of awt. 2d rendering is
> >> > just a part of it.
> >> No, I'm talking about porting the entire Harmony codebase not just
> >> this ;-)
> > Didn't you try to run Harmony on OS X with X server?
>
> So, yesterday I got my first Intel-powered mac (which I'm using to type
> now.... faaaaaaaaaaaaast), which means I believe (but then again, I
> might be wrong, it has been years since I wrote any x86 assembly code
> and I have no clue what the core 2 duo instruction set it) might reduce
> the barrier to porting harmony.
>
> So, no, I have not tried it because running harmony on macosx/powerpc
> seemed like too big of a stretch for me to even consider.
>
> > It could help to use Linux codebase I think...
>
> well, certainly I wouldn't have started with the windows one ;-)
;-) I have plans to change the os name split (windows/linux) to an os
family spilt (windows/unix) to make it easier to integrate code for
non-linux unix platforms.
> > In fact I'm not a Mac OS X guru :(
>
> Right and years ago I would have thought that Intel and Macosx had
> enough impedance mismatch to basically have me to look somewhere else
> for help... but things have changed and I wonder if you guys can find us
> some macosx expert that might be able to help us with the transition.
>
> btw, macosx shouldn't be that different from freebsd and I know there
> are a lot of freebsd people around the ASF... (and, well, one of the
> original darwin developers is an apache member.. and most apache
> members use macosx as their OS... question is: how do we get the
> migration started? and how do we convince people it's not that hard?
I had a similar thought yesterday afternoon and just last night I
started setting up a qemu[0] image for FreeBSD with a view to trying to
port to that. (Not because I thought anyone especially wanted it, but
because quite a few people asked about macosx - which I can't help with
since I don't have macos - and thought this might be a helpful first
step.) I'm not sure how far I'll get - at the moment I have a basic
install and I'm still getting the development environment set up.
At the moment, I'm primarily interested in classlib. There are a number
of one-time changes that need to be made to get the first non-Linux unix
platform started - such as the one mentioned in my first comment above
- after this I think the task of porting to the next non-linux unix
platform should be a little easier.
There are yet more issues when it comes to porting to new architectures
and I am looking at some of these too. For instance, I'm currently
doing a little refactoring of some the most architecture-specific parts
of classlib to enable code for more architectures to be added relatively
easily.
> do we have any documentation about "porting to other system"? I think
> would be immensely helpful.
>
> Thoughts? ideas? suggestions?
> I'll try to build harmony on macosx/core2duo today and see how far
> along I can go before my C/C++/UNIX-linking ignorance creeps in.
Report your findings here and I'll try to help. I'll report my progress
here too. I'm sure we'll come across many of the same problems.
> BTW, what instruction set is the core2duo anyway?
x86_64.
-Mark.
[0] Qemu, the awesome processor emulator created by Fabrice Bellard:
http://fabrice.bellard.free.fr/qemu/