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Posted to log4net-dev@logging.apache.org by ni...@apache.org on 2004/11/19 22:50:00 UTC

cvs commit: logging-log4net/src/Appender TelnetAppender.cs

nicko       2004/11/19 13:50:00

  Added:       src/Appender TelnetAppender.cs
  Log:
  Added TelnetAppender ported from log4j by Keith Long
  
  Revision  Changes    Path
  1.1                  logging-log4net/src/Appender/TelnetAppender.cs
  
  Index: TelnetAppender.cs
  ===================================================================
  #region Copyright & License
  //
  // Copyright 2004 The Apache Software Foundation
  //
  // Licensed under the Apache License, Version 2.0 (the "License");
  // you may not use this file except in compliance with the License.
  // You may obtain a copy of the License at
  //
  // http://www.apache.org/licenses/LICENSE-2.0
  //
  // Unless required by applicable law or agreed to in writing, software
  // distributed under the License is distributed on an "AS IS" BASIS,
  // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  // See the License for the specific language governing permissions and
  // limitations under the License.
  //
  #endregion
  
  using System;
  using System.Collections;
  using System.Globalization;
  using System.Net;
  using System.Net.Sockets;
  using System.Text;
  using System.IO;
  using System.Threading;
  
  using log4net.Layout;
  using log4net.Core;
  using log4net.Util;
  
  namespace log4net.Appender 
  {
  	/// <summary>
  	/// Appender that allows clients to connect via Telnet to receive log messages
  	/// </summary>
  	/// <remarks>	
  	/// <para>
  	/// The TelnetAppender accepts socket connections and streams logging messages
  	/// back to the client.  
  	/// The output is provided in a telnet-friendly way so that a log can be monitored 
  	/// over a TCP/IP socket.
  	/// This allows simple remote monitoring of application logging.
  	/// </para>
  	/// <para>
  	/// The default <see cref="Port"/> is 23 (the telnet port).
  	/// </para>
  	/// </remarks>
  	/// <author>Keith Long</author>
  	/// <author>Nicko Cadell</author>
  	public class TelnetAppender : AppenderSkeleton 
  	{
  		private SocketHandler m_handler;
  		private int m_listeningPort = 23;
  
  		#region Constructor
  
  		/// <summary>
  		/// Default constructor
  		/// </summary>
  		public TelnetAppender()
  		{
  		}
  
  		#endregion
  
  		/// <summary>
  		/// Gets or sets the TCP port number on which this <see cref="TelnetAppender"/> will listen for connections.
  		/// </summary>
  		/// <value>
  		/// An integer value in the range <see cref="IPEndPoint.MinPort" /> to <see cref="IPEndPoint.MaxPort" /> 
  		/// indicating the TCP port number on which this <see cref="TelnetAppender"/> will listen for connections.
  		/// </value>
  		/// <remarks>
  		/// <para>
  		/// The default value is 23 (the telnet port).
  		/// </para>
  		/// </remarks>
  		/// <exception cref="ArgumentOutOfRangeException">The value specified is less than <see cref="IPEndPoint.MinPort" /> 
  		/// or greater than <see cref="IPEndPoint.MaxPort" />.</exception>
  		public int Port
  		{
  			get
  			{
  				return m_listeningPort;
  			}
  			set
  			{
  				if (value < IPEndPoint.MinPort || value > IPEndPoint.MaxPort)
  				{
  					throw log4net.Util.SystemInfo.CreateArgumentOutOfRangeException("value", (object)value,
  						"The value specified for Port is less than " + 
  						IPEndPoint.MinPort.ToString(NumberFormatInfo.InvariantInfo) + 
  						" or greater than " + 
  						IPEndPoint.MaxPort.ToString(NumberFormatInfo.InvariantInfo) + ".");
  				}
  				else
  				{
  					m_listeningPort = value;
  				}
  			}
  		}
  
  		#region Override implementation of AppenderSkeleton
  
  		/// <summary>
  		/// Overrides the parent method to close the socket handler
  		/// </summary>
  		protected override void OnClose()  
  		{
  			base.OnClose();
  
  			if (m_handler != null)
  			{
  				m_handler.Dispose();
  				m_handler = null;
  			}
  		}
  
  		/// <summary>
  		/// This appender requires a <see cref="Layout"/> to be set.
  		/// </summary>
  		/// <value><c>true</c></value>
  		protected override bool RequiresLayout
  		{
  			get { return true; }
  		}
  
  		/// <summary>
  		/// Initialize the appender based on the options set.
  		/// </summary>
  		/// <remarks>
  		/// <para>
  		/// This is part of the <see cref="IOptionHandler"/> delayed object
  		/// activation scheme. The <see cref="ActivateOptions"/> method must 
  		/// be called on this object after the configuration properties have
  		/// been set. Until <see cref="ActivateOptions"/> is called this
  		/// object is in an undefined state and must not be used. 
  		/// </para>
  		/// <para>
  		/// If any of the configuration properties are modified then 
  		/// <see cref="ActivateOptions"/> must be called again.
  		/// </para>
  		/// <para>
  		/// Create the socket handler and wait for connections
  		/// </para>
  		/// </remarks>
  		public override void ActivateOptions() 
  		{
  			base.ActivateOptions();
  			try 
  			{
  				LogLog.Debug("TelnetAppender: Creating SocketHandler to listen on port ["+m_listeningPort+"]");
  				m_handler = new SocketHandler(m_listeningPort);
  			}
  			catch(Exception ex) 
  			{
  				LogLog.Error("TelnetAppender: Failed to create SocketHandler", ex);
  				throw;
  			}
  		}
  
  		/// <summary>
  		/// Writes the logging event to each connected client.
  		/// </summary>
  		/// <param name="loggingEvent">The event to log.</param>
  		protected override void Append(LoggingEvent loggingEvent) 
  		{
  			if (m_handler != null)
  			{
  				m_handler.Send(RenderLoggingEvent(loggingEvent));
  			}
  		}
  
  		#endregion
  
  		#region SocketHandler helper class
  
  		/// <summary>
  		/// Helper class to manage connected clients
  		/// </summary>
  		/// <remarks>
  		/// <para>
  		/// The SocketHandler class is used to accept connections from
  		/// clients.  It is threaded so that clients can connect/disconnect
  		/// asynchronously.
  		/// </para>
  		/// </remarks>
  		protected class SocketHandler : IDisposable
  		{			
  			private const int MAX_CONNECTIONS = 20;
  
  			private Socket m_serverSocket;
  			private ArrayList m_clients = new ArrayList();
  
  			/// <summary>
  			/// Class that represents a client connected to this handler
  			/// </summary>
  			protected class SocketClient : IDisposable
  			{
  				private Socket m_socket;
  				private StreamWriter m_writer;
  
  				/// <summary>
  				/// Create this <see cref="SocketClient"/> for the specified <see cref="Socket"/>
  				/// </summary>
  				/// <param name="socket">the client's socket</param>
  				public SocketClient(Socket socket)
  				{
  					m_socket = socket;
  
  					try
  					{
  						m_writer = new StreamWriter(new NetworkStream(socket));
  					}
  					catch
  					{
  						Dispose();
  						throw;
  					}
  				}
  
  				/// <summary>
  				/// Write a string to the client
  				/// </summary>
  				/// <param name="message">string to send</param>
  				public void Send(String message)
  				{
  					m_writer.Write(message);
  					m_writer.Flush();
  				}
  
  				#region IDisposable Members
  
  				/// <summary>
  				/// Cleanup the clients connection
  				/// </summary>
  				public void Dispose()
  				{
  					try
  					{
  						if (m_writer != null)
  						{
  							m_writer.Close();
  							m_writer = null;
  						}
  					}
  					catch { }
  
  					if (m_socket != null)
  					{
  						try
  						{
  							m_socket.Shutdown(SocketShutdown.Both);
  						}
  						catch { }
  
  						try
  						{
  							m_socket.Close();
  						}
  						catch { }
  
  						m_socket = null;
  					}
  				}
  
  				#endregion
  			}
  		
  			/// <summary>
  			/// Opens a new server port on <paramref ref="port"/>
  			/// </summary>
  			/// <param name="port">the local port to listen on for connections</param>
  			public SocketHandler(int port)
  			{
  				m_serverSocket  = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
  
  				m_serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
  				m_serverSocket.Listen(5);	
  				m_serverSocket.BeginAccept(new AsyncCallback(OnConnect), null);
  			}
  
  			/// <summary>
  			/// Sends a string message to each of the connected clients
  			/// </summary>
  			/// <param name="message">the text to send</param>
  			public void Send(String message)
  			{
  				ArrayList localClients = m_clients;
  
  				foreach (SocketClient client in localClients)
  				{
  					try
  					{
  						client.Send(message);
  					}
  					catch (Exception)
  					{
  						// The client has closed the connection, remove it from our list
  						client.Dispose();
  						RemoveClient(client);
  					}
  				}
  			}
  
  			/// <summary>
  			/// Add a client to the internal clients list
  			/// </summary>
  			/// <param name="client">client to add</param>
  			private void AddClient(SocketClient client)
  			{
  				lock(this)
  				{
  					ArrayList clientsCopy = (ArrayList)m_clients.Clone();
  					clientsCopy.Add(client);
  					m_clients = clientsCopy;
  				}
  			}
  
  			/// <summary>
  			/// Remove a client from the internal clients list
  			/// </summary>
  			/// <param name="client">client to remove</param>
  			private void RemoveClient(SocketClient client)
  			{
  				lock(this)
  				{
  					ArrayList clientsCopy = (ArrayList)m_clients.Clone();
  					clientsCopy.Remove(client);
  					m_clients = clientsCopy;
  				}
  			}
  			
  			/// <summary>
  			/// Callback used to accept a connection on the server socket
  			/// </summary>
  			/// <param name="asyncResult">The result of the asynchronous operation</param>
  			/// <remarks>
  			/// <para>
  			/// On connection adds to the list of connections 
  			/// if there are two many open connections you will be disconnected
  			/// </para>
  			/// </remarks>
  			private void OnConnect(IAsyncResult asyncResult)
  			{
  				try
  				{
  					// Block until a client connects
  					Socket socket = m_serverSocket.EndAccept(asyncResult);
  
  					LogLog.Debug("TelnetAppender: Accepting connection from ["+socket.RemoteEndPoint.ToString()+"]");
  					SocketClient client = new SocketClient(socket);
  
  					int currentActiveConnectionsCount = m_clients.Count;
  					if (currentActiveConnectionsCount < MAX_CONNECTIONS) 
  					{
  						try
  						{
  							client.Send("TelnetAppender v1.0 (" + (currentActiveConnectionsCount + 1) + " active connections)\r\n\r\n");
  							AddClient(client);
  						}
  						catch
  						{
  							client.Dispose();
  						}
  					}
  					else 
  					{
  						client.Send("Sorry - Too many connections.\r\n");
  						client.Dispose();
  					}
  				}
  				catch
  				{
  				}
  				finally
  				{
  					if (m_serverSocket != null)
  					{
  						m_serverSocket.BeginAccept(new AsyncCallback(OnConnect), null);
  					}
  				}
  			}
  
  			#region IDisposable Members
  
  			/// <summary>
  			/// make sure we close all network connections when this handler is destroyed
  			/// </summary>
  			public void Dispose()
  			{
  				ArrayList localClients = m_clients;
  
  				foreach (SocketClient client in localClients)
  				{
  					client.Dispose();
  				}
  				m_clients.Clear();
  
  				Socket localSocket = m_serverSocket;
  				m_serverSocket = null;
  				try 
  				{
  					localSocket.Shutdown(SocketShutdown.Both);
  				} 
  				catch { }
  
  				try
  				{
  					localSocket.Close();
  				}
  				catch { }			
  			}
  
  			#endregion
  		}
  
  		#endregion
  	}
  }