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Posted to commits@cordova.apache.org by bo...@apache.org on 2013/07/12 01:26:37 UTC

[2/2] android commit: Updating cordova.js for unit tests

Updating cordova.js for unit tests


Project: http://git-wip-us.apache.org/repos/asf/cordova-android/repo
Commit: http://git-wip-us.apache.org/repos/asf/cordova-android/commit/37c20c3f
Tree: http://git-wip-us.apache.org/repos/asf/cordova-android/tree/37c20c3f
Diff: http://git-wip-us.apache.org/repos/asf/cordova-android/diff/37c20c3f

Branch: refs/heads/master
Commit: 37c20c3f67690cc08c85b25a008d393551fcbdec
Parents: 22daea1
Author: Joe Bowser <bo...@apache.org>
Authored: Thu Jul 11 16:26:12 2013 -0700
Committer: Joe Bowser <bo...@apache.org>
Committed: Thu Jul 11 16:26:12 2013 -0700

----------------------------------------------------------------------
 test/assets/www/cordova.js | 2130 ++++++++++++++++++++++++++++++++++++++-
 1 file changed, 2112 insertions(+), 18 deletions(-)
----------------------------------------------------------------------


http://git-wip-us.apache.org/repos/asf/cordova-android/blob/37c20c3f/test/assets/www/cordova.js
----------------------------------------------------------------------
diff --git a/test/assets/www/cordova.js b/test/assets/www/cordova.js
index 03dae06..4fc9746 100755
--- a/test/assets/www/cordova.js
+++ b/test/assets/www/cordova.js
@@ -1,21 +1,2115 @@
+// Platform: android
+// 2.7.0rc1-169-g87cc336
 /*
-       Licensed to the Apache Software Foundation (ASF) under one
-       or more contributor license agreements.  See the NOTICE file
-       distributed with this work for additional information
-       regarding copyright ownership.  The ASF licenses this file
-       to you under the Apache License, Version 2.0 (the
-       "License"); you may not use this file except in compliance
-       with the License.  You may obtain a copy of the License at
-
-         http://www.apache.org/licenses/LICENSE-2.0
-
-       Unless required by applicable law or agreed to in writing,
-       software distributed under the License is distributed on an
-       "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
-       KIND, either express or implied.  See the License for the
-       specific language governing permissions and limitations
-       under the License.
+ Licensed to the Apache Software Foundation (ASF) under one
+ or more contributor license agreements.  See the NOTICE file
+ distributed with this work for additional information
+ regarding copyright ownership.  The ASF licenses this file
+ to you under the Apache License, Version 2.0 (the
+ "License"); you may not use this file except in compliance
+ with the License.  You may obtain a copy of the License at
+ 
+     http://www.apache.org/licenses/LICENSE-2.0
+ 
+ Unless required by applicable law or agreed to in writing,
+ software distributed under the License is distributed on an
+ "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
+ KIND, either express or implied.  See the License for the
+ specific language governing permissions and limitations
+ under the License.
 */
+;(function() {
+var CORDOVA_JS_BUILD_LABEL = '2.7.0rc1-169-g87cc336';
+// file: lib/scripts/require.js
 
-document.write('<script type="text/javascript" charset="utf-8" src="../cordova.android.js"></script>');
-document.write('<script type="text/javascript" charset="utf-8" src="cordova.android.js"></script>');
+var require,
+    define;
+
+(function () {
+    var modules = {},
+    // Stack of moduleIds currently being built.
+        requireStack = [],
+    // Map of module ID -> index into requireStack of modules currently being built.
+        inProgressModules = {},
+        SEPERATOR = ".";
+
+
+
+    function build(module) {
+        var factory = module.factory,
+            localRequire = function (id) {
+                var resultantId = id;
+                //Its a relative path, so lop off the last portion and add the id (minus "./")
+                if (id.charAt(0) === ".") {
+                    resultantId = module.id.slice(0, module.id.lastIndexOf(SEPERATOR)) + SEPERATOR + id.slice(2);
+                }
+                return require(resultantId);
+            };
+        module.exports = {};
+        delete module.factory;
+        factory(localRequire, module.exports, module);
+        return module.exports;
+    }
+
+    require = function (id) {
+        if (!modules[id]) {
+            throw "module " + id + " not found";
+        } else if (id in inProgressModules) {
+            var cycle = requireStack.slice(inProgressModules[id]).join('->') + '->' + id;
+            throw "Cycle in require graph: " + cycle;
+        }
+        if (modules[id].factory) {
+            try {
+                inProgressModules[id] = requireStack.length;
+                requireStack.push(id);
+                return build(modules[id]);
+            } finally {
+                delete inProgressModules[id];
+                requireStack.pop();
+            }
+        }
+        return modules[id].exports;
+    };
+
+    define = function (id, factory) {
+        if (modules[id]) {
+            throw "module " + id + " already defined";
+        }
+
+        modules[id] = {
+            id: id,
+            factory: factory
+        };
+    };
+
+    define.remove = function (id) {
+        delete modules[id];
+    };
+
+    define.moduleMap = modules;
+})();
+
+//Export for use in node
+if (typeof module === "object" && typeof require === "function") {
+    module.exports.require = require;
+    module.exports.define = define;
+}
+
+// file: lib/cordova.js
+define("cordova", function(require, exports, module) {
+
+
+var channel = require('cordova/channel');
+
+/**
+ * Listen for DOMContentLoaded and notify our channel subscribers.
+ */
+document.addEventListener('DOMContentLoaded', function() {
+    channel.onDOMContentLoaded.fire();
+}, false);
+if (document.readyState == 'complete' || document.readyState == 'interactive') {
+    channel.onDOMContentLoaded.fire();
+}
+
+/**
+ * Intercept calls to addEventListener + removeEventListener and handle deviceready,
+ * resume, and pause events.
+ */
+var m_document_addEventListener = document.addEventListener;
+var m_document_removeEventListener = document.removeEventListener;
+var m_window_addEventListener = window.addEventListener;
+var m_window_removeEventListener = window.removeEventListener;
+
+/**
+ * Houses custom event handlers to intercept on document + window event listeners.
+ */
+var documentEventHandlers = {},
+    windowEventHandlers = {};
+
+document.addEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    if (typeof documentEventHandlers[e] != 'undefined') {
+        documentEventHandlers[e].subscribe(handler);
+    } else {
+        m_document_addEventListener.call(document, evt, handler, capture);
+    }
+};
+
+window.addEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    if (typeof windowEventHandlers[e] != 'undefined') {
+        windowEventHandlers[e].subscribe(handler);
+    } else {
+        m_window_addEventListener.call(window, evt, handler, capture);
+    }
+};
+
+document.removeEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    // If unsubscribing from an event that is handled by a plugin
+    if (typeof documentEventHandlers[e] != "undefined") {
+        documentEventHandlers[e].unsubscribe(handler);
+    } else {
+        m_document_removeEventListener.call(document, evt, handler, capture);
+    }
+};
+
+window.removeEventListener = function(evt, handler, capture) {
+    var e = evt.toLowerCase();
+    // If unsubscribing from an event that is handled by a plugin
+    if (typeof windowEventHandlers[e] != "undefined") {
+        windowEventHandlers[e].unsubscribe(handler);
+    } else {
+        m_window_removeEventListener.call(window, evt, handler, capture);
+    }
+};
+
+function createEvent(type, data) {
+    var event = document.createEvent('Events');
+    event.initEvent(type, false, false);
+    if (data) {
+        for (var i in data) {
+            if (data.hasOwnProperty(i)) {
+                event[i] = data[i];
+            }
+        }
+    }
+    return event;
+}
+
+if(typeof window.console === "undefined") {
+    window.console = {
+        log:function(){}
+    };
+}
+// there are places in the framework where we call `warn` also, so we should make sure it exists
+if(typeof window.console.warn === "undefined") {
+    window.console.warn = function(msg) {
+        this.log("warn: " + msg);
+    }
+}
+
+var cordova = {
+    define:define,
+    require:require,
+    /**
+     * Methods to add/remove your own addEventListener hijacking on document + window.
+     */
+    addWindowEventHandler:function(event) {
+        return (windowEventHandlers[event] = channel.create(event));
+    },
+    addStickyDocumentEventHandler:function(event) {
+        return (documentEventHandlers[event] = channel.createSticky(event));
+    },
+    addDocumentEventHandler:function(event) {
+        return (documentEventHandlers[event] = channel.create(event));
+    },
+    removeWindowEventHandler:function(event) {
+        delete windowEventHandlers[event];
+    },
+    removeDocumentEventHandler:function(event) {
+        delete documentEventHandlers[event];
+    },
+    /**
+     * Retrieve original event handlers that were replaced by Cordova
+     *
+     * @return object
+     */
+    getOriginalHandlers: function() {
+        return {'document': {'addEventListener': m_document_addEventListener, 'removeEventListener': m_document_removeEventListener},
+        'window': {'addEventListener': m_window_addEventListener, 'removeEventListener': m_window_removeEventListener}};
+    },
+    /**
+     * Method to fire event from native code
+     * bNoDetach is required for events which cause an exception which needs to be caught in native code
+     */
+    fireDocumentEvent: function(type, data, bNoDetach) {
+        var evt = createEvent(type, data);
+        if (typeof documentEventHandlers[type] != 'undefined') {
+            if( bNoDetach ) {
+              documentEventHandlers[type].fire(evt);
+            }
+            else {
+              setTimeout(function() {
+                  // Fire deviceready on listeners that were registered before cordova.js was loaded.
+                  if (type == 'deviceready') {
+                      document.dispatchEvent(evt);
+                  }
+                  documentEventHandlers[type].fire(evt);
+              }, 0);
+            }
+        } else {
+            document.dispatchEvent(evt);
+        }
+    },
+    fireWindowEvent: function(type, data) {
+        var evt = createEvent(type,data);
+        if (typeof windowEventHandlers[type] != 'undefined') {
+            setTimeout(function() {
+                windowEventHandlers[type].fire(evt);
+            }, 0);
+        } else {
+            window.dispatchEvent(evt);
+        }
+    },
+
+    /**
+     * Plugin callback mechanism.
+     */
+    // Randomize the starting callbackId to avoid collisions after refreshing or navigating.
+    // This way, it's very unlikely that any new callback would get the same callbackId as an old callback.
+    callbackId: Math.floor(Math.random() * 2000000000),
+    callbacks:  {},
+    callbackStatus: {
+        NO_RESULT: 0,
+        OK: 1,
+        CLASS_NOT_FOUND_EXCEPTION: 2,
+        ILLEGAL_ACCESS_EXCEPTION: 3,
+        INSTANTIATION_EXCEPTION: 4,
+        MALFORMED_URL_EXCEPTION: 5,
+        IO_EXCEPTION: 6,
+        INVALID_ACTION: 7,
+        JSON_EXCEPTION: 8,
+        ERROR: 9
+    },
+
+    /**
+     * Called by native code when returning successful result from an action.
+     */
+    callbackSuccess: function(callbackId, args) {
+        try {
+            cordova.callbackFromNative(callbackId, true, args.status, [args.message], args.keepCallback);
+        } catch (e) {
+            console.log("Error in error callback: " + callbackId + " = "+e);
+        }
+    },
+
+    /**
+     * Called by native code when returning error result from an action.
+     */
+    callbackError: function(callbackId, args) {
+        // TODO: Deprecate callbackSuccess and callbackError in favour of callbackFromNative.
+        // Derive success from status.
+        try {
+            cordova.callbackFromNative(callbackId, false, args.status, [args.message], args.keepCallback);
+        } catch (e) {
+            console.log("Error in error callback: " + callbackId + " = "+e);
+        }
+    },
+
+    /**
+     * Called by native code when returning the result from an action.
+     */
+    callbackFromNative: function(callbackId, success, status, args, keepCallback) {
+        var callback = cordova.callbacks[callbackId];
+        if (callback) {
+            if (success && status == cordova.callbackStatus.OK) {
+                callback.success && callback.success.apply(null, args);
+            } else if (!success) {
+                callback.fail && callback.fail.apply(null, args);
+            }
+
+            // Clear callback if not expecting any more results
+            if (!keepCallback) {
+                delete cordova.callbacks[callbackId];
+            }
+        }
+    },
+    addConstructor: function(func) {
+        channel.onCordovaReady.subscribe(function() {
+            try {
+                func();
+            } catch(e) {
+                console.log("Failed to run constructor: " + e);
+            }
+        });
+    }
+};
+
+// Register pause, resume and deviceready channels as events on document.
+channel.onPause = cordova.addDocumentEventHandler('pause');
+channel.onResume = cordova.addDocumentEventHandler('resume');
+channel.onDeviceReady = cordova.addStickyDocumentEventHandler('deviceready');
+
+module.exports = cordova;
+
+});
+
+// file: lib/common/argscheck.js
+define("cordova/argscheck", function(require, exports, module) {
+
+var exec = require('cordova/exec');
+var utils = require('cordova/utils');
+
+var moduleExports = module.exports;
+
+var typeMap = {
+    'A': 'Array',
+    'D': 'Date',
+    'N': 'Number',
+    'S': 'String',
+    'F': 'Function',
+    'O': 'Object'
+};
+
+function extractParamName(callee, argIndex) {
+  return (/.*?\((.*?)\)/).exec(callee)[1].split(', ')[argIndex];
+}
+
+function checkArgs(spec, functionName, args, opt_callee) {
+    if (!moduleExports.enableChecks) {
+        return;
+    }
+    var errMsg = null;
+    var typeName;
+    for (var i = 0; i < spec.length; ++i) {
+        var c = spec.charAt(i),
+            cUpper = c.toUpperCase(),
+            arg = args[i];
+        // Asterix means allow anything.
+        if (c == '*') {
+            continue;
+        }
+        typeName = utils.typeName(arg);
+        if ((arg === null || arg === undefined) && c == cUpper) {
+            continue;
+        }
+        if (typeName != typeMap[cUpper]) {
+            errMsg = 'Expected ' + typeMap[cUpper];
+            break;
+        }
+    }
+    if (errMsg) {
+        errMsg += ', but got ' + typeName + '.';
+        errMsg = 'Wrong type for parameter "' + extractParamName(opt_callee || args.callee, i) + '" of ' + functionName + ': ' + errMsg;
+        // Don't log when running unit tests.
+        if (typeof jasmine == 'undefined') {
+            console.error(errMsg);
+        }
+        throw TypeError(errMsg);
+    }
+}
+
+function getValue(value, defaultValue) {
+    return value === undefined ? defaultValue : value;
+}
+
+moduleExports.checkArgs = checkArgs;
+moduleExports.getValue = getValue;
+moduleExports.enableChecks = true;
+
+
+});
+
+// file: lib/common/base64.js
+define("cordova/base64", function(require, exports, module) {
+
+var base64 = exports;
+
+base64.fromArrayBuffer = function(arrayBuffer) {
+  var array = new Uint8Array(arrayBuffer);
+  return uint8ToBase64(array);
+};
+
+//------------------------------------------------------------------------------
+
+/* This code is based on the performance tests at http://jsperf.com/b64tests
+ * This 12-bit-at-a-time algorithm was the best performing version on all
+ * platforms tested.
+ */
+
+var b64_6bit = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
+var b64_12bit;
+
+var b64_12bitTable = function() {
+    b64_12bit = [];
+    for (var i=0; i<64; i++) {
+        for (var j=0; j<64; j++) {
+            b64_12bit[i*64+j] = b64_6bit[i] + b64_6bit[j];
+        }
+    }
+    b64_12bitTable = function() { return b64_12bit; };
+    return b64_12bit;
+}
+
+function uint8ToBase64(rawData) {
+    var numBytes = rawData.byteLength;
+    var output="";
+    var segment;
+    var table = b64_12bitTable();
+    for (var i=0;i<numBytes-2;i+=3) {
+        segment = (rawData[i] << 16) + (rawData[i+1] << 8) + rawData[i+2];
+        output += table[segment >> 12];
+        output += table[segment & 0xfff];
+    }
+    if (numBytes - i == 2) {
+        segment = (rawData[i] << 16) + (rawData[i+1] << 8);
+        output += table[segment >> 12];
+        output += b64_6bit[(segment & 0xfff) >> 6];
+        output += '=';
+    } else if (numBytes - i == 1) {
+        segment = (rawData[i] << 16);
+        output += table[segment >> 12];
+        output += '==';
+    }
+    return output;
+}
+
+});
+
+// file: lib/common/builder.js
+define("cordova/builder", function(require, exports, module) {
+
+var utils = require('cordova/utils');
+
+function each(objects, func, context) {
+    for (var prop in objects) {
+        if (objects.hasOwnProperty(prop)) {
+            func.apply(context, [objects[prop], prop]);
+        }
+    }
+}
+
+function clobber(obj, key, value) {
+    exports.replaceHookForTesting(obj, key);
+    obj[key] = value;
+    // Getters can only be overridden by getters.
+    if (obj[key] !== value) {
+        utils.defineGetter(obj, key, function() {
+            return value;
+        });
+    }
+}
+
+function assignOrWrapInDeprecateGetter(obj, key, value, message) {
+    if (message) {
+        utils.defineGetter(obj, key, function() {
+            console.log(message);
+            delete obj[key];
+            clobber(obj, key, value);
+            return value;
+        });
+    } else {
+        clobber(obj, key, value);
+    }
+}
+
+function include(parent, objects, clobber, merge) {
+    each(objects, function (obj, key) {
+        try {
+          var result = obj.path ? require(obj.path) : {};
+
+          if (clobber) {
+              // Clobber if it doesn't exist.
+              if (typeof parent[key] === 'undefined') {
+                  assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+              } else if (typeof obj.path !== 'undefined') {
+                  // If merging, merge properties onto parent, otherwise, clobber.
+                  if (merge) {
+                      recursiveMerge(parent[key], result);
+                  } else {
+                      assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+                  }
+              }
+              result = parent[key];
+          } else {
+            // Overwrite if not currently defined.
+            if (typeof parent[key] == 'undefined') {
+              assignOrWrapInDeprecateGetter(parent, key, result, obj.deprecated);
+            } else {
+              // Set result to what already exists, so we can build children into it if they exist.
+              result = parent[key];
+            }
+          }
+
+          if (obj.children) {
+            include(result, obj.children, clobber, merge);
+          }
+        } catch(e) {
+          utils.alert('Exception building cordova JS globals: ' + e + ' for key "' + key + '"');
+        }
+    });
+}
+
+/**
+ * Merge properties from one object onto another recursively.  Properties from
+ * the src object will overwrite existing target property.
+ *
+ * @param target Object to merge properties into.
+ * @param src Object to merge properties from.
+ */
+function recursiveMerge(target, src) {
+    for (var prop in src) {
+        if (src.hasOwnProperty(prop)) {
+            if (target.prototype && target.prototype.constructor === target) {
+                // If the target object is a constructor override off prototype.
+                clobber(target.prototype, prop, src[prop]);
+            } else {
+                if (typeof src[prop] === 'object' && typeof target[prop] === 'object') {
+                    recursiveMerge(target[prop], src[prop]);
+                } else {
+                    clobber(target, prop, src[prop]);
+                }
+            }
+        }
+    }
+}
+
+exports.buildIntoButDoNotClobber = function(objects, target) {
+    include(target, objects, false, false);
+};
+exports.buildIntoAndClobber = function(objects, target) {
+    include(target, objects, true, false);
+};
+exports.buildIntoAndMerge = function(objects, target) {
+    include(target, objects, true, true);
+};
+exports.recursiveMerge = recursiveMerge;
+exports.assignOrWrapInDeprecateGetter = assignOrWrapInDeprecateGetter;
+exports.replaceHookForTesting = function() {};
+
+});
+
+// file: lib/common/channel.js
+define("cordova/channel", function(require, exports, module) {
+
+var utils = require('cordova/utils'),
+    nextGuid = 1;
+
+/**
+ * Custom pub-sub "channel" that can have functions subscribed to it
+ * This object is used to define and control firing of events for
+ * cordova initialization, as well as for custom events thereafter.
+ *
+ * The order of events during page load and Cordova startup is as follows:
+ *
+ * onDOMContentLoaded*         Internal event that is received when the web page is loaded and parsed.
+ * onNativeReady*              Internal event that indicates the Cordova native side is ready.
+ * onCordovaReady*             Internal event fired when all Cordova JavaScript objects have been created.
+ * onDeviceReady*              User event fired to indicate that Cordova is ready
+ * onResume                    User event fired to indicate a start/resume lifecycle event
+ * onPause                     User event fired to indicate a pause lifecycle event
+ * onDestroy*                  Internal event fired when app is being destroyed (User should use window.onunload event, not this one).
+ *
+ * The events marked with an * are sticky. Once they have fired, they will stay in the fired state.
+ * All listeners that subscribe after the event is fired will be executed right away.
+ *
+ * The only Cordova events that user code should register for are:
+ *      deviceready           Cordova native code is initialized and Cordova APIs can be called from JavaScript
+ *      pause                 App has moved to background
+ *      resume                App has returned to foreground
+ *
+ * Listeners can be registered as:
+ *      document.addEventListener("deviceready", myDeviceReadyListener, false);
+ *      document.addEventListener("resume", myResumeListener, false);
+ *      document.addEventListener("pause", myPauseListener, false);
+ *
+ * The DOM lifecycle events should be used for saving and restoring state
+ *      window.onload
+ *      window.onunload
+ *
+ */
+
+/**
+ * Channel
+ * @constructor
+ * @param type  String the channel name
+ */
+var Channel = function(type, sticky) {
+    this.type = type;
+    // Map of guid -> function.
+    this.handlers = {};
+    // 0 = Non-sticky, 1 = Sticky non-fired, 2 = Sticky fired.
+    this.state = sticky ? 1 : 0;
+    // Used in sticky mode to remember args passed to fire().
+    this.fireArgs = null;
+    // Used by onHasSubscribersChange to know if there are any listeners.
+    this.numHandlers = 0;
+    // Function that is called when the first listener is subscribed, or when
+    // the last listener is unsubscribed.
+    this.onHasSubscribersChange = null;
+},
+    channel = {
+        /**
+         * Calls the provided function only after all of the channels specified
+         * have been fired. All channels must be sticky channels.
+         */
+        join: function(h, c) {
+            var len = c.length,
+                i = len,
+                f = function() {
+                    if (!(--i)) h();
+                };
+            for (var j=0; j<len; j++) {
+                if (c[j].state === 0) {
+                    throw Error('Can only use join with sticky channels.');
+                }
+                c[j].subscribe(f);
+            }
+            if (!len) h();
+        },
+        create: function(type) {
+            return channel[type] = new Channel(type, false);
+        },
+        createSticky: function(type) {
+            return channel[type] = new Channel(type, true);
+        },
+
+        /**
+         * cordova Channels that must fire before "deviceready" is fired.
+         */
+        deviceReadyChannelsArray: [],
+        deviceReadyChannelsMap: {},
+
+        /**
+         * Indicate that a feature needs to be initialized before it is ready to be used.
+         * This holds up Cordova's "deviceready" event until the feature has been initialized
+         * and Cordova.initComplete(feature) is called.
+         *
+         * @param feature {String}     The unique feature name
+         */
+        waitForInitialization: function(feature) {
+            if (feature) {
+                var c = channel[feature] || this.createSticky(feature);
+                this.deviceReadyChannelsMap[feature] = c;
+                this.deviceReadyChannelsArray.push(c);
+            }
+        },
+
+        /**
+         * Indicate that initialization code has completed and the feature is ready to be used.
+         *
+         * @param feature {String}     The unique feature name
+         */
+        initializationComplete: function(feature) {
+            var c = this.deviceReadyChannelsMap[feature];
+            if (c) {
+                c.fire();
+            }
+        }
+    };
+
+function forceFunction(f) {
+    if (typeof f != 'function') throw "Function required as first argument!";
+}
+
+/**
+ * Subscribes the given function to the channel. Any time that
+ * Channel.fire is called so too will the function.
+ * Optionally specify an execution context for the function
+ * and a guid that can be used to stop subscribing to the channel.
+ * Returns the guid.
+ */
+Channel.prototype.subscribe = function(f, c) {
+    // need a function to call
+    forceFunction(f);
+    if (this.state == 2) {
+        f.apply(c || this, this.fireArgs);
+        return;
+    }
+
+    var func = f,
+        guid = f.observer_guid;
+    if (typeof c == "object") { func = utils.close(c, f); }
+
+    if (!guid) {
+        // first time any channel has seen this subscriber
+        guid = '' + nextGuid++;
+    }
+    func.observer_guid = guid;
+    f.observer_guid = guid;
+
+    // Don't add the same handler more than once.
+    if (!this.handlers[guid]) {
+        this.handlers[guid] = func;
+        this.numHandlers++;
+        if (this.numHandlers == 1) {
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+/**
+ * Unsubscribes the function with the given guid from the channel.
+ */
+Channel.prototype.unsubscribe = function(f) {
+    // need a function to unsubscribe
+    forceFunction(f);
+
+    var guid = f.observer_guid,
+        handler = this.handlers[guid];
+    if (handler) {
+        delete this.handlers[guid];
+        this.numHandlers--;
+        if (this.numHandlers === 0) {
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+/**
+ * Calls all functions subscribed to this channel.
+ */
+Channel.prototype.fire = function(e) {
+    var fail = false,
+        fireArgs = Array.prototype.slice.call(arguments);
+    // Apply stickiness.
+    if (this.state == 1) {
+        this.state = 2;
+        this.fireArgs = fireArgs;
+    }
+    if (this.numHandlers) {
+        // Copy the values first so that it is safe to modify it from within
+        // callbacks.
+        var toCall = [];
+        for (var item in this.handlers) {
+            toCall.push(this.handlers[item]);
+        }
+        for (var i = 0; i < toCall.length; ++i) {
+            toCall[i].apply(this, fireArgs);
+        }
+        if (this.state == 2 && this.numHandlers) {
+            this.numHandlers = 0;
+            this.handlers = {};
+            this.onHasSubscribersChange && this.onHasSubscribersChange();
+        }
+    }
+};
+
+
+// defining them here so they are ready super fast!
+// DOM event that is received when the web page is loaded and parsed.
+channel.createSticky('onDOMContentLoaded');
+
+// Event to indicate the Cordova native side is ready.
+channel.createSticky('onNativeReady');
+
+// Event to indicate that all Cordova JavaScript objects have been created
+// and it's time to run plugin constructors.
+channel.createSticky('onCordovaReady');
+
+// Event to indicate that all automatically loaded JS plugins are loaded and ready.
+channel.createSticky('onPluginsReady');
+
+// Event to indicate that Cordova is ready
+channel.createSticky('onDeviceReady');
+
+// Event to indicate a resume lifecycle event
+channel.create('onResume');
+
+// Event to indicate a pause lifecycle event
+channel.create('onPause');
+
+// Event to indicate a destroy lifecycle event
+channel.createSticky('onDestroy');
+
+// Channels that must fire before "deviceready" is fired.
+channel.waitForInitialization('onCordovaReady');
+channel.waitForInitialization('onDOMContentLoaded');
+
+module.exports = channel;
+
+});
+
+// file: lib/common/commandProxy.js
+define("cordova/commandProxy", function(require, exports, module) {
+
+
+// internal map of proxy function
+var CommandProxyMap = {};
+
+module.exports = {
+
+    // example: cordova.commandProxy.add("Accelerometer",{getCurrentAcceleration: function(successCallback, errorCallback, options) {...},...);
+    add:function(id,proxyObj) {
+        console.log("adding proxy for " + id);
+        CommandProxyMap[id] = proxyObj;
+        return proxyObj;
+    },
+
+    // cordova.commandProxy.remove("Accelerometer");
+    remove:function(id) {
+        var proxy = CommandProxyMap[id];
+        delete CommandProxyMap[id];
+        CommandProxyMap[id] = null;
+        return proxy;
+    },
+
+    get:function(service,action) {
+        return ( CommandProxyMap[service] ? CommandProxyMap[service][action] : null );
+    }
+};
+});
+
+// file: lib/android/exec.js
+define("cordova/exec", function(require, exports, module) {
+
+/**
+ * Execute a cordova command.  It is up to the native side whether this action
+ * is synchronous or asynchronous.  The native side can return:
+ *      Synchronous: PluginResult object as a JSON string
+ *      Asynchronous: Empty string ""
+ * If async, the native side will cordova.callbackSuccess or cordova.callbackError,
+ * depending upon the result of the action.
+ *
+ * @param {Function} success    The success callback
+ * @param {Function} fail       The fail callback
+ * @param {String} service      The name of the service to use
+ * @param {String} action       Action to be run in cordova
+ * @param {String[]} [args]     Zero or more arguments to pass to the method
+ */
+var cordova = require('cordova'),
+    nativeApiProvider = require('cordova/plugin/android/nativeapiprovider'),
+    utils = require('cordova/utils'),
+    base64 = require('cordova/base64'),
+    jsToNativeModes = {
+        PROMPT: 0,
+        JS_OBJECT: 1,
+        // This mode is currently for benchmarking purposes only. It must be enabled
+        // on the native side through the ENABLE_LOCATION_CHANGE_EXEC_MODE
+        // constant within CordovaWebViewClient.java before it will work.
+        LOCATION_CHANGE: 2
+    },
+    nativeToJsModes = {
+        // Polls for messages using the JS->Native bridge.
+        POLLING: 0,
+        // For LOAD_URL to be viable, it would need to have a work-around for
+        // the bug where the soft-keyboard gets dismissed when a message is sent.
+        LOAD_URL: 1,
+        // For the ONLINE_EVENT to be viable, it would need to intercept all event
+        // listeners (both through addEventListener and window.ononline) as well
+        // as set the navigator property itself.
+        ONLINE_EVENT: 2,
+        // Uses reflection to access private APIs of the WebView that can send JS
+        // to be executed.
+        // Requires Android 3.2.4 or above.
+        PRIVATE_API: 3
+    },
+    jsToNativeBridgeMode,  // Set lazily.
+    nativeToJsBridgeMode = nativeToJsModes.ONLINE_EVENT,
+    pollEnabled = false,
+    messagesFromNative = [];
+
+function androidExec(success, fail, service, action, args) {
+    // Set default bridge modes if they have not already been set.
+    // By default, we use the failsafe, since addJavascriptInterface breaks too often
+    if (jsToNativeBridgeMode === undefined) {
+        androidExec.setJsToNativeBridgeMode(jsToNativeModes.JS_OBJECT);
+    }
+
+    // Process any ArrayBuffers in the args into a string.
+    for (var i = 0; i < args.length; i++) {
+        if (utils.typeName(args[i]) == 'ArrayBuffer') {
+            args[i] = utils.encodeBase64(args[i]);
+        }
+    }
+
+    var callbackId = service + cordova.callbackId++,
+        argsJson = JSON.stringify(args);
+
+    if (success || fail) {
+        cordova.callbacks[callbackId] = {success:success, fail:fail};
+    }
+
+    if (jsToNativeBridgeMode == jsToNativeModes.LOCATION_CHANGE) {
+        window.location = 'http://cdv_exec/' + service + '#' + action + '#' + callbackId + '#' + argsJson;
+    } else {
+        var messages = nativeApiProvider.get().exec(service, action, callbackId, argsJson);
+        // If argsJson was received by Java as null, try again with the PROMPT bridge mode.
+        // This happens in rare circumstances, such as when certain Unicode characters are passed over the bridge on a Galaxy S2.  See CB-2666.
+        if (jsToNativeBridgeMode == jsToNativeModes.JS_OBJECT && messages === "@Null arguments.") {
+            androidExec.setJsToNativeBridgeMode(jsToNativeModes.PROMPT);
+            androidExec(success, fail, service, action, args);
+            androidExec.setJsToNativeBridgeMode(jsToNativeModes.JS_OBJECT);
+            return;
+        } else {
+            androidExec.processMessages(messages);
+        }
+    }
+}
+
+function pollOnce() {
+    var msg = nativeApiProvider.get().retrieveJsMessages();
+    androidExec.processMessages(msg);
+}
+
+function pollingTimerFunc() {
+    if (pollEnabled) {
+        pollOnce();
+        setTimeout(pollingTimerFunc, 50);
+    }
+}
+
+function hookOnlineApis() {
+    function proxyEvent(e) {
+        cordova.fireWindowEvent(e.type);
+    }
+    // The network module takes care of firing online and offline events.
+    // It currently fires them only on document though, so we bridge them
+    // to window here (while first listening for exec()-releated online/offline
+    // events).
+    window.addEventListener('online', pollOnce, false);
+    window.addEventListener('offline', pollOnce, false);
+    cordova.addWindowEventHandler('online');
+    cordova.addWindowEventHandler('offline');
+    document.addEventListener('online', proxyEvent, false);
+    document.addEventListener('offline', proxyEvent, false);
+}
+
+hookOnlineApis();
+
+androidExec.jsToNativeModes = jsToNativeModes;
+androidExec.nativeToJsModes = nativeToJsModes;
+
+androidExec.setJsToNativeBridgeMode = function(mode) {
+    if (mode == jsToNativeModes.JS_OBJECT && !window._cordovaNative) {
+        console.log('Falling back on PROMPT mode since _cordovaNative is missing. Expected for Android 3.2 and lower only.');
+        mode = jsToNativeModes.PROMPT;
+    }
+    nativeApiProvider.setPreferPrompt(mode == jsToNativeModes.PROMPT);
+    jsToNativeBridgeMode = mode;
+};
+
+androidExec.setNativeToJsBridgeMode = function(mode) {
+    if (mode == nativeToJsBridgeMode) {
+        return;
+    }
+    if (nativeToJsBridgeMode == nativeToJsModes.POLLING) {
+        pollEnabled = false;
+    }
+
+    nativeToJsBridgeMode = mode;
+    // Tell the native side to switch modes.
+    nativeApiProvider.get().setNativeToJsBridgeMode(mode);
+
+    if (mode == nativeToJsModes.POLLING) {
+        pollEnabled = true;
+        setTimeout(pollingTimerFunc, 1);
+    }
+};
+
+// Processes a single message, as encoded by NativeToJsMessageQueue.java.
+function processMessage(message) {
+    try {
+        var firstChar = message.charAt(0);
+        if (firstChar == 'J') {
+            eval(message.slice(1));
+        } else if (firstChar == 'S' || firstChar == 'F') {
+            var success = firstChar == 'S';
+            var keepCallback = message.charAt(1) == '1';
+            var spaceIdx = message.indexOf(' ', 2);
+            var status = +message.slice(2, spaceIdx);
+            var nextSpaceIdx = message.indexOf(' ', spaceIdx + 1);
+            var callbackId = message.slice(spaceIdx + 1, nextSpaceIdx);
+            var payloadKind = message.charAt(nextSpaceIdx + 1);
+            var payload;
+            if (payloadKind == 's') {
+                payload = message.slice(nextSpaceIdx + 2);
+            } else if (payloadKind == 't') {
+                payload = true;
+            } else if (payloadKind == 'f') {
+                payload = false;
+            } else if (payloadKind == 'N') {
+                payload = null;
+            } else if (payloadKind == 'n') {
+                payload = +message.slice(nextSpaceIdx + 2);
+            } else if (payloadKind == 'A') {
+                var data = message.slice(nextSpaceIdx + 2);
+                var bytes = window.atob(data);
+                var arraybuffer = new Uint8Array(bytes.length);
+                for (var i = 0; i < bytes.length; i++) {
+                    arraybuffer[i] = bytes.charCodeAt(i);
+                }
+                payload = arraybuffer.buffer;
+            } else if (payloadKind == 'S') {
+                payload = window.atob(message.slice(nextSpaceIdx + 2));
+            } else {
+                payload = JSON.parse(message.slice(nextSpaceIdx + 1));
+            }
+            cordova.callbackFromNative(callbackId, success, status, [payload], keepCallback);
+        } else {
+            console.log("processMessage failed: invalid message:" + message);
+        }
+    } catch (e) {
+        console.log("processMessage failed: Message: " + message);
+        console.log("processMessage failed: Error: " + e);
+        console.log("processMessage failed: Stack: " + e.stack);
+    }
+}
+
+// This is called from the NativeToJsMessageQueue.java.
+androidExec.processMessages = function(messages) {
+    if (messages) {
+        messagesFromNative.push(messages);
+        // Check for the reentrant case, and enqueue the message if that's the case.
+        if (messagesFromNative.length > 1) {
+            return;
+        }
+        while (messagesFromNative.length) {
+            // Don't unshift until the end so that reentrancy can be detected.
+            messages = messagesFromNative[0];
+            // The Java side can send a * message to indicate that it
+            // still has messages waiting to be retrieved.
+            if (messages == '*') {
+                messagesFromNative.shift();
+                window.setTimeout(pollOnce, 0);
+                return;
+            }
+
+            var spaceIdx = messages.indexOf(' ');
+            var msgLen = +messages.slice(0, spaceIdx);
+            var message = messages.substr(spaceIdx + 1, msgLen);
+            messages = messages.slice(spaceIdx + msgLen + 1);
+            processMessage(message);
+            if (messages) {
+                messagesFromNative[0] = messages;
+            } else {
+                messagesFromNative.shift();
+            }
+        }
+    }
+};
+
+module.exports = androidExec;
+
+});
+
+// file: lib/common/modulemapper.js
+define("cordova/modulemapper", function(require, exports, module) {
+
+var builder = require('cordova/builder'),
+    moduleMap = define.moduleMap,
+    symbolList,
+    deprecationMap;
+
+exports.reset = function() {
+    symbolList = [];
+    deprecationMap = {};
+};
+
+function addEntry(strategy, moduleName, symbolPath, opt_deprecationMessage) {
+    if (!(moduleName in moduleMap)) {
+        throw new Error('Module ' + moduleName + ' does not exist.');
+    }
+    symbolList.push(strategy, moduleName, symbolPath);
+    if (opt_deprecationMessage) {
+        deprecationMap[symbolPath] = opt_deprecationMessage;
+    }
+}
+
+// Note: Android 2.3 does have Function.bind().
+exports.clobbers = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('c', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.merges = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('m', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.defaults = function(moduleName, symbolPath, opt_deprecationMessage) {
+    addEntry('d', moduleName, symbolPath, opt_deprecationMessage);
+};
+
+exports.runs = function(moduleName) {
+    addEntry('r', moduleName, null);
+};
+
+function prepareNamespace(symbolPath, context) {
+    if (!symbolPath) {
+        return context;
+    }
+    var parts = symbolPath.split('.');
+    var cur = context;
+    for (var i = 0, part; part = parts[i]; ++i) {
+        cur = cur[part] = cur[part] || {};
+    }
+    return cur;
+}
+
+exports.mapModules = function(context) {
+    var origSymbols = {};
+    context.CDV_origSymbols = origSymbols;
+    for (var i = 0, len = symbolList.length; i < len; i += 3) {
+        var strategy = symbolList[i];
+        var moduleName = symbolList[i + 1];
+        var module = require(moduleName);
+        // <runs/>
+        if (strategy == 'r') {
+            continue;
+        }
+        var symbolPath = symbolList[i + 2];
+        var lastDot = symbolPath.lastIndexOf('.');
+        var namespace = symbolPath.substr(0, lastDot);
+        var lastName = symbolPath.substr(lastDot + 1);
+
+        var deprecationMsg = symbolPath in deprecationMap ? 'Access made to deprecated symbol: ' + symbolPath + '. ' + deprecationMsg : null;
+        var parentObj = prepareNamespace(namespace, context);
+        var target = parentObj[lastName];
+
+        if (strategy == 'm' && target) {
+            builder.recursiveMerge(target, module);
+        } else if ((strategy == 'd' && !target) || (strategy != 'd')) {
+            if (!(symbolPath in origSymbols)) {
+                origSymbols[symbolPath] = target;
+            }
+            builder.assignOrWrapInDeprecateGetter(parentObj, lastName, module, deprecationMsg);
+        }
+    }
+};
+
+exports.getOriginalSymbol = function(context, symbolPath) {
+    var origSymbols = context.CDV_origSymbols;
+    if (origSymbols && (symbolPath in origSymbols)) {
+        return origSymbols[symbolPath];
+    }
+    var parts = symbolPath.split('.');
+    var obj = context;
+    for (var i = 0; i < parts.length; ++i) {
+        obj = obj && obj[parts[i]];
+    }
+    return obj;
+};
+
+exports.loadMatchingModules = function(matchingRegExp) {
+    for (var k in moduleMap) {
+        if (matchingRegExp.exec(k)) {
+            require(k);
+        }
+    }
+};
+
+exports.reset();
+
+
+});
+
+// file: lib/android/platform.js
+define("cordova/platform", function(require, exports, module) {
+
+module.exports = {
+    id: "android",
+    initialize:function() {
+        var channel = require("cordova/channel"),
+            cordova = require('cordova'),
+            exec = require('cordova/exec'),
+            modulemapper = require('cordova/modulemapper');
+
+        modulemapper.loadMatchingModules(/cordova.*\/symbols$/);
+        modulemapper.clobbers('cordova/plugin/android/app', 'navigator.app');
+
+        modulemapper.mapModules(window);
+
+        // Inject a listener for the backbutton on the document.
+        var backButtonChannel = cordova.addDocumentEventHandler('backbutton');
+        backButtonChannel.onHasSubscribersChange = function() {
+            // If we just attached the first handler or detached the last handler,
+            // let native know we need to override the back button.
+            exec(null, null, "App", "overrideBackbutton", [this.numHandlers == 1]);
+        };
+
+        // Add hardware MENU and SEARCH button handlers
+        cordova.addDocumentEventHandler('menubutton');
+        cordova.addDocumentEventHandler('searchbutton');
+
+        // Let native code know we are all done on the JS side.
+        // Native code will then un-hide the WebView.
+        channel.join(function() {
+            exec(null, null, "App", "show", []);
+        }, [channel.onCordovaReady]);
+    }
+};
+
+});
+
+// file: lib/android/plugin/android/app.js
+define("cordova/plugin/android/app", function(require, exports, module) {
+
+var exec = require('cordova/exec');
+
+module.exports = {
+  /**
+   * Clear the resource cache.
+   */
+  clearCache:function() {
+    exec(null, null, "App", "clearCache", []);
+  },
+
+  /**
+   * Load the url into the webview or into new browser instance.
+   *
+   * @param url           The URL to load
+   * @param props         Properties that can be passed in to the activity:
+   *      wait: int                           => wait msec before loading URL
+   *      loadingDialog: "Title,Message"      => display a native loading dialog
+   *      loadUrlTimeoutValue: int            => time in msec to wait before triggering a timeout error
+   *      clearHistory: boolean              => clear webview history (default=false)
+   *      openExternal: boolean              => open in a new browser (default=false)
+   *
+   * Example:
+   *      navigator.app.loadUrl("http://server/myapp/index.html", {wait:2000, loadingDialog:"Wait,Loading App", loadUrlTimeoutValue: 60000});
+   */
+  loadUrl:function(url, props) {
+    exec(null, null, "App", "loadUrl", [url, props]);
+  },
+
+  /**
+   * Cancel loadUrl that is waiting to be loaded.
+   */
+  cancelLoadUrl:function() {
+    exec(null, null, "App", "cancelLoadUrl", []);
+  },
+
+  /**
+   * Clear web history in this web view.
+   * Instead of BACK button loading the previous web page, it will exit the app.
+   */
+  clearHistory:function() {
+    exec(null, null, "App", "clearHistory", []);
+  },
+
+  /**
+   * Go to previous page displayed.
+   * This is the same as pressing the backbutton on Android device.
+   */
+  backHistory:function() {
+    exec(null, null, "App", "backHistory", []);
+  },
+
+  /**
+   * Override the default behavior of the Android back button.
+   * If overridden, when the back button is pressed, the "backKeyDown" JavaScript event will be fired.
+   *
+   * Note: The user should not have to call this method.  Instead, when the user
+   *       registers for the "backbutton" event, this is automatically done.
+   *
+   * @param override        T=override, F=cancel override
+   */
+  overrideBackbutton:function(override) {
+    exec(null, null, "App", "overrideBackbutton", [override]);
+  },
+
+  /**
+   * Exit and terminate the application.
+   */
+  exitApp:function() {
+    return exec(null, null, "App", "exitApp", []);
+  }
+};
+
+});
+
+// file: lib/android/plugin/android/nativeapiprovider.js
+define("cordova/plugin/android/nativeapiprovider", function(require, exports, module) {
+
+/**
+ * Exports the ExposedJsApi.java object if available, otherwise exports the PromptBasedNativeApi.
+ */
+
+var nativeApi = this._cordovaNative || require('cordova/plugin/android/promptbasednativeapi');
+var currentApi = nativeApi;
+
+module.exports = {
+    get: function() { return currentApi; },
+    setPreferPrompt: function(value) {
+        currentApi = value ? require('cordova/plugin/android/promptbasednativeapi') : nativeApi;
+    },
+    // Used only by tests.
+    set: function(value) {
+        currentApi = value;
+    }
+};
+
+});
+
+// file: lib/android/plugin/android/promptbasednativeapi.js
+define("cordova/plugin/android/promptbasednativeapi", function(require, exports, module) {
+
+/**
+ * Implements the API of ExposedJsApi.java, but uses prompt() to communicate.
+ * This is used only on the 2.3 simulator, where addJavascriptInterface() is broken.
+ */
+
+module.exports = {
+    exec: function(service, action, callbackId, argsJson) {
+        return prompt(argsJson, 'gap:'+JSON.stringify([service, action, callbackId]));
+    },
+    setNativeToJsBridgeMode: function(value) {
+        prompt(value, 'gap_bridge_mode:');
+    },
+    retrieveJsMessages: function() {
+        return prompt('', 'gap_poll:');
+    }
+};
+
+});
+
+// file: lib/android/plugin/android/storage.js
+define("cordova/plugin/android/storage", function(require, exports, module) {
+
+var utils = require('cordova/utils'),
+    exec = require('cordova/exec'),
+    channel = require('cordova/channel');
+
+var queryQueue = {};
+
+/**
+ * SQL result set object
+ * PRIVATE METHOD
+ * @constructor
+ */
+var DroidDB_Rows = function() {
+    this.resultSet = [];    // results array
+    this.length = 0;        // number of rows
+};
+
+/**
+ * Get item from SQL result set
+ *
+ * @param row           The row number to return
+ * @return              The row object
+ */
+DroidDB_Rows.prototype.item = function(row) {
+    return this.resultSet[row];
+};
+
+/**
+ * SQL result set that is returned to user.
+ * PRIVATE METHOD
+ * @constructor
+ */
+var DroidDB_Result = function() {
+    this.rows = new DroidDB_Rows();
+};
+
+/**
+ * Callback from native code when query is complete.
+ * PRIVATE METHOD
+ *
+ * @param id   Query id
+ */
+function completeQuery(id, data) {
+    var query = queryQueue[id];
+    if (query) {
+        try {
+            delete queryQueue[id];
+
+            // Get transaction
+            var tx = query.tx;
+
+            // If transaction hasn't failed
+            // Note: We ignore all query results if previous query
+            //       in the same transaction failed.
+            if (tx && tx.queryList[id]) {
+
+                // Save query results
+                var r = new DroidDB_Result();
+                r.rows.resultSet = data;
+                r.rows.length = data.length;
+                try {
+                    if (typeof query.successCallback === 'function') {
+                        query.successCallback(query.tx, r);
+                    }
+                } catch (ex) {
+                    console.log("executeSql error calling user success callback: "+ex);
+                }
+
+                tx.queryComplete(id);
+            }
+        } catch (e) {
+            console.log("executeSql error: "+e);
+        }
+    }
+}
+
+/**
+ * Callback from native code when query fails
+ * PRIVATE METHOD
+ *
+ * @param reason            Error message
+ * @param id                Query id
+ */
+function failQuery(reason, id) {
+    var query = queryQueue[id];
+    if (query) {
+        try {
+            delete queryQueue[id];
+
+            // Get transaction
+            var tx = query.tx;
+
+            // If transaction hasn't failed
+            // Note: We ignore all query results if previous query
+            //       in the same transaction failed.
+            if (tx && tx.queryList[id]) {
+                tx.queryList = {};
+
+                try {
+                    if (typeof query.errorCallback === 'function') {
+                        query.errorCallback(query.tx, reason);
+                    }
+                } catch (ex) {
+                    console.log("executeSql error calling user error callback: "+ex);
+                }
+
+                tx.queryFailed(id, reason);
+            }
+
+        } catch (e) {
+            console.log("executeSql error: "+e);
+        }
+    }
+}
+
+/**
+ * SQL query object
+ * PRIVATE METHOD
+ *
+ * @constructor
+ * @param tx                The transaction object that this query belongs to
+ */
+var DroidDB_Query = function(tx) {
+
+    // Set the id of the query
+    this.id = utils.createUUID();
+
+    // Add this query to the queue
+    queryQueue[this.id] = this;
+
+    // Init result
+    this.resultSet = [];
+
+    // Set transaction that this query belongs to
+    this.tx = tx;
+
+    // Add this query to transaction list
+    this.tx.queryList[this.id] = this;
+
+    // Callbacks
+    this.successCallback = null;
+    this.errorCallback = null;
+
+};
+
+/**
+ * Transaction object
+ * PRIVATE METHOD
+ * @constructor
+ */
+var DroidDB_Tx = function() {
+
+    // Set the id of the transaction
+    this.id = utils.createUUID();
+
+    // Callbacks
+    this.successCallback = null;
+    this.errorCallback = null;
+
+    // Query list
+    this.queryList = {};
+};
+
+/**
+ * Mark query in transaction as complete.
+ * If all queries are complete, call the user's transaction success callback.
+ *
+ * @param id                Query id
+ */
+DroidDB_Tx.prototype.queryComplete = function(id) {
+    delete this.queryList[id];
+
+    // If no more outstanding queries, then fire transaction success
+    if (this.successCallback) {
+        var count = 0;
+        var i;
+        for (i in this.queryList) {
+            if (this.queryList.hasOwnProperty(i)) {
+                count++;
+            }
+        }
+        if (count === 0) {
+            try {
+                this.successCallback();
+            } catch(e) {
+                console.log("Transaction error calling user success callback: " + e);
+            }
+        }
+    }
+};
+
+/**
+ * Mark query in transaction as failed.
+ *
+ * @param id                Query id
+ * @param reason            Error message
+ */
+DroidDB_Tx.prototype.queryFailed = function(id, reason) {
+
+    // The sql queries in this transaction have already been run, since
+    // we really don't have a real transaction implemented in native code.
+    // However, the user callbacks for the remaining sql queries in transaction
+    // will not be called.
+    this.queryList = {};
+
+    if (this.errorCallback) {
+        try {
+            this.errorCallback(reason);
+        } catch(e) {
+            console.log("Transaction error calling user error callback: " + e);
+        }
+    }
+};
+
+/**
+ * Execute SQL statement
+ *
+ * @param sql                   SQL statement to execute
+ * @param params                Statement parameters
+ * @param successCallback       Success callback
+ * @param errorCallback         Error callback
+ */
+DroidDB_Tx.prototype.executeSql = function(sql, params, successCallback, errorCallback) {
+
+    // Init params array
+    if (typeof params === 'undefined') {
+        params = [];
+    }
+
+    // Create query and add to queue
+    var query = new DroidDB_Query(this);
+    queryQueue[query.id] = query;
+
+    // Save callbacks
+    query.successCallback = successCallback;
+    query.errorCallback = errorCallback;
+
+    // Call native code
+    exec(null, null, "Storage", "executeSql", [sql, params, query.id]);
+};
+
+var DatabaseShell = function() {
+};
+
+/**
+ * Start a transaction.
+ * Does not support rollback in event of failure.
+ *
+ * @param process {Function}            The transaction function
+ * @param successCallback {Function}
+ * @param errorCallback {Function}
+ */
+DatabaseShell.prototype.transaction = function(process, errorCallback, successCallback) {
+    var tx = new DroidDB_Tx();
+    tx.successCallback = successCallback;
+    tx.errorCallback = errorCallback;
+    try {
+        process(tx);
+    } catch (e) {
+        console.log("Transaction error: "+e);
+        if (tx.errorCallback) {
+            try {
+                tx.errorCallback(e);
+            } catch (ex) {
+                console.log("Transaction error calling user error callback: "+e);
+            }
+        }
+    }
+};
+
+/**
+ * Open database
+ *
+ * @param name              Database name
+ * @param version           Database version
+ * @param display_name      Database display name
+ * @param size              Database size in bytes
+ * @return                  Database object
+ */
+var DroidDB_openDatabase = function(name, version, display_name, size) {
+    exec(null, null, "Storage", "openDatabase", [name, version, display_name, size]);
+    var db = new DatabaseShell();
+    return db;
+};
+
+
+module.exports = {
+  openDatabase:DroidDB_openDatabase,
+  failQuery:failQuery,
+  completeQuery:completeQuery
+};
+
+});
+
+// file: lib/android/plugin/android/storage/openDatabase.js
+define("cordova/plugin/android/storage/openDatabase", function(require, exports, module) {
+
+
+var modulemapper = require('cordova/modulemapper'),
+    storage = require('cordova/plugin/android/storage');
+
+var originalOpenDatabase = modulemapper.getOriginalSymbol(window, 'openDatabase');
+
+module.exports = function(name, version, desc, size) {
+    // First patch WebSQL if necessary
+    if (!originalOpenDatabase) {
+        // Not defined, create an openDatabase function for all to use!
+        return storage.openDatabase.apply(this, arguments);
+    }
+
+    // Defined, but some Android devices will throw a SECURITY_ERR -
+    // so we wrap the whole thing in a try-catch and shim in our own
+    // if the device has Android bug 16175.
+    try {
+        return originalOpenDatabase(name, version, desc, size);
+    } catch (ex) {
+        if (ex.code !== 18) {
+            throw ex;
+        }
+    }
+    return storage.openDatabase(name, version, desc, size);
+};
+
+
+
+});
+
+// file: lib/android/plugin/android/storage/symbols.js
+define("cordova/plugin/android/storage/symbols", function(require, exports, module) {
+
+
+var modulemapper = require('cordova/modulemapper');
+
+modulemapper.clobbers('cordova/plugin/android/storage/openDatabase', 'openDatabase');
+
+
+});
+
+// file: lib/common/plugin/echo.js
+define("cordova/plugin/echo", function(require, exports, module) {
+
+var exec = require('cordova/exec'),
+    utils = require('cordova/utils');
+
+/**
+ * Sends the given message through exec() to the Echo plugin, which sends it back to the successCallback.
+ * @param successCallback  invoked with a FileSystem object
+ * @param errorCallback  invoked if error occurs retrieving file system
+ * @param message  The string to be echoed.
+ * @param forceAsync  Whether to force an async return value (for testing native->js bridge).
+ */
+module.exports = function(successCallback, errorCallback, message, forceAsync) {
+    var action = 'echo';
+    var messageIsMultipart = (utils.typeName(message) == "Array");
+    var args = messageIsMultipart ? message : [message];
+
+    if (utils.typeName(message) == 'ArrayBuffer') {
+        if (forceAsync) {
+            console.warn('Cannot echo ArrayBuffer with forced async, falling back to sync.');
+        }
+        action += 'ArrayBuffer';
+    } else if (messageIsMultipart) {
+        if (forceAsync) {
+            console.warn('Cannot echo MultiPart Array with forced async, falling back to sync.');
+        }
+        action += 'MultiPart';
+    } else if (forceAsync) {
+        action += 'Async';
+    }
+
+    exec(successCallback, errorCallback, "Echo", action, args);
+};
+
+
+});
+
+// file: lib/common/pluginloader.js
+define("cordova/pluginloader", function(require, exports, module) {
+
+var channel = require('cordova/channel');
+var modulemapper = require('cordova/modulemapper');
+
+// Helper function to inject a <script> tag.
+function injectScript(url, onload, onerror) {
+    var script = document.createElement("script");
+    // onload fires even when script fails loads with an error.
+    script.onload = onload;
+    script.onerror = onerror || onload;
+    script.src = url;
+    document.head.appendChild(script);
+}
+
+function onScriptLoadingComplete(moduleList) {
+    // Loop through all the plugins and then through their clobbers and merges.
+    for (var i = 0, module; module = moduleList[i]; i++) {
+        if (module) {
+            try {
+                if (module.clobbers && module.clobbers.length) {
+                    for (var j = 0; j < module.clobbers.length; j++) {
+                        modulemapper.clobbers(module.id, module.clobbers[j]);
+                    }
+                }
+
+                if (module.merges && module.merges.length) {
+                    for (var k = 0; k < module.merges.length; k++) {
+                        modulemapper.merges(module.id, module.merges[k]);
+                    }
+                }
+
+                // Finally, if runs is truthy we want to simply require() the module.
+                // This can be skipped if it had any merges or clobbers, though,
+                // since the mapper will already have required the module.
+                if (module.runs && !(module.clobbers && module.clobbers.length) && !(module.merges && module.merges.length)) {
+                    modulemapper.runs(module.id);
+                }
+            }
+            catch(err) {
+                // error with module, most likely clobbers, should we continue?
+            }
+        }
+    }
+
+    finishPluginLoading();
+}
+
+// Called when:
+// * There are plugins defined and all plugins are finished loading.
+// * There are no plugins to load.
+function finishPluginLoading() {
+    channel.onPluginsReady.fire();
+}
+
+// Handler for the cordova_plugins.js content.
+// See plugman's plugin_loader.js for the details of this object.
+// This function is only called if the really is a plugins array that isn't empty.
+// Otherwise the onerror response handler will just call finishPluginLoading().
+function handlePluginsObject(path, moduleList) {
+    // Now inject the scripts.
+    var scriptCounter = moduleList.length;
+    function scriptLoadedCallback() {
+        if (!--scriptCounter) {
+            onScriptLoadingComplete(moduleList);
+        }
+    }
+
+    for (var i = 0; i < moduleList.length; i++) {
+        injectScript(path + moduleList[i].file, scriptLoadedCallback);
+    }
+}
+
+function injectPluginScript(pathPrefix) {
+    injectScript(pathPrefix + 'cordova_plugins.js', function(){
+        try {
+            var moduleList = require("cordova/plugin_list");
+            handlePluginsObject(pathPrefix, moduleList);
+        } catch (e) {
+            // Error loading cordova_plugins.js, file not found or something
+            // this is an acceptable error, pre-3.0.0, so we just move on.
+            finishPluginLoading();
+        }
+    },finishPluginLoading); // also, add script load error handler for file not found
+}
+
+function findCordovaPath() {
+    var path = null;
+    var scripts = document.getElementsByTagName('script');
+    var term = 'cordova.js';
+    for (var n = scripts.length-1; n>-1; n--) {
+        var src = scripts[n].src;
+        if (src.indexOf(term) == (src.length - term.length)) {
+            path = src.substring(0, src.length - term.length);
+            break;
+        }
+    }
+    return path;
+}
+
+// Tries to load all plugins' js-modules.
+// This is an async process, but onDeviceReady is blocked on onPluginsReady.
+// onPluginsReady is fired when there are no plugins to load, or they are all done.
+exports.load = function() {
+    var pathPrefix = findCordovaPath();
+    if (pathPrefix === null) {
+        console.log('Could not find cordova.js script tag. Plugin loading may fail.');
+        pathPrefix = '';
+    }
+    injectPluginScript(pathPrefix);
+};
+
+
+});
+
+// file: lib/common/symbols.js
+define("cordova/symbols", function(require, exports, module) {
+
+var modulemapper = require('cordova/modulemapper');
+
+// Use merges here in case others symbols files depend on this running first,
+// but fail to declare the dependency with a require().
+modulemapper.merges('cordova', 'cordova');
+modulemapper.clobbers('cordova/exec', 'cordova.exec');
+modulemapper.clobbers('cordova/exec', 'Cordova.exec');
+
+});
+
+// file: lib/common/utils.js
+define("cordova/utils", function(require, exports, module) {
+
+var utils = exports;
+
+/**
+ * Defines a property getter / setter for obj[key].
+ */
+utils.defineGetterSetter = function(obj, key, getFunc, opt_setFunc) {
+    if (Object.defineProperty) {
+        var desc = {
+            get: getFunc,
+            configurable: true
+        };
+        if (opt_setFunc) {
+            desc.set = opt_setFunc;
+        }
+        Object.defineProperty(obj, key, desc);
+    } else {
+        obj.__defineGetter__(key, getFunc);
+        if (opt_setFunc) {
+            obj.__defineSetter__(key, opt_setFunc);
+        }
+    }
+};
+
+/**
+ * Defines a property getter for obj[key].
+ */
+utils.defineGetter = utils.defineGetterSetter;
+
+utils.arrayIndexOf = function(a, item) {
+    if (a.indexOf) {
+        return a.indexOf(item);
+    }
+    var len = a.length;
+    for (var i = 0; i < len; ++i) {
+        if (a[i] == item) {
+            return i;
+        }
+    }
+    return -1;
+};
+
+/**
+ * Returns whether the item was found in the array.
+ */
+utils.arrayRemove = function(a, item) {
+    var index = utils.arrayIndexOf(a, item);
+    if (index != -1) {
+        a.splice(index, 1);
+    }
+    return index != -1;
+};
+
+utils.typeName = function(val) {
+    return Object.prototype.toString.call(val).slice(8, -1);
+};
+
+/**
+ * Returns an indication of whether the argument is an array or not
+ */
+utils.isArray = function(a) {
+    return utils.typeName(a) == 'Array';
+};
+
+/**
+ * Returns an indication of whether the argument is a Date or not
+ */
+utils.isDate = function(d) {
+    return utils.typeName(d) == 'Date';
+};
+
+/**
+ * Does a deep clone of the object.
+ */
+utils.clone = function(obj) {
+    if(!obj || typeof obj == 'function' || utils.isDate(obj) || typeof obj != 'object') {
+        return obj;
+    }
+
+    var retVal, i;
+
+    if(utils.isArray(obj)){
+        retVal = [];
+        for(i = 0; i < obj.length; ++i){
+            retVal.push(utils.clone(obj[i]));
+        }
+        return retVal;
+    }
+
+    retVal = {};
+    for(i in obj){
+        if(!(i in retVal) || retVal[i] != obj[i]) {
+            retVal[i] = utils.clone(obj[i]);
+        }
+    }
+    return retVal;
+};
+
+/**
+ * Returns a wrapped version of the function
+ */
+utils.close = function(context, func, params) {
+    if (typeof params == 'undefined') {
+        return function() {
+            return func.apply(context, arguments);
+        };
+    } else {
+        return function() {
+            return func.apply(context, params);
+        };
+    }
+};
+
+/**
+ * Create a UUID
+ */
+utils.createUUID = function() {
+    return UUIDcreatePart(4) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(2) + '-' +
+        UUIDcreatePart(6);
+};
+
+/**
+ * Extends a child object from a parent object using classical inheritance
+ * pattern.
+ */
+utils.extend = (function() {
+    // proxy used to establish prototype chain
+    var F = function() {};
+    // extend Child from Parent
+    return function(Child, Parent) {
+        F.prototype = Parent.prototype;
+        Child.prototype = new F();
+        Child.__super__ = Parent.prototype;
+        Child.prototype.constructor = Child;
+    };
+}());
+
+/**
+ * Alerts a message in any available way: alert or console.log.
+ */
+utils.alert = function(msg) {
+    if (window.alert) {
+        window.alert(msg);
+    } else if (console && console.log) {
+        console.log(msg);
+    }
+};
+
+
+//------------------------------------------------------------------------------
+function UUIDcreatePart(length) {
+    var uuidpart = "";
+    for (var i=0; i<length; i++) {
+        var uuidchar = parseInt((Math.random() * 256), 10).toString(16);
+        if (uuidchar.length == 1) {
+            uuidchar = "0" + uuidchar;
+        }
+        uuidpart += uuidchar;
+    }
+    return uuidpart;
+}
+
+
+});
+
+window.cordova = require('cordova');
+// file: lib/scripts/bootstrap.js
+
+(function (context) {
+    if (context._cordovaJsLoaded) {
+        throw new Error('cordova.js included multiple times.');
+    }
+    context._cordovaJsLoaded = true;
+
+    var channel = require('cordova/channel');
+    var pluginloader = require('cordova/pluginloader');
+
+    var platformInitChannelsArray = [channel.onNativeReady, channel.onPluginsReady];
+
+    function logUnfiredChannels(arr) {
+        for (var i = 0; i < arr.length; ++i) {
+            if (arr[i].state != 2) {
+                console.log('Channel not fired: ' + arr[i].type);
+            }
+        }
+    }
+
+    window.setTimeout(function() {
+        if (channel.onDeviceReady.state != 2) {
+            console.log('deviceready has not fired after 5 seconds.');
+            logUnfiredChannels(platformInitChannelsArray);
+            logUnfiredChannels(channel.deviceReadyChannelsArray);
+        }
+    }, 5000);
+
+    // Replace navigator before any modules are required(), to ensure it happens as soon as possible.
+    // We replace it so that properties that can't be clobbered can instead be overridden.
+    function replaceNavigator(origNavigator) {
+        var CordovaNavigator = function() {};
+        CordovaNavigator.prototype = origNavigator;
+        var newNavigator = new CordovaNavigator();
+        // This work-around really only applies to new APIs that are newer than Function.bind.
+        // Without it, APIs such as getGamepads() break.
+        if (CordovaNavigator.bind) {
+            for (var key in origNavigator) {
+                if (typeof origNavigator[key] == 'function') {
+                    newNavigator[key] = origNavigator[key].bind(origNavigator);
+                }
+            }
+        }
+        return newNavigator;
+    }
+    if (context.navigator) {
+        context.navigator = replaceNavigator(context.navigator);
+    }
+
+    // _nativeReady is global variable that the native side can set
+    // to signify that the native code is ready. It is a global since
+    // it may be called before any cordova JS is ready.
+    if (window._nativeReady) {
+        channel.onNativeReady.fire();
+    }
+
+    /**
+     * Create all cordova objects once native side is ready.
+     */
+    channel.join(function() {
+        // Call the platform-specific initialization
+        require('cordova/platform').initialize();
+
+        // Fire event to notify that all objects are created
+        channel.onCordovaReady.fire();
+
+        // Fire onDeviceReady event once page has fully loaded, all
+        // constructors have run and cordova info has been received from native
+        // side.
+        // This join call is deliberately made after platform.initialize() in
+        // order that plugins may manipulate channel.deviceReadyChannelsArray
+        // if necessary.
+        channel.join(function() {
+            require('cordova').fireDocumentEvent('deviceready');
+        }, channel.deviceReadyChannelsArray);
+
+    }, platformInitChannelsArray);
+
+    // Don't attempt to load when running unit tests.
+    if (typeof XMLHttpRequest != 'undefined') {
+        pluginloader.load();
+    }
+}(window));
+
+// file: lib/scripts/bootstrap-android.js
+
+// Tell the native code that a page change has occurred.
+require('cordova/exec')(null, null, 'PluginManager', 'startup', []);
+require('cordova/channel').onNativeReady.fire();
+
+})();
\ No newline at end of file