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Posted to commits@flex.apache.org by ma...@apache.org on 2013/10/08 09:13:49 UTC
[05/17] git commit: [flex-sdk] [refs/heads/develop] - temp commit
move experimental callout to spark
temp commit move experimental callout to spark
Project: http://git-wip-us.apache.org/repos/asf/flex-sdk/repo
Commit: http://git-wip-us.apache.org/repos/asf/flex-sdk/commit/0d6e7b32
Tree: http://git-wip-us.apache.org/repos/asf/flex-sdk/tree/0d6e7b32
Diff: http://git-wip-us.apache.org/repos/asf/flex-sdk/diff/0d6e7b32
Branch: refs/heads/develop
Commit: 0d6e7b32f9f708bc871160a60b9cdc2e9a7bb7a6
Parents: 05ae41d
Author: mamsellem <ma...@systar.com>
Authored: Mon Oct 7 21:36:00 2013 +0200
Committer: mamsellem <ma...@systar.com>
Committed: Mon Oct 7 21:36:00 2013 +0200
----------------------------------------------------------------------
.../projects/mobilecomponents/manifest.xml | 2 -
.../src/MobileComponentsClasses.as | 2 +-
.../src/MobileComponentsClassesAIR2.as | 1 -
.../src/spark/components/ArrowDirection.as | 84 -
.../src/spark/components/Callout.as | 1669 ------------------
.../src/spark/components/Callout.png | Bin 410 -> 0 bytes
.../src/spark/components/CalloutButton.as | 807 ---------
.../src/spark/components/CalloutPosition.as | 96 -
.../components/ContentBackgroundAppearance.as | 72 -
.../spark/core/ContainerDestructionPolicy.as | 62 -
frameworks/projects/spark/src/SparkClasses.as | 2 +
.../src/spark/components/ArrowDirection.as | 84 +
.../spark/src/spark/components/Callout.as | 1669 ++++++++++++++++++
.../spark/src/spark/components/Callout.png | Bin 0 -> 410 bytes
.../spark/src/spark/components/CalloutButton.as | 807 +++++++++
.../src/spark/components/CalloutPosition.as | 96 +
.../components/ContentBackgroundAppearance.as | 72 +
.../spark/core/ContainerDestructionPolicy.as | 62 +
frameworks/spark-manifest.xml | 2 +
19 files changed, 2795 insertions(+), 2794 deletions(-)
----------------------------------------------------------------------
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/manifest.xml
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/manifest.xml b/frameworks/projects/mobilecomponents/manifest.xml
index 06cc74b..810bfea 100644
--- a/frameworks/projects/mobilecomponents/manifest.xml
+++ b/frameworks/projects/mobilecomponents/manifest.xml
@@ -25,8 +25,6 @@
-->
<componentPackage>
<component id="ActionBar" class="spark.components.ActionBar"/>
- <component id="Callout" class="spark.components.Callout"/>
- <component id="CalloutButton" class="spark.components.CalloutButton"/>
<component id="CrossFadeViewTransition" class="spark.transitions.CrossFadeViewTransition"/>
<component id="DateSpinner" class="spark.components.DateSpinner"/>
<component id="DateSpinnerItemRenderer" class="spark.components.calendarClasses.DateSpinnerItemRenderer"/>
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as b/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as
index f213281..7da878a 100644
--- a/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as
+++ b/frameworks/projects/mobilecomponents/src/MobileComponentsClasses.as
@@ -35,6 +35,6 @@ internal class MobileComponentsClasses
import spark.components.supportClasses.StyleableStageText; StyleableStageText;
import spark.components.supportClasses.StyleableTextField; StyleableTextField;
import spark.components.ActionBarDefaultButtonAppearance; ActionBarDefaultButtonAppearance;
- import spark.components.ContentBackgroundAppearance; ContentBackgroundAppearance;
+
}
}
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as b/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as
index 17f8e56..d5468cd 100644
--- a/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as
+++ b/frameworks/projects/mobilecomponents/src/MobileComponentsClassesAIR2.as
@@ -34,6 +34,5 @@ internal class MobileComponentsClassesAIR2
import spark.preloaders.SplashScreen; SplashScreen;
import spark.components.supportClasses.StyleableTextField; StyleableTextField;
import spark.components.ActionBarDefaultButtonAppearance; ActionBarDefaultButtonAppearance;
- import spark.components.ContentBackgroundAppearance; ContentBackgroundAppearance;
}
}
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/ArrowDirection.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/components/ArrowDirection.as b/frameworks/projects/mobilecomponents/src/spark/components/ArrowDirection.as
deleted file mode 100644
index 2ef7c4c..0000000
--- a/frameworks/projects/mobilecomponents/src/spark/components/ArrowDirection.as
+++ /dev/null
@@ -1,84 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-//
-// Licensed to the Apache Software Foundation (ASF) under one or more
-// contributor license agreements. See the NOTICE file distributed with
-// this work for additional information regarding copyright ownership.
-// The ASF licenses this file to You under the Apache License, Version 2.0
-// (the "License"); you may not use this file except in compliance with
-// the License. You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-////////////////////////////////////////////////////////////////////////////////
-
-package spark.components
-{
-/**
- * Enumeration of arrow directions for use in visual components.
- *
- * @see spark.components.Callout#arrowDirection
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
-public class ArrowDirection
-{
- //--------------------------------------------------------------------------
- //
- // Class constants
- //
- //--------------------------------------------------------------------------
-
- /**
- * Arrow points right.
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public static const RIGHT:String = "right";
-
- /**
- * Arrow points up.
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public static const UP:String = "up";
-
- /**
- * Arrow points left.
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public static const LEFT:String = "left";
-
- /**
- * Arrow points down.
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public static const DOWN:String = "down";
-
- /**
- * No arrow direciton.
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public static const NONE:String = "none";
-}
-}
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/Callout.as
----------------------------------------------------------------------
diff --git a/frameworks/projects/mobilecomponents/src/spark/components/Callout.as b/frameworks/projects/mobilecomponents/src/spark/components/Callout.as
deleted file mode 100644
index 8615ab5..0000000
--- a/frameworks/projects/mobilecomponents/src/spark/components/Callout.as
+++ /dev/null
@@ -1,1669 +0,0 @@
-////////////////////////////////////////////////////////////////////////////////
-//
-// Licensed to the Apache Software Foundation (ASF) under one or more
-// contributor license agreements. See the NOTICE file distributed with
-// this work for additional information regarding copyright ownership.
-// The ASF licenses this file to You under the Apache License, Version 2.0
-// (the "License"); you may not use this file except in compliance with
-// the License. You may obtain a copy of the License at
-//
-// http://www.apache.org/licenses/LICENSE-2.0
-//
-// Unless required by applicable law or agreed to in writing, software
-// distributed under the License is distributed on an "AS IS" BASIS,
-// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-// See the License for the specific language governing permissions and
-// limitations under the License.
-//
-////////////////////////////////////////////////////////////////////////////////
-
-package spark.components
-{
-import flash.display.DisplayObject;
-import flash.display.DisplayObjectContainer;
-import flash.events.Event;
-import flash.geom.ColorTransform;
-import flash.geom.Matrix;
-import flash.geom.Point;
-import flash.geom.Rectangle;
-
-import mx.core.DPIClassification;
-import mx.core.FlexGlobals;
-import mx.core.ILayoutElement;
-import mx.core.IVisualElement;
-import mx.core.LayoutDirection;
-import mx.core.UIComponent;
-import mx.core.mx_internal;
-import mx.events.ResizeEvent;
-import mx.managers.SystemManager;
-import mx.utils.MatrixUtil;
-import mx.utils.PopUpUtil;
-
-use namespace mx_internal;
-
-//--------------------------------------
-// Styles
-//--------------------------------------
-
-/**
- * Appearance of the <code>contentGroup</code>.
- * Valid MXML values are <code>inset</code>,
- * <code>flat</code>, and <code>none</code>.
- *
- * <p>In ActionScript, you can use the following constants
- * to set this property:
- * <code>ContentBackgroundAppearance.INSET</code>,
- * <code>ContentBackgroundAppearance.FLAT</code> and
- * <code>ContentBackgroundAppearance.NONE</code>.</p>
- *
- * @default ContentBackgroundAppearance.INSET
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
-[Style(name="contentBackgroundAppearance", type="String", enumeration="inset,flat,none", inherit="no")]
-
-//--------------------------------------
-// Other metadata
-//--------------------------------------
-
-[IconFile("Callout.png")]
-
-/**
- * The Callout container is a SkinnablePopUpContainer that functions as a pop-up
- * with additional owner-relative positioning options similar to PopUpAnchor.
- * Callout also adds an optional <code>arrow</code> skin part that visually
- * displays the direction toward the owner.
- *
- * <p>The following image shows a Callout container labeled 'Settings':</p>
- *
- * <p>
- * <img src="../../images/ca_calloutViewNav_ca.png" alt="Callout container" />
- * </p>
- *
- * <p>You can also use the CalloutButton control to open a callout container.
- * The CalloutButton control encapsulates in a single control the callout container
- * and all of the logic necessary to open and close the callout.
- * The CalloutButton control is then said to the be the owner, or host,
- * of the callout.</p>
- *
- * <p>Callout uses the <code>horizontalPosition</code> and
- * <code>verticalPosition</code> properties to determine the position of the
- * Callout relative to the owner that is specified by the <code>open()</code>
- * method.
- * Both properties can be set to <code>CalloutPosition.AUTO</code> which selects a
- * position based on the aspect ratio of the screen for the Callout to fit
- * with minimal overlap with the owner and and minimal adjustments at the
- * screen bounds.</p>
- *
- * <p>Once positioned, the Callout positions the arrow on the side adjacent
- * to the owner, centered as close as possible on the horizontal or vertical
- * center of the owner as appropriate. The arrow is hidden in cases where
- * the Callout position is not adjacent to any edge.</p>
- *
- * <p>You do not create a Callout container as part of the normal layout
- * of its parent container.
- * Instead, it appears as a pop-up container on top of its parent.
- * Therefore, you do not create it directly in the MXML code of your application.</p>
- *
- * <p>Instead, you create is as an MXML component, often in a separate MXML file.
- * To show the component create an instance of the MXML component, and
- * then call the <code>open()</code> method.
- * You can also set the size and position of the component when you open it.</p>
- *
- * <p>To close the component, call the <code>close()</code> method.
- * If the pop-up needs to return data to a handler, you can add an event listener for
- * the <code>PopUp.CLOSE</code> event, and specify the returned data in
- * the <code>close()</code> method.</p>
- *
- * <p>The Callout is initially in its <code>closed</code> skin state.
- * When it opens, it adds itself as a pop-up to the PopUpManager,
- * and transition to the <code>normal</code> skin state.
- * To define open and close animations, use a custom skin with transitions between
- * the <code>closed</code> and <code>normal</code> skin states.</p>
- *
- * <p>Callout changes the default inheritance behavior seen in Flex components
- * and instead, inherits styles from the top-level application. This prevents
- * Callout's contents from unintentionally inheriting styles from an owner
- * (i.e. Button or TextInput) where the default appearance was desired and
- * expected.</p>
- *
- * <p>The Callout container has the following default characteristics:</p>
- * <table class="innertable">
- * <tr><th>Characteristic</th><th>Description</th></tr>
- * <tr><td>Default size</td><td>Large enough to display its children</td></tr>
- * <tr><td>Minimum size</td><td>0 pixels</td></tr>
- * <tr><td>Maximum size</td><td>10000 pixels wide and 10000 pixels high</td></tr>
- * <tr><td>Default skin class</td><td>spark.skins.mobile.CalloutSkin</td></tr>
- * </table>
- *
- * @mxml <p>The <code><s:Callout></code> tag inherits all of the tag
- * attributes of its superclass and adds the following tag attributes:</p>
- *
- * <pre>
- * <s:Callout
- * <strong>Properties</strong>
- * horizontalPosition="auto"
- * verticalPosition="auto"
- *
- * <strong>Styles</strong>
- * contentBackgroundAppearance="inset"
- * />
- * </pre>
- *
- * @see spark.components.CalloutButton
- * @see spark.skins.mobile.CalloutSkin
- * @see spark.components.ContentBackgroundAppearance
- * @see spark.components.CalloutPosition
- *
- * @includeExample examples/CalloutExample.mxml -noswf
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
-public class Callout extends SkinnablePopUpContainer
-{
-
- //--------------------------------------------------------------------------
- //
- // Class constants
- //
- //--------------------------------------------------------------------------
-
- private static var decomposition:Vector.<Number> = new <Number>[0,0,0,0,0];
-
- //--------------------------------------------------------------------------
- //
- // Constructor
- //
- //--------------------------------------------------------------------------
-
- /**
- * Constructor.
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public function Callout()
- {
- super();
- }
-
- //--------------------------------------------------------------------------
- //
- // Skin parts
- //
- //--------------------------------------------------------------------------
-
- [Bindable]
- [SkinPart(required="false")]
-
- /**
- * An optional skin part that visually connects the owner to the
- * contentGroup.
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public var arrow:UIComponent;
-
- //--------------------------------------------------------------------------
- //
- // Variables
- //
- //--------------------------------------------------------------------------
-
- private var invalidatePositionFlag:Boolean = false;
-
- //--------------------------------------------------------------------------
- //
- // Properties
- //
- //--------------------------------------------------------------------------
-
- //----------------------------------
- // horizontalPosition
- //----------------------------------
-
- private var _horizontalPosition:String = CalloutPosition.AUTO;
-
- [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
-
- /**
- * Horizontal position of the callout relative to the owner.
- *
- * <p>Possible values are <code>"before"</code>, <code>"start"</code>,
- * <code>"middle"</code>, <code>"end"</code>, <code>"after"</code>,
- * and <code>"auto"</code> (default).</p>
- *
- * @default CalloutPosition.AUTO
- * @see spark.components.CalloutPosition
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public function get horizontalPosition():String
- {
- return _horizontalPosition;
- }
-
- /**
- * @private
- */
- public function set horizontalPosition(value:String):void
- {
- if (value == _horizontalPosition)
- return;
-
- _horizontalPosition = value;
-
- invalidatePosition();
- }
-
- //----------------------------------
- // actualHorizontalPosition
- //----------------------------------
-
- private var _actualHorizontalPosition:String;
-
- /**
- * Fully resolved horizontal position after evaluating CalloutPosition.AUTO.
- *
- * <p>Update this property in <code>commitProperties()</code> when the
- * explicit <code>horizontalPosition</code> is CalloutPosition.AUTO.
- * This property must be updated in <code>updatePopUpPosition()</code>
- * when attempting to reposition the Callout.</p>
- *
- * <p>Subclasses should read this property when computing the <code>arrowDirection</code>,
- * the arrow position in <code>updateSkinDisplayList()</code>.</p>
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- protected function get actualHorizontalPosition():String
- {
- if (_actualHorizontalPosition)
- return _actualHorizontalPosition;
-
- return horizontalPosition;
- }
-
- /**
- * @private
- */
- protected function set actualHorizontalPosition(value:String):void
- {
- _actualHorizontalPosition = value;
- }
-
- //----------------------------------
- // verticalPosition
- //----------------------------------
-
- private var _verticalPosition:String = CalloutPosition.AUTO;
-
- [Inspectable(category="General", enumeration="before,start,middle,end,after,auto", defaultValue="auto")]
-
- /**
- * Vertical position of the callout relative to the owner.
- *
- * <p>Possible values are <code>"before"</code>, <code>"start"</code>,
- * <code>"middle"</code>, <code>"end"</code>, <code>"after"</code>,
- * and <code>"auto"</code> (default).</p>
- *
- * @default CalloutPosition.AUTO
- * @see spark.components.CalloutPosition
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public function get verticalPosition():String
- {
- return _verticalPosition;
- }
-
- /**
- * @private
- */
- public function set verticalPosition(value:String):void
- {
- if (value == _verticalPosition)
- return;
-
- _verticalPosition = value;
-
- invalidatePosition();
- }
-
- //----------------------------------
- // actualVerticalPosition
- //----------------------------------
-
- private var _actualVerticalPosition:String;
-
- /**
- * Fully resolved vertical position after evaluating CalloutPosition.AUTO.
- *
- * <p>Update this property in <code>commitProperties()</code> when the
- * explicit <code>verticalPosition</code> is CalloutPosition.AUTO.
- * This property must be updated in <code>updatePopUpPosition()</code>
- * when attempting to reposition the Callout.</p>
- *
- * <p>Subclasses should read this property when computing the <code>arrowDirection</code>,
- * the arrow position in <code>updateSkinDisplayList()</code>.</p>
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- protected function get actualVerticalPosition():String
- {
- if (_actualVerticalPosition)
- return _actualVerticalPosition;
-
- return verticalPosition;
- }
-
- /**
- * @private
- */
- protected function set actualVerticalPosition(value:String):void
- {
- _actualVerticalPosition = value;
- }
-
- //----------------------------------
- // arrowDirection
- //----------------------------------
-
- private var _arrowDirection:String = ArrowDirection.NONE;
-
- /**
- * @private
- * Indicates if arrow direction was flipped automatically.
- */
- private var arrowDirectionAdjusted:Boolean = false;
-
- /**
- * A read-only property that indicates the direction from the callout
- * towards the owner.
- *
- * <p>This value is computed based on the callout position given by
- * <code>horizontalPosition</code> and <code>verticalPosition</code>.
- * Exterior and interior positions will point from the callout towards
- * the edge of the owner. Corner and absolute center positions are not
- * supported and will return a value of <code>"none".</code></p>
- *
- * @default none
- *
- * @see spark.components.ArrowDirection
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- public function get arrowDirection():String
- {
- return _arrowDirection;
- }
-
- /**
- * @private
- * Invalidate skin when the arrowDirection changes. Dispatches an
- * "arrowDirectionChanged" event when the property is set.
- */
- mx_internal function setArrowDirection(value:String):void
- {
- if (_arrowDirection == value)
- return;
-
- _arrowDirection = value;
-
- // Instead of using skin states for each arrowDirection, the
- // skin must override commitProperties() and account for
- // arrowDirection on it's own.
- skin.invalidateProperties();
-
- // adjust margins based on arrow direction
- switch (arrowDirection)
- {
- case ArrowDirection.DOWN:
- {
- // Set the marginBottom to zero to place the arrow adjacent to the keyboard
- softKeyboardEffectMarginBottom = 0;
- softKeyboardEffectMarginTop = margin;
- break;
- }
- case ArrowDirection.UP:
- {
- // Arrow should already be adjacent to the owner or the top of
- // the screen.
- softKeyboardEffectMarginTop = 0;
- softKeyboardEffectMarginBottom = margin;
- break;
- }
- default:
- {
- softKeyboardEffectMarginBottom = margin;
- softKeyboardEffectMarginTop = margin;
- break;
- }
- }
-
- if (hasEventListener("arrowDirectionChanged"))
- dispatchEvent(new Event("arrowDirectionChanged"));
- }
-
- //----------------------------------
- // margin
- //----------------------------------
-
- private var _margin:Number = NaN;
-
- /**
- * @private
- * Defines a margin around the Callout to nudge it's position away from the
- * edge of the screen.
- */
- mx_internal function get margin():Number
- {
- if (isNaN(_margin))
- {
- var dpi:Number = FlexGlobals.topLevelApplication["applicationDPI"];
-
- if (dpi)
- {
- switch (dpi)
- {
- case DPIClassification.DPI_640:
- {
- _margin = 32;
- break;
- }
- case DPIClassification.DPI_480:
- {
- _margin = 24;
- break;
- }
- case DPIClassification.DPI_320:
- {
- _margin = 16;
- break;
- }
- case DPIClassification.DPI_240:
- {
- _margin = 12;
- break;
- }
- case DPIClassification.DPI_120:
- {
- _margin = 6;
- break;
- }
- default:
- {
- // default DPI_160
- _margin = 8;
- break;
- }
- }
- }
- else
- {
- _margin = 8;
- }
- }
-
- return _margin;
- }
-
- private var _explicitMoveForSoftKeyboard:Boolean = false;
-
- /**
- * @private
- */
- override public function get moveForSoftKeyboard():Boolean
- {
- // If no explicit setting, then automatically disable move when
- // pointing up towards the owner.
- if (!_explicitMoveForSoftKeyboard &&
- (arrowDirection == ArrowDirection.UP))
- {
- return false;
- }
-
- return super.moveForSoftKeyboard;
- }
-
- /**
- * @private
- */
- override public function set moveForSoftKeyboard(value:Boolean):void
- {
- super.moveForSoftKeyboard = value;
-
- _explicitMoveForSoftKeyboard = true;
- }
-
- //----------------------------------
- // calloutMaxWidth
- //----------------------------------
-
- private var _calloutMaxWidth:Number = NaN;
-
- /**
- * @private
- */
- mx_internal function get calloutMaxWidth():Number
- {
- return _calloutMaxWidth;
- }
-
- /**
- * @private
- */
- mx_internal function set calloutMaxWidth(value:Number):void
- {
- if (_calloutMaxWidth == value)
- return;
-
- _calloutMaxWidth = value;
-
- invalidateMaxSize();
- }
-
-
- //----------------------------------
- // calloutMaxHeight
- //----------------------------------
-
- private var _calloutMaxHeight:Number = NaN;
-
- /**
- * @private
- */
- mx_internal function get calloutMaxHeight():Number
- {
- return _calloutMaxHeight;
- }
-
- /**
- * @private
- */
- mx_internal function set calloutMaxHeight(value:Number):void
- {
- if (_calloutMaxHeight == value)
- return;
-
- _calloutMaxHeight = value;
-
- invalidateMaxSize();
- }
-
-
- //--------------------------------------------------------------------------
- //
- // Overridden methods
- //
- //--------------------------------------------------------------------------
-
- /**
- * @private
- */
- override public function get explicitMaxWidth():Number
- {
- if (!isNaN(super.explicitMaxWidth))
- return super.explicitMaxWidth;
-
- return calloutMaxWidth;
- }
-
- /**
- * @private
- */
- override public function get explicitMaxHeight():Number
- {
- if (!isNaN(super.explicitMaxHeight))
- return super.explicitMaxHeight;
-
- return calloutMaxHeight;
- }
-
- /**
- * @private
- */
- override protected function commitProperties():void
- {
- super.commitProperties();
-
- // Do not commit position changes if closed (no owner) or owner was
- // removed from the display list.
- if (!owner || !owner.parent)
- return;
-
- // Compute actual positions when using AUTO
- commitAutoPosition();
-
- // Compute max size based on actual positions
- commitMaxSize();
-
- if (arrow)
- {
- // arrowDirection can be set in 2 ways: (1) horizontalPostion/verticalPosition
- // changes and (2) flipping the axis to fit on screen.
- if (!arrowDirectionAdjusted)
- {
- // Invalidate only when the arrow direction changes
- var direction:String = determineArrowPosition(actualHorizontalPosition,
- actualVerticalPosition);
-
- if (arrowDirection != direction)
- {
- setArrowDirection(direction);
-
- if (arrow)
- arrow.visible = (arrowDirection != ArrowDirection.NONE);
- }
- }
-
- // Always reset the arrow position
- invalidateDisplayList();
- }
- }
-
- /**
- * @private
- * Re-position the pop-up using actualHorizontalPosition and
- * actualVerticalPosition.
- */
- override public function updatePopUpPosition():void
- {
- if (!owner || !systemManager)
- return;
-
- var popUpPoint:Point = calculatePopUpPosition();
- var ownerComponent:UIComponent = owner as UIComponent;
- var concatenatedColorTransform:ColorTransform =
- (ownerComponent) ? ownerComponent.$transform.concatenatedColorTransform : null;
-
- PopUpUtil.applyPopUpTransform(owner, concatenatedColorTransform,
- systemManager, this, popUpPoint);
- }
-
- /**
- * @private
- *
- * Cooperative layout
- * @see spark.components.supportClasses.TrackBase#partAdded
- */
- override protected function partAdded(partName:String, instance:Object):void
- {
- super.partAdded(partName, instance);
-
- if (instance == arrow)
- arrow.addEventListener(ResizeEvent.RESIZE, arrow_resizeHandler);
- }
-
- /**
- * @private
- */
- override protected function partRemoved(partName:String, instance:Object):void
- {
- super.partRemoved(partName, instance);
-
- if (instance == arrow)
- arrow.removeEventListener(ResizeEvent.RESIZE, arrow_resizeHandler);
- }
-
- /**
- * @private
- */
- override public function open(owner:DisplayObjectContainer, modal:Boolean=false):void
- {
- if (isOpen)
- return;
-
- // reset state
- invalidatePositionFlag = false;
- arrowDirectionAdjusted = false;
-
- // Add to PopUpManager, calls updatePopUpPosition(), and change state
- super.open(owner, modal);
-
- // Reposition the callout when the screen changes
- var systemManagerParent:SystemManager = this.parent as SystemManager;
-
- if (systemManagerParent)
- systemManagerParent.addEventListener(Event.RESIZE, systemManager_resizeHandler);
- }
-
- /**
- * @private
- */
- override public function close(commit:Boolean=false, data:*=null):void
- {
- if (!isOpen)
- return;
-
- var systemManagerParent:SystemManager = this.parent as SystemManager;
-
- if (systemManagerParent)
- systemManagerParent.removeEventListener(Event.RESIZE, systemManager_resizeHandler);
-
- super.close(commit, data);
- }
-
- /**
- * @private
- */
- override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void
- {
- super.updateDisplayList(unscaledWidth, unscaledHeight);
-
- // Callout can be respositioned while open via SystemManager resize or
- // explicit changes to horizontalPostion and verticalPosition.
- if (isOpen && invalidatePositionFlag)
- {
- updatePopUpPosition();
- invalidatePositionFlag = false;
- }
-
- // Position the arrow
- updateSkinDisplayList();
- }
-
- //--------------------------------------------------------------------------
- //
- // Methods
- //
- //--------------------------------------------------------------------------
-
- /**
- * @private
- */
- private function invalidatePosition():void
- {
- arrowDirectionAdjusted = false;
-
- invalidateProperties();
-
- if (isOpen)
- invalidatePositionFlag = true;
- }
-
- /**
- * @private
- * Force a new measurement when callout should use it's screen-constrained
- * max size.
- */
- private function invalidateMaxSize():void
- {
- // calloutMaxWidth and calloutMaxHeight don't invalidate
- // explicitMaxWidth or explicitMaxHeight. If callout's max size changes
- // and explicit max sizes aren't set, then invalidate size here so that
- // callout's max size is applied.
- if (!canSkipMeasurement() && !isMaxSizeSet)
- skin.invalidateSize();
- }
-
- /**
- * Sets the bounds of <code>arrow</code>, whose geometry isn't fully
- * specified by the skin's layout.
- *
- * <p>Subclasses can override this method to update the arrow's size,
- * position, and visibility, based on the computed
- * <code>arrowDirection</code>.</p>
- *
- * <p>By default, this method aligns the arrow on the shorter of either
- * the <code>arrow</code> bounds or the <code>owner</code> bounds. This
- * implementation assumes that the <code>arrow</code> and the Callout skin
- * share the same coordinate space.</p>
- *
- * @langversion 3.0
- * @playerversion AIR 3
- * @productversion Flex 4.6
- */
- protected function updateSkinDisplayList():void
- {
- var ownerVisualElement:IVisualElement = owner as IVisualElement;
-
- // Sanity check to verify owner is still on the display list. If not,
- // leave the arrow in the current position.
- if (!arrow || !ownerVisualElement ||
- (arrowDirection == ArrowDirection.NONE) ||
- (!ownerVisualElement.parent))
- return;
-
- var isStartPosition:Boolean = false;
- var isMiddlePosition:Boolean = false;
- var isEndPosition:Boolean = false;
-
- var position:String = (isArrowVertical) ? actualHorizontalPosition : actualVerticalPosition;
-
- isStartPosition = (position == CalloutPosition.START);
- isMiddlePosition = (position == CalloutPosition.MIDDLE);
- isEndPosition = (position == CalloutPosition.END);
-
- var isEndOfCallout:Boolean = (arrowDirection == ArrowDirection.DOWN)
- || (arrowDirection == ArrowDirection.RIGHT);
-
- var calloutWidth:Number = getLayoutBoundsWidth();
- var calloutHeight:Number = getLayoutBoundsHeight();
- var arrowWidth:Number = arrow.getLayoutBoundsWidth();
- var arrowHeight:Number = arrow.getLayoutBoundsHeight();
-
- // arrow X/Y in pop-up coordinates
- var arrowX:Number = 0;
- var arrowY:Number = 0;
-
- // Max arrow positions
- var maxArrowX:Number = calloutWidth - arrowWidth;
- var maxArrowY:Number = calloutHeight - arrowHeight;
-
- // Find the registration point of the owner
- var sandboxRoot:DisplayObject = systemManager.getSandboxRoot();
- var regPoint:Point = owner.localToGlobal(new Point());
- regPoint = sandboxRoot.globalToLocal(regPoint);
-
- if (isArrowVertical)
- {
- // Vertical arrows need horizontal alignment
- var ownerX:Number = regPoint.x;
- var ownerVisibleWidth:Number = (ownerVisualElement)
- ? ownerVisualElement.getLayoutBoundsWidth() : owner.width;
-
- // Edge cases when start/end of owner is not visible
- if ((ownerX < 0) && (ownerVisibleWidth < screen.width))
- ownerVisibleWidth = Math.max(ownerVisibleWidth + ownerX, 0);
- else if ((ownerX >= 0) && ((ownerX + ownerVisibleWidth) >= screen.width))
- ownerVisibleWidth = Math.max(screen.width - ownerX, 0);
-
- ownerVisibleWidth = Math.min(ownerVisibleWidth, screen.width);
-
- if (calloutWidth <= ownerVisibleWidth)
- {
- arrowX = (calloutWidth - arrowWidth) / 2;
- }
- else // if (calloutWidth > ownerWidth)
- {
- // Center the arrow on the owner
- arrowX = (ownerVisibleWidth - arrowWidth) / 2;
-
- // Add owner offset
- if (ownerX > 0)
- arrowX += Math.abs(ownerX - getLayoutBoundsX());
-
- if (ownerX < margin)
- arrowX -= (margin - ownerX);
- }
-
- // arrow should not extend past the callout bounds
- arrowX = Math.max(Math.min(maxArrowX, arrowX), 0);
-
- // Move the arrow to the bottom of the callout
- if (isEndOfCallout)
- arrowY = calloutHeight - arrowHeight;
- }
- else
- {
- // Horizontal arrows need vertical alignment
- var ownerY:Number = regPoint.y;
- var ownerVisibleHeight:Number = (ownerVisualElement)
- ? ownerVisualElement.getLayoutBoundsHeight() : owner.height;
-
- // Edge cases when start/end of owner is not visible
- if ((ownerY < 0) && (ownerVisibleHeight < screen.height))
- ownerVisibleHeight = Math.max(ownerVisibleHeight + ownerY, 0);
- else if ((ownerY >= 0) && ((ownerY + ownerVisibleHeight) >= screen.height))
- ownerVisibleHeight = Math.max(screen.height - ownerY, 0);
-
- ownerVisibleHeight = Math.min(ownerVisibleHeight, screen.height);
-
- if (calloutHeight <= ownerVisibleHeight)
- {
- arrowY = (calloutHeight - arrowHeight) / 2;
- }
- else // if (calloutHeight > ownerHeight)
- {
- // Center the arrow on the owner
- arrowY = (ownerVisibleHeight - arrowHeight) / 2;
-
- // Add owner offset
- if (ownerY > 0)
- arrowY += Math.abs(ownerY - getLayoutBoundsY());
-
- if (ownerY < margin)
- ownerY -= (margin - ownerY);
- }
-
- // arrow should not extend past the callout bounds
- arrowY = Math.max(Math.min(maxArrowY, arrowY), 0);
-
- // Move the arrow to the end of the callout
- if (isEndOfCallout)
- arrowX = calloutWidth - arrowWidth;
- }
-
- arrow.setLayoutBoundsPosition(Math.floor(arrowX), Math.floor(arrowY));
- arrow.invalidateDisplayList();
- }
-
- /**
- * @private
- *
- * Flip or clear the adjusted position when the callout bounds are outside
- * the screen bounds.
- */
- mx_internal function adjustCalloutPosition(actualPosition:String, preferredPosition:String,
- calloutStart:Number, calloutEnd:Number,
- screenStart:Number, screenEnd:Number,
- ownerStart:Number, ownerEnd:Number,
- revert:Boolean=false):String
- {
- if (!actualPosition)
- return null;
-
- var adjustedPosition:String = null;
- var calloutSize:Number = calloutEnd - calloutStart;
-
- // Exterior space
- var exteriorSpaceStart:Number = Math.max(0, ownerStart - screenStart);
- var exteriorSpaceEnd:Number = Math.max(0, ownerEnd - screenEnd);
-
- // Fallback to interior positions if using AUTO and callout can not
- // fit in either exterior positions
- var useInterior:Boolean = (preferredPosition == CalloutPosition.AUTO) &&
- (exteriorSpaceStart < calloutSize) &&
- (exteriorSpaceEnd < calloutSize);
- var isExterior:Boolean = false;
-
- // Flip to opposite position
- switch (actualPosition)
- {
- case CalloutPosition.BEFORE:
- {
- isExterior = true;
-
- if (calloutStart < screenStart)
- adjustedPosition = CalloutPosition.AFTER;
-
- break;
- }
- case CalloutPosition.AFTER:
- {
- isExterior = true;
-
- if (calloutEnd > screenEnd)
- adjustedPosition = CalloutPosition.BEFORE;
-
- break;
- }
- case CalloutPosition.END:
- {
- if (calloutStart < screenStart)
- adjustedPosition = CalloutPosition.START;
- break;
- }
- case CalloutPosition.START:
- {
- if (calloutEnd > screenEnd)
- adjustedPosition = CalloutPosition.END;
- break;
- }
- // case CalloutPosition.MIDDLE:
- // Nudge instead of flipping
- }
-
- // Use interior position if exterior flipping was necessary
- if (useInterior && adjustedPosition && isExterior)
- {
- // Choose the exterior position with the most available space.
- // Note that START grows towards the exterior END and vice versa.
- adjustedPosition = (exteriorSpaceEnd >= exteriorSpaceStart) ?
- CalloutPosition.START : CalloutPosition.END;
- }
-
- // Return null to revert the adjusted position
- // Otherwise, return the incoming position
- if (revert)
- return (adjustedPosition) ? null : actualPosition;
-
- // Adjusted position or null if the callout already fits
- return adjustedPosition;
- }
-
- /**
- * @private
- *
- * Nudge the callout position to fit on screen. Prefer top/left positions
- * and allow overflow to get clipped on the bottom/right.
- */
- mx_internal function nudgeToFit(calloutStart:Number, calloutEnd:Number,
- screenStart:Number, screenEnd:Number,
- scaleFactor:Number):Number
- {
- var position:Number = 0;
-
- if (calloutStart < screenStart)
- position += (screenStart - calloutStart) / scaleFactor;
- else if (calloutEnd > screenEnd)
- position -= (calloutEnd - screenEnd) / scaleFactor;
-
- return position;
- }
-
- /**
- * @private
- *
- * Basically the same as PopUpAnchor, but with more position options
- * including exterior, interior and corner positions.
- *
- * Nudging to fit the screen accounts for <code>margin</code> so that
- * the Callout is not positioned in the margin.
- *
- * <code>arrowDirection</code> will change if required for the callout
- * to fit.
- *
- * @see #margin
- */
- mx_internal function calculatePopUpPosition():Point
- {
- // This implementation doesn't handle rotation
- var sandboxRoot:DisplayObject = systemManager.getSandboxRoot();
- var matrix:Matrix = MatrixUtil.getConcatenatedMatrix(owner, sandboxRoot);
-
- var regPoint:Point = new Point();
-
- if (!matrix)
- return regPoint;
-
- var adjustedHorizontalPosition:String;
- var adjustedVerticalPosition:String;
- var calloutBounds:Rectangle = determinePosition(actualHorizontalPosition,
- actualVerticalPosition, matrix, regPoint);
- var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
-
- // Position the callout in the opposite direction if it
- // does not fit on the screen.
- if (screen)
- {
- adjustedHorizontalPosition = adjustCalloutPosition(
- actualHorizontalPosition, horizontalPosition,
- calloutBounds.left, calloutBounds.right,
- screen.left, screen.right,
- ownerBounds.left, ownerBounds.right);
-
- adjustedVerticalPosition = adjustCalloutPosition(
- actualVerticalPosition, verticalPosition,
- calloutBounds.top, calloutBounds.bottom,
- screen.top, screen.bottom,
- ownerBounds.top, ownerBounds.bottom);
- }
-
- var oldArrowDirection:String = arrowDirection;
- var actualArrowDirection:String = null;
-
- // Reset arrowDirectionAdjusted
- arrowDirectionAdjusted = false;
-
- // Get the new registration point based on the adjusted position
- if ((adjustedHorizontalPosition != null) || (adjustedVerticalPosition != null))
- {
- var adjustedRegPoint:Point = new Point();
- var tempHorizontalPosition:String = (adjustedHorizontalPosition)
- ? adjustedHorizontalPosition : actualHorizontalPosition;
- var tempVerticalPosition:String = (adjustedVerticalPosition)
- ? adjustedVerticalPosition : actualVerticalPosition;
-
- // Adjust arrow direction after adjusting position
- actualArrowDirection = determineArrowPosition(tempHorizontalPosition,
- tempVerticalPosition);
-
- // All position flips gaurantee an arrowDirection change
- setArrowDirection(actualArrowDirection);
- arrowDirectionAdjusted = true;
-
- if (arrow)
- arrow.visible = (arrowDirection != ArrowDirection.NONE);
-
- // Reposition the arrow
- updateSkinDisplayList();
-
- var adjustedBounds:Rectangle = determinePosition(tempHorizontalPosition,
- tempVerticalPosition, matrix, adjustedRegPoint);
-
- if (screen)
- {
- // If we adjusted the position but the callout still doesn't fit,
- // then revert to the original position.
- adjustedHorizontalPosition = adjustCalloutPosition(
- adjustedHorizontalPosition, horizontalPosition,
- adjustedBounds.left, adjustedBounds.right,
- screen.left, screen.right,
- ownerBounds.left, ownerBounds.right,
- true);
-
- adjustedVerticalPosition = adjustCalloutPosition(
- adjustedVerticalPosition, verticalPosition,
- adjustedBounds.top, adjustedBounds.bottom,
- screen.top, screen.bottom,
- ownerBounds.top, ownerBounds.bottom,
- true);
- }
-
- if ((adjustedHorizontalPosition != null) || (adjustedVerticalPosition != null))
- {
- regPoint = adjustedRegPoint;
- calloutBounds = adjustedBounds;
-
- // Temporarily set actual positions to reposition the arrow
- if (adjustedHorizontalPosition)
- actualHorizontalPosition = adjustedHorizontalPosition;
-
- if (adjustedVerticalPosition)
- actualVerticalPosition = adjustedVerticalPosition;
-
- // Reposition the arrow with the new actual position
- updateSkinDisplayList();
- }
- else
- {
- // Restore previous arrow direction *before* reversing the
- // adjusted positions
- setArrowDirection(oldArrowDirection);
- arrowDirectionAdjusted = false;
-
- // Reposition the arrow to the original position
- updateSkinDisplayList();
- }
- }
-
- MatrixUtil.decomposeMatrix(decomposition, matrix, 0, 0);
- var concatScaleX:Number = decomposition[3];
- var concatScaleY:Number = decomposition[4];
-
- // If the callout still doesn't fit, then nudge it
- // so it is completely on the screen. Make sure to include scale.
- var screenTop:Number = screen.top;
- var screenBottom:Number = screen.bottom;
- var screenLeft:Number = screen.left;
- var screenRight:Number = screen.right;
-
- // Allow zero margin on the the side with the arrow
- switch (arrowDirection)
- {
- case ArrowDirection.UP:
- {
- screenBottom -= margin;
- screenLeft += margin;
- screenRight -= margin
- break;
- }
- case ArrowDirection.DOWN:
- {
- screenTop += margin;
- screenLeft += margin;
- screenRight -= margin
- break;
- }
- case ArrowDirection.LEFT:
- {
- screenTop += margin;
- screenBottom -= margin;
- screenRight -= margin
- break;
- }
- case ArrowDirection.RIGHT:
- {
- screenTop += margin;
- screenBottom -= margin;
- screenLeft += margin;
- break;
- }
- default:
- {
- screenTop += margin;
- screenBottom -= margin;
- screenLeft += margin;
- screenRight -= margin
- break;
- }
- }
-
- regPoint.y += nudgeToFit(calloutBounds.top, calloutBounds.bottom,
- screenTop, screenBottom, concatScaleY);
-
- regPoint.x += nudgeToFit(calloutBounds.left, calloutBounds.right,
- screenLeft, screenRight, concatScaleX);
-
- // Compute the stage coordinates of the upper,left corner of the PopUp, taking
- // the postTransformOffsets - which include mirroring - into account.
- // If we're mirroring, then the implicit assumption that x=left will fail,
- // so we compensate here.
-
- if (layoutDirection == LayoutDirection.RTL)
- regPoint.x += calloutBounds.width;
- return MatrixUtil.getConcatenatedComputedMatrix(owner, sandboxRoot).transformPoint(regPoint);
- }
-
- /**
- * @private
- * Computes <code>actualHorizontalPosition</code> and/or
- * <code>actualVerticalPosition</code> values when using
- * <code>CalloutPosition.AUTO</code>. When implementing subclasses of
- * Callout, use <code>actualHorizontalPosition</code> and
- * <code>actualVerticalPosition</code> to compute
- * <code>arrowDirection</code> and positioning in
- * <code>updatePopUpPosition()</code> and <code>updateSkinDisplayList()</code>.
- *
- * <p>The default implementation chooses "outer" positions for the callout
- * such that the owner is not obscured. Horizontal/Vertical orientation
- * relative to the owner choosen based on the aspect ratio.</p>
- *
- * <p>When the aspect ratio is landscape, and the callout can fit to the
- * left or right of the owner, <code>actualHorizontalPosition</code> is
- * set to <code>CalloutPosition.BEFORE</code> or
- * <code>CalloutPosition.AFTER</code> as appropriate.
- * <code>actualVerticalPosition</code> is set to
- * <code>CalloutPosition.MIDDLE</code> to have the vertical center of the
- * callout align to the vertical center of the owner.</p>
- *
- * <p>When the aspect ratio is portrait, and the callout can fit
- * above or below the owner, <code>actualVerticalPosition</code> is
- * set to <code>CalloutPosition.BEFORE</code> or
- * <code>CalloutPosition.AFTER</code> as appropriate.
- * <code>actualHorizontalPosition</code> is set to
- * <code>CalloutPosition.MIDDLE</code> to have the horizontal center of the
- * callout align to the horizontal center of the owner.</p>
- *
- * <p>Subclasses may override to modify automatic positioning behavior.</p>
- */
- mx_internal function commitAutoPosition():void
- {
- if (!screen || ((horizontalPosition != CalloutPosition.AUTO) &&
- (verticalPosition != CalloutPosition.AUTO)))
- {
- // Use explicit positions instead of AUTO
- actualHorizontalPosition = null;
- actualVerticalPosition = null;
-
- return;
- }
-
- var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
-
- // Use aspect ratio to determine vertical/horizontal preference
- var isLandscape:Boolean = (screen.width > screen.height);
-
- // Exterior space
- var exteriorSpaceLeft:Number = Math.max(0, ownerBounds.left);
- var exteriorSpaceRight:Number = Math.max(0, screen.width - ownerBounds.right);
- var exteriorSpaceTop:Number = Math.max(0, ownerBounds.top);
- var exteriorSpaceBottom:Number = Math.max(0, screen.height - ownerBounds.bottom);
-
- if (verticalPosition != CalloutPosition.AUTO)
- {
- // Horizontal auto only
- switch (verticalPosition)
- {
- case CalloutPosition.START:
- case CalloutPosition.MIDDLE:
- case CalloutPosition.END:
- {
- actualHorizontalPosition = (exteriorSpaceRight > exteriorSpaceLeft) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
- break;
- }
- default:
- {
- actualHorizontalPosition = CalloutPosition.MIDDLE;
- break;
- }
- }
-
- actualVerticalPosition = null;
- }
- else if (horizontalPosition != CalloutPosition.AUTO)
- {
- // Vertical auto only
- switch (horizontalPosition)
- {
- case CalloutPosition.START:
- case CalloutPosition.MIDDLE:
- case CalloutPosition.END:
- {
- actualVerticalPosition = (exteriorSpaceBottom > exteriorSpaceTop) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
- break;
- }
- default:
- {
- actualVerticalPosition = CalloutPosition.MIDDLE;
- break;
- }
- }
-
- actualHorizontalPosition = null;
- }
- else // if ((verticalPosition == CalloutPosition.AUTO) && (horizontalPosition == CalloutPosition.AUTO))
- {
- if (!isLandscape)
- {
- // Arrow will be vertical when in portrait
- actualHorizontalPosition = CalloutPosition.MIDDLE;
- actualVerticalPosition = (exteriorSpaceBottom > exteriorSpaceTop) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
- }
- else
- {
- // Arrow will be horizontal when in landscape
- actualHorizontalPosition = (exteriorSpaceRight > exteriorSpaceLeft) ? CalloutPosition.AFTER : CalloutPosition.BEFORE;
- actualVerticalPosition = CalloutPosition.MIDDLE;
- }
- }
- }
-
- /**
- * @private
- * Return true if user-specified max size if set
- */
- mx_internal function get isMaxSizeSet():Boolean
- {
- var explicitMaxW:Number = super.explicitMaxWidth;
- var explicitMaxH:Number = super.explicitMaxHeight;
-
- return (!isNaN(explicitMaxW) && !isNaN(explicitMaxH));
- }
-
- /**
- * @private
- * Return the original height if the soft keyboard is active. This height
- * is used to stabilize AUTO positioning so that the position is based
- * on the original height of the Callout instead of a possibly shorter
- * height due to soft keyboard effects.
- */
- mx_internal function get calloutHeight():Number
- {
- return (isSoftKeyboardEffectActive) ? softKeyboardEffectCachedHeight : getLayoutBoundsHeight();
- }
-
- /**
- * @private
- * Compute max width and max height. Uses the the owner and screen bounds
- * as well as preferred positions to determine max width and max height
- * for all possible exterior and interior positions.
- */
- mx_internal function commitMaxSize():void
- {
- var ownerBounds:Rectangle = owner.getBounds(systemManager.getSandboxRoot());
- var ownerLeft:Number = ownerBounds.left;
- var ownerRight:Number = ownerBounds.right;
- var ownerTop:Number = ownerBounds.top;
- var ownerBottom:Number = ownerBounds.bottom;
- var maxW:Number;
- var maxH:Number;
-
- switch (actualHorizontalPosition)
- {
- case CalloutPosition.MIDDLE:
- {
- // Callout matches screen width
- maxW = screen.width - (margin * 2);
- break;
- }
- case CalloutPosition.START:
- case CalloutPosition.END:
- {
- // Flip left and right when using inner positions
- ownerLeft = ownerBounds.right;
- ownerRight = ownerBounds.left;
-
- // Fall through
- }
- default:
- {
- // Maximum is the larger of the actual position or flipped position
- maxW = Math.max(ownerLeft, screen.right - ownerRight) - margin;
- break;
- }
- }
-
- // If preferred position was AUTO, then allow maxWidth to grow to
- // fit the interior position if the owner is wide
- if ((horizontalPosition == CalloutPosition.AUTO) &&
- (ownerBounds.width > maxW))
- maxW += ownerBounds.width;
-
- switch (actualVerticalPosition)
- {
- case CalloutPosition.MIDDLE:
- {
- // Callout matches screen height
- maxH = screen.height - (margin * 2);
- break;
- }
- case CalloutPosition.START:
- case CalloutPosition.END:
- {
- // Flip top and bottom when using inner positions
- ownerTop = ownerBounds.bottom;
- ownerBottom = ownerBounds.top;
-
- // Fall through
- }
- default:
- {
- // Maximum is the larger of the actual position or flipped position
- maxH = Math.max(ownerTop, screen.bottom - ownerBottom) - margin;
- break;
- }
- }
-
- // If preferred position was AUTO, then allow maxHeight to grow to
- // fit the interior position if the owner is tall
- if ((verticalPosition == CalloutPosition.AUTO) &&
- (ownerBounds.height > maxH))
- maxH += ownerBounds.height;
-
- calloutMaxWidth = maxW;
- calloutMaxHeight = maxH;
- }
-
- /**
- * @private
- */
- mx_internal function determineArrowPosition(horizontalPos:String, verticalPos:String):String
- {
- // Determine arrow direction, outer positions get priority.
- // Corner positions and center show no arrow
- var direction:String = ArrowDirection.NONE;
-
- if (horizontalPos == CalloutPosition.BEFORE)
- {
- if ((verticalPos != CalloutPosition.BEFORE)
- && (verticalPos != CalloutPosition.AFTER))
- {
- direction = ArrowDirection.RIGHT;
- }
- }
- else if (horizontalPos == CalloutPosition.AFTER)
- {
- if ((verticalPos != CalloutPosition.BEFORE)
- && (verticalPos != CalloutPosition.AFTER))
- {
- direction = ArrowDirection.LEFT;
- }
- }
- else if (verticalPos == CalloutPosition.BEFORE)
- {
- direction = ArrowDirection.DOWN;
- }
- else if (verticalPos == CalloutPosition.AFTER)
- {
- direction = ArrowDirection.UP;
- }
- else if (horizontalPos == CalloutPosition.START)
- {
- direction = ArrowDirection.LEFT;
- }
- else if (horizontalPos == CalloutPosition.END)
- {
- direction = ArrowDirection.RIGHT;
- }
- else if (verticalPos == CalloutPosition.START)
- {
- direction = ArrowDirection.UP;
- }
- else if (verticalPos == CalloutPosition.END)
- {
- direction = ArrowDirection.DOWN;
- }
-
- return direction
- }
-
- /**
- * @private
- *
- * Uses horizontalPosition and verticalPosition to determine the bounds of
- * the callout.
- */
- mx_internal function determinePosition(horizontalPos:String, verticalPos:String,
- matrix:Matrix, registrationPoint:Point):Rectangle
- {
- var ownerVisualElement:ILayoutElement = owner as ILayoutElement;
- var ownerWidth:Number = (ownerVisualElement) ? ownerVisualElement.getLayoutBoundsWidth() : owner.width;
- var ownerHeight:Number = (ownerVisualElement) ? ownerVisualElement.getLayoutBoundsHeight() : owner.height;
- var calloutWidth:Number = getLayoutBoundsWidth();
- var calloutHeight:Number = this.calloutHeight;
-
- switch (horizontalPos)
- {
- case CalloutPosition.BEFORE:
- {
- // The full width of the callout is before the owner
- // All arrow directions are ArrowDirection.RIGHT x=(width - arrow.width)
- registrationPoint.x = -calloutWidth;
- break;
- }
- case CalloutPosition.START:
- {
- // ArrowDirection.LEFT is at x=0
- registrationPoint.x = 0;
- break;
- }
- case CalloutPosition.END:
- {
- // The ends of the owner and callout are aligned
- registrationPoint.x = (ownerWidth - calloutWidth);
- break;
- }
- case CalloutPosition.AFTER:
- {
- // The full width of the callout is after the owner
- // All arrow directions are ArrowDirection.LEFT (x=0)
- registrationPoint.x = ownerWidth;
- break;
- }
- default: // case CalloutPosition.MIDDLE:
- {
- registrationPoint.x = Math.floor((ownerWidth - calloutWidth) / 2);
- break;
- }
- }
-
- switch (verticalPos)
- {
- case CalloutPosition.BEFORE:
- {
- // The full height of the callout is before the owner
- // All arrow directions are ArrowDirection.DOWN y=(height - arrow.height)
- registrationPoint.y = -calloutHeight;
- break;
- }
- case CalloutPosition.START:
- {
- // ArrowDirection.UP is at y=0
- registrationPoint.y = 0;
- break;
- }
- case CalloutPosition.MIDDLE:
- {
- registrationPoint.y = Math.floor((ownerHeight - calloutHeight) / 2);
- break;
- }
- case CalloutPosition.END:
- {
- // The ends of the owner and callout are aligned
- registrationPoint.y = (ownerHeight - calloutHeight);
- break;
- }
- default: //case CalloutPosition.AFTER:
- {
- // The full height of the callout is after the owner
- // All arrow directions are ArrowDirection.UP (y=0)
- registrationPoint.y = ownerHeight;
- break;
- }
- }
-
- var topLeft:Point = registrationPoint.clone();
- var size:Point = MatrixUtil.transformBounds(calloutWidth, calloutHeight, matrix, topLeft);
- var bounds:Rectangle = new Rectangle();
-
- bounds.left = topLeft.x;
- bounds.top = topLeft.y;
- bounds.width = size.x;
- bounds.height = size.y;
-
- return bounds;
- }
-
- /**
- * @private
- */
- mx_internal function get isArrowVertical():Boolean
- {
- return (arrowDirection == ArrowDirection.UP ||
- arrowDirection == ArrowDirection.DOWN);
- }
-
- //--------------------------------------------------------------------------
- //
- // Event handlers
- //
- //--------------------------------------------------------------------------
-
- /**
- * @private
- */
- private function arrow_resizeHandler(event:Event):void
- {
- updateSkinDisplayList();
- }
-
- /**
- * @private
- */
- private function systemManager_resizeHandler(event:Event):void
- {
- // Remove explicit settings if due to Resize effect
- softKeyboardEffectResetExplicitSize();
-
- // Screen resize might require a new arrow direction and callout position
- invalidatePosition();
-
- if (!isSoftKeyboardEffectActive)
- {
- // Force validation and use new screen size only if the keyboard
- // effect is not active. The stage dimensions may be invalid while
- // the soft keyboard is active. See SDK-31860.
- validateNow();
- }
- }
-}
-}
\ No newline at end of file
http://git-wip-us.apache.org/repos/asf/flex-sdk/blob/0d6e7b32/frameworks/projects/mobilecomponents/src/spark/components/Callout.png
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