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Posted to dev@openoffice.apache.org by Andre Fischer <aw...@gmail.com> on 2014/01/30 09:40:17 UTC
Building on Mac
Yesterday I was trying to make a new build on OSX. I have not used this
platform for a while so I instead of updating my SVN repository, I
cloned the new GIT repository. That went as smooth as expected (thanks
to everybody involved setting it up). But my configure failed. It
complained that there was no xcode installed. This is probably due to
the transition from 32bit to 64 bit. The only information I found about
what to do is a short notice regarding build requirements [1]. That
brought me as far as asking me for my Apple Developer Id. I have one,
but not readily available, so I can not continue right now.
So, I have some questions:
1. Is it possible to build on OSX with only freely available tools (that
don't require registration)?
2. Is there anybody with access to a Mac who is willing to extend the
building guide to cover OSX?
[2] and [3] describe in some detail how to build OpenOffice on
Windows and Linux (in its Ubuntu flavor) but hardly a word on OSX. Is
there another page buried in our Wiki?
3. I remember that I also had to set up macports [4] for some frequently
used shell commands (I think) but that is not mentioned anywhere in the
building guide. Is it not needed anymore?
I think that it is not enough that it is theoretically possible to build
OpenOffice on Mac OSX. It should also be documented in a public place
so that everybody can do it.
Regards,
Andre
[1]
https://wiki.openoffice.org/wiki/Documentation/Building_Guide_AOO/Building_on_MacOsX
[2] https://wiki.openoffice.org/wiki/Documentation/Building_Guide_AOO
[3]
https://wiki.openoffice.org/wiki/Documentation/Building_Guide_AOO/Step_by_step
[4] http://www.macports.org/
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Re: Building on Mac
Posted by Andre Fischer <aw...@gmail.com>.
On 30.01.2014 10:24, Herbert Duerr wrote:
> On 30.01.2014 09:40, Andre Fischer wrote:
>> 1. Is it possible to build on OSX with only freely available tools (that
>> don't require registration)?
>
> Apple's XCode development environment is available for free in either
> their app store or in their "downloads for developers" area. Apple
> requires a registrations for both.
Instead of free I should have used the word open as in open source.
Registration seems not to be compatible with that concept.
>
> Since an Xcode download is a plain disk-image file that could be
> easily redistributed there might be alternative channels for them, but
> I'd strongly recommend to use the reliable and legal download
> locations from the original provider Apple. If there are direct
> download links at Apple that don't require registration then they are
> not well publicized. If anyone knows such a link please provide it.
I am not asking for ways around the registration. I am asking for
alternatives that maybe do not come from Apple. Does macports provide a
gcc/clang compiler?
>
>> 2. Is there anybody with access to a Mac who is willing to extend the
>> building guide to cover OSX?
>> [2] and [3] describe in some detail how to build OpenOffice on
>> Windows and Linux (in its Ubuntu flavor) but hardly a word on OSX.
>
> Once XCode is installed it's just the plain generic svn-checkout,
> configure and build steps documented in [1]. The good thing about
> XCode is that it provides all that's needed.
So? The same is true for Linux and Windows and we still have detailed
building guides for them.
>
>> 3. I remember that I also had to set up macports [4] for some frequently
>> used shell commands (I think) but that is not mentioned anywhere in the
>> building guide. Is it not needed anymore?
>
> I don't have macports or fink installed and can build just fine. All
> our build requirements are covered by Xcode.
>
> Of course these tool sets provide a lot of value, e.g. if anyone
> prefers to write his helper scripts in e.g. Lisp then macports is a
> good way to get a lisp interpreter for free. But our build doesn't
> require any of this.
Ah, I didn't know that.
>
>> I think that it is not enough that it is theoretically possible to build
>> OpenOffice on Mac OSX. It should also be documented in a public place
>> so that everybody can do it.
>
> Get XCode 4.5 and install it.
What about the "... or later" on the build requirements page. The
referenced download page offers by default XCode 5. Does that work?
> Do the generic AOO build [1].
>
> [1] https://wiki.openoffice.org/wiki/Documentation/Building_Guide_AOO
>
> By the way, I'm working on enabling an AOO build with newer XCode
> versions, that no longer provide a 10.7 SDK.
>
> I'd suggest to not give up so easily. If a download requires a
> registration then annoying as it may be, it is nothing a reasonably
> experienced developer cannot handle. Even Mac newbies often manage to
> get things from the App Store.
Not without their passwords.
And you are right, I am not an experienced developer on the Mac
platform. More reason to have proper documentation. I still have not
given up hope that sometime somebody will provide it.
-Andre
>
> Herbert
>
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Re: Building on Mac
Posted by Herbert Duerr <hd...@apache.org>.
On 30.01.2014 09:40, Andre Fischer wrote:
> 1. Is it possible to build on OSX with only freely available tools (that
> don't require registration)?
Apple's XCode development environment is available for free in either
their app store or in their "downloads for developers" area. Apple
requires a registrations for both.
Since an Xcode download is a plain disk-image file that could be easily
redistributed there might be alternative channels for them, but I'd
strongly recommend to use the reliable and legal download locations from
the original provider Apple. If there are direct download links at Apple
that don't require registration then they are not well publicized. If
anyone knows such a link please provide it.
> 2. Is there anybody with access to a Mac who is willing to extend the
> building guide to cover OSX?
> [2] and [3] describe in some detail how to build OpenOffice on
> Windows and Linux (in its Ubuntu flavor) but hardly a word on OSX.
Once XCode is installed it's just the plain generic svn-checkout,
configure and build steps documented in [1]. The good thing about XCode
is that it provides all that's needed.
> 3. I remember that I also had to set up macports [4] for some frequently
> used shell commands (I think) but that is not mentioned anywhere in the
> building guide. Is it not needed anymore?
I don't have macports or fink installed and can build just fine. All our
build requirements are covered by Xcode.
Of course these tool sets provide a lot of value, e.g. if anyone prefers
to write his helper scripts in e.g. Lisp then macports is a good way to
get a lisp interpreter for free. But our build doesn't require any of this.
> I think that it is not enough that it is theoretically possible to build
> OpenOffice on Mac OSX. It should also be documented in a public place
> so that everybody can do it.
Get XCode 4.5 and install it.
Do the generic AOO build [1].
[1] https://wiki.openoffice.org/wiki/Documentation/Building_Guide_AOO
By the way, I'm working on enabling an AOO build with newer XCode
versions, that no longer provide a 10.7 SDK.
I'd suggest to not give up so easily. If a download requires a
registration then annoying as it may be, it is nothing a reasonably
experienced developer cannot handle. Even Mac newbies often manage to
get things from the App Store.
Herbert
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